UCP Filter Tool - BLCM/BLCMods GitHub Wiki

# # BL2 Better Loot Mod v1.3.5 # by Apocalyptech # Licensed under Public Domain / CC0 1.0 Universal # # All sorts of tweaks to loot in general, with the aim of basically making all # the loot drops in the game "better". In the default configuration, there is # a very increased chance of blues/purples/etech/legendary items across the # board, slightly more Eridium, and far better badass and boss drops. Also # basically all game items will be available as regular world drops, including # legendaries, uniques, pearls, seraph, and effervescent items. # # The specifics of much of the mod, however, including drop quality, can be # configured below. Every section apart from "Base Mod Configuration" is # intended to be user-configurable. # This category is mostly considered stuff you'll be unlikely to toggle on/off # individually. The categories which are intended to be user-settable are all below # this one, starting with "Legendary and Gemstone Pool Adjustments" and ending with # the boss unique quantities. # # It's not really a "base" config -- at lot of the "meat" of the mod is in the # user-selectable areas, but I was at a loss for a better name for it. # There are problems with early-game loot if we don't unlock at least SOME # weapon/gear tiers earlier than the game intends. We're forcing the game to # unlock everything from the beginning as if you're already at level seven. # UCP does some of this but skips some of the intermediate levels, which # can cause problems for us. So, we're locking this category so that breakage # can't happen. (One of the more egregious problems is the shotgun not # spawning in the Hyperion barge at the end of Windshear Waste, which can # block mission progress. Another solution there would be to just not improve # that chest, of course, but we'd still have issues with other early-game # drops.) set GD_Itempools.Scheduling.Gamestage_02:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.Gamestage_03:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.Gamestage_04:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.Gamestage_05:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.Gamestage_06:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.Gamestage_07:ConstantAttributeValueResolver_0 ConstantValue 1 # This section contains various statements which are duplicates of stuff # that's in UCP already. Mostly these are things which were in the original # versions of Better Loot, and were added into UCP when 4.1 was released. # There's no problem with having both active -- it just means that a few # things will be executed twice. I'm leaving them in here, though, because # they're mostly fixes which should be in the base game itself, and that way # people who don't use UCP will still get them. # Various "Badass" enemies in some DLCs were presumably accidentally set to # pull from the standard enemy drop pool, rather than badass. This section # fixes those up. UCP 4.1 added this in as a base feature, but we're # keeping it in here regardless. set GD_Population_PrimalBeast.Balance.PawnBalance_PrimalBeast_BedrockBadass DefaultItemPoolIncludedLists[0] ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear' set GD_Sage_Pop_Rhino.Balance.PawnBalance_Sage_RhinoBadassCorrosive DefaultItemPoolIncludedLists[0] ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear' set GD_Sage_Pop_Rhino.Balance.PawnBalance_Sage_RhinoBadassFire DefaultItemPoolIncludedLists[0] ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear' set GD_Sage_Pop_Rhino.Balance.PawnBalance_Sage_RhinoBadassShock DefaultItemPoolIncludedLists[0] ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear' set GD_Sage_Pop_Rhino.Balance.PawnBalance_Sage_RhinoBadassSlag DefaultItemPoolIncludedLists[0] ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear' set GD_Aster_Pop_Knights.Balance.PawnBalance_Knight_BadassFireArcher DefaultItemPoolIncludedLists[0] ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear' set GD_Aster_Pop_Knights.Balance.PawnBalance_Knight_Badass DefaultItemPoolIncludedLists[0] ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear' set GD_Allium_BadassYeti.Balance.PawnBalance_Allium_BadassYeti DefaultItemPoolIncludedLists[0] ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear' set GD_Anemone_Pop_Infected.Balance.PawnBalance_Infected_Badass_Midget PlayThroughs[0].CustomItemPoolIncludedLists (ItemPoolListDefinition'GD_Anemone_ItemPools.ListDefs.InfectedAll_DropSpecific',ItemPoolListDefinition'GD_Anemone_ItemPools.ListDefs.BadassEnemyGunsAndGear') set GD_Anemone_Pop_Infected.Balance.PawnBalance_Infected_Badass_Midget PlayThroughs[1].CustomItemPoolIncludedLists (ItemPoolListDefinition'GD_Anemone_ItemPools.ListDefs.InfectedAll_DropSpecific',ItemPoolListDefinition'GD_Anemone_ItemPools.ListDefs.BadassEnemyGunsAndGear') set GD_Pop_HallowSkeleton.Balance.PawnBalance_BadassUndeadPsycho DefaultItemPoolIncludedLists[0] ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear' # Three tributes from the Wattle Gobler Headhunter Pack don't have # any drops defined, but the rest drop from the badass pool. Fix that. # This was also fixed in the UCP 4.1 update, but we're going to leave # it in here as well. set GD_IncineratorFemale.Balance.PawnBalance_IncineratorFemale DefaultItemPoolIncludedLists (ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear') set GD_FleshripperFemale.Balance.PawnBalance_FleshripperFemale DefaultItemPoolIncludedLists (ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear') set GD_FleshripperMale.Balance.PawnBalance_FleshripperMale DefaultItemPoolIncludedLists (ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear') # Various chests in the game have a possible "Shields" item pool which will # never actually trigger in-game because they include an invalid item in the # pool. This fixes the pool so that it can be chosen again. This fix is now # included as part of UCP 4.1, but we're leaving it in here anyway. set GD_Itempools.ListDefs.EpicChestRedLoot LootData[4].ItemAttachments[11].ItemPool GD_Itempools.BuffDrinkPools.Pool_BuffDrinks_HealingRegen set GD_Itempools.ListDefs.EpicChestBanditLoot LootData[3].ItemAttachments[11].ItemPool GD_Itempools.BuffDrinkPools.Pool_BuffDrinks_HealingRegen set GD_Balance_Treasure.ChestGrades.ObjectGrade_DahlEpic DefaultLoot[4].ItemAttachments[11].ItemPool GD_Itempools.BuffDrinkPools.Pool_BuffDrinks_HealingRegen set GD_Balance_Treasure.ChestGrades.ObjectGrade_DahlEpic_BearerBadNews DefaultLoot[4].ItemAttachments[11].ItemPool GD_Itempools.BuffDrinkPools.Pool_BuffDrinks_HealingRegen set GD_Itempools.ListDefs.EpicChestHyperionLoot LootData[3].ItemAttachments[11].ItemPool GD_Itempools.BuffDrinkPools.Pool_BuffDrinks_HealingRegen set GD_Aster_Lootables.Balance.ObjectGrade_MimicChest_NoMimic DefaultLoot[4].ItemAttachments[11].ItemPool GD_Itempools.BuffDrinkPools.Pool_BuffDrinks_HealingRegen set GD_Lobelia_DahlDigi.LootableGradesUnique.ObjectGrade_DalhEpicCrate_Digi DefaultLoot[4].ItemAttachments[11].ItemPool GD_Itempools.BuffDrinkPools.Pool_BuffDrinks_HealingRegen set GD_Anemone_Treasure.ChestGrades.ObjectGrade_DahlEpic DefaultLoot[4].ItemAttachments[11].ItemPool GD_Itempools.BuffDrinkPools.Pool_BuffDrinks_HealingRegen # A few bosses had hardcoded probabilities for their unique drops, # rather than using the game's drop probability constants that basically # everything else in the game uses. This section fixes that up. (This # fix was also included in UCP 4.1, but we're keeping it in here too.) set GD_Population_Creeper.Balance.PawnBalance_CreeperBadass DefaultItemPoolList[0].PoolProbability (BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant=1.250000) set GD_Orchid_Pop_Sandman.Balance.PawnBalance_Orchid_BigSleep DefaultItemPoolList[1].PoolProbability (BaseValueConstant=0,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueScaleConstant=1) # UCP 5.0 adds Hector's Paradise to Cassius set GD_Anemone_Pop_Cassius.PawnBalance_Anemone_Cassius Playthroughs[0].CustomItemPoolList ((ItemPool=ItemPoolDefinition'GD_Anemone_ItemPools.GrenadeModPools.Pool_GrenadeMods_07_Antifection',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant=2.000000)),(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Anemone.Runner.Pool_Customs_Runner_VeryRare',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant=2.000000)),(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Anemone.BanditTech.Pool_Customs_BanditTech_VeryRare',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant=2.000000)),(ItemPool=ItemPoolDefinition'GD_Anemone_ItemPools.WeaponPools.Pool_Pistol_Hector_Paradise',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Anemone_Pop_Cassius.PawnBalance_Anemone_Cassius Playthroughs[1].CustomItemPoolList ((ItemPool=ItemPoolDefinition'GD_Anemone_ItemPools.GrenadeModPools.Pool_GrenadeMods_07_Antifection',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant=4.000000)),(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Anemone.Runner.Pool_Customs_Runner_VeryRare',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant=2.000000)),(ItemPool=ItemPoolDefinition'GD_CustomItemPools_Anemone.BanditTech.Pool_Customs_BanditTech_VeryRare',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant=2.000000)),(ItemPool=ItemPoolDefinition'GD_Anemone_ItemPools.WeaponPools.Pool_Pistol_Hector_Paradise',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Anemone_Pop_NP.Balance.PawnBalance_Lt_Bolson PlayThroughs[0].CustomItemPoolList[3].PoolProbability (BaseValueConstant=1,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant=1) set GD_Anemone_Pop_NP.Balance.PawnBalance_Lt_Bolson PlayThroughs[1].CustomItemPoolList[3].PoolProbability (BaseValueConstant=1,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant=2) set GD_Orchid_Pop_NoBeard.PawnBalance_Orchid_NoBeard DefaultItemPoolList[1].PoolProbability (BaseValueConstant=0,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueScaleConstant=1) set GD_Iris_Population_PistonBoss.Balance.Iris_PawnBalance_PistonBoss DefaultItemPoolList[2].PoolProbability (BaseValueConstant=0,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueScaleConstant=1) set GD_Anemone_Population_Loader.Balance.Unique.PawnBalance_Uranus PlayThroughs[0].CustomItemPoolList[0].PoolProbability (BaseValueConstant=1,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant=1) set GD_Anemone_Population_Loader.Balance.Unique.PawnBalance_Uranus PlayThroughs[0].CustomItemPoolList[1].PoolProbability (BaseValueConstant=1,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant=2) set GD_Anemone_Population_Loader.Balance.Unique.PawnBalance_Uranus PlayThroughs[0].CustomItemPoolList[2].PoolProbability (BaseValueConstant=1,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant=2) set GD_Anemone_Population_Loader.Balance.Unique.PawnBalance_Uranus PlayThroughs[1].CustomItemPoolList[0].PoolProbability (BaseValueConstant=1,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant=1) set GD_Anemone_Population_Loader.Balance.Unique.PawnBalance_Uranus PlayThroughs[1].CustomItemPoolList[1].PoolProbability (BaseValueConstant=1,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant=2) set GD_Anemone_Population_Loader.Balance.Unique.PawnBalance_Uranus PlayThroughs[1].CustomItemPoolList[2].PoolProbability (BaseValueConstant=1,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant=2) # Note that more loot pool tweaks occur inside the "Drop Quality" section # down below. # In the vanilla game, pistols are the most likely drop, followed by # ARs/SMGs/Shotguns, then snipers, and then launchers. This normalizes # the probabilities for Pistols/ARs/SMGs/Shotguns, and makes snipers and # launchers more likely (though still not as likely as the others) set GD_Itempools.WeaponPools.Pool_Weapons_All_01_Common BalancedItems[0].Probability.BaseValueConstant 100 set GD_Itempools.WeaponPools.Pool_Weapons_All_02_Uncommon BalancedItems[0].Probability.BaseValueConstant 100 set GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare BalancedItems[0].Probability.BaseValueConstant 100 set GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare BalancedItems[0].Probability.BaseValueConstant 100 set GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare_Alien BalancedItems[0].Probability.BaseValueConstant 100 set GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare_Alien BalancedItems[0].Probability.BaseValueScaleConstant 0.25 set GD_Itempools.WeaponPools.Pool_Weapons_All_06_Legendary BalancedItems[0].Probability.BaseValueConstant 100 set GD_Itempools.WeaponPools.Pool_Weapons_All_01_Common BalancedItems[1].Probability.BaseValueConstant 100 set GD_Itempools.WeaponPools.Pool_Weapons_All_02_Uncommon BalancedItems[1].Probability.BaseValueConstant 100 set GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare BalancedItems[1].Probability.BaseValueConstant 100 set GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare BalancedItems[1].Probability.BaseValueConstant 100 set GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare_Alien BalancedItems[1].Probability.BaseValueConstant 100 set GD_Itempools.WeaponPools.Pool_Weapons_All_06_Legendary BalancedItems[1].Probability.BaseValueConstant 100 set GD_Itempools.WeaponPools.Pool_Weapons_All_01_Common BalancedItems[2].Probability.BaseValueConstant 100 set GD_Itempools.WeaponPools.Pool_Weapons_All_02_Uncommon BalancedItems[2].Probability.BaseValueConstant 100 set GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare BalancedItems[2].Probability.BaseValueConstant 100 set GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare BalancedItems[2].Probability.BaseValueConstant 100 set GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare_Alien BalancedItems[2].Probability.BaseValueConstant 100 set GD_Itempools.WeaponPools.Pool_Weapons_All_06_Legendary BalancedItems[2].Probability.BaseValueConstant 100 set GD_Itempools.WeaponPools.Pool_Weapons_All_01_Common BalancedItems[3].Probability.BaseValueConstant 100 set GD_Itempools.WeaponPools.Pool_Weapons_All_02_Uncommon BalancedItems[3].Probability.BaseValueConstant 100 set GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare BalancedItems[3].Probability.BaseValueConstant 100 set GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare BalancedItems[3].Probability.BaseValueConstant 100 set GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare_Alien BalancedItems[3].Probability.BaseValueConstant 100 set GD_Itempools.WeaponPools.Pool_Weapons_All_06_Legendary BalancedItems[3].Probability.BaseValueConstant 100 set GD_Itempools.WeaponPools.Pool_Weapons_All_01_Common BalancedItems[4].Probability.BaseValueConstant 80 set GD_Itempools.WeaponPools.Pool_Weapons_All_02_Uncommon BalancedItems[4].Probability.BaseValueConstant 80 set GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare BalancedItems[4].Probability.BaseValueConstant 80 set GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare BalancedItems[4].Probability.BaseValueConstant 80 set GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare_Alien BalancedItems[4].Probability.BaseValueConstant 80 set GD_Itempools.WeaponPools.Pool_Weapons_All_06_Legendary BalancedItems[4].Probability.BaseValueConstant 80 set GD_Itempools.WeaponPools.Pool_Weapons_All_01_Common BalancedItems[5].Probability.BaseValueConstant 40 set GD_Itempools.WeaponPools.Pool_Weapons_All_02_Uncommon BalancedItems[5].Probability.BaseValueConstant 40 set GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare BalancedItems[5].Probability.BaseValueConstant 40 set GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare BalancedItems[5].Probability.BaseValueConstant 40 set GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare_Alien BalancedItems[5].Probability.BaseValueConstant 40 set GD_Itempools.WeaponPools.Pool_Weapons_All_06_Legendary BalancedItems[5].Probability.BaseValueConstant 40 # The default Gemstone pool in the Tiny Tina DLC vastly weights pistols # over the others. This sets them all equal. (I'd noticed this thanks # to Orudeon's "Gemstone Loot Pools") set GD_Aster_ItemPools.WeaponPools.Pool_Weapons_04_Gemstone BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_Pistols_04_Gemstone',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_Shotguns_04_Gemstone',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_SMGs_04_Gemstone',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_ARs_04_Gemstone',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_Snipers_04_Gemstone',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) # Forces Dragon Keep Alignment COMs to be at least blue rarity. # COMs in the base game are nicely separated into rarity groups # which manage the Alpha/Beta/Gamma attributes via some fancy # property management, but the Dragon Keep ones are all in one # gigantic group. So, we alter the main pools to just exclude # the lower-quality parts, like Noskill/AS1/AS2 in Alpha, and # the x0/x1 levels in Beta and Gamma. set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Assassin:ItemPartListCollectionDefinition_42 AlphaPartData (bEnabled=True,WeightedParts=((Part=ClassModPartDefinition'GD_ClassMods.Specialization.Spec_AS1_BS2',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.Specialization.Spec_AS1_BS3',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.Specialization.Spec_AS2_BS1',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.Specialization.Spec_AS2_BS3',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.Specialization.Spec_AS3_BS1',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.Specialization.Spec_AS3_BS2',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.Specialization.Spec_AS1_BS2_CS3',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.Specialization.Spec_AS2_BS1_CS3',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.Specialization.Spec_AS3_BS1_CS2',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.Specialization.Spec_AS1_BS2_-CS3',Manufacturers=,MinGameStageIndex=2,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.Specialization.Spec_AS1_-BS2_CS3',Manufacturers=,MinGameStageIndex=2,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.Specialization.Spec_AS2_BS1_-CS3',Manufacturers=,MinGameStageIndex=2,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.Specialization.Spec_AS2_-BS1_CS3',Manufacturers=,MinGameStageIndex=2,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.Specialization.Spec_AS3_BS1_-CS2',Manufacturers=,MinGameStageIndex=2,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.Specialization.Spec_AS3_-BS1_CS2',Manufacturers=,MinGameStageIndex=2,MaxGameStageIndex=1,DefaultWeightIndex=0))) set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Assassin:ItemPartListCollectionDefinition_42 BetaPartData (bEnabled=True,WeightedParts=((Part=ClassModPartDefinition'GD_ClassMods.StatPrimary.PrimaryStat_A2_B0_C0',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.StatPrimary.PrimaryStat_A3_B0_C0',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.StatPrimary.PrimaryStat_A4_B0_C0',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.StatPrimary.PrimaryStat_A5_B0_C0',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0))) set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Assassin:ItemPartListCollectionDefinition_42 GammaPartData (bEnabled=True,WeightedParts=((Part=ClassModPartDefinition'GD_ClassMods.StatPrimary02.PrimaryStat02_A0_B2_C0',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.StatPrimary02.PrimaryStat02_A0_B3_C0',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.StatPrimary02.PrimaryStat02_A0_B4_C0',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.StatPrimary02.PrimaryStat02_A0_B5_C0',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0))) set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Mechromancer:ItemPartListCollectionDefinition_43 AlphaPartData (bEnabled=True,WeightedParts=((Part=ClassModPartDefinition'GD_ClassMods.Specialization.Spec_AS1_BS2',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.Specialization.Spec_AS1_BS3',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.Specialization.Spec_AS2_BS1',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.Specialization.Spec_AS2_BS3',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.Specialization.Spec_AS3_BS1',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.Specialization.Spec_AS3_BS2',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.Specialization.Spec_AS1_BS2_CS3',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.Specialization.Spec_AS2_BS1_CS3',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.Specialization.Spec_AS3_BS1_CS2',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.Specialization.Spec_AS1_BS2_-CS3',Manufacturers=,MinGameStageIndex=2,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.Specialization.Spec_AS1_-BS2_CS3',Manufacturers=,MinGameStageIndex=2,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.Specialization.Spec_AS2_BS1_-CS3',Manufacturers=,MinGameStageIndex=2,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.Specialization.Spec_AS2_-BS1_CS3',Manufacturers=,MinGameStageIndex=2,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.Specialization.Spec_AS3_BS1_-CS2',Manufacturers=,MinGameStageIndex=2,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.Specialization.Spec_AS3_-BS1_CS2',Manufacturers=,MinGameStageIndex=2,MaxGameStageIndex=1,DefaultWeightIndex=0))) set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Mechromancer:ItemPartListCollectionDefinition_43 BetaPartData (bEnabled=True,WeightedParts=((Part=ClassModPartDefinition'GD_ClassMods.StatPrimary.PrimaryStat_A2_B0_C0',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.StatPrimary.PrimaryStat_A3_B0_C0',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.StatPrimary.PrimaryStat_A4_B0_C0',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.StatPrimary.PrimaryStat_A5_B0_C0',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0))) set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Mechromancer:ItemPartListCollectionDefinition_43 GammaPartData (bEnabled=True,WeightedParts=((Part=ClassModPartDefinition'GD_ClassMods.StatPrimary02.PrimaryStat02_A0_B2_C0',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.StatPrimary02.PrimaryStat02_A0_B3_C0',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.StatPrimary02.PrimaryStat02_A0_B4_C0',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.StatPrimary02.PrimaryStat02_A0_B5_C0',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0))) set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Merc:ItemPartListCollectionDefinition_44 AlphaPartData (bEnabled=True,WeightedParts=((Part=ClassModPartDefinition'GD_ClassMods.Specialization.Spec_AS1_BS2',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.Specialization.Spec_AS1_BS3',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.Specialization.Spec_AS2_BS1',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.Specialization.Spec_AS2_BS3',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.Specialization.Spec_AS3_BS1',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.Specialization.Spec_AS3_BS2',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.Specialization.Spec_AS1_BS2_CS3',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.Specialization.Spec_AS2_BS1_CS3',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.Specialization.Spec_AS3_BS1_CS2',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.Specialization.Spec_AS1_BS2_-CS3',Manufacturers=,MinGameStageIndex=2,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.Specialization.Spec_AS1_-BS2_CS3',Manufacturers=,MinGameStageIndex=2,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.Specialization.Spec_AS2_BS1_-CS3',Manufacturers=,MinGameStageIndex=2,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.Specialization.Spec_AS2_-BS1_CS3',Manufacturers=,MinGameStageIndex=2,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.Specialization.Spec_AS3_BS1_-CS2',Manufacturers=,MinGameStageIndex=2,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.Specialization.Spec_AS3_-BS1_CS2',Manufacturers=,MinGameStageIndex=2,MaxGameStageIndex=1,DefaultWeightIndex=0))) set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Merc:ItemPartListCollectionDefinition_44 BetaPartData (bEnabled=True,WeightedParts=((Part=ClassModPartDefinition'GD_ClassMods.StatPrimary.PrimaryStat_A2_B0_C0',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.StatPrimary.PrimaryStat_A3_B0_C0',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.StatPrimary.PrimaryStat_A4_B0_C0',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.StatPrimary.PrimaryStat_A5_B0_C0',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0))) set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Merc:ItemPartListCollectionDefinition_44 GammaPartData (bEnabled=True,WeightedParts=((Part=ClassModPartDefinition'GD_ClassMods.StatPrimary02.PrimaryStat02_A0_B2_C0',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.StatPrimary02.PrimaryStat02_A0_B3_C0',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.StatPrimary02.PrimaryStat02_A0_B4_C0',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.StatPrimary02.PrimaryStat02_A0_B5_C0',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0))) set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Psycho:ItemPartListCollectionDefinition_45 AlphaPartData (bEnabled=True,WeightedParts=((Part=ClassModPartDefinition'GD_ClassMods.Specialization.Spec_AS1_BS2',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.Specialization.Spec_AS1_BS3',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.Specialization.Spec_AS2_BS1',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.Specialization.Spec_AS2_BS3',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.Specialization.Spec_AS3_BS1',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.Specialization.Spec_AS3_BS2',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.Specialization.Spec_AS1_BS2_CS3',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.Specialization.Spec_AS2_BS1_CS3',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.Specialization.Spec_AS3_BS1_CS2',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.Specialization.Spec_AS1_BS2_-CS3',Manufacturers=,MinGameStageIndex=2,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.Specialization.Spec_AS1_-BS2_CS3',Manufacturers=,MinGameStageIndex=2,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.Specialization.Spec_AS2_BS1_-CS3',Manufacturers=,MinGameStageIndex=2,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.Specialization.Spec_AS2_-BS1_CS3',Manufacturers=,MinGameStageIndex=2,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.Specialization.Spec_AS3_BS1_-CS2',Manufacturers=,MinGameStageIndex=2,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.Specialization.Spec_AS3_-BS1_CS2',Manufacturers=,MinGameStageIndex=2,MaxGameStageIndex=1,DefaultWeightIndex=0))) set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Psycho:ItemPartListCollectionDefinition_45 BetaPartData (bEnabled=True,WeightedParts=((Part=ClassModPartDefinition'GD_ClassMods.StatPrimary.PrimaryStat_A2_B0_C0',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.StatPrimary.PrimaryStat_A3_B0_C0',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.StatPrimary.PrimaryStat_A4_B0_C0',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.StatPrimary.PrimaryStat_A5_B0_C0',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0))) set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Psycho:ItemPartListCollectionDefinition_45 GammaPartData (bEnabled=True,WeightedParts=((Part=ClassModPartDefinition'GD_ClassMods.StatPrimary02.PrimaryStat02_A0_B2_C0',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.StatPrimary02.PrimaryStat02_A0_B3_C0',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.StatPrimary02.PrimaryStat02_A0_B4_C0',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.StatPrimary02.PrimaryStat02_A0_B5_C0',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0))) set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Siren:ItemPartListCollectionDefinition_46 AlphaPartData (bEnabled=True,WeightedParts=((Part=ClassModPartDefinition'GD_ClassMods.Specialization.Spec_AS1_BS2',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.Specialization.Spec_AS1_BS3',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.Specialization.Spec_AS2_BS1',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.Specialization.Spec_AS2_BS3',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.Specialization.Spec_AS3_BS1',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.Specialization.Spec_AS3_BS2',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.Specialization.Spec_AS1_BS2_CS3',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.Specialization.Spec_AS2_BS1_CS3',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.Specialization.Spec_AS3_BS1_CS2',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.Specialization.Spec_AS1_BS2_-CS3',Manufacturers=,MinGameStageIndex=2,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.Specialization.Spec_AS1_-BS2_CS3',Manufacturers=,MinGameStageIndex=2,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.Specialization.Spec_AS2_BS1_-CS3',Manufacturers=,MinGameStageIndex=2,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.Specialization.Spec_AS2_-BS1_CS3',Manufacturers=,MinGameStageIndex=2,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.Specialization.Spec_AS3_BS1_-CS2',Manufacturers=,MinGameStageIndex=2,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.Specialization.Spec_AS3_-BS1_CS2',Manufacturers=,MinGameStageIndex=2,MaxGameStageIndex=1,DefaultWeightIndex=0))) set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Siren:ItemPartListCollectionDefinition_46 BetaPartData (bEnabled=True,WeightedParts=((Part=ClassModPartDefinition'GD_ClassMods.StatPrimary.PrimaryStat_A2_B0_C0',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.StatPrimary.PrimaryStat_A3_B0_C0',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.StatPrimary.PrimaryStat_A4_B0_C0',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.StatPrimary.PrimaryStat_A5_B0_C0',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0))) set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Siren:ItemPartListCollectionDefinition_46 GammaPartData (bEnabled=True,WeightedParts=((Part=ClassModPartDefinition'GD_ClassMods.StatPrimary02.PrimaryStat02_A0_B2_C0',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.StatPrimary02.PrimaryStat02_A0_B3_C0',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.StatPrimary02.PrimaryStat02_A0_B4_C0',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.StatPrimary02.PrimaryStat02_A0_B5_C0',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0))) set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Soldier:ItemPartListCollectionDefinition_47 AlphaPartData (bEnabled=True,WeightedParts=((Part=ClassModPartDefinition'GD_ClassMods.Specialization.Spec_AS1_BS2',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.Specialization.Spec_AS1_BS3',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.Specialization.Spec_AS2_BS1',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.Specialization.Spec_AS2_BS3',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.Specialization.Spec_AS3_BS1',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.Specialization.Spec_AS3_BS2',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.Specialization.Spec_AS1_BS2_CS3',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.Specialization.Spec_AS2_BS1_CS3',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.Specialization.Spec_AS3_BS1_CS2',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.Specialization.Spec_AS1_BS2_-CS3',Manufacturers=,MinGameStageIndex=2,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.Specialization.Spec_AS1_-BS2_CS3',Manufacturers=,MinGameStageIndex=2,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.Specialization.Spec_AS2_BS1_-CS3',Manufacturers=,MinGameStageIndex=2,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.Specialization.Spec_AS2_-BS1_CS3',Manufacturers=,MinGameStageIndex=2,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.Specialization.Spec_AS3_BS1_-CS2',Manufacturers=,MinGameStageIndex=2,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.Specialization.Spec_AS3_-BS1_CS2',Manufacturers=,MinGameStageIndex=2,MaxGameStageIndex=1,DefaultWeightIndex=0))) set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Soldier:ItemPartListCollectionDefinition_47 BetaPartData (bEnabled=True,WeightedParts=((Part=ClassModPartDefinition'GD_ClassMods.StatPrimary.PrimaryStat_A2_B0_C0',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.StatPrimary.PrimaryStat_A3_B0_C0',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.StatPrimary.PrimaryStat_A4_B0_C0',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.StatPrimary.PrimaryStat_A5_B0_C0',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0))) set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Soldier:ItemPartListCollectionDefinition_47 GammaPartData (bEnabled=True,WeightedParts=((Part=ClassModPartDefinition'GD_ClassMods.StatPrimary02.PrimaryStat02_A0_B2_C0',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.StatPrimary02.PrimaryStat02_A0_B3_C0',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.StatPrimary02.PrimaryStat02_A0_B4_C0',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=ClassModPartDefinition'GD_ClassMods.StatPrimary02.PrimaryStat02_A0_B5_C0',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0))) # Improves the quality of gifts received in the optional objectives in The # Talon of God -- will make them purples and legendaries. set GD_Zed.Character.AIDef_Zed:AIBehaviorProviderDefinition_0.Behavior_SpawnItems_11 ItemPoolList[0].ItemPool ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_VeryRare' set GD_Scooter.Character.AIDef_Scooter:AIBehaviorProviderDefinition_0.Behavior_SpawnItems_25 ItemPoolList[0].ItemPool ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_05_VeryRare' set GD_TannisNPC.Character.AIDef_TannisNPC:AIBehaviorProviderDefinition_1.Behavior_SpawnItems_6 ItemPoolList[0].ItemPool ItemPoolDefinition'GD_Itempools.ArtifactPools.Pool_Artifacts_04_VeryRare' set GD_Moxxi.Character.AIDef_Moxxi:AIBehaviorProviderDefinition_1.Behavior_SpawnItems_1 ItemPoolList[0].ItemPool ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_SMGs_04_Gemstone' set GD_Hammerlock.Character.AIDef_Hammerlock:AIBehaviorProviderDefinition_1.Behavior_SpawnItems_20 ItemPoolList[0].ItemPool ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_Snipers_04_Gemstone' set GD_Marcus.Character.AIDef_Marcus:AIBehaviorProviderDefinition_0.Behavior_SpawnItems_14 ItemPoolList[0].ItemPool ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_ARs_04_Gemstone' set GD_Marcus.Character.AIDef_Marcus:AIBehaviorProviderDefinition_0.Behavior_SpawnItems_14 ItemPoolList[1].ItemPool ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare' set GD_Marcus.Character.AIDef_Marcus:AIBehaviorProviderDefinition_0.Behavior_SpawnItems_14 ItemPoolList[2].ItemPool ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_Shotguns_04_Gemstone' # Few people would complain about the loot showers which happen after boss # fights, in DLC5 (Commander Lilith), but we're going to buff these up # slightly anyway. Basically converting a blue to purple and a green to blue. set GD_Anemone_ItemPools.ListDefs.Shower_Loot_Boss ItemPools[0].ItemPool GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare set GD_Anemone_ItemPools.ListDefs.Shower_Loot_Boss ItemPools[1].ItemPool GD_Itempools.EnemyDropPools.Pool_GunsAndGear_04_Rare # Makes Eridium drop a little more frequently set GD_Itempools.DropWeights.DropODDS_EridiumBar:ConstantAttributeValueResolver_1 ConstantValue 0.00375 set GD_Itempools.DropWeights.DropODDS_EridiumStick:ConstantAttributeValueResolver_1 ConstantValue 0.02 # Improvements to the amount of Torgue Tokens dropped, at least by enemies who # ordinarily drop smallish amounts set GD_Iris_ItemPools.TorgueToken.ItemPool_TorgueToken_Single Quantity (BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Iris_ItemPools.TorgueToken.ItemPool_TorgueToken_Qty3 Quantity (BaseValueConstant=7.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Iris_ItemPools.TorgueToken.ItemPool_TorgueToken_Qty5 Quantity (BaseValueConstant=10.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Iris_ItemPools.TorgueToken.ItemPool_TorgueToken_Qty7 Quantity (BaseValueConstant=14.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Iris_ItemPools.TorgueToken.ItemPool_TorgueToken_Qty10 Quantity (BaseValueConstant=17.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Iris_ItemPools.TorgueToken.ItemPool_TorgueToken_Qty15 Quantity (BaseValueConstant=20.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) # Improve the loot gained from various container types. Note that the main # treasure/epic chest pool tweaks happen in the "Drop Quality" section of the # mod, below. # Makes locker drops a bit different - will always drop Blue-rarity loot. # Note that `GD_Itempools.LootablePools.Pool_Locker_Items` itself is never # actually used by the game. # # This may not technically count as "better" since lockers previously had # a chance to drop all the way up to Legendary, but with our other loot # changes, getting something special from a lockers wouldn't be special anyway. set GD_Itempools.LootablePools.Pool_Locker_Items_SMGsAndPistols BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_3_Uncommoner',BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Itempools.ListDefs.StorageLockerLoot LootData[4].ItemAttachments[0].ItemPool ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_04_Rare' set GD_Itempools.ListDefs.StorageLockerLoot LootData[5].ItemAttachments[0].ItemPool ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_04_Rare' set GD_Itempools.ListDefs.StorageLockerLoot LootData[6].ItemAttachments[1].ItemPool ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_04_Rare' # In Paradise Sanctum, we alter locker contents because Marcus's Storeroom should # be impressive. These are the default values, so they revert when leaving that # level. set GD_Itempools.ListDefs.StorageLockerLoot LootData[0].Weight.BaseValueScaleConstant 1 set GD_Itempools.ListDefs.StorageLockerLoot LootData[1].Weight.BaseValueScaleConstant 1 set GD_Itempools.ListDefs.StorageLockerLoot LootData[2].Weight.BaseValueScaleConstant 1 set GD_Itempools.ListDefs.StorageLockerLoot LootData[3].Weight.BaseValueScaleConstant 1.5 set GD_Itempools.ListDefs.StorageLockerLoot LootData[4].Weight.BaseValueScaleConstant 1.2 set GD_Itempools.ListDefs.StorageLockerLoot LootData[5].Weight.BaseValueScaleConstant 0.8 set GD_Itempools.ListDefs.StorageLockerLoot LootData[6].Weight.BaseValueScaleConstant 1 set Prop_Lootables_02.Meshes.Skel_StorageLocker:SkeletalMeshSocket_1 RelativeLocation.Y -97.749992 # Improves safes - the amount of money is increased, Eridium # results are far more common, and if there is gear drops, they # are guaranteed legendaries. set GD_Balance_Treasure.LootableGrades.ObjectGrade_Safe DefaultLoot ((ConfigurationName="EridiumStick",LootGameStageVarianceFormula=None,Weight=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),ItemAttachments=((ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Ammo4"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Ammo1"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Ammo2"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.800000),AttachmentPointName="Ammo5"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.800000),AttachmentPointName="Ammo3"))),(ConfigurationName="Eridium",LootGameStageVarianceFormula=None,Weight=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),ItemAttachments=((ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Bar',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Ammo4"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Ammo1"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Ammo2"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.800000),AttachmentPointName="Ammo5"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.800000),AttachmentPointName="Ammo3"))),(ConfigurationName="Safe_Cash",LootGameStageVarianceFormula=None,Weight=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),ItemAttachments=((ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Ammo1"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.800000),AttachmentPointName="Ammo2"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Ammo3"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Ammo4"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.800000),AttachmentPointName="Ammo5"))),(ConfigurationName="Grenade",LootGameStageVarianceFormula=None,Weight=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_3_Uncommoner',BaseValueScaleConstant=1.000000),ItemAttachments=((ItemPool=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_06_Legendary',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Grenade"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_Grenades',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Shield"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Ammo1"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Ammo2"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_Grenades',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Ammo5"))),(ConfigurationName="Shield",LootGameStageVarianceFormula=None,Weight=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_3_Uncommoner',BaseValueScaleConstant=1.000000),ItemAttachments=((ItemPool=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Shield"),(ItemPool=ItemPoolDefinition'GD_Itempools.ArtifactPools.Pool_ArtifactsReward',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.500000),AttachmentPointName="Grenade"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Ammo1"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Ammo2"))),(ConfigurationName="Pistol",LootGameStageVarianceFormula=None,Weight=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_3_Uncommoner',BaseValueScaleConstant=1.000000),ItemAttachments=((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Grenade"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_Repeater',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Shield"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Ammo1"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Ammo2"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Ammo5")))) # Convert the Captain Scarlett endgame chests to pull from the # "epic" chest drop pool. set GD_Orchid_ItemPools.EndGame.Pool_PirateChest_EndGame_ClassMods BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_ClassMods',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Orchid_ItemPools.EndGame.Pool_PirateChest_EndGame_GrenadeMods BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_GrenadeMods',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Orchid_ItemPools.EndGame.Pool_PirateChest_EndGame_Launchers BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_Launchers',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Orchid_ItemPools.EndGame.Pool_PirateChest_EndGame_LongGuns BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_LongGuns',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Orchid_ItemPools.EndGame.Pool_PirateChest_EndGame_Pistols BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_Pistols',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Orchid_ItemPools.EndGame.Pool_PirateChest_EndGame_Shields BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Shields',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) # Improves the early game shotgun chest slightly - have it pull from the # general shotgun pool, rather than Jakobs specifically. This will have the # effect of letting it use our default game weights. set GD_Itempools.EarlyGame.Pool_Knuckledragger_Chest_Shotgun BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) # Convert the Hammerlock DLC's endgame chests to pull from the # "epic" chest drop pool. set GD_Sage_ItemPools.EndGame.Pool_HyperionChest_EndGame_ClassMods BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_ClassMods',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Sage_ItemPools.EndGame.Pool_HyperionChest_EndGame_GrenadeMods BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_GrenadeMods',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Sage_ItemPools.EndGame.Pool_HyperionChest_EndGame_Launchers BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_Launchers',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Sage_ItemPools.EndGame.Pool_HyperionChest_EndGame_LongGuns BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_LongGuns',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Sage_ItemPools.EndGame.Pool_HyperionChest_EndGame_Pistols BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_Pistols',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Sage_ItemPools.EndGame.Pool_HyperionChest_EndGame_Shields BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Shields',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) # Improves Mordecai's Stash, from The Good, The Bad, and the Mordecai. # All sniper rifles: Purple, E-Tech, Gemstone, and Legendary. set GD_Z3_GoodBadMordecaiData.IO_GoodBadMordecai_GraveStash:BehaviorProviderDefinition_2.Behavior_SpawnItems_48 ItemPoolList[19].ItemPool ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare' set GD_Z3_GoodBadMordecaiData.IO_GoodBadMordecai_GraveStash:BehaviorProviderDefinition_2.Behavior_SpawnItems_48 ItemPoolList[20].ItemPool ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare_Alien' set GD_Z3_GoodBadMordecaiData.IO_GoodBadMordecai_GraveStash:BehaviorProviderDefinition_2.Behavior_SpawnItems_48 ItemPoolList[21].ItemPool ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_Snipers_04_Gemstone' set GD_Z3_GoodBadMordecaiData.IO_GoodBadMordecai_GraveStash:BehaviorProviderDefinition_2.Behavior_SpawnItems_48 ItemPoolList[22].ItemPool ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary' # Prior to v1.2.0 of this mod, various smaller containers (cardboard boxes, # dumpsters, etc) would have a chance to drop from weapon pools whose # probabilities we didn't alter, so they would generally end up being whites # or greens. Some changes in v1.2.0 made them start using the enhanced # weights, and I've found I prefer these containers to continue having junk # for loot, actually. So, these statements will nerf those containers down # to only ever getting common gear. set GD_Balance_Treasure.LootableGrades.ObjectGrade_Bandit_Cooler DefaultLoot[4].ItemAttachments[0].ItemPool ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common' set GD_Balance_Treasure.LootableGradesTrap.MidgetBandit.ObjectGrade_BanditCooler_MidgetBandit DefaultLoot[4].ItemAttachments[0].ItemPool ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common' set GD_Balance_Treasure.LootableGrades.ObjectGrade_Cardboard_Box DefaultLoot[1].ItemAttachments[0].ItemPool ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common' set GD_Itempools.LootablePools.Pool_Dumpster_Guns BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.850000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.850000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.850000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.650000),bDropOnDeath=True)) # Improves Roland's chest in Sanctuary - various guaranteed Legendaries, only # weapon pools. set GD_Balance_Treasure.ChestGrades.ObjectGrade_DahlEpic_BearerBadNews DefaultLoot ((ConfigurationName="TreasureChest_2guns2Pistols",LootGameStageVarianceFormula=None,Weight=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=2.000000),ItemAttachments=((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_06_Legendary',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Gun1"),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_LongGuns',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Gun2"),(ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Pistol5"),(ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Pistol6"),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_Chest_Ammo',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Ammo1"),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_Chest_Ammo',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Ammo2"),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_Chest_Ammo',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Ammo3"),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_Chest_Ammo',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Ammo4"),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_Chest_Ammo',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Grenade1"),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_Chest_Ammo',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Grenade2"),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_Chest_Ammo',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Grenade3"),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_Chest_GrenadeAmmo',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Grenade4"))),(ConfigurationName="TreasureChest_4Pistols1Long",LootGameStageVarianceFormula=None,Weight=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),ItemAttachments=((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Pistol1"),(ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Pistol2"),(ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Pistol3"),(ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Pistol4"),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_LongGuns',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Gun3"),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_Chest_Ammo',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Ammo1"),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_Chest_Ammo',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Ammo2"),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_Chest_Ammo',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Ammo3"),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_Chest_Ammo',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Ammo4"),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_Chest_Ammo',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Grenade1"),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_Chest_Ammo',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Grenade2"),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_Chest_Ammo',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Grenade3"),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_Chest_Ammo',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Grenade4"))),(ConfigurationName="TreasureChest_Launcher",LootGameStageVarianceFormula=None,Weight=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),ItemAttachments=((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Launcher1"),(ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Launcher2"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_RocketLauncher',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Ammo1"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_Grenades',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Ammo2"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_Grenades',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Ammo3"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_RocketLauncher',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Ammo4"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_RocketLauncher',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Grenade1"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_Grenades',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Grenade2"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_Grenades',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Grenade3"),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_RocketLauncher',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AttachmentPointName="Grenade4")))) # Adds a chance to drop legendary on a very good roll, and normalizes the # odds when it chooses between purples and e-tech. Also incidentally fixes # an error in the "Longs" pool which wasn't properly pulling in E-Tech ARs. # The actual probabilities for what pools get dropped for which rolls remains # unchanged (and not just because that data is daunting to parse) set GD_Aster_ItemPools.DiceChestPools.Pool_DiceChest_4_VeryHighRoll_Launchers BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)) set GD_Aster_ItemPools.DiceChestPools.Pool_DiceChest_4_VeryHighRoll_Longs BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)) set GD_Aster_ItemPools.DiceChestPools.Pool_DiceChest_4_VeryHighRoll_Pistols BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)) # The chests which could be mimics but aren't already have good loot # when combined with the rest of this mod, but this will improve them # a bit more. Half the gear in the chest (rounded down) will take from # the "Epic" chest pool, rather than the normal chest pool. set GD_Aster_Lootables.Balance.ObjectGrade_MimicChest_NoMimic DefaultLoot[0].ItemAttachments[1].ItemPool ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_LongGuns' set GD_Aster_Lootables.Balance.ObjectGrade_MimicChest_NoMimic DefaultLoot[0].ItemAttachments[3].ItemPool ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_Pistols' set GD_Aster_Lootables.Balance.ObjectGrade_MimicChest_NoMimic DefaultLoot[1].ItemAttachments[2].ItemPool ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_Pistols' set GD_Aster_Lootables.Balance.ObjectGrade_MimicChest_NoMimic DefaultLoot[1].ItemAttachments[3].ItemPool ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_Pistols' set GD_Aster_Lootables.Balance.ObjectGrade_MimicChest_NoMimic DefaultLoot[3].ItemAttachments[2].ItemPool ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Items' set GD_Aster_Lootables.Balance.ObjectGrade_MimicChest_NoMimic DefaultLoot[3].ItemAttachments[3].ItemPool ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Items' set GD_Aster_Lootables.Balance.ObjectGrade_MimicChest_NoMimic DefaultLoot[4].ItemAttachments[2].ItemPool ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Shields' set GD_Aster_Lootables.Balance.ObjectGrade_MimicChest_NoMimic DefaultLoot[4].ItemAttachments[3].ItemPool ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Shields' set GD_Aster_Lootables.Balance.ObjectGrade_MimicChest_NoMimic DefaultLoot[5].ItemAttachments[2].ItemPool ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_GrenadeMods' set GD_Aster_Lootables.Balance.ObjectGrade_MimicChest_NoMimic DefaultLoot[5].ItemAttachments[3].ItemPool ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_GrenadeMods' set GD_Aster_Lootables.Balance.ObjectGrade_MimicChest_NoMimic DefaultLoot[7].ItemAttachments[2].ItemPool ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_LongGuns' set GD_Aster_Lootables.Balance.ObjectGrade_MimicChest_NoMimic DefaultLoot[8].ItemAttachments[2].ItemPool ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Artifacts' # Marcus's Storeroom, from near the end of DLC5 (Commander Lilith) is pretty # underwhelming. Buff everything up in here! Fortunately there are only two # other lockers in the level, so we can just remove those and buff up lockers. # Note that we have to fiddle with the attachment point placement so that # the larger guns don't look *too* ridiculous there. set GaiusSanctuary_Interactive.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_7 PopulationDef GD_Population_Treasure.TreasureChests.EpicChest_Dahl set GaiusSanctuary_Interactive.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_7 Rotation.Yaw -12288 set GaiusSanctuary_Interactive.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_134 PopulationDef GD_Population_Treasure.Lootables.StrongBox set GaiusSanctuary_Interactive.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_138 PopulationDef GD_Population_Treasure.Lootables.StrongBox set GD_Itempools.LootablePools.Pool_Locker_Items_SMGsAndPistols BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_Pistols',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=False),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_LongGuns',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Itempools.ListDefs.StorageLockerLoot LootData[6].ItemAttachments[1].ItemPool ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_GrenadeMods' set GD_Itempools.ListDefs.StorageLockerLoot LootData[0].Weight.BaseValueScaleConstant 0 set GD_Itempools.ListDefs.StorageLockerLoot LootData[1].Weight.BaseValueScaleConstant 0 set GD_Itempools.ListDefs.StorageLockerLoot LootData[2].Weight.BaseValueScaleConstant 0 set GD_Itempools.ListDefs.StorageLockerLoot LootData[3].Weight.BaseValueScaleConstant 1 set GD_Itempools.ListDefs.StorageLockerLoot LootData[4].Weight.BaseValueScaleConstant 0 set GD_Itempools.ListDefs.StorageLockerLoot LootData[5].Weight.BaseValueScaleConstant 0 set GD_Itempools.ListDefs.StorageLockerLoot LootData[6].Weight.BaseValueScaleConstant 1 set Prop_Lootables_02.Meshes.Skel_StorageLocker:SkeletalMeshSocket_1 RelativeLocation.Y -130 # Note that some more enemy drop tweaking happens in the "Drop Quality" # section, below. # Many of these enemy types fit somewhere between regular enemies and Badasses, # whose drop pools I felt could use a slight buff. Some of these get upgraded # to dropping from the Badass pool. # Make Arguk the Butcher drop from the badass pool set GD_Aster_Pop_Orcs.Balance.PawnBalance_Orc_Butcher DefaultItemPoolIncludedLists[0] ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear' # Make the BLNG Loader drop from the Badass pool, and also add a bunch of # money to its drops. UCP adds Sledge's Shotgun as a drop for BLNG # Loader, too, so we're going to continue to do so in this definition # as well. We're putting in a couple of the skinpool reassignment # statements in here, as well, in case someone's using this mod without # UCP. set GD_CustomItemPools_MainGame.Rewards.BanditEpic BalancedItems[3].InvBalanceDefinition InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_BanditC' set GD_CustomItemPools_MainGame.Rewards.BanditEpic BalancedItems[3].ItmPoolDefinition None set GD_CustomItemPools_MainGame.Soldier.BanditEpic BalancedItems ((ItmPoolDefinition = None,InvBalanceDefinition = WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons_Legendary.SG_Bandit_5_SledgesShotgun',Probability =(BaseValueConstant = 0.000000,BaseValueAttribute = None,InitializationDefinition = AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant = 1.000000),bDropOnDeath = True)) set GD_BlingLoader.Population.PawnBalance_BlingLoader DefaultItemPoolIncludedLists[0] ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear' set GD_BlingLoader.Population.PawnBalance_BlingLoader DefaultItemPoolList ((ItemPool = ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.BanditEpic',PoolProbability =(BaseValueConstant = 0.000000,BaseValueAttribute = AttributeDefinition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition = None,BaseValueScaleConstant = 1.0)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) # Makes Bonehead 2.0 drop from the badass pool set GD_Population_Loader.Balance.Unique.PawnBalance_BoneHead2 DefaultItemPoolIncludedLists[0] ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear' # Makes these two spawn from the badass pool, rather than the regular pool. set GD_GoliathBride.Population.PawnBalance_GoliathBride DefaultItemPoolIncludedLists[0] ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear' set GD_GoliathBride.Population.PawnBalance_GoliathBrideRaid DefaultItemPoolIncludedLists[0] ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear' set GD_GoliathGroom.Population.PawnBalance_GoliathGroom DefaultItemPoolIncludedLists[0] ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear' set GD_GoliathGroom.Population.PawnBalance_GoliathGroomRaid DefaultItemPoolIncludedLists[0] ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear' # Makes Bulstoss pull from the badass loot pool, rather than standard set GD_Sage_SM_AcquiredTasteData.Creature.PawnBalance_Sage_AcquiredTaste_Creature DefaultItemPoolIncludedLists[0] ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear' # Makes Deputy Winger drop from the badass pool set GD_Population_Sheriff.Balance.PawnBalance_Deputy DefaultItemPoolIncludedLists[0] ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear' # Force Elite Savages to always drop from the main GunsAndGear loot pool set GD_Sage_Pop_Natives.Balance.PawnBalance_Native_Elite DefaultItemPoolList ((ItemPool=ItemPoolDefinition'GD_CustomItemPools_Sage.Fanboat.Pool_Customs_Fanboat_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_VehicleSkins',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.GeneralItemPools.Pool_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) # Make the Giant Craboid drop from the Badass pool set GD_Population_Crabworms.Balance.PawnBalance_CraboidGiant DefaultItemPoolIncludedLists[0] ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear' # Make Giant Skeletons drop from the badass pool set GD_Aster_Pop_Skeletons.Balance.PawnBalance_SkeletonGiant DefaultItemPoolIncludedLists[0] ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear' # Makes the Gluttonous Thresher (during Bright Lights, Flying City) # drop from the super badass pool set GD_Population_Thresher.Balance.PawnBalance_ThresherGluttonous DefaultItemPoolIncludedLists[0] ItemPoolListDefinition'GD_Itempools.ListDefs.SuperBadassEnemyGunsAndGear' # The individual Handsome Sorcerer stages don't actually drop anything # special. Let's make 'em do so! set GD_Aster_Pop_Wizards.Balance.PawnBalance_JackWarlock DefaultItemPoolIncludedLists[0] ItemPoolListDefinition'GD_Itempools.ListDefs.SuperBadassEnemyGunsAndGear' set GD_Aster_Pop_Wizards.Balance.PawnBalance_JackWarlock_Demon DefaultItemPoolIncludedLists[0] ItemPoolListDefinition'GD_Itempools.ListDefs.SuperBadassEnemyGunsAndGear' set GD_Aster_Pop_Wizards.Balance.PawnBalance_JackWarlock_DemonFall DefaultItemPoolIncludedLists[0] ItemPoolListDefinition'GD_Itempools.ListDefs.SuperBadassEnemyGunsAndGear' set GD_Aster_Pop_Wizards.Balance.PawnBalance_JackWarlock_Phase2 DefaultItemPoolIncludedLists[0] ItemPoolListDefinition'GD_Itempools.ListDefs.SuperBadassEnemyGunsAndGear' # Makes Jack's Body Double drop from the badass pool set GD_Population_Jack.Balance.PawnBalance_JacksBodyDouble DefaultItemPoolIncludedLists[0] ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear' # Make Laney's Dwarves drop crystals, and have a good chance between 'em # to drop a gemstone weapon, as well. set GD_Population_Midget.Balance.Unique.PawnBalance_LaneyDwarf1 DefaultItemPoolList ((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_SMG_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_EnemyUse',PoolProbability=(BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Crystal',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_04_Gemstone',PoolProbability=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Population_Midget.Balance.Unique.PawnBalance_LaneyDwarf2 DefaultItemPoolList ((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_SMG_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_EnemyUse',PoolProbability=(BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Crystal',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_04_Gemstone',PoolProbability=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Population_Midget.Balance.Unique.PawnBalance_LaneyDwarf3 DefaultItemPoolList ((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_SMG_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_EnemyUse',PoolProbability=(BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Crystal',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_04_Gemstone',PoolProbability=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Population_Midget.Balance.Unique.PawnBalance_LaneyDwarf4 DefaultItemPoolList ((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_SMG_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_EnemyUse',PoolProbability=(BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Crystal',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_04_Gemstone',PoolProbability=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Population_Midget.Balance.Unique.PawnBalance_LaneyDwarf5 DefaultItemPoolList ((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_SMG_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_EnemyUse',PoolProbability=(BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Crystal',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_04_Gemstone',PoolProbability=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Population_Midget.Balance.Unique.PawnBalance_LaneyDwarf6 DefaultItemPoolList ((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_SMG_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_EnemyUse',PoolProbability=(BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Crystal',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_04_Gemstone',PoolProbability=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Population_Midget.Balance.Unique.PawnBalance_LaneyDwarf7 DefaultItemPoolList ((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_SMG_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_EnemyUse',PoolProbability=(BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Crystal',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_04_Gemstone',PoolProbability=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) # Make the Loot Leprechaun drop from the Epic Chest pool, rather than the # regular treasure chest pool set GD_Nast_Leprechaun.Character.CharClass_Nast_Leprechaun:BehaviorProviderDefinition_5.Behavior_SpawnItems_26 ItemPoolList[3].ItemPool ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_LongGuns' set GD_Nast_Leprechaun.Character.CharClass_Nast_Leprechaun:BehaviorProviderDefinition_5.Behavior_SpawnItems_26 ItemPoolList[4].ItemPool ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_Pistols' # Makes Mick Zaford drop from the badass pool set GD_Population_Marauder.Balance.Unique.PawnBalance_MickZaford_Combat DefaultItemPoolIncludedLists[0] ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear' # Makes Mortar drop from the badass pool set GD_Population_Rat.Balance.Unique.PawnBalance_Mortar DefaultItemPoolIncludedLists[0] ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear' # New Pandora troops from DLC5 (Commander Lilith) have a small chance to # drop the Infection Cleaner. Double that chance (from 0.9% to 1.8%) set GD_Anemone_ItemPools.ListDefs.NP_DropSpecific ItemPools[4].PoolProbability.BaseValueConstant 0.018 # Makes Papa/Jimbo Hodunk drop from the badass pool set GD_Population_Marauder.Balance.Unique.PawnBalance_JimboRiding DefaultItemPoolIncludedLists[0] ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear' # Makes Rakkman drop from the badass pool set GD_Population_Psycho.Balance.Unique.PawnBalance_RakkMan DefaultItemPoolIncludedLists[0] ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear' # Makes Roscoe drop from the Badass pool set GD_Orchid_Pop_RakkHive.Character.PawnBalance_Orchid_RakkHive DefaultItemPoolIncludedLists (ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear') # Sandworms from DLC5 (Commander Lilith) drop the Toothpick and Retainer. # Triple those chances, given that you don't encounter sandworms too often. # (In PT1: from 1% to 3%, in PT2: from 2% to 6%. Sandworm Queens have a # much better chance to drop 'em.) set GD_Anemone_Pop_WildLife.Balance.PawnBalance_InfectedSandWorm PlayThroughs[0].CustomItemPoolList[0].PoolProbability.BaseValueConstant 0.03 set GD_Anemone_Pop_WildLife.Balance.PawnBalance_InfectedSandWorm PlayThroughs[0].CustomItemPoolList[1].PoolProbability.BaseValueConstant 0.03 set GD_Anemone_Pop_WildLife.Balance.PawnBalance_InfectedSandWorm PlayThroughs[1].CustomItemPoolList[0].PoolProbability.BaseValueConstant 0.06 set GD_Anemone_Pop_WildLife.Balance.PawnBalance_InfectedSandWorm PlayThroughs[1].CustomItemPoolList[1].PoolProbability.BaseValueConstant 0.06 set GD_Anemone_Pop_WildLife.Balance.PawnBalance_SandWorm_Queen PlayThroughs[0].CustomItemPoolList[0].PoolProbability.BaseValueConstant 0.40 set GD_Anemone_Pop_WildLife.Balance.PawnBalance_SandWorm_Queen PlayThroughs[0].CustomItemPoolList[1].PoolProbability.BaseValueConstant 0.40 set GD_Anemone_Pop_WildLife.Balance.PawnBalance_SandWorm_Queen PlayThroughs[1].CustomItemPoolList[0].PoolProbability.BaseValueConstant 0.60 set GD_Anemone_Pop_WildLife.Balance.PawnBalance_SandWorm_Queen PlayThroughs[1].CustomItemPoolList[1].PoolProbability.BaseValueConstant 0.60 # Makes Shirtless Men (from the base game mission Too Close For # Missiles) drop from the badass pool set GD_Population_Marauder.Balance.Unique.PawnBalance_ShirtlessMan DefaultItemPoolIncludedLists[0] ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear' # Makes Sinkhole (from Swallowed Whole) drop from the badass pool set GD_Population_Stalker.Balance.Unique.PawnBalance_Stalker_SwallowedWhole DefaultItemPoolIncludedLists[0] ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear' # Adds a guaranteed Eridium stick, and chance at a good Relic set GD_Sage_Pop_Natives.Balance.PawnBalance_WitchDoctorFire DefaultItemPoolList ((ItemPool=ItemPoolDefinition'GD_CustomItemPools_Sage.Fanboat.Pool_Customs_Fanboat_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_VehicleSkins',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.ArtifactPools.Pool_ArtifactsReward',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.400000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Sage_Pop_Natives.Balance.PawnBalance_WitchDoctorShock DefaultItemPoolList ((ItemPool=ItemPoolDefinition'GD_CustomItemPools_Sage.Fanboat.Pool_Customs_Fanboat_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_VehicleSkins',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.ArtifactPools.Pool_ArtifactsReward',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.400000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Sage_Pop_Natives.Balance.PawnBalance_WitchDoctorSlag DefaultItemPoolList ((ItemPool=ItemPoolDefinition'GD_CustomItemPools_Sage.Fanboat.Pool_Customs_Fanboat_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_VehicleSkins',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.ArtifactPools.Pool_ArtifactsReward',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.400000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Sage_Pop_Natives.Balance.PawnBalance_WitchDoctorSlow DefaultItemPoolList ((ItemPool=ItemPoolDefinition'GD_CustomItemPools_Sage.Fanboat.Pool_Customs_Fanboat_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_VehicleSkins',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.ArtifactPools.Pool_ArtifactsReward',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.400000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Sage_Pop_Natives.Balance.PawnBalance_WitchDoctorVampire DefaultItemPoolList ((ItemPool=ItemPoolDefinition'GD_CustomItemPools_Sage.Fanboat.Pool_Customs_Fanboat_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_VehicleSkins',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.ArtifactPools.Pool_ArtifactsReward',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.400000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) # Adding the same items as the story DLC ones - eridium and likely relic. set GD_Nast_Native_WitchDoctorSlow.Population.PawnBalance_Nast_WitchDoctorSlow DefaultItemPoolList ((ItemPool=ItemPoolDefinition'GD_Itempools.ArtifactPools.Pool_ArtifactsReward',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.400000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Nast_WitchDoctorSlag.Population.PawnBalance_Nast_WitchDoctorSlag DefaultItemPoolList ((ItemPool=ItemPoolDefinition'GD_Itempools.ArtifactPools.Pool_ArtifactsReward',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.400000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) # Improvements for a few badass-style enemies. Note that improvements to # the main Badass pools happen inside the "Drop Quality" section, so check # there as well. # Unfortunately, this has to be done via Hotfix. GD_Itempools.ListDefs.ChubbyEnemyGunsAndGear # is defined in the base files, and can be altered via "set", but Lobelia uses some kind of # hotfix of its own to alter the pool when levels get loaded, which will overwrite various # values in there. So, we have to put it in as a hotfix at the end, instead. set GD_Itempools.ListDefs.ChubbyEnemyGunsAndGear ItemPools ((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_ChubbieUniques',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.GearDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.GeneralItemPools.Pool_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.GearDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.GearDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.VehicleSkins.Pool_VehicleSkins_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_VehicleSkins',InitializationDefinition=None,BaseValueScaleConstant=10.000000)),(ItemPool=CrossDLCItemPoolDefinition'GD_Lobelia_Itempools.WeaponPools.Pool_Lobelia_Pearlescent_Weapons_All',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Bar',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Bar',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Bar',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Bar',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.BuffDrinkPools.Pool_BuffDrinks_HealingInstant',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_NeedOnly',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=0.250000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_Emergency',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) # Buff up the Loot Midget pools a bit set GD_Itempools.ListDefs.LootMidgetLoot ItemPools ((ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.VehicleSkins.Pool_VehicleSkins_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_VehicleSkins',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.500000)),(ItemPool=ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_EpicChest_Weapons_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.250000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1or2',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Money',InitializationDefinition=None,BaseValueScaleConstant=3.000000)),(ItemPool=ItemPoolDefinition'GD_Gladiolus_Itempools.ArtifactPools.Pool_Artifacts_Ancient_All',PoolProbability=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Gladiolus_Itempools.EnemyDropPools.Pool_All_LegendaryPlusPearl_MinLevel51',PoolProbability=(BaseValueConstant=0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1or2',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Money',InitializationDefinition=None,BaseValueScaleConstant=3.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1or2',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Money',InitializationDefinition=None,BaseValueScaleConstant=3.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Bar',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Health',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_DropAlways',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_DropAlways',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_DropAlways',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_DropAlways',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_NeedOnly',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=0.500000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_Emergency',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Bar',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.500000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.500000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Bar',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.250000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.250000))) # These options improve the drops for a few specific bosses # This is a tweak to the pool named "RaidBossEnemyGunsAndGear," though it doesn't # usually apply to Raid bosses, and is rather weirdly distributed. As far as I # can tell, these are the only bosses in the game which take from this pool: # Son of Crawmerax, One (or more?) of the threshers from the Wedding Day Massacre # Headhunter Pack, Vermivorous, Handsome Dragon, The Warrior, and BNK3R. Anyway, # it's a bit anemic and at least one of those relies on this as its primary pool, # so we're buffing it up a bit. set GD_Itempools.ListDefs.RaidBossEnemyGunsAndGear ItemPools ((ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_04_Rare',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.GeneralItemPools.Pool_GunsAndGearDropNumPlayersPlusOne',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.GeneralItemPools.Pool_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.GearDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.GearDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_04_Rare',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.GearDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.GearDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.GearDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Bar',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Bar',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Health',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Health',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_DropAlways',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_DropAlways',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_DropAlways',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_DropAlways',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_NeedOnly',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=0.250000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_Emergency',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) # Makes Knuckledragger drop from the badass loot pool, and improves his # pistol drops to pull from the main pistol pool, rather than Jakobs # specifically (this will make the drop use our custom weights) set GD_Population_PrimalBeast.Balance.Unique.PawnBalance_PrimalBeast_KnuckleDragger DefaultItemPoolIncludedLists (ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear') set GD_Itempools.EarlyGame.Pool_Knuckledragger_Pistol BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Itempools.EarlyGame.Pool_Knuckledragger_Pistol_P2_P3 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Itempools.EarlyGame.Pool_Knuckledragger_Pistol_P4 BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) # The Warrior already drops good loot, and drops from some pools that # we're already buffing, but this further improves the drops, replacing # three "all weapons" pool drops with drops from our regular weapon chest # pools (using the Epic chest pools was a Bit Much). set GD_FinalBoss.Character.AIDef_FinalBoss:AIBehaviorProviderDefinition_1.Behavior_SpawnItems_12 ItemPoolList[0].ItemPool ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_Weapons_LongGuns' set GD_FinalBoss.Character.AIDef_FinalBoss:AIBehaviorProviderDefinition_1.Behavior_SpawnItems_15 ItemPoolList[0].ItemPool ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_Weapons_Pistols' set GD_FinalBoss.Character.AIDef_FinalBoss:AIBehaviorProviderDefinition_1.Behavior_SpawnItems_17 ItemPoolList[0].ItemPool ItemPoolDefinition'GD_Itempools.Treasure_ChestPools.Pool_WeaponChest_Weapons_Launchers' # Handsome Dragon actually gets its main benefit from the above # pool tweak, but for the hell of it I'm also adding more Eridium # sticks to the bridgewide lootsplosion. Why not. set GD_DragonBridgeBoss.InteractiveObjects.IO_DragonBridgeBoss_LootExplosion:BehaviorProviderDefinition_0.Behavior_SpawnItems_21 ItemPoolList[16].ItemPool ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick' set GD_DragonBridgeBoss.InteractiveObjects.IO_DragonBridgeBoss_LootExplosion:BehaviorProviderDefinition_0.Behavior_SpawnItems_21 ItemPoolList[17].ItemPool ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick' set GD_DragonBridgeBoss.InteractiveObjects.IO_DragonBridgeBoss_LootExplosion:BehaviorProviderDefinition_0.Behavior_SpawnItems_21 ItemPoolList[18].ItemPool ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick' # Mostly just adding some more Eridium to Butt Stallion's endgame # drop, after defeating the Handsome Sorcerer. I feel as though I'm # probably going overboard at this point. set GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefinition_1.Behavior_SpawnItems_44 ItemPoolList ((ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0))) # Makes the non-raid version of Son of Crawmerax drop some more loot set GD_Crawmerax_Son.Population.PawnBalance_Crawmerax_Son DefaultItemPoolIncludedLists (ItemPoolListDefinition'GD_Itempools.ListDefs.RaidBossEnemyGunsAndGear',ItemPoolListDefinition'GD_Itempools.ListDefs.RaidBossEnemyGunsAndGear',ItemPoolListDefinition'GD_Itempools.ListDefs.RaidBossEnemyGunsAndGear') # The DLC5 endgame doesn't really need any loot buffing, but it feels weird to have # so many of the other bosses out-loot the main boss of the DLC, so I'm adding in # a few more of the Shower_Loot_Boss drops, for giggles. set GD_Anemone_Hector.Death.BodyDeath_Hector:BehaviorProviderDefinition_6.Behavior_SpawnItems_5 ItemPoolIncludedLists (ItemPoolListDefinition'GD_Itempools.ListDefs.UltimateBadassEnemyGunsAndGear',ItemPoolListDefinition'GD_Anemone_ItemPools.ListDefs.Shower_Loot_Boss',ItemPoolListDefinition'GD_Anemone_ItemPools.ListDefs.Shower_Loot_Boss',ItemPoolListDefinition'GD_Anemone_ItemPools.ListDefs.Shower_Loot_Boss',ItemPoolListDefinition'GD_Anemone_ItemPools.ListDefs.Shower_Loot_Boss') # A couple of bosses have more than one unique item drop, but the drops # aren't weighted equally by default. This section fixes that. set GD_Itempools.Runnables.Pool_Sheriff BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Artifacts.A_Item_Unique.A_Sheriff',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Unique.Pistol_Jakobs_3_Law',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Itempools.Runnables.Pool_UltimateBadassVarkid BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_GrenadeMods.A_Item_Legendary.GM_Quasar',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=KeyedItemPoolDefinition'GD_CustomItemPools_MainGame.Rewards.YellowNinja',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_AngelBoss.LootPools.Pool_AngelBossRunnable BalancedItems[0].Probability.BaseValueScaleConstant 1.0 set GD_AngelBoss.LootPools.Pool_AngelBossRunnable BalancedItems[1].Probability.BaseValueScaleConstant 1.0 set GD_AngelBoss.LootPools.Pool_AngelBossRunnable BalancedItems[2].Probability.BaseValueScaleConstant 1.0 set GD_AngelBoss.LootPools.Pool_AngelBossRunnable BalancedItems[3].Probability.BaseValueScaleConstant 1.0 # Gold Golems drop from a few pools, but one of the entries in the # default pool is just the main Legendary pool. Since we're already # buffing Legendaries in general with this mod, we're removing the # chance of the generic Legendary, in favor of the Gold Golem's specific # unique loot. set GD_GolemGold.LootPools.Pool_GoldGolemRunnable BalancedItems[0].Probability (BaseValueConstant=0.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.0) # Lt. Angvar has a weird pool where he'll equip one of seven Legendary # pistols, but only drop it (Cold Dead Hands style) if it's the Infinity. # We'll just normalize the pool so he'll drop regardless of which weapon # he's using. Just for fun, we'll also change the Infinity equip/drop # to a Fire Drill set GD_DahlShared.WeaponPools.Pool_Weapons_Pistols_EnemyUse_Angvar BalancedItems[0].bDropOnDeath True set GD_DahlShared.WeaponPools.Pool_Weapons_Pistols_EnemyUse_Angvar BalancedItems[1].bDropOnDeath True set GD_DahlShared.WeaponPools.Pool_Weapons_Pistols_EnemyUse_Angvar BalancedItems[2].bDropOnDeath True set GD_DahlShared.WeaponPools.Pool_Weapons_Pistols_EnemyUse_Angvar BalancedItems[3].bDropOnDeath True set GD_DahlShared.WeaponPools.Pool_Weapons_Pistols_EnemyUse_Angvar BalancedItems[4].bDropOnDeath True set GD_DahlShared.WeaponPools.Pool_Weapons_Pistols_EnemyUse_Angvar BalancedItems[5].bDropOnDeath True set GD_DahlShared.WeaponPools.Pool_Weapons_Pistols_EnemyUse_Angvar BalancedItems[6].bDropOnDeath True set GD_DahlShared.WeaponPools.Pool_Weapons_Pistols_EnemyUse_Angvar BalancedItems[7].InvBalanceDefinition GD_Anemone_Weapons.A_Weapons_Legendary.Pistol_Vladof_5_Infinity_DD # This improves drops from raid bosses, which IMO are often quite anemic. # They will drop more Eridium, more rare gear, and will drop N # legendaries/uniques/pearls for all possible weapons in that pool. # They will also drop more Seraph crystals, and will drop crystals even # in Normal/TVHM. Note that the Raid bosses also benefit from various # changes we've made elsewhere in the mod, to the point that a few of # them don't even need any specific tweaking in this section (which is # why Terramorphous, Vermivorous, and Son of Crawmerax don't have a # section in here). # For Hyperius, we're tweaking his Legendary and (optionally) Seraph pools, # which were defined a bit weirdly in the base game. # Make sure that the Seraph pool only contains Seraph items. # Also, as UCP does, we're going to add in all DLC1 Seraph items to # here. Using a level hotfix so that we don't trigger a full # overwrite warning in BLCMM when used in conjunction with UCP. set GD_Orchid_ItemPools.Raid.Pool_Orchid_Raid1_PinkWeapons BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_RaidWeapons.Pistol.Devastator.Orchid_Seraph_Devastator_Balance',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_RaidWeapons.SMG.Tattler.Orchid_Seraph_Tattler_Balance',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_RaidWeapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Balance',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_RaidWeapons.SMG.Actualizer.Orchid_Seraph_Actualizer_Balance',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Orchid_Artifacts.A_Item_Unique.A_SeraphBloodRelic',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_RaidWeapons.AssaultRifle.Seraphim.Orchid_Seraph_Seraphim_Balance',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_RaidWeapons.RPG.Ahab.Orchid_Seraph_Ahab_Balance',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Orchid_RaidWeapons.Shield.Anshin.Orchid_Seraph_Anshin_Shield_Balance',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_RaidWeapons.sniper.Patriot.Orchid_Seraph_Patriot_Balance',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) # Make sure that the Legendary pool doesn't have seraphs in it, # and replaces Kiss of Death with Black Hole, as UCP does. # Additionally adds Pyrophobia, since the original Hyperius Seraph # pool includes Pyrophobia but it doesn't belong there. Using a # level hotfix here so that we don't trigger a full overwrite # warning in BLCMM when used in conjunction with UCP. set GD_Orchid_ItemPools.Raid.Pool_Orchid_Raid1_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Dahl_5_Hornet',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Vladof_5_Sherdifier',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launchers.A_Weapons_Unique.RL_Maliwan_Alien_Norfleet',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Booster_05_Legendary',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons_Legendary.SG_Bandit_5_SledgesShotgun',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Nova_Singularity',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launchers.A_Weapons_Legendary.RL_Maliwan_5_Pyrophobia',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Orchid_ItemPools.Raid.PoolList_Orchid_Raid1_Items ItemPools ((ItemPool=ItemPoolDefinition'GD_Orchid_ItemPools.Raid.Pool_Orchid_Raid1_PinkWeapons',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Orchid_ItemPools.Raid.Pool_Orchid_Raid1_Legendary',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.GeneralItemPools.Pool_GunsAndGearDropNumPlayersPlusOne',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.GeneralItemPools.Pool_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.GearDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_04_Rare',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.GearDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.GearDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Bar',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Bar',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Bar',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Orchid_ItemPools.SeraphCrystal.Pool_SeraphCrystal_10_Drop',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Orchid_ItemPools.SeraphCrystal.Pool_SeraphCrystal_10_Drop',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Health',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Health',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_DropAlways',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_DropAlways',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_DropAlways',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_DropAlways',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_NeedOnly',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=0.250000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_Emergency',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) # Ensure that our Seraph pool stays at our configured value - UCP # has a statement which buffs the chance from stock, but we need # to re-override that with our own hotfix. set GD_Orchid_ItemPools.Raid.PoolList_Orchid_Raid1_Items Itempools[0].PoolProbability (BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Orchid_ItemPools.Raid.PoolList_Orchid_Raid3_Items ItemPools ((ItemPool=ItemPoolDefinition'GD_Orchid_ItemPools.Raid.Pool_Orchid_Raid3_PinkWeapons',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Orchid_ItemPools.Raid.Pool_Orchid_Raid3_Legendary',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.GeneralItemPools.Pool_GunsAndGearDropNumPlayersPlusOne',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.GeneralItemPools.Pool_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.GearDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_04_Rare',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.GearDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.GearDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Bar',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Bar',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Bar',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Orchid_ItemPools.SeraphCrystal.Pool_SeraphCrystal_10_Drop',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Orchid_ItemPools.SeraphCrystal.Pool_SeraphCrystal_10_Drop',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Health',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Health',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_DropAlways',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_DropAlways',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_DropAlways',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_DropAlways',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_NeedOnly',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=0.250000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_Emergency',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) # We need to have a hotfix to ensure that Master Gee's Seraph pool # remains at 100%, to retain compatibility with UCP (which might # otherwise be "increasing" the drop chance). set GD_Orchid_ItemPools.Raid.PoolList_Orchid_Raid3_Items Itempools[0].PoolProbability.BaseValueConstant 1.0 # Pete actually includes GD_Itempools.ListDefs.SuperBadassEnemyGunsAndGear already # so there's not much to do here. Everything but the Seraph Crystal + Torgue Token # lines are just copied from stock set GD_Iris_ItemPools.Raid.PoolList_Iris_Raid1A_Items ItemPools ((ItemPool=ItemPoolDefinition'GD_Iris_ItemPools.TorgueToken.ItemPool_TorgueToken_Qty15',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Iris_ItemPools.SeraphCrystal.Pool_SeraphCrystal_7',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Iris_ItemPools.SeraphCrystal.Pool_SeraphCrystal_7',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Iris_ItemPools.SeraphCrystal.Pool_SeraphCrystal_7',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_06_Legendary',PoolProbability=(BaseValueConstant=0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',PoolProbability=(BaseValueConstant=0.700000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_02_Uncommon',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_VeryRare',PoolProbability=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_04_Rare',PoolProbability=(BaseValueConstant=0.350000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_06_Legendary',PoolProbability=(BaseValueConstant=0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_04_Rare',PoolProbability=(BaseValueConstant=0.700000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_02_Uncommon',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_05_VeryRare',PoolProbability=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_02_Uncommon',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) # I'm not actually sure what this "Raid1B" controls, though I suspect # it's probably the same Raid battle, but in TVHM or UVHM. Adding # the seraph+torguetokens anyway, and upping some of the probabilities # here, just in case. set GD_Iris_ItemPools.Raid.PoolList_Iris_Raid1B_Items ItemPools ((ItemPool=ItemPoolDefinition'GD_Iris_ItemPools.TorgueToken.ItemPool_TorgueToken_Qty15',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Iris_ItemPools.SeraphCrystal.Pool_SeraphCrystal_7',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Iris_ItemPools.SeraphCrystal.Pool_SeraphCrystal_7',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Iris_ItemPools.SeraphCrystal.Pool_SeraphCrystal_7',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_06_Legendary',PoolProbability=(BaseValueConstant=0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare',PoolProbability=(BaseValueConstant=0.700000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary',PoolProbability=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_04_Rare',PoolProbability=(BaseValueConstant=0.700000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_05_VeryRare',PoolProbability=(BaseValueConstant=0.700000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_04_Rare',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_06_Legendary',PoolProbability=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_04_Rare',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) # We're playing a strange game with the drop pool here. Unlike # other DLCs, the item definition for the seraph crystals doesn't get # loaded until the level does, so we can't specify seraph crystal # rewards directly. Rather than have a gigantic hotfix, what I'm doing # is substituting GD_Itempools.WeaponPools.Pool_Weapons_All_01_Common # and then just hotfixing *those* values. # # Additionally, Vorac and Dexi both drop from the same pool. We'd want to # update the quantity for Vorac's drops, but can't because Dexi's drops # would be insane then (since it drops multiple times). So the same # unique pools get specified in here multiple times. # # We're using the magic number .42 in the seraph/legendary pools so # that our later quantity hotfixes can apply correctly if this section # is activated, and do nothing if it's not. Wouldn't want to do weird # things to a pool in an unknown state. set GD_Sage_ItemPools.Raid.PoolList_Sage_Raid_Items ItemPools ((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_01_Common',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_01_Common',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_01_Common',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Sage_ItemPools.Raid.Pool_Sage_Raid_PinkWeapons',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.42)),(ItemPool=ItemPoolDefinition'GD_Sage_ItemPools.Raid.Pool_Sage_Raid_PinkWeapons',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.42)),(ItemPool=ItemPoolDefinition'GD_Sage_ItemPools.Raid.Pool_Sage_Raid_PinkWeapons',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.42)),(ItemPool=ItemPoolDefinition'GD_Sage_ItemPools.Raid.Pool_Sage_Raid_PinkWeapons',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.42)),(ItemPool=ItemPoolDefinition'GD_Sage_ItemPools.Raid.Pool_Sage_Raid_Legendary',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.42)),(ItemPool=ItemPoolDefinition'GD_Sage_ItemPools.Raid.Pool_Sage_Raid_Legendary',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.42)),(ItemPool=ItemPoolDefinition'GD_Sage_ItemPools.Raid.Pool_Sage_Raid_Legendary',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.42)),(ItemPool=ItemPoolDefinition'GD_Sage_ItemPools.Raid.Pool_Sage_Raid_Legendary',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.42)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.GeneralItemPools.Pool_GunsAndGearDropNumPlayersPlusOne',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.GeneralItemPools.Pool_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.GearDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.GearDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.GearDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.GearDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.GearDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.GearDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.GearDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Bar',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Bar',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Bar',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Bar',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Health',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Health',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_DropAlways',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_DropAlways',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_DropAlways',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_DropAlways',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_NeedOnly',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=0.250000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_Emergency',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Sage_ItemPools.Raid.PoolList_Sage_Raid_Items ItemPools[0].ItemPool ItemPoolDefinition'GD_Sage_ItemPools.SeraphCrystal.Pool_SeraphCrystal_7_Drop' set GD_Sage_ItemPools.Raid.PoolList_Sage_Raid_Items ItemPools[1].ItemPool ItemPoolDefinition'GD_Sage_ItemPools.SeraphCrystal.Pool_SeraphCrystal_7_Drop' set GD_Sage_ItemPools.Raid.PoolList_Sage_Raid_Items ItemPools[2].ItemPool ItemPoolDefinition'GD_Sage_ItemPools.SeraphCrystal.Pool_SeraphCrystal_7_Drop' # And one final set of hotfixes for UCP compatibility, to make sure # that UCP doesn't overwrite the probability of the first element of # the itempool. set GD_Sage_ItemPools.Raid.PoolList_Sage_Raid_Items Itempools[0].PoolProbability (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) # Note that the Chopper drop happens outside this ItemPool list, and is already # buffed by our DropODDs_BossUniqueRares change. Regardless, vastly buffing this # list to make up for the ridiculous time requirements to fight Dexiduous. Also # note that this entire PoolList is dropped three times on Dexi's death! set GD_Sage_ItemPools.Raid.PoolList_Sage_DifterRaid_Items ItemPools ((ItemPool=ItemPoolDefinition'GD_Sage_ItemPools.Raid.Pool_Sage_Raid_PinkWeapons',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Sage_ItemPools.Raid.Pool_Sage_Raid_PinkWeapons',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.333333)),(ItemPool=ItemPoolDefinition'GD_Sage_ItemPools.Raid.Pool_Sage_Raid_Legendary',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Sage_ItemPools.Raid.Pool_Sage_Raid_Legendary',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant=0.333333)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare_Alien',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare_Alien',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.GeneralItemPools.Pool_GunsAndGearDropNumPlayersPlusOne',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.GeneralItemPools.Pool_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.GearDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.GearDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.GearDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.GearDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.GearDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare_Alien',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.GearDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare_Alien',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.GearDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Bar',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Bar',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Bar',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Bar',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Health',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Health',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_DropAlways',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_DropAlways',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_DropAlways',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_DropAlways',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_NeedOnly',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=0.250000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_Emergency',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) # Set the Seraph Crystal drop pool to always drop 28, # and drop regardless of playthrough set GD_Aster_ItemPools.Raid.Pool_Aster_SeraphCrystals BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.Raid.Pool_Aster_SeraphCrystal_7',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0),bDropOnDeath=true)) set GD_Aster_ItemPools.Raid.Pool_Aster_SeraphCrystals Quantity (BaseValueConstant=2.0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0) set GD_Aster_ItemPools.Raid.Pool_Aster_SeraphCrystals MinGameStageRequirement None set GD_Aster_ItemPools.Raid.PoolList_Aster_Raid1A_Items ItemPools ((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_06_Legendary',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.400000)),(ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare_Alien',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.400000)),(ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.400000)),(ItemPool=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_VeryRare',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.400000)),(ItemPool=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.400000)),(ItemPool=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_06_Legendary',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.400000)),(ItemPool=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_05_VeryRare',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.400000)),(ItemPool=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_05_VeryRare',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.400000)),(ItemPool=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_05_VeryRare',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.400000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Aster_ItemPools.Raid.PoolList_Aster_Raid1B_Items ItemPools ((ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.Raid.Pool_Aster_SeraphCrystals',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.400000)),(ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare_Alien',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.400000)),(ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_06_Legendary',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.400000)),(ItemPool=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.400000)),(ItemPool=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_VeryRare',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.400000)),(ItemPool=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_05_VeryRare',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.400000)),(ItemPool=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_06_Legendary',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.400000)),(ItemPool=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_06_Legendary',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.400000)),(ItemPool=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_05_VeryRare',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.400000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) # Haderax uses a pool copied from GD_Itempools.ListDefs.RaidBossEnemyGunsAndGear. # This is just a copy of the same changes we made to that pool elsewhere in # this file, in Better Miscellaneous Boss Drops set GD_Anemone_ItemPools.ListDefs.RaidBossEnemyGunsAndGear ItemPools ((ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_04_Rare',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.GeneralItemPools.Pool_GunsAndGearDropNumPlayersPlusOne',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.GeneralItemPools.Pool_GunsAndGear',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.GearDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.GearDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_04_Rare',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.GearDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.GearDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRare',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.GearDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Money_1_BIG',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Bar',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Bar',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Eridium_Stick',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Health',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Health_All',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWeights.DropODDS_Health',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_DropAlways',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_DropAlways',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_DropAlways',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_DropAlways',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_NeedOnly',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.AmmoDrops_PerPlayer',BaseValueScaleConstant=0.250000)),(ItemPool=ItemPoolDefinition'GD_Itempools.AmmoAndResourcePools.Pool_Ammo_All_Emergency',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) # A few enemies end up dropping loot a bit too much even for my tastes. # This section nerfs them a bit to be slightly more reasonable. # UCP adds the Emperor as a drop for the four Skeleton Kings in the # Dragon Keep DLC. They drop at a reduced rate already, but we're # going to drop them down a little bit further. set GD_Aster_Pop_Skeletons.Balance.PawnBalance_SkeletonKing_Aliah DefaultItemPoolList[0].PoolProbability.BaseValueScaleConstant 0.333333 set GD_Aster_Pop_Skeletons.Balance.PawnBalance_SkeletonKing_Crono DefaultItemPoolList[0].PoolProbability.BaseValueScaleConstant 0.333333 set GD_Aster_Pop_Skeletons.Balance.PawnBalance_SkeletonKing_Nazar DefaultItemPoolList[0].PoolProbability.BaseValueScaleConstant 0.333333 set GD_Aster_Pop_Skeletons.Balance.PawnBalance_SkeletonKing_Seth DefaultItemPoolList[0].PoolProbability.BaseValueScaleConstant 0.333333 # Treants drop the Bee at usual boss-level drop rates, which is a # bit much since you encounter so many of them throughout the # Dragon Keep DLC. Scaling their drop rate by 33% set GD_Aster_Pop_Treant.Balance.PawnBalance_Treant DefaultItemPoolList[0].PoolProbability.BaseValueScaleConstant 0.333333 # In addition to the basic early-game weapon unlocks that UCP provides, this # allows Relics, Class Mods, all shield types, all grenade types, and probably # just about everything to spawn from the beginning. # # Copied from BL2 Early Bloomer v1.1.2 by Apocalyptech, though with a few of the # unlocks moved into the main mod section. # # This section is already also included in BL2 Cold Dead Hands, but there's no problem # with having it enabled in both. # These take care of a ton of other stuff, like other weapon types (rocket launchers, # etc), Relics, etc. Note that we omit Gamestage_24 on purpose here, because # that is used to determine Weapon Slot SDU rewards during playthrough 1 in # the main storyline. Nothing else in the game uses 24, so we're leaving it. set GD_Itempools.Scheduling.Gamestage_08:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.Gamestage_09:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.Gamestage_10:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.Gamestage_11:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.Gamestage_12:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.Gamestage_13:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.Gamestage_14:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.Gamestage_15:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.Gamestage_16:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.Gamestage_17:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.Gamestage_18:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.Gamestage_19:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.Gamestage_20:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.Gamestage_21:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.Gamestage_22:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.Gamestage_23:ConstantAttributeValueResolver_0 ConstantValue 1 # Class Mods have their own set of scheduling parameters set GD_Itempools.Scheduling.LootSchedule_ClassMod_01_Common:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.LootSchedule_ClassMod_02_Uncommon:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.LootSchedule_ClassMod_03_Rare:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.LootSchedule_ClassMod_04_VeryRare:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Itempools.Scheduling.LootSchedule_ClassMod_05_Legendary:ConstantAttributeValueResolver_0 ConstantValue 1 # The various grenade mod components are restricted by level set GD_GrenadeMods.BalanceAttributes.MinGameStage_CorrosiveGrenade:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_GrenadeMods.BalanceAttributes.MinGameStage_Homing:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_GrenadeMods.BalanceAttributes.MinGameStage_IncendiaryGrenade:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_GrenadeMods.BalanceAttributes.MinGameStage_Longbow:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_GrenadeMods.BalanceAttributes.MinGameStage_Rubberized:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_GrenadeMods.BalanceAttributes.MinGameStage_ShockGrenade:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_GrenadeMods.BalanceAttributes.MinGameStage_SlagGrenade:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_GrenadeMods.BalanceAttributes.MinGameStage_Sticky:ConstantAttributeValueResolver_0 ConstantValue 1 # These definitions could be done with "set" as with other stuff, but # it's actually a little more convenient to do 'em with hotfixes set GD_GrenadeMods.A_Item.GM_AreaEffect Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 0 set GD_GrenadeMods.A_Item.GM_AreaEffect_2_Uncommon Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 0 set GD_GrenadeMods.A_Item.GM_AreaEffect_3_Rare Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 0 set GD_GrenadeMods.A_Item.GM_AreaEffect_4_VeryRare Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 0 set GD_GrenadeMods.A_Item.GM_BouncingBetty Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 0 set GD_GrenadeMods.A_Item.GM_BouncingBetty_2_Uncommon Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 0 set GD_GrenadeMods.A_Item.GM_BouncingBetty_3_Rare Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 0 set GD_GrenadeMods.A_Item.GM_BouncingBetty_4_VeryRare Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 0 set GD_GrenadeMods.A_Item.GM_BouncingBetty Manufacturers[1].Grades[0].GameStageRequirement.MinGameStage 0 set GD_GrenadeMods.A_Item.GM_BouncingBetty_2_Uncommon Manufacturers[1].Grades[0].GameStageRequirement.MinGameStage 0 set GD_GrenadeMods.A_Item.GM_BouncingBetty_3_Rare Manufacturers[1].Grades[0].GameStageRequirement.MinGameStage 0 set GD_GrenadeMods.A_Item.GM_BouncingBetty_4_VeryRare Manufacturers[1].Grades[0].GameStageRequirement.MinGameStage 0 set GD_GrenadeMods.A_Item.GM_Mirv Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 0 set GD_GrenadeMods.A_Item.GM_Mirv_2_Uncommon Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 0 set GD_GrenadeMods.A_Item.GM_Mirv_3_Rare Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 0 set GD_GrenadeMods.A_Item.GM_Mirv_4_VeryRare Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 0 set GD_GrenadeMods.A_Item.GM_Mirv Manufacturers[1].Grades[0].GameStageRequirement.MinGameStage 0 set GD_GrenadeMods.A_Item.GM_Mirv_2_Uncommon Manufacturers[1].Grades[0].GameStageRequirement.MinGameStage 0 set GD_GrenadeMods.A_Item.GM_Mirv_3_Rare Manufacturers[1].Grades[0].GameStageRequirement.MinGameStage 0 set GD_GrenadeMods.A_Item.GM_Mirv_4_VeryRare Manufacturers[1].Grades[0].GameStageRequirement.MinGameStage 0 set GD_GrenadeMods.A_Item.GM_Singularity Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 0 set GD_GrenadeMods.A_Item.GM_Singularity_2_Uncommon Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 0 set GD_GrenadeMods.A_Item.GM_Singularity_3_Rare Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 0 set GD_GrenadeMods.A_Item.GM_Singularity_4_VeryRare Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 0 set GD_GrenadeMods.A_Item.GM_Transfusion Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 0 set GD_GrenadeMods.A_Item.GM_Transfusion_2_Uncommon Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 0 set GD_GrenadeMods.A_Item.GM_Transfusion_3_Rare Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 0 set GD_GrenadeMods.A_Item.GM_Transfusion_4_VeryRare Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 0 set GD_Iris_SeraphItems.ONegative.Iris_Seraph_GrenadeMod_ONegative_Balance Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 1 set GD_Orchid_GrenadeMods.A_Item_Custom.GM_Blade Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 1 # A few relics require some special attention not covered in the # exhaustive unlocks section below. set GD_Artifacts.A_Item.A_Stockpile Manufacturers[1].Grades[0].GameStageRequirement.MinGameStage 1 set GD_Artifacts.A_Item.A_Stockpile Manufacturers[2].Grades[0].GameStageRequirement.MinGameStage 1 set GD_Artifacts.A_Item.A_Stockpile_Rare Manufacturers[1].Grades[0].GameStageRequirement.MinGameStage 1 set GD_Artifacts.A_Item.A_Stockpile_Rare Manufacturers[2].Grades[0].GameStageRequirement.MinGameStage 1 set GD_Gladiolus_Artifacts.A_Item.A_VitalityStockpile_VeryRare Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 1 set GD_Gladiolus_Artifacts.A_Item.A_VitalityStockpile_VeryRare Manufacturers[1].Grades[0].GameStageRequirement.MinGameStage 1 set GD_Orchid_Artifacts.A_Item_Unique.A_SeraphBloodRelic Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 1 # Ordinarily, Pearlescent weapons which come from this pool won't drop until # level 61 or so. (So far I've only seen the Chubby pool as something using # this drop pool, but other things might too.) set GD_Lobelia_Itempools.WeaponPools.Pool_Lobelia_Pearlescent_Weapons_All MinGameStageRequirement None # Lets rocket ammo and grenades be available in world drops and vending # machines right from the start of the game. (Grenades already pop up # pretty early, actually, but this should get 'em right from level 1.) set GD_ItemGrades.Ammo_Shop.ItemGrade_AmmoShop_RocketLauncher Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 1 set GD_ItemGrades.Ammo.ItemGrade_Ammo_RocketLauncher Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 1 set GD_ItemGrades.Ammo_Shop.ItemGrade_AmmoShop_Grenade Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 1 set GD_ItemGrades.Ammo.ItemGrade_Ammo_Grenade Manufacturers[0].Grades[0].GameStageRequirement.MinGameStage 1 # This section is here for compatibility with my own "Better Loot" mod, # though there are no ill effects to have this enabled without Better # Loot present. So, no need to disable! set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Assassin:ItemPartListCollectionDefinition_42 AlphaPartData.WeightedParts[0].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Assassin:ItemPartListCollectionDefinition_42 AlphaPartData.WeightedParts[1].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Assassin:ItemPartListCollectionDefinition_42 AlphaPartData.WeightedParts[2].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Assassin:ItemPartListCollectionDefinition_42 AlphaPartData.WeightedParts[3].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Assassin:ItemPartListCollectionDefinition_42 AlphaPartData.WeightedParts[4].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Assassin:ItemPartListCollectionDefinition_42 AlphaPartData.WeightedParts[5].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Assassin:ItemPartListCollectionDefinition_42 AlphaPartData.WeightedParts[6].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Assassin:ItemPartListCollectionDefinition_42 AlphaPartData.WeightedParts[7].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Assassin:ItemPartListCollectionDefinition_42 AlphaPartData.WeightedParts[8].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Assassin:ItemPartListCollectionDefinition_42 AlphaPartData.WeightedParts[9].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Assassin:ItemPartListCollectionDefinition_42 AlphaPartData.WeightedParts[10].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Assassin:ItemPartListCollectionDefinition_42 AlphaPartData.WeightedParts[11].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Assassin:ItemPartListCollectionDefinition_42 AlphaPartData.WeightedParts[12].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Assassin:ItemPartListCollectionDefinition_42 AlphaPartData.WeightedParts[13].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Assassin:ItemPartListCollectionDefinition_42 AlphaPartData.WeightedParts[14].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Assassin:ItemPartListCollectionDefinition_42 AlphaPartData.WeightedParts[15].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Assassin:ItemPartListCollectionDefinition_42 AlphaPartData.WeightedParts[16].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Assassin:ItemPartListCollectionDefinition_42 AlphaPartData.WeightedParts[17].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Assassin:ItemPartListCollectionDefinition_42 AlphaPartData.WeightedParts[18].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Mechromancer:ItemPartListCollectionDefinition_43 AlphaPartData.WeightedParts[0].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Mechromancer:ItemPartListCollectionDefinition_43 AlphaPartData.WeightedParts[1].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Mechromancer:ItemPartListCollectionDefinition_43 AlphaPartData.WeightedParts[2].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Mechromancer:ItemPartListCollectionDefinition_43 AlphaPartData.WeightedParts[3].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Mechromancer:ItemPartListCollectionDefinition_43 AlphaPartData.WeightedParts[4].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Mechromancer:ItemPartListCollectionDefinition_43 AlphaPartData.WeightedParts[5].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Mechromancer:ItemPartListCollectionDefinition_43 AlphaPartData.WeightedParts[6].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Mechromancer:ItemPartListCollectionDefinition_43 AlphaPartData.WeightedParts[7].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Mechromancer:ItemPartListCollectionDefinition_43 AlphaPartData.WeightedParts[8].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Mechromancer:ItemPartListCollectionDefinition_43 AlphaPartData.WeightedParts[9].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Mechromancer:ItemPartListCollectionDefinition_43 AlphaPartData.WeightedParts[10].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Mechromancer:ItemPartListCollectionDefinition_43 AlphaPartData.WeightedParts[11].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Mechromancer:ItemPartListCollectionDefinition_43 AlphaPartData.WeightedParts[12].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Mechromancer:ItemPartListCollectionDefinition_43 AlphaPartData.WeightedParts[13].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Mechromancer:ItemPartListCollectionDefinition_43 AlphaPartData.WeightedParts[14].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Mechromancer:ItemPartListCollectionDefinition_43 AlphaPartData.WeightedParts[15].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Mechromancer:ItemPartListCollectionDefinition_43 AlphaPartData.WeightedParts[16].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Mechromancer:ItemPartListCollectionDefinition_43 AlphaPartData.WeightedParts[17].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Mechromancer:ItemPartListCollectionDefinition_43 AlphaPartData.WeightedParts[18].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Merc:ItemPartListCollectionDefinition_44 AlphaPartData.WeightedParts[0].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Merc:ItemPartListCollectionDefinition_44 AlphaPartData.WeightedParts[1].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Merc:ItemPartListCollectionDefinition_44 AlphaPartData.WeightedParts[2].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Merc:ItemPartListCollectionDefinition_44 AlphaPartData.WeightedParts[3].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Merc:ItemPartListCollectionDefinition_44 AlphaPartData.WeightedParts[4].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Merc:ItemPartListCollectionDefinition_44 AlphaPartData.WeightedParts[5].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Merc:ItemPartListCollectionDefinition_44 AlphaPartData.WeightedParts[6].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Merc:ItemPartListCollectionDefinition_44 AlphaPartData.WeightedParts[7].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Merc:ItemPartListCollectionDefinition_44 AlphaPartData.WeightedParts[8].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Merc:ItemPartListCollectionDefinition_44 AlphaPartData.WeightedParts[9].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Merc:ItemPartListCollectionDefinition_44 AlphaPartData.WeightedParts[10].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Merc:ItemPartListCollectionDefinition_44 AlphaPartData.WeightedParts[11].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Merc:ItemPartListCollectionDefinition_44 AlphaPartData.WeightedParts[12].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Merc:ItemPartListCollectionDefinition_44 AlphaPartData.WeightedParts[13].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Merc:ItemPartListCollectionDefinition_44 AlphaPartData.WeightedParts[14].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Merc:ItemPartListCollectionDefinition_44 AlphaPartData.WeightedParts[15].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Merc:ItemPartListCollectionDefinition_44 AlphaPartData.WeightedParts[16].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Merc:ItemPartListCollectionDefinition_44 AlphaPartData.WeightedParts[17].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Merc:ItemPartListCollectionDefinition_44 AlphaPartData.WeightedParts[18].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Psycho:ItemPartListCollectionDefinition_45 AlphaPartData.WeightedParts[0].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Psycho:ItemPartListCollectionDefinition_45 AlphaPartData.WeightedParts[1].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Psycho:ItemPartListCollectionDefinition_45 AlphaPartData.WeightedParts[2].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Psycho:ItemPartListCollectionDefinition_45 AlphaPartData.WeightedParts[3].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Psycho:ItemPartListCollectionDefinition_45 AlphaPartData.WeightedParts[4].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Psycho:ItemPartListCollectionDefinition_45 AlphaPartData.WeightedParts[5].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Psycho:ItemPartListCollectionDefinition_45 AlphaPartData.WeightedParts[6].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Psycho:ItemPartListCollectionDefinition_45 AlphaPartData.WeightedParts[7].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Psycho:ItemPartListCollectionDefinition_45 AlphaPartData.WeightedParts[8].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Psycho:ItemPartListCollectionDefinition_45 AlphaPartData.WeightedParts[9].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Psycho:ItemPartListCollectionDefinition_45 AlphaPartData.WeightedParts[10].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Psycho:ItemPartListCollectionDefinition_45 AlphaPartData.WeightedParts[11].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Psycho:ItemPartListCollectionDefinition_45 AlphaPartData.WeightedParts[12].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Psycho:ItemPartListCollectionDefinition_45 AlphaPartData.WeightedParts[13].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Psycho:ItemPartListCollectionDefinition_45 AlphaPartData.WeightedParts[14].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Psycho:ItemPartListCollectionDefinition_45 AlphaPartData.WeightedParts[15].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Psycho:ItemPartListCollectionDefinition_45 AlphaPartData.WeightedParts[16].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Psycho:ItemPartListCollectionDefinition_45 AlphaPartData.WeightedParts[17].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Psycho:ItemPartListCollectionDefinition_45 AlphaPartData.WeightedParts[18].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Siren:ItemPartListCollectionDefinition_46 AlphaPartData.WeightedParts[0].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Siren:ItemPartListCollectionDefinition_46 AlphaPartData.WeightedParts[1].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Siren:ItemPartListCollectionDefinition_46 AlphaPartData.WeightedParts[2].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Siren:ItemPartListCollectionDefinition_46 AlphaPartData.WeightedParts[3].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Siren:ItemPartListCollectionDefinition_46 AlphaPartData.WeightedParts[4].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Siren:ItemPartListCollectionDefinition_46 AlphaPartData.WeightedParts[5].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Siren:ItemPartListCollectionDefinition_46 AlphaPartData.WeightedParts[6].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Siren:ItemPartListCollectionDefinition_46 AlphaPartData.WeightedParts[7].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Siren:ItemPartListCollectionDefinition_46 AlphaPartData.WeightedParts[8].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Siren:ItemPartListCollectionDefinition_46 AlphaPartData.WeightedParts[9].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Siren:ItemPartListCollectionDefinition_46 AlphaPartData.WeightedParts[10].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Siren:ItemPartListCollectionDefinition_46 AlphaPartData.WeightedParts[11].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Siren:ItemPartListCollectionDefinition_46 AlphaPartData.WeightedParts[12].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Siren:ItemPartListCollectionDefinition_46 AlphaPartData.WeightedParts[13].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Siren:ItemPartListCollectionDefinition_46 AlphaPartData.WeightedParts[14].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Siren:ItemPartListCollectionDefinition_46 AlphaPartData.WeightedParts[15].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Siren:ItemPartListCollectionDefinition_46 AlphaPartData.WeightedParts[16].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Siren:ItemPartListCollectionDefinition_46 AlphaPartData.WeightedParts[17].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Siren:ItemPartListCollectionDefinition_46 AlphaPartData.WeightedParts[18].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Soldier:ItemPartListCollectionDefinition_47 AlphaPartData.WeightedParts[0].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Soldier:ItemPartListCollectionDefinition_47 AlphaPartData.WeightedParts[1].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Soldier:ItemPartListCollectionDefinition_47 AlphaPartData.WeightedParts[2].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Soldier:ItemPartListCollectionDefinition_47 AlphaPartData.WeightedParts[3].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Soldier:ItemPartListCollectionDefinition_47 AlphaPartData.WeightedParts[4].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Soldier:ItemPartListCollectionDefinition_47 AlphaPartData.WeightedParts[5].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Soldier:ItemPartListCollectionDefinition_47 AlphaPartData.WeightedParts[6].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Soldier:ItemPartListCollectionDefinition_47 AlphaPartData.WeightedParts[7].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Soldier:ItemPartListCollectionDefinition_47 AlphaPartData.WeightedParts[8].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Soldier:ItemPartListCollectionDefinition_47 AlphaPartData.WeightedParts[9].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Soldier:ItemPartListCollectionDefinition_47 AlphaPartData.WeightedParts[10].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Soldier:ItemPartListCollectionDefinition_47 AlphaPartData.WeightedParts[11].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Soldier:ItemPartListCollectionDefinition_47 AlphaPartData.WeightedParts[12].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Soldier:ItemPartListCollectionDefinition_47 AlphaPartData.WeightedParts[13].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Soldier:ItemPartListCollectionDefinition_47 AlphaPartData.WeightedParts[14].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Soldier:ItemPartListCollectionDefinition_47 AlphaPartData.WeightedParts[15].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Soldier:ItemPartListCollectionDefinition_47 AlphaPartData.WeightedParts[16].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Soldier:ItemPartListCollectionDefinition_47 AlphaPartData.WeightedParts[17].MinGameStageIndex 0 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Soldier:ItemPartListCollectionDefinition_47 AlphaPartData.WeightedParts[18].MinGameStageIndex 0 # This is an absurd set of commands which sets every weapon/item part # to be able to spawn from the very beginning. This is what will allow # all element types from the beginning game, and various grenade delivery # types, etc. Realistically we'd only need a subset of these, but we # include all fixes for unique/legendary partlists as well. set GD_Anemone_Lt_Hoffman.A_Weapons.Sniper_Vladof_4_VeryRare_Hoffman:WeaponPartListCollectionDefinition_230 ConsolidatedAttributeInitData[3].BaseValueConstant 1 set GD_Anemone_Lt_Hoffman.A_Weapons.Sniper_Vladof_4_VeryRare_Hoffman:WeaponPartListCollectionDefinition_230 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Anemone_Lt_Hoffman.A_Weapons.Sniper_Vladof_4_VeryRare_Hoffman:WeaponPartListCollectionDefinition_230 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Anemone_Lt_Hoffman.A_Weapons.Sniper_Vladof_4_VeryRare_Hoffman:WeaponPartListCollectionDefinition_230 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Anemone_Weapons.A_Weapons.AR_Bandit_3_Rare_Alien_Slag:WeaponPartListCollectionDefinition_341 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Anemone_Weapons.A_Weapons.AR_Bandit_3_Rare_Alien_Slag:WeaponPartListCollectionDefinition_341 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Anemone_Weapons.A_Weapons.AR_Bandit_3_Rare_Alien_Slag:WeaponPartListCollectionDefinition_341 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Anemone_Weapons.A_Weapons.AR_Bandit_3_Rare_Alien_Slag:WeaponPartListCollectionDefinition_341 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Anemone_Weapons.A_Weapons.Pistol_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_223 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Anemone_Weapons.A_Weapons.Pistol_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_223 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Anemone_Weapons.A_Weapons.Pistol_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_223 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Anemone_Weapons.A_Weapons.Pistol_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_223 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Anemone_Weapons.A_Weapons_Unique.RL_Maliwan_Alien_Norfleet_Fire_100:WeaponPartListCollectionDefinition_229 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Anemone_Weapons.A_Weapons_Unique.RL_Maliwan_Alien_Norfleet_Fire_100:WeaponPartListCollectionDefinition_229 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Anemone_Weapons.A_Weapons_Unique.RL_Maliwan_Alien_Norfleet_Fire_100:WeaponPartListCollectionDefinition_229 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Anemone_Weapons.Shotgun.Overcompensator.SG_Hyperion_6_Overcompensator:WeaponPartListCollectionDefinition_237 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Anemone_Weapons.Shotgun.Overcompensator.SG_Hyperion_6_Overcompensator:WeaponPartListCollectionDefinition_237 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Anemone_Weapons.Shotgun.Overcompensator.SG_Hyperion_6_Overcompensator:WeaponPartListCollectionDefinition_237 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Anemone_Weapons.Shotgun.Overcompensator.SG_Hyperion_6_Overcompensator:WeaponPartListCollectionDefinition_237 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Assassin:ItemPartListCollectionDefinition_42 ConsolidatedAttributeInitData[2].BaseValueConstant 1 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Mechromancer:ItemPartListCollectionDefinition_43 ConsolidatedAttributeInitData[2].BaseValueConstant 1 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Merc:ItemPartListCollectionDefinition_44 ConsolidatedAttributeInitData[2].BaseValueConstant 1 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Psycho:ItemPartListCollectionDefinition_45 ConsolidatedAttributeInitData[2].BaseValueConstant 1 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Siren:ItemPartListCollectionDefinition_46 ConsolidatedAttributeInitData[2].BaseValueConstant 1 set GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Soldier:ItemPartListCollectionDefinition_47 ConsolidatedAttributeInitData[2].BaseValueConstant 1 set GD_Aster_RaidWeapons.Pistols.Aster_Seraph_Stinger_Balance:PartList ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Aster_RaidWeapons.Pistols.Aster_Seraph_Stinger_Balance:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Aster_RaidWeapons.Pistols.Aster_Seraph_Stinger_Balance:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Aster_RaidWeapons.Pistols.Aster_Seraph_Stinger_Balance:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Aster_RaidWeapons.Pistols.Aster_Seraph_Stinger_Balance:WeaponPartListCollectionDefinition_246 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Aster_RaidWeapons.Pistols.Aster_Seraph_Stinger_Balance:WeaponPartListCollectionDefinition_246 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Aster_RaidWeapons.Pistols.Aster_Seraph_Stinger_Balance:WeaponPartListCollectionDefinition_246 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Aster_RaidWeapons.Pistols.Aster_Seraph_Stinger_Balance:WeaponPartListCollectionDefinition_246 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Aster_RaidWeapons.Shotguns.Aster_Seraph_Omen_Balance:PartList ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Aster_RaidWeapons.Shotguns.Aster_Seraph_Omen_Balance:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Aster_RaidWeapons.Shotguns.Aster_Seraph_Omen_Balance:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Aster_RaidWeapons.Shotguns.Aster_Seraph_Omen_Balance:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Aster_RaidWeapons.Shotguns.Aster_Seraph_Omen_Balance:WeaponPartListCollectionDefinition_245 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Aster_RaidWeapons.Shotguns.Aster_Seraph_Omen_Balance:WeaponPartListCollectionDefinition_245 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Aster_RaidWeapons.Shotguns.Aster_Seraph_Omen_Balance:WeaponPartListCollectionDefinition_245 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Aster_RaidWeapons.Shotguns.Aster_Seraph_Omen_Balance:WeaponPartListCollectionDefinition_245 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Aster_Weapons.AssaultRifles.AR_Bandit_4_Quartz:WeaponPartListCollectionDefinition_252 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Aster_Weapons.AssaultRifles.AR_Bandit_4_Quartz:WeaponPartListCollectionDefinition_252 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Aster_Weapons.AssaultRifles.AR_Bandit_4_Quartz:WeaponPartListCollectionDefinition_252 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Aster_Weapons.AssaultRifles.AR_Bandit_4_Quartz:WeaponPartListCollectionDefinition_252 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Aster_Weapons.AssaultRifles.AR_Dahl_4_Emerald:WeaponPartListCollectionDefinition_253 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Aster_Weapons.AssaultRifles.AR_Dahl_4_Emerald:WeaponPartListCollectionDefinition_253 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Aster_Weapons.AssaultRifles.AR_Dahl_4_Emerald:WeaponPartListCollectionDefinition_253 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Aster_Weapons.AssaultRifles.AR_Dahl_4_Emerald:WeaponPartListCollectionDefinition_253 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Aster_Weapons.AssaultRifles.AR_Vladof_4_Garnet:WeaponPartListCollectionDefinition_254 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Aster_Weapons.AssaultRifles.AR_Vladof_4_Garnet:WeaponPartListCollectionDefinition_254 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Aster_Weapons.AssaultRifles.AR_Vladof_4_Garnet:WeaponPartListCollectionDefinition_254 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Aster_Weapons.AssaultRifles.AR_Vladof_4_Garnet:WeaponPartListCollectionDefinition_254 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Aster_Weapons.Pistols.Pistol_Bandit_4_Quartz:WeaponPartListCollectionDefinition_256 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Aster_Weapons.Pistols.Pistol_Bandit_4_Quartz:WeaponPartListCollectionDefinition_256 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Aster_Weapons.Pistols.Pistol_Bandit_4_Quartz:WeaponPartListCollectionDefinition_256 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Aster_Weapons.Pistols.Pistol_Bandit_4_Quartz:WeaponPartListCollectionDefinition_256 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Aster_Weapons.Pistols.Pistol_Dahl_4_Emerald:WeaponPartListCollectionDefinition_258 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Aster_Weapons.Pistols.Pistol_Dahl_4_Emerald:WeaponPartListCollectionDefinition_258 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Aster_Weapons.Pistols.Pistol_Dahl_4_Emerald:WeaponPartListCollectionDefinition_258 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Aster_Weapons.Pistols.Pistol_Dahl_4_Emerald:WeaponPartListCollectionDefinition_258 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Aster_Weapons.Pistols.Pistol_Hyperion_4_Diamond:WeaponPartListCollectionDefinition_262 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Aster_Weapons.Pistols.Pistol_Hyperion_4_Diamond:WeaponPartListCollectionDefinition_262 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Aster_Weapons.Pistols.Pistol_Hyperion_4_Diamond:WeaponPartListCollectionDefinition_262 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Aster_Weapons.Pistols.Pistol_Hyperion_4_Diamond:WeaponPartListCollectionDefinition_262 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Aster_Weapons.Pistols.Pistol_Maliwan_4_Aquamarine:WeaponPartListCollectionDefinition_260 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Aster_Weapons.Pistols.Pistol_Maliwan_4_Aquamarine:WeaponPartListCollectionDefinition_260 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Aster_Weapons.Pistols.Pistol_Maliwan_4_Aquamarine:WeaponPartListCollectionDefinition_260 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Aster_Weapons.Pistols.Pistol_Tediore_4_CubicZerconia:WeaponPartListCollectionDefinition_257 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Aster_Weapons.Pistols.Pistol_Tediore_4_CubicZerconia:WeaponPartListCollectionDefinition_257 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Aster_Weapons.Pistols.Pistol_Tediore_4_CubicZerconia:WeaponPartListCollectionDefinition_257 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Aster_Weapons.Pistols.Pistol_Tediore_4_CubicZerconia:WeaponPartListCollectionDefinition_257 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Aster_Weapons.Pistols.Pistol_Vladof_4_Garnet:WeaponPartListCollectionDefinition_259 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Aster_Weapons.Pistols.Pistol_Vladof_4_Garnet:WeaponPartListCollectionDefinition_259 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Aster_Weapons.Pistols.Pistol_Vladof_4_Garnet:WeaponPartListCollectionDefinition_259 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Aster_Weapons.Pistols.Pistol_Vladof_4_Garnet:WeaponPartListCollectionDefinition_259 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Aster_Weapons.SMGs.SMG_Bandit_3_Orc:WeaponPartListCollectionDefinition_279 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Aster_Weapons.SMGs.SMG_Bandit_3_Orc:WeaponPartListCollectionDefinition_279 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Aster_Weapons.SMGs.SMG_Bandit_3_Orc:WeaponPartListCollectionDefinition_279 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Aster_Weapons.SMGs.SMG_Bandit_3_Orc:WeaponPartListCollectionDefinition_279 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Aster_Weapons.SMGs.SMG_Bandit_4_Quartz:WeaponPartListCollectionDefinition_267 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Aster_Weapons.SMGs.SMG_Bandit_4_Quartz:WeaponPartListCollectionDefinition_267 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Aster_Weapons.SMGs.SMG_Bandit_4_Quartz:WeaponPartListCollectionDefinition_267 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Aster_Weapons.SMGs.SMG_Bandit_4_Quartz:WeaponPartListCollectionDefinition_267 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Aster_Weapons.SMGs.SMG_Dahl_4_Emerald:WeaponPartListCollectionDefinition_269 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Aster_Weapons.SMGs.SMG_Dahl_4_Emerald:WeaponPartListCollectionDefinition_269 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Aster_Weapons.SMGs.SMG_Dahl_4_Emerald:WeaponPartListCollectionDefinition_269 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Aster_Weapons.SMGs.SMG_Dahl_4_Emerald:WeaponPartListCollectionDefinition_269 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Aster_Weapons.SMGs.SMG_Hyperion_4_Diamond:WeaponPartListCollectionDefinition_271 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Aster_Weapons.SMGs.SMG_Hyperion_4_Diamond:WeaponPartListCollectionDefinition_271 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Aster_Weapons.SMGs.SMG_Hyperion_4_Diamond:WeaponPartListCollectionDefinition_271 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Aster_Weapons.SMGs.SMG_Hyperion_4_Diamond:WeaponPartListCollectionDefinition_271 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Aster_Weapons.SMGs.SMG_Maliwan_4_Aquamarine:WeaponPartListCollectionDefinition_270 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Aster_Weapons.SMGs.SMG_Maliwan_4_Aquamarine:WeaponPartListCollectionDefinition_270 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Aster_Weapons.SMGs.SMG_Maliwan_4_Aquamarine:WeaponPartListCollectionDefinition_270 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Aster_Weapons.SMGs.SMG_Tediore_4_CubicZerconia:WeaponPartListCollectionDefinition_268 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Aster_Weapons.SMGs.SMG_Tediore_4_CubicZerconia:WeaponPartListCollectionDefinition_268 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Aster_Weapons.SMGs.SMG_Tediore_4_CubicZerconia:WeaponPartListCollectionDefinition_268 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Aster_Weapons.SMGs.SMG_Tediore_4_CubicZerconia:WeaponPartListCollectionDefinition_268 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Aster_Weapons.Shotguns.SG_Bandit_4_Quartz:WeaponPartListCollectionDefinition_263 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Aster_Weapons.Shotguns.SG_Bandit_4_Quartz:WeaponPartListCollectionDefinition_263 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Aster_Weapons.Shotguns.SG_Bandit_4_Quartz:WeaponPartListCollectionDefinition_263 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Aster_Weapons.Shotguns.SG_Bandit_4_Quartz:WeaponPartListCollectionDefinition_263 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Aster_Weapons.Shotguns.SG_Hyperion_4_Diamond:WeaponPartListCollectionDefinition_266 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Aster_Weapons.Shotguns.SG_Hyperion_4_Diamond:WeaponPartListCollectionDefinition_266 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Aster_Weapons.Shotguns.SG_Hyperion_4_Diamond:WeaponPartListCollectionDefinition_266 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Aster_Weapons.Shotguns.SG_Hyperion_4_Diamond:WeaponPartListCollectionDefinition_266 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Aster_Weapons.Shotguns.SG_Tediore_4_CubicZerconia:WeaponPartListCollectionDefinition_264 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Aster_Weapons.Shotguns.SG_Tediore_4_CubicZerconia:WeaponPartListCollectionDefinition_264 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Aster_Weapons.Shotguns.SG_Tediore_4_CubicZerconia:WeaponPartListCollectionDefinition_264 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Aster_Weapons.Shotguns.SG_Tediore_4_CubicZerconia:WeaponPartListCollectionDefinition_264 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Aster_Weapons.Snipers.SR_Dahl_4_Emerald:WeaponPartListCollectionDefinition_272 ConsolidatedAttributeInitData[3].BaseValueConstant 1 set GD_Aster_Weapons.Snipers.SR_Dahl_4_Emerald:WeaponPartListCollectionDefinition_272 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Aster_Weapons.Snipers.SR_Dahl_4_Emerald:WeaponPartListCollectionDefinition_272 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Aster_Weapons.Snipers.SR_Dahl_4_Emerald:WeaponPartListCollectionDefinition_272 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Aster_Weapons.Snipers.SR_Hyperion_4_Diamond:WeaponPartListCollectionDefinition_276 ConsolidatedAttributeInitData[3].BaseValueConstant 1 set GD_Aster_Weapons.Snipers.SR_Hyperion_4_Diamond:WeaponPartListCollectionDefinition_276 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Aster_Weapons.Snipers.SR_Hyperion_4_Diamond:WeaponPartListCollectionDefinition_276 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Aster_Weapons.Snipers.SR_Hyperion_4_Diamond:WeaponPartListCollectionDefinition_276 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Aster_Weapons.Snipers.SR_Maliwan_4_Aquamarine:WeaponPartListCollectionDefinition_327 ConsolidatedAttributeInitData[3].BaseValueConstant 1 set GD_Aster_Weapons.Snipers.SR_Maliwan_4_Aquamarine:WeaponPartListCollectionDefinition_327 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Aster_Weapons.Snipers.SR_Maliwan_4_Aquamarine:WeaponPartListCollectionDefinition_327 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Aster_Weapons.Snipers.SR_Vladof_4_Garnet:WeaponPartListCollectionDefinition_273 ConsolidatedAttributeInitData[3].BaseValueConstant 1 set GD_Aster_Weapons.Snipers.SR_Vladof_4_Garnet:WeaponPartListCollectionDefinition_273 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Aster_Weapons.Snipers.SR_Vladof_4_Garnet:WeaponPartListCollectionDefinition_273 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Aster_Weapons.Snipers.SR_Vladof_4_Garnet:WeaponPartListCollectionDefinition_273 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Gladiolus_Weapons.AssaultRifle.AR_Dahl_6_Bearcat:WeaponPartListCollectionDefinition_283 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Gladiolus_Weapons.AssaultRifle.AR_Dahl_6_Bearcat:WeaponPartListCollectionDefinition_283 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Gladiolus_Weapons.AssaultRifle.AR_Dahl_6_Bearcat:WeaponPartListCollectionDefinition_283 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Gladiolus_Weapons.AssaultRifle.AR_Dahl_6_Bearcat:WeaponPartListCollectionDefinition_283 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Gladiolus_Weapons.Pistol.Pistol_Vladof_6_Stalker:WeaponPartListCollectionDefinition_281 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Gladiolus_Weapons.Pistol.Pistol_Vladof_6_Stalker:WeaponPartListCollectionDefinition_281 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Gladiolus_Weapons.Pistol.Pistol_Vladof_6_Stalker:WeaponPartListCollectionDefinition_281 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Gladiolus_Weapons.Pistol.Pistol_Vladof_6_Stalker:WeaponPartListCollectionDefinition_281 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Gladiolus_Weapons.SMG.SMG_Tediore_6_Avenger:WeaponPartListCollectionDefinition_284 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Gladiolus_Weapons.SMG.SMG_Tediore_6_Avenger:WeaponPartListCollectionDefinition_284 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Gladiolus_Weapons.SMG.SMG_Tediore_6_Avenger:WeaponPartListCollectionDefinition_284 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Gladiolus_Weapons.SMG.SMG_Tediore_6_Avenger:WeaponPartListCollectionDefinition_284 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Gladiolus_Weapons.Shotgun.SG_Hyperion_6_Butcher:WeaponPartListCollectionDefinition_285 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Gladiolus_Weapons.Shotgun.SG_Hyperion_6_Butcher:WeaponPartListCollectionDefinition_285 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Gladiolus_Weapons.Shotgun.SG_Hyperion_6_Butcher:WeaponPartListCollectionDefinition_285 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Gladiolus_Weapons.Shotgun.SG_Hyperion_6_Butcher:WeaponPartListCollectionDefinition_285 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Iris_ItemPools.BalDefs.BalDef_ClassMod_Torgue_Common:ItemPartListCollectionDefinition_222 ConsolidatedAttributeInitData[2].BaseValueConstant 1 set GD_Iris_ItemPools.BalDefs.BalDef_ClassMod_Torgue_Common:ItemPartListCollectionDefinition_53 ConsolidatedAttributeInitData[2].BaseValueConstant 1 set GD_Iris_Weapons.AssaultRifles.AR_Vladof_3_Kitten:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1 set GD_Iris_Weapons.AssaultRifles.AR_Vladof_3_Kitten:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Iris_Weapons.AssaultRifles.AR_Vladof_3_Kitten:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Iris_Weapons.AssaultRifles.AR_Vladof_3_Kitten:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Iris_Weapons.AssaultRifles.AR_Vladof_3_Kitten:WeaponPartListCollectionDefinition_293 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Iris_Weapons.AssaultRifles.AR_Vladof_3_Kitten:WeaponPartListCollectionDefinition_293 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Iris_Weapons.AssaultRifles.AR_Vladof_3_Kitten:WeaponPartListCollectionDefinition_293 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Iris_Weapons.AssaultRifles.AR_Vladof_3_Kitten:WeaponPartListCollectionDefinition_293 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Iris_Weapons.Shotguns.SG_Hyperion_3_SlowHand:PartList ConsolidatedAttributeInitData[2].BaseValueConstant 1 set GD_Iris_Weapons.Shotguns.SG_Hyperion_3_SlowHand:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Iris_Weapons.Shotguns.SG_Hyperion_3_SlowHand:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Iris_Weapons.Shotguns.SG_Hyperion_3_SlowHand:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Iris_Weapons.Shotguns.SG_Hyperion_3_SlowHand:WeaponPartListCollectionDefinition_288 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Iris_Weapons.Shotguns.SG_Hyperion_3_SlowHand:WeaponPartListCollectionDefinition_288 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Iris_Weapons.Shotguns.SG_Hyperion_3_SlowHand:WeaponPartListCollectionDefinition_288 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Iris_Weapons.Shotguns.SG_Hyperion_3_SlowHand:WeaponPartListCollectionDefinition_288 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_ItemGrades.ClassMods.BalDef_ClassMod_AllParts:PartList ConsolidatedAttributeInitData[2].BaseValueConstant 1 set GD_ItemGrades.ClassMods.BalDef_ClassMod_Assassin:ItemPartListCollectionDefinition_0 ConsolidatedAttributeInitData[2].BaseValueConstant 1 set GD_ItemGrades.ClassMods.BalDef_ClassMod_Assassin_04_VeryRare:ItemPartListCollectionDefinition_4 ConsolidatedAttributeInitData[2].BaseValueConstant 1 set GD_ItemGrades.ClassMods.BalDef_ClassMod_Assassin_04_VeryRare:PartList ConsolidatedAttributeInitData[2].BaseValueConstant 1 set GD_ItemGrades.ClassMods.BalDef_ClassMod_Mercenary:ItemPartListCollectionDefinition_7 ConsolidatedAttributeInitData[2].BaseValueConstant 1 set GD_ItemGrades.ClassMods.BalDef_ClassMod_Mercenary_04_VeryRare:ItemPartListCollectionDefinition_11 ConsolidatedAttributeInitData[2].BaseValueConstant 1 set GD_ItemGrades.ClassMods.BalDef_ClassMod_Mercenary_04_VeryRare:PartList ConsolidatedAttributeInitData[2].BaseValueConstant 1 set GD_ItemGrades.ClassMods.BalDef_ClassMod_Siren:ItemPartListCollectionDefinition_14 ConsolidatedAttributeInitData[2].BaseValueConstant 1 set GD_ItemGrades.ClassMods.BalDef_ClassMod_Siren_04_VeryRare:ItemPartListCollectionDefinition_18 ConsolidatedAttributeInitData[2].BaseValueConstant 1 set GD_ItemGrades.ClassMods.BalDef_ClassMod_Siren_04_VeryRare:PartList ConsolidatedAttributeInitData[2].BaseValueConstant 1 set GD_ItemGrades.ClassMods.BalDef_ClassMod_Soldier:ItemPartListCollectionDefinition_21 ConsolidatedAttributeInitData[2].BaseValueConstant 1 set GD_ItemGrades.ClassMods.BalDef_ClassMod_Soldier_04_VeryRare:ItemPartListCollectionDefinition_25 ConsolidatedAttributeInitData[2].BaseValueConstant 1 set GD_ItemGrades.ClassMods.BalDef_ClassMod_Soldier_04_VeryRare:PartList ConsolidatedAttributeInitData[2].BaseValueConstant 1 set GD_Lilac_ClassMods.BalanceDefs.BalDef_ClassMod_Psycho:ItemPartListCollectionDefinition_28 ConsolidatedAttributeInitData[2].BaseValueConstant 1 set GD_Lilac_ClassMods.BalanceDefs.BalDef_ClassMod_Psycho_04_VeryRare:ItemPartListCollectionDefinition_32 ConsolidatedAttributeInitData[2].BaseValueConstant 1 set GD_Lilac_ClassMods.BalanceDefs.BalDef_ClassMod_Psycho_04_VeryRare:PartList ConsolidatedAttributeInitData[2].BaseValueConstant 1 set GD_Lobelia_Weapons.Pistol.Pistol_Maliwan_6_Wanderlust:WeaponPartListCollectionDefinition_295 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Lobelia_Weapons.Pistol.Pistol_Maliwan_6_Wanderlust:WeaponPartListCollectionDefinition_295 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Lobelia_Weapons.Pistol.Pistol_Maliwan_6_Wanderlust:WeaponPartListCollectionDefinition_295 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Lobelia_Weapons.Pistol.Pistol_Maliwan_6_Wanderlust:WeaponPartListCollectionDefinition_295 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Orchid_BossWeapons.AssaultRifle.AR_Vladof_3_Rapier:WeaponPartListCollectionDefinition_310 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Orchid_BossWeapons.AssaultRifle.AR_Vladof_3_Rapier:WeaponPartListCollectionDefinition_310 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Orchid_BossWeapons.AssaultRifle.AR_Vladof_3_Rapier:WeaponPartListCollectionDefinition_310 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Orchid_BossWeapons.AssaultRifle.AR_Vladof_3_Rapier:WeaponPartListCollectionDefinition_310 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Orchid_BossWeapons.SMG.SMG_Dahl_3_SandHawk:WeaponPartListCollectionDefinition_313 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Orchid_BossWeapons.SMG.SMG_Dahl_3_SandHawk:WeaponPartListCollectionDefinition_313 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Orchid_BossWeapons.SMG.SMG_Dahl_3_SandHawk:WeaponPartListCollectionDefinition_313 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Orchid_BossWeapons.SMG.SMG_Dahl_3_SandHawk:WeaponPartListCollectionDefinition_313 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Orchid_BossWeapons.Shotgun.SG_Bandit_3_JollyRoger:WeaponPartListCollectionDefinition_311 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Orchid_BossWeapons.Shotgun.SG_Bandit_3_JollyRoger:WeaponPartListCollectionDefinition_311 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Orchid_BossWeapons.Shotgun.SG_Bandit_3_JollyRoger:WeaponPartListCollectionDefinition_311 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Orchid_BossWeapons.Shotgun.SG_Bandit_3_JollyRoger:WeaponPartListCollectionDefinition_311 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Orchid_BossWeapons.SniperRifles.Sniper_Maliwan_3_Pimpernel:WeaponPartListCollectionDefinition_314 ConsolidatedAttributeInitData[3].BaseValueConstant 1 set GD_Orchid_BossWeapons.SniperRifles.Sniper_Maliwan_3_Pimpernel:WeaponPartListCollectionDefinition_314 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Orchid_BossWeapons.SniperRifles.Sniper_Maliwan_3_Pimpernel:WeaponPartListCollectionDefinition_314 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Orchid_RaidWeapons.SMG.Actualizer.Orchid_Seraph_Actualizer_Balance:WeaponPartListCollectionDefinition_305 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Orchid_RaidWeapons.SMG.Actualizer.Orchid_Seraph_Actualizer_Balance:WeaponPartListCollectionDefinition_305 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Orchid_RaidWeapons.SMG.Actualizer.Orchid_Seraph_Actualizer_Balance:WeaponPartListCollectionDefinition_305 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Orchid_RaidWeapons.SMG.Actualizer.Orchid_Seraph_Actualizer_Balance:WeaponPartListCollectionDefinition_305 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Orchid_RaidWeapons.SMG.Tattler.Orchid_Seraph_Tattler_Balance:WeaponPartListCollectionDefinition_303 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Orchid_RaidWeapons.SMG.Tattler.Orchid_Seraph_Tattler_Balance:WeaponPartListCollectionDefinition_303 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Orchid_RaidWeapons.SMG.Tattler.Orchid_Seraph_Tattler_Balance:WeaponPartListCollectionDefinition_303 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Orchid_RaidWeapons.SMG.Tattler.Orchid_Seraph_Tattler_Balance:WeaponPartListCollectionDefinition_303 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Orchid_RaidWeapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Balance:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1 set GD_Orchid_RaidWeapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Balance:WeaponPartListCollectionDefinition_304 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Orchid_RaidWeapons.sniper.Patriot.Orchid_Seraph_Patriot_Balance:WeaponPartListCollectionDefinition_307 ConsolidatedAttributeInitData[3].BaseValueConstant 1 set GD_Orchid_RaidWeapons.sniper.Patriot.Orchid_Seraph_Patriot_Balance:WeaponPartListCollectionDefinition_307 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Orchid_RaidWeapons.sniper.Patriot.Orchid_Seraph_Patriot_Balance:WeaponPartListCollectionDefinition_307 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Orchid_RaidWeapons.sniper.Patriot.Orchid_Seraph_Patriot_Balance:WeaponPartListCollectionDefinition_307 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Sage_RaidWeapons.AssaultRifle.Sage_Seraph_LeadStorm_Balance:WeaponPartListCollectionDefinition_319 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Sage_RaidWeapons.AssaultRifle.Sage_Seraph_LeadStorm_Balance:WeaponPartListCollectionDefinition_319 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Sage_RaidWeapons.AssaultRifle.Sage_Seraph_LeadStorm_Balance:WeaponPartListCollectionDefinition_319 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Sage_RaidWeapons.AssaultRifle.Sage_Seraph_LeadStorm_Balance:WeaponPartListCollectionDefinition_319 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Sage_RaidWeapons.Shotgun.Sage_Seraph_Interfacer_Balance:WeaponPartListCollectionDefinition_318 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Sage_RaidWeapons.Shotgun.Sage_Seraph_Interfacer_Balance:WeaponPartListCollectionDefinition_318 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Sage_RaidWeapons.Shotgun.Sage_Seraph_Interfacer_Balance:WeaponPartListCollectionDefinition_318 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Sage_RaidWeapons.Shotgun.Sage_Seraph_Interfacer_Balance:WeaponPartListCollectionDefinition_318 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Sage_Weapons.AssaultRifle.AR_Bandit_3_Chopper:WeaponPartListCollectionDefinition_324 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Sage_Weapons.AssaultRifle.AR_Bandit_3_Chopper:WeaponPartListCollectionDefinition_324 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Sage_Weapons.AssaultRifle.AR_Bandit_3_Chopper:WeaponPartListCollectionDefinition_324 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Sage_Weapons.AssaultRifle.AR_Bandit_3_Chopper:WeaponPartListCollectionDefinition_324 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Tulip_ItemGrades.ClassMods.BalDef_ClassMod_Mechromancer:ItemPartListCollectionDefinition_35 ConsolidatedAttributeInitData[2].BaseValueConstant 1 set GD_Tulip_ItemGrades.ClassMods.BalDef_ClassMod_Mechromancer_04_VeryRare:ItemPartListCollectionDefinition_39 ConsolidatedAttributeInitData[2].BaseValueConstant 1 set GD_Tulip_ItemGrades.ClassMods.BalDef_ClassMod_Mechromancer_04_VeryRare:PartList ConsolidatedAttributeInitData[2].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_2_Uncommon:PartList ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_2_Uncommon:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_2_Uncommon:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_2_Uncommon:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_17 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_17 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_17 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_17 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_3_Rare:WeaponPartListCollectionDefinition_20 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_3_Rare:WeaponPartListCollectionDefinition_20 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_3_Rare:WeaponPartListCollectionDefinition_20 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_3_Rare:WeaponPartListCollectionDefinition_20 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_3_Rare_Alien:WeaponPartListCollectionDefinition_18 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_3_Rare_Alien:WeaponPartListCollectionDefinition_18 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_3_Rare_Alien:WeaponPartListCollectionDefinition_18 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_3_Rare_Alien:WeaponPartListCollectionDefinition_18 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_21 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_21 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_21 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_21 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_5_Alien:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_5_Alien:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_5_Alien:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_5_Alien:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_5_Alien:WeaponPartListCollectionDefinition_22 ConsolidatedAttributeInitData[3].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_5_Alien:WeaponPartListCollectionDefinition_22 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_5_Alien:WeaponPartListCollectionDefinition_22 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_5_Alien:WeaponPartListCollectionDefinition_22 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_2_Uncommon:PartList ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_2_Uncommon:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_2_Uncommon:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_2_Uncommon:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_0 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_0 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_0 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_0 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_3_Rare:WeaponPartListCollectionDefinition_1 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_3_Rare:WeaponPartListCollectionDefinition_1 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_3_Rare:WeaponPartListCollectionDefinition_1 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_3_Rare:WeaponPartListCollectionDefinition_1 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_2 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_2 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_2 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_2 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_5_Alien:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_5_Alien:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_5_Alien:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_5_Alien:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_5_Alien:WeaponPartListCollectionDefinition_23 ConsolidatedAttributeInitData[3].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_5_Alien:WeaponPartListCollectionDefinition_23 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_5_Alien:WeaponPartListCollectionDefinition_23 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_5_Alien:WeaponPartListCollectionDefinition_23 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_2_Uncommon:PartList ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_2_Uncommon:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_2_Uncommon:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_2_Uncommon:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_30 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_30 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_30 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_30 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_3_Rare:WeaponPartListCollectionDefinition_31 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_3_Rare:WeaponPartListCollectionDefinition_31 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_3_Rare:WeaponPartListCollectionDefinition_31 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_3_Rare:WeaponPartListCollectionDefinition_31 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_32 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_32 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_32 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_32 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_5_Alien:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_5_Alien:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_5_Alien:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_5_Alien:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_5_Alien:WeaponPartListCollectionDefinition_33 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_5_Alien:WeaponPartListCollectionDefinition_33 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_5_Alien:WeaponPartListCollectionDefinition_33 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_5_Alien:WeaponPartListCollectionDefinition_33 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Bandit_5_Madhouse:WeaponPartListCollectionDefinition_35 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Bandit_5_Madhouse:WeaponPartListCollectionDefinition_35 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Bandit_5_Madhouse:WeaponPartListCollectionDefinition_35 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Bandit_5_Madhouse:WeaponPartListCollectionDefinition_35 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Dahl_5_Veruc:WeaponPartListCollectionDefinition_36 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Dahl_5_Veruc:WeaponPartListCollectionDefinition_36 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Dahl_5_Veruc:WeaponPartListCollectionDefinition_36 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Dahl_5_Veruc:WeaponPartListCollectionDefinition_36 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Vladof_5_Sherdifier:WeaponPartListCollectionDefinition_39 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Vladof_5_Sherdifier:WeaponPartListCollectionDefinition_39 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Vladof_5_Sherdifier:WeaponPartListCollectionDefinition_39 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Vladof_5_Sherdifier:WeaponPartListCollectionDefinition_39 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons_Unique.AR_Dahl_3_Scorpio:WeaponPartListCollectionDefinition_41 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons_Unique.AR_Dahl_3_Scorpio:WeaponPartListCollectionDefinition_41 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons_Unique.AR_Dahl_3_Scorpio:WeaponPartListCollectionDefinition_41 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons_Unique.AR_Dahl_3_Scorpio:WeaponPartListCollectionDefinition_41 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons_Unique.AR_Vladof_3_Hail:PartList ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons_Unique.AR_Vladof_3_Hail:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons_Unique.AR_Vladof_3_Hail:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons_Unique.AR_Vladof_3_Hail:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons_Unique.AR_Vladof_3_Hail:WeaponPartListCollectionDefinition_44 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons_Unique.AR_Vladof_3_Hail:WeaponPartListCollectionDefinition_44 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons_Unique.AR_Vladof_3_Hail:WeaponPartListCollectionDefinition_44 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_AssaultRifle.A_Weapons_Unique.AR_Vladof_3_Hail:WeaponPartListCollectionDefinition_44 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Bandit_2_Uncommon:PartList ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Bandit_2_Uncommon:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Bandit_2_Uncommon:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Bandit_2_Uncommon:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_45 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_45 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_45 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_45 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Bandit_3_Rare:WeaponPartListCollectionDefinition_46 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Bandit_3_Rare:WeaponPartListCollectionDefinition_46 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Bandit_3_Rare:WeaponPartListCollectionDefinition_46 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Bandit_3_Rare:WeaponPartListCollectionDefinition_46 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_215 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_215 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_215 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_215 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_47 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_47 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_47 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_47 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Bandit_5_Alien:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Bandit_5_Alien:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Bandit_5_Alien:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Bandit_5_Alien:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Bandit_5_Alien:WeaponPartListCollectionDefinition_48 ConsolidatedAttributeInitData[3].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Bandit_5_Alien:WeaponPartListCollectionDefinition_48 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Bandit_5_Alien:WeaponPartListCollectionDefinition_48 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Bandit_5_Alien:WeaponPartListCollectionDefinition_48 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Maliwan:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Maliwan:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Maliwan:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_49 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_49 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_49 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Maliwan_3_Rare:WeaponPartListCollectionDefinition_50 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Maliwan_3_Rare:WeaponPartListCollectionDefinition_50 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Maliwan_3_Rare:WeaponPartListCollectionDefinition_50 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_217 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_217 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_217 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_51 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_51 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_51 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Maliwan_5_Alien:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Maliwan_5_Alien:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Maliwan_5_Alien:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Maliwan_5_Alien:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Maliwan_5_Alien:WeaponPartListCollectionDefinition_52 ConsolidatedAttributeInitData[3].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Maliwan_5_Alien:WeaponPartListCollectionDefinition_52 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Maliwan_5_Alien:WeaponPartListCollectionDefinition_52 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Maliwan_5_Alien:WeaponPartListCollectionDefinition_52 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Tediore_2_Uncommon:PartList ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Tediore_2_Uncommon:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Tediore_2_Uncommon:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Tediore_2_Uncommon:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_53 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_53 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_53 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_53 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Tediore_3_Rare:WeaponPartListCollectionDefinition_54 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Tediore_3_Rare:WeaponPartListCollectionDefinition_54 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Tediore_3_Rare:WeaponPartListCollectionDefinition_54 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Tediore_3_Rare:WeaponPartListCollectionDefinition_54 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_218 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_218 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_218 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_218 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_55 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_55 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_55 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_55 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Tediore_5_Alien:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Tediore_5_Alien:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Tediore_5_Alien:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Tediore_5_Alien:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Tediore_5_Alien:WeaponPartListCollectionDefinition_56 ConsolidatedAttributeInitData[3].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Tediore_5_Alien:WeaponPartListCollectionDefinition_56 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Tediore_5_Alien:WeaponPartListCollectionDefinition_56 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Tediore_5_Alien:WeaponPartListCollectionDefinition_56 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Vladof_2_Uncommon:PartList ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Vladof_2_Uncommon:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Vladof_2_Uncommon:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Vladof_2_Uncommon:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_60 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_60 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_60 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_60 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Vladof_3_Rare:WeaponPartListCollectionDefinition_61 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Vladof_3_Rare:WeaponPartListCollectionDefinition_61 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Vladof_3_Rare:WeaponPartListCollectionDefinition_61 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Vladof_3_Rare:WeaponPartListCollectionDefinition_61 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_216 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_216 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_216 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_216 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_62 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_62 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_62 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_62 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Vladof_5_Alien:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Vladof_5_Alien:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Vladof_5_Alien:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Vladof_5_Alien:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Vladof_5_Alien:WeaponPartListCollectionDefinition_63 ConsolidatedAttributeInitData[3].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Vladof_5_Alien:WeaponPartListCollectionDefinition_63 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Vladof_5_Alien:WeaponPartListCollectionDefinition_63 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons.RL_Vladof_5_Alien:WeaponPartListCollectionDefinition_63 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons_Legendary.RL_Bandit_5_BadaBoom:WeaponPartListCollectionDefinition_64 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons_Legendary.RL_Bandit_5_BadaBoom:WeaponPartListCollectionDefinition_64 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons_Legendary.RL_Bandit_5_BadaBoom:WeaponPartListCollectionDefinition_64 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons_Legendary.RL_Bandit_5_BadaBoom:WeaponPartListCollectionDefinition_64 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons_Legendary.RL_Tediore_5_Bunny:WeaponPartListCollectionDefinition_66 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons_Legendary.RL_Tediore_5_Bunny:WeaponPartListCollectionDefinition_66 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons_Legendary.RL_Tediore_5_Bunny:WeaponPartListCollectionDefinition_66 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons_Legendary.RL_Tediore_5_Bunny:WeaponPartListCollectionDefinition_66 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons_Legendary.RL_Vladof_5_Mongol:WeaponPartListCollectionDefinition_68 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons_Legendary.RL_Vladof_5_Mongol:WeaponPartListCollectionDefinition_68 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons_Legendary.RL_Vladof_5_Mongol:WeaponPartListCollectionDefinition_68 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons_Legendary.RL_Vladof_5_Mongol:WeaponPartListCollectionDefinition_68 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons_Unique.RL_Bandit_3_Roaster:WeaponPartListCollectionDefinition_69 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons_Unique.RL_Bandit_3_Roaster:WeaponPartListCollectionDefinition_69 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons_Unique.RL_Bandit_3_Roaster:WeaponPartListCollectionDefinition_69 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons_Unique.RL_Bandit_3_Roaster:WeaponPartListCollectionDefinition_69 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons_Unique.RL_Maliwan_Alien_Norfleet:WeaponPartListCollectionDefinition_71 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons_Unique.RL_Maliwan_Alien_Norfleet:WeaponPartListCollectionDefinition_71 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_Launchers.A_Weapons_Unique.RL_Maliwan_Alien_Norfleet:WeaponPartListCollectionDefinition_71 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_2_Uncommon:PartList ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_2_Uncommon:PartList ConsolidatedAttributeInitData[9].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_2_Uncommon:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_2_Uncommon:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_13 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_13 ConsolidatedAttributeInitData[9].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_13 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_13 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_3_Rare:WeaponPartListCollectionDefinition_14 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_3_Rare:WeaponPartListCollectionDefinition_14 ConsolidatedAttributeInitData[9].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_3_Rare:WeaponPartListCollectionDefinition_14 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_3_Rare:WeaponPartListCollectionDefinition_14 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_73 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_73 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_73 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_73 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_5_Alien:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_5_Alien:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_5_Alien:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_5_Alien:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_5_Alien:WeaponPartListCollectionDefinition_74 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_5_Alien:WeaponPartListCollectionDefinition_74 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_5_Alien:WeaponPartListCollectionDefinition_74 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Bandit_5_Alien:WeaponPartListCollectionDefinition_74 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_2_Uncommon:PartList ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_2_Uncommon:PartList ConsolidatedAttributeInitData[9].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_2_Uncommon:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_2_Uncommon:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_75 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_75 ConsolidatedAttributeInitData[9].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_75 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_75 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_3_Rare:WeaponPartListCollectionDefinition_76 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_3_Rare:WeaponPartListCollectionDefinition_76 ConsolidatedAttributeInitData[9].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_3_Rare:WeaponPartListCollectionDefinition_76 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_3_Rare:WeaponPartListCollectionDefinition_76 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_77 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_77 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_77 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_77 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_5_Alien:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_5_Alien:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_5_Alien:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_5_Alien:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_5_Alien:WeaponPartListCollectionDefinition_78 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_5_Alien:WeaponPartListCollectionDefinition_78 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_5_Alien:WeaponPartListCollectionDefinition_78 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Dahl_5_Alien:WeaponPartListCollectionDefinition_78 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_2_Uncommon:PartList ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_2_Uncommon:PartList ConsolidatedAttributeInitData[9].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_2_Uncommon:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_2_Uncommon:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_79 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_79 ConsolidatedAttributeInitData[9].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_79 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_79 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_3_Rare:WeaponPartListCollectionDefinition_80 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_3_Rare:WeaponPartListCollectionDefinition_80 ConsolidatedAttributeInitData[9].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_3_Rare:WeaponPartListCollectionDefinition_80 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_3_Rare:WeaponPartListCollectionDefinition_80 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_81 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_81 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_81 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_81 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_5_Alien:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_5_Alien:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_5_Alien:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_5_Alien:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_5_Alien:WeaponPartListCollectionDefinition_82 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_5_Alien:WeaponPartListCollectionDefinition_82 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_5_Alien:WeaponPartListCollectionDefinition_82 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_5_Alien:WeaponPartListCollectionDefinition_82 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_4 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_4 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_4 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_3_Rare:WeaponPartListCollectionDefinition_86 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_3_Rare:WeaponPartListCollectionDefinition_86 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_3_Rare:WeaponPartListCollectionDefinition_86 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_87 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_87 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_87 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_5_Alien:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_5_Alien:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_5_Alien:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_5_Alien:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_5_Alien:WeaponPartListCollectionDefinition_88 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_5_Alien:WeaponPartListCollectionDefinition_88 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_5_Alien:WeaponPartListCollectionDefinition_88 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_5_Alien:WeaponPartListCollectionDefinition_88 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_2_Uncommon:PartList ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_2_Uncommon:PartList ConsolidatedAttributeInitData[9].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_2_Uncommon:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_2_Uncommon:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_89 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_89 ConsolidatedAttributeInitData[9].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_89 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_89 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_3_Rare:WeaponPartListCollectionDefinition_90 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_3_Rare:WeaponPartListCollectionDefinition_90 ConsolidatedAttributeInitData[9].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_3_Rare:WeaponPartListCollectionDefinition_90 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_3_Rare:WeaponPartListCollectionDefinition_90 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_91 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_91 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_91 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_91 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_5_Alien:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_5_Alien:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_5_Alien:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_5_Alien:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_5_Alien:WeaponPartListCollectionDefinition_92 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_5_Alien:WeaponPartListCollectionDefinition_92 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_5_Alien:WeaponPartListCollectionDefinition_92 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Tediore_5_Alien:WeaponPartListCollectionDefinition_92 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_2_Uncommon:PartList ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_2_Uncommon:PartList ConsolidatedAttributeInitData[9].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_2_Uncommon:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_2_Uncommon:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_96 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_96 ConsolidatedAttributeInitData[9].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_96 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_96 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_3_Rare:WeaponPartListCollectionDefinition_97 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_3_Rare:WeaponPartListCollectionDefinition_97 ConsolidatedAttributeInitData[9].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_3_Rare:WeaponPartListCollectionDefinition_97 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_3_Rare:WeaponPartListCollectionDefinition_97 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_98 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_98 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_98 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_98 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_5_Alien:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_5_Alien:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_5_Alien:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_5_Alien:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_5_Alien:WeaponPartListCollectionDefinition_99 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_5_Alien:WeaponPartListCollectionDefinition_99 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_5_Alien:WeaponPartListCollectionDefinition_99 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons.Pistol_Vladof_5_Alien:WeaponPartListCollectionDefinition_99 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Tediore_5_Gunerang:WeaponPartListCollectionDefinition_105 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Tediore_5_Gunerang:WeaponPartListCollectionDefinition_105 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Tediore_5_Gunerang:WeaponPartListCollectionDefinition_105 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Tediore_5_Gunerang:WeaponPartListCollectionDefinition_105 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Vladof_5_Infinity:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Vladof_5_Infinity:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Vladof_5_Infinity:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Vladof_5_Infinity:WeaponPartListCollectionDefinition_107 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Vladof_5_Infinity:WeaponPartListCollectionDefinition_107 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Vladof_5_Infinity:WeaponPartListCollectionDefinition_107 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons_Unique.Pistol_Dahl_3_GwensHead:WeaponPartListCollectionDefinition_109 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons_Unique.Pistol_Dahl_3_GwensHead:WeaponPartListCollectionDefinition_109 ConsolidatedAttributeInitData[9].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons_Unique.Pistol_Dahl_3_GwensHead:WeaponPartListCollectionDefinition_109 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons_Unique.Pistol_Dahl_3_GwensHead:WeaponPartListCollectionDefinition_109 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons_Unique.Pistol_Hyperion_3_Fibber:WeaponPartListCollectionDefinition_111 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons_Unique.Pistol_Hyperion_3_Fibber:WeaponPartListCollectionDefinition_111 ConsolidatedAttributeInitData[9].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons_Unique.Pistol_Hyperion_3_Fibber:WeaponPartListCollectionDefinition_111 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons_Unique.Pistol_Hyperion_3_Fibber:WeaponPartListCollectionDefinition_111 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons_Unique.Pistol_Hyperion_3_LadyFist:WeaponPartListCollectionDefinition_112 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons_Unique.Pistol_Hyperion_3_LadyFist:WeaponPartListCollectionDefinition_112 ConsolidatedAttributeInitData[9].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons_Unique.Pistol_Hyperion_3_LadyFist:WeaponPartListCollectionDefinition_112 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons_Unique.Pistol_Hyperion_3_LadyFist:WeaponPartListCollectionDefinition_112 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons_Unique.Pistol_Maliwan_3_Rubi:WeaponPartListCollectionDefinition_115 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons_Unique.Pistol_Maliwan_3_Rubi:WeaponPartListCollectionDefinition_115 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons_Unique.Pistol_Maliwan_3_Rubi:WeaponPartListCollectionDefinition_115 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons_Unique.Pistol_Vladof_3_Veritas:WeaponPartListCollectionDefinition_116 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons_Unique.Pistol_Vladof_3_Veritas:WeaponPartListCollectionDefinition_116 ConsolidatedAttributeInitData[9].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons_Unique.Pistol_Vladof_3_Veritas:WeaponPartListCollectionDefinition_116 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Pistol.A_Weapons_Unique.Pistol_Vladof_3_Veritas:WeaponPartListCollectionDefinition_116 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Bandit_2_Uncommon:PartList ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Bandit_2_Uncommon:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Bandit_2_Uncommon:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Bandit_2_Uncommon:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_150 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_150 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_150 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_150 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Bandit_3_Rare:WeaponPartListCollectionDefinition_151 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Bandit_3_Rare:WeaponPartListCollectionDefinition_151 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Bandit_3_Rare:WeaponPartListCollectionDefinition_151 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Bandit_3_Rare:WeaponPartListCollectionDefinition_151 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_152 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_152 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_152 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_152 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Bandit_5_Alien:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Bandit_5_Alien:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Bandit_5_Alien:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Bandit_5_Alien:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Bandit_5_Alien:WeaponPartListCollectionDefinition_153 ConsolidatedAttributeInitData[3].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Bandit_5_Alien:WeaponPartListCollectionDefinition_153 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Bandit_5_Alien:WeaponPartListCollectionDefinition_153 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Bandit_5_Alien:WeaponPartListCollectionDefinition_153 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Dahl_2_Uncommon:PartList ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Dahl_2_Uncommon:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Dahl_2_Uncommon:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Dahl_2_Uncommon:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_154 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_154 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_154 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_154 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Dahl_3_Rare:WeaponPartListCollectionDefinition_155 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Dahl_3_Rare:WeaponPartListCollectionDefinition_155 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Dahl_3_Rare:WeaponPartListCollectionDefinition_155 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Dahl_3_Rare:WeaponPartListCollectionDefinition_155 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_156 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_156 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_156 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_156 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Dahl_5_Alien:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Dahl_5_Alien:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Dahl_5_Alien:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Dahl_5_Alien:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Dahl_5_Alien:WeaponPartListCollectionDefinition_157 ConsolidatedAttributeInitData[3].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Dahl_5_Alien:WeaponPartListCollectionDefinition_157 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Dahl_5_Alien:WeaponPartListCollectionDefinition_157 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Dahl_5_Alien:WeaponPartListCollectionDefinition_157 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Hyperion_2_Uncommon:PartList ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Hyperion_2_Uncommon:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Hyperion_2_Uncommon:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Hyperion_2_Uncommon:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_158 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_158 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_158 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_158 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Hyperion_3_Rare:WeaponPartListCollectionDefinition_159 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Hyperion_3_Rare:WeaponPartListCollectionDefinition_159 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Hyperion_3_Rare:WeaponPartListCollectionDefinition_159 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Hyperion_3_Rare:WeaponPartListCollectionDefinition_159 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_160 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_160 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_160 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_160 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Hyperion_5_Alien:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Hyperion_5_Alien:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Hyperion_5_Alien:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Hyperion_5_Alien:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Hyperion_5_Alien:WeaponPartListCollectionDefinition_161 ConsolidatedAttributeInitData[3].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Hyperion_5_Alien:WeaponPartListCollectionDefinition_161 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Hyperion_5_Alien:WeaponPartListCollectionDefinition_161 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Hyperion_5_Alien:WeaponPartListCollectionDefinition_161 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Maliwan:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Maliwan:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Maliwan:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_162 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_162 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_162 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Maliwan_3_Rare:WeaponPartListCollectionDefinition_163 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Maliwan_3_Rare:WeaponPartListCollectionDefinition_163 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Maliwan_3_Rare:WeaponPartListCollectionDefinition_163 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_164 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_164 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_164 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Maliwan_5_Alien:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Maliwan_5_Alien:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Maliwan_5_Alien:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Maliwan_5_Alien:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Maliwan_5_Alien:WeaponPartListCollectionDefinition_165 ConsolidatedAttributeInitData[3].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Maliwan_5_Alien:WeaponPartListCollectionDefinition_165 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Maliwan_5_Alien:WeaponPartListCollectionDefinition_165 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Maliwan_5_Alien:WeaponPartListCollectionDefinition_165 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Tediore_2_Uncommon:PartList ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Tediore_2_Uncommon:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Tediore_2_Uncommon:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Tediore_2_Uncommon:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_166 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_166 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_166 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_166 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Tediore_3_Rare:WeaponPartListCollectionDefinition_167 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Tediore_3_Rare:WeaponPartListCollectionDefinition_167 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Tediore_3_Rare:WeaponPartListCollectionDefinition_167 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Tediore_3_Rare:WeaponPartListCollectionDefinition_167 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_168 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_168 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_168 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_168 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Tediore_5_Alien:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Tediore_5_Alien:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Tediore_5_Alien:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Tediore_5_Alien:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Tediore_5_Alien:WeaponPartListCollectionDefinition_169 ConsolidatedAttributeInitData[3].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Tediore_5_Alien:WeaponPartListCollectionDefinition_169 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Tediore_5_Alien:WeaponPartListCollectionDefinition_169 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons.SMG_Tediore_5_Alien:WeaponPartListCollectionDefinition_169 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_Emperor:WeaponPartListCollectionDefinition_171 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_Emperor:WeaponPartListCollectionDefinition_171 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_Emperor:WeaponPartListCollectionDefinition_171 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_Emperor:WeaponPartListCollectionDefinition_171 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons_Legendary.SMG_Hyperion_5_Bitch:WeaponPartListCollectionDefinition_172 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons_Legendary.SMG_Hyperion_5_Bitch:WeaponPartListCollectionDefinition_172 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons_Legendary.SMG_Hyperion_5_Bitch:WeaponPartListCollectionDefinition_172 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons_Legendary.SMG_Hyperion_5_Bitch:WeaponPartListCollectionDefinition_172 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons_Legendary.SMG_Tediore_5_BabyMaker:WeaponPartListCollectionDefinition_174 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons_Legendary.SMG_Tediore_5_BabyMaker:WeaponPartListCollectionDefinition_174 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons_Legendary.SMG_Tediore_5_BabyMaker:WeaponPartListCollectionDefinition_174 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons_Legendary.SMG_Tediore_5_BabyMaker:WeaponPartListCollectionDefinition_174 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons_Unique.SMG_Bandit_3_BoneShredder:WeaponPartListCollectionDefinition_175 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons_Unique.SMG_Bandit_3_BoneShredder:WeaponPartListCollectionDefinition_175 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons_Unique.SMG_Bandit_3_BoneShredder:WeaponPartListCollectionDefinition_175 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons_Unique.SMG_Bandit_3_BoneShredder:WeaponPartListCollectionDefinition_175 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons_Unique.SMG_Hyperion_3_Bane:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons_Unique.SMG_Hyperion_3_Bane:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons_Unique.SMG_Hyperion_3_Bane:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons_Unique.SMG_Hyperion_3_Bane:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons_Unique.SMG_Hyperion_3_Bane:WeaponPartListCollectionDefinition_178 ConsolidatedAttributeInitData[3].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons_Unique.SMG_Hyperion_3_Bane:WeaponPartListCollectionDefinition_178 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons_Unique.SMG_Hyperion_3_Bane:WeaponPartListCollectionDefinition_178 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_SMG.A_Weapons_Unique.SMG_Hyperion_3_Bane:WeaponPartListCollectionDefinition_178 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons.SG_Bandit_2_Uncommon:PartList ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons.SG_Bandit_2_Uncommon:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons.SG_Bandit_2_Uncommon:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons.SG_Bandit_2_Uncommon:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons.SG_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_117 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons.SG_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_117 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons.SG_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_117 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons.SG_Bandit_2_Uncommon:WeaponPartListCollectionDefinition_117 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons.SG_Bandit_3_Rare:WeaponPartListCollectionDefinition_118 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons.SG_Bandit_3_Rare:WeaponPartListCollectionDefinition_118 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons.SG_Bandit_3_Rare:WeaponPartListCollectionDefinition_118 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons.SG_Bandit_3_Rare:WeaponPartListCollectionDefinition_118 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons.SG_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_119 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons.SG_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_119 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons.SG_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_119 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons.SG_Bandit_4_VeryRare:WeaponPartListCollectionDefinition_119 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons.SG_Bandit_5_Alien:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons.SG_Bandit_5_Alien:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons.SG_Bandit_5_Alien:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons.SG_Bandit_5_Alien:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons.SG_Bandit_5_Alien:WeaponPartListCollectionDefinition_120 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons.SG_Bandit_5_Alien:WeaponPartListCollectionDefinition_120 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons.SG_Bandit_5_Alien:WeaponPartListCollectionDefinition_120 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons.SG_Bandit_5_Alien:WeaponPartListCollectionDefinition_120 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_2_Uncommon:PartList ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_2_Uncommon:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_2_Uncommon:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_2_Uncommon:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_121 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_121 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_121 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_121 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_3_Rare:WeaponPartListCollectionDefinition_122 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_3_Rare:WeaponPartListCollectionDefinition_122 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_3_Rare:WeaponPartListCollectionDefinition_122 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_3_Rare:WeaponPartListCollectionDefinition_122 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_123 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_123 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_123 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_123 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_5_Alien:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_5_Alien:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_5_Alien:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_5_Alien:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_5_Alien:WeaponPartListCollectionDefinition_124 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_5_Alien:WeaponPartListCollectionDefinition_124 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_5_Alien:WeaponPartListCollectionDefinition_124 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons.SG_Hyperion_5_Alien:WeaponPartListCollectionDefinition_124 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons.SG_Tediore_2_Uncommon:PartList ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons.SG_Tediore_2_Uncommon:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons.SG_Tediore_2_Uncommon:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons.SG_Tediore_2_Uncommon:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons.SG_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_128 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons.SG_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_128 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons.SG_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_128 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons.SG_Tediore_2_Uncommon:WeaponPartListCollectionDefinition_128 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons.SG_Tediore_3_Rare:WeaponPartListCollectionDefinition_129 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons.SG_Tediore_3_Rare:WeaponPartListCollectionDefinition_129 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons.SG_Tediore_3_Rare:WeaponPartListCollectionDefinition_129 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons.SG_Tediore_3_Rare:WeaponPartListCollectionDefinition_129 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons.SG_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_130 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons.SG_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_130 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons.SG_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_130 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons.SG_Tediore_4_VeryRare:WeaponPartListCollectionDefinition_130 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons.SG_Tediore_5_Alien:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons.SG_Tediore_5_Alien:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons.SG_Tediore_5_Alien:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons.SG_Tediore_5_Alien:PartList ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons.SG_Tediore_5_Alien:WeaponPartListCollectionDefinition_131 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons.SG_Tediore_5_Alien:WeaponPartListCollectionDefinition_131 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons.SG_Tediore_5_Alien:WeaponPartListCollectionDefinition_131 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons.SG_Tediore_5_Alien:WeaponPartListCollectionDefinition_131 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons_Legendary.SG_Bandit_5_SledgesShotgun:WeaponPartListCollectionDefinition_135 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons_Legendary.SG_Bandit_5_SledgesShotgun:WeaponPartListCollectionDefinition_135 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons_Legendary.SG_Bandit_5_SledgesShotgun:WeaponPartListCollectionDefinition_135 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons_Legendary.SG_Bandit_5_SledgesShotgun:WeaponPartListCollectionDefinition_135 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons_Legendary.SG_Hyperion_5_ConferenceCall:WeaponPartListCollectionDefinition_136 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons_Legendary.SG_Hyperion_5_ConferenceCall:WeaponPartListCollectionDefinition_136 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons_Legendary.SG_Hyperion_5_ConferenceCall:WeaponPartListCollectionDefinition_136 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons_Legendary.SG_Hyperion_5_ConferenceCall:WeaponPartListCollectionDefinition_136 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons_Legendary.SG_Tediore_5_Deliverance:WeaponPartListCollectionDefinition_138 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons_Legendary.SG_Tediore_5_Deliverance:WeaponPartListCollectionDefinition_138 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons_Legendary.SG_Tediore_5_Deliverance:WeaponPartListCollectionDefinition_138 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons_Legendary.SG_Tediore_5_Deliverance:WeaponPartListCollectionDefinition_138 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons_Unique.SG_Bandit_3_Dog:WeaponPartListCollectionDefinition_140 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons_Unique.SG_Bandit_3_Dog:WeaponPartListCollectionDefinition_140 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons_Unique.SG_Bandit_3_Dog:WeaponPartListCollectionDefinition_140 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons_Unique.SG_Bandit_3_Dog:WeaponPartListCollectionDefinition_140 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons_Unique.SG_Bandit_3_RokSalt:WeaponPartListCollectionDefinition_141 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons_Unique.SG_Bandit_3_RokSalt:WeaponPartListCollectionDefinition_141 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons_Unique.SG_Bandit_3_RokSalt:WeaponPartListCollectionDefinition_141 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons_Unique.SG_Bandit_3_RokSalt:WeaponPartListCollectionDefinition_141 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons_Unique.SG_Tediore_3_Octo:WeaponPartListCollectionDefinition_148 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons_Unique.SG_Tediore_3_Octo:WeaponPartListCollectionDefinition_148 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons_Unique.SG_Tediore_3_Octo:WeaponPartListCollectionDefinition_148 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_Shotgun.A_Weapons_Unique.SG_Tediore_3_Octo:WeaponPartListCollectionDefinition_148 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_2_Uncommon:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_2_Uncommon:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_2_Uncommon:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_2_Uncommon:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_183 ConsolidatedAttributeInitData[3].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_183 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_183 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_2_Uncommon:WeaponPartListCollectionDefinition_183 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_3_Rare:WeaponPartListCollectionDefinition_184 ConsolidatedAttributeInitData[3].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_3_Rare:WeaponPartListCollectionDefinition_184 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_3_Rare:WeaponPartListCollectionDefinition_184 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_3_Rare:WeaponPartListCollectionDefinition_184 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_185 ConsolidatedAttributeInitData[3].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_185 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_185 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_4_VeryRare:WeaponPartListCollectionDefinition_185 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_5_Alien:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_5_Alien:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_5_Alien:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_5_Alien:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_5_Alien:WeaponPartListCollectionDefinition_186 ConsolidatedAttributeInitData[3].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_5_Alien:WeaponPartListCollectionDefinition_186 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_5_Alien:WeaponPartListCollectionDefinition_186 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_5_Alien:WeaponPartListCollectionDefinition_186 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_2_Uncommon:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_2_Uncommon:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_2_Uncommon:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_2_Uncommon:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_187 ConsolidatedAttributeInitData[3].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_187 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_187 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_2_Uncommon:WeaponPartListCollectionDefinition_187 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_3_Rare:WeaponPartListCollectionDefinition_188 ConsolidatedAttributeInitData[3].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_3_Rare:WeaponPartListCollectionDefinition_188 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_3_Rare:WeaponPartListCollectionDefinition_188 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_3_Rare:WeaponPartListCollectionDefinition_188 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_189 ConsolidatedAttributeInitData[3].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_189 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_189 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_4_VeryRare:WeaponPartListCollectionDefinition_189 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_5_Alien:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_5_Alien:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_5_Alien:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_5_Alien:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_5_Alien:WeaponPartListCollectionDefinition_190 ConsolidatedAttributeInitData[3].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_5_Alien:WeaponPartListCollectionDefinition_190 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_5_Alien:WeaponPartListCollectionDefinition_190 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_5_Alien:WeaponPartListCollectionDefinition_190 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_194 ConsolidatedAttributeInitData[3].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_194 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_2_Uncommon:WeaponPartListCollectionDefinition_194 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_3_Rare:WeaponPartListCollectionDefinition_195 ConsolidatedAttributeInitData[3].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_3_Rare:WeaponPartListCollectionDefinition_195 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_3_Rare:WeaponPartListCollectionDefinition_195 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_196 ConsolidatedAttributeInitData[3].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_196 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_4_VeryRare:WeaponPartListCollectionDefinition_196 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_5_Alien:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_5_Alien:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_5_Alien:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_5_Alien:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_5_Alien:WeaponPartListCollectionDefinition_197 ConsolidatedAttributeInitData[3].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_5_Alien:WeaponPartListCollectionDefinition_197 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_5_Alien:WeaponPartListCollectionDefinition_197 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_5_Alien:WeaponPartListCollectionDefinition_197 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_2_Uncommon:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_2_Uncommon:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_2_Uncommon:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_2_Uncommon:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_198 ConsolidatedAttributeInitData[3].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_198 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_198 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_2_Uncommon:WeaponPartListCollectionDefinition_198 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_3_Rare:WeaponPartListCollectionDefinition_199 ConsolidatedAttributeInitData[3].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_3_Rare:WeaponPartListCollectionDefinition_199 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_3_Rare:WeaponPartListCollectionDefinition_199 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_3_Rare:WeaponPartListCollectionDefinition_199 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_200 ConsolidatedAttributeInitData[3].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_200 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_200 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_4_VeryRare:WeaponPartListCollectionDefinition_200 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_5_Alien:PartList ConsolidatedAttributeInitData[3].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_5_Alien:PartList ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_5_Alien:PartList ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_5_Alien:PartList ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_5_Alien:WeaponPartListCollectionDefinition_201 ConsolidatedAttributeInitData[3].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_5_Alien:WeaponPartListCollectionDefinition_201 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_5_Alien:WeaponPartListCollectionDefinition_201 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_5_Alien:WeaponPartListCollectionDefinition_201 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Dahl_5_Pitchfork:WeaponPartListCollectionDefinition_202 ConsolidatedAttributeInitData[3].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Dahl_5_Pitchfork:WeaponPartListCollectionDefinition_202 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Dahl_5_Pitchfork:WeaponPartListCollectionDefinition_202 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Dahl_5_Pitchfork:WeaponPartListCollectionDefinition_202 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Hyperion_5_Invader:WeaponPartListCollectionDefinition_203 ConsolidatedAttributeInitData[3].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Hyperion_5_Invader:WeaponPartListCollectionDefinition_203 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Hyperion_5_Invader:WeaponPartListCollectionDefinition_203 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Hyperion_5_Invader:WeaponPartListCollectionDefinition_203 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Vladof_5_Lyudmila:WeaponPartListCollectionDefinition_206 ConsolidatedAttributeInitData[3].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Vladof_5_Lyudmila:WeaponPartListCollectionDefinition_206 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Vladof_5_Lyudmila:WeaponPartListCollectionDefinition_206 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Vladof_5_Lyudmila:WeaponPartListCollectionDefinition_206 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Dahl_3_Sloth:WeaponPartListCollectionDefinition_207 ConsolidatedAttributeInitData[3].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Dahl_3_Sloth:WeaponPartListCollectionDefinition_207 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Dahl_3_Sloth:WeaponPartListCollectionDefinition_207 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Dahl_3_Sloth:WeaponPartListCollectionDefinition_207 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Hyperion_3_FremingtonsEdge:WeaponPartListCollectionDefinition_209 ConsolidatedAttributeInitData[3].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Hyperion_3_FremingtonsEdge:WeaponPartListCollectionDefinition_209 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Hyperion_3_FremingtonsEdge:WeaponPartListCollectionDefinition_209 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Hyperion_3_FremingtonsEdge:WeaponPartListCollectionDefinition_209 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Hyperion_3_Morningstar:WeaponPartListCollectionDefinition_211 ConsolidatedAttributeInitData[3].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Hyperion_3_Morningstar:WeaponPartListCollectionDefinition_211 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Hyperion_3_Morningstar:WeaponPartListCollectionDefinition_211 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Hyperion_3_Morningstar:WeaponPartListCollectionDefinition_211 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Maliwan_3_ChereAmie:WeaponPartListCollectionDefinition_214 ConsolidatedAttributeInitData[3].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Maliwan_3_ChereAmie:WeaponPartListCollectionDefinition_214 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Maliwan_3_ChereAmie:WeaponPartListCollectionDefinition_214 ConsolidatedAttributeInitData[5].BaseValueConstant 1 set GD_Z1_CordiallyInvitedData.MW_Teapot:WeaponPartListCollectionDefinition_3 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Z1_CordiallyInvitedData.MW_Teapot:WeaponPartListCollectionDefinition_3 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Z1_CordiallyInvitedData.MW_Teapot:WeaponPartListCollectionDefinition_3 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Z1_CordiallyInvitedData.MW_Teapot:WeaponPartListCollectionDefinition_3 ConsolidatedAttributeInitData[7].BaseValueConstant 1 set GD_Z3_MedicalMystery2Data.MW_MedicalMystery_AlienGun:WeaponPartListCollectionDefinition_19 ConsolidatedAttributeInitData[8].BaseValueConstant 1 set GD_Z3_MedicalMystery2Data.MW_MedicalMystery_AlienGun:WeaponPartListCollectionDefinition_19 ConsolidatedAttributeInitData[4].BaseValueConstant 1 set GD_Z3_MedicalMystery2Data.MW_MedicalMystery_AlienGun:WeaponPartListCollectionDefinition_19 ConsolidatedAttributeInitData[6].BaseValueConstant 1 set GD_Z3_MedicalMystery2Data.MW_MedicalMystery_AlienGun:WeaponPartListCollectionDefinition_19 ConsolidatedAttributeInitData[7].BaseValueConstant 1 # Categories to alter what items are in the global legendary pools. First, # Gemstones can be added to the purple pools, and then a series of optional # categories which can add uniques, pearls, seraphs, and effervescents into # the main legendary pools. (This does omit a few items such as Captain # Blade's Midnight Star, and the Contraband Sky Rocket.) # Various statements to prep our Legendary pools. Ensures that all of the # "standard" legendary items are always in the legendary pool, and leaves # room in the pools so that uniques, seraphs, and pearls can be added in later # if desired. Also ensures that the "gladiolus" pools point to our main # pools. # First up, Gladiolus specifies its own weapon pools, GD_Gladioulus_Itempools.WeaponPools.Pool_Weapons_*_LegendaryPlusPearl, # and we want to make sure that anything looking for legendaries looks in our overridden classes here. So # we're going to point all of its custom objects back to the "main" ones which we'll then override set GD_Gladiolus_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_07_LegendaryPlusPearl BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Gladiolus_Itempools.WeaponPools.Pool_Weapons_Launchers_07_LegendaryPlusPearl BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Gladiolus_Itempools.WeaponPools.Pool_Weapons_Pistols_07_LegendaryPlusPearl BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Gladiolus_Itempools.WeaponPools.Pool_Weapons_Shotguns_07_LegendaryPlusPearl BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Gladiolus_Itempools.WeaponPools.Pool_Weapons_SMG_07_LegendaryPlusPearl BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Gladiolus_Itempools.WeaponPools.Pool_Weapons_SniperRifles_07_LegendaryPlusPearl BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) # Initializes the various Purple drop pools in a way which lets us choose # what else to put in them (via hotfix) in the next categories. This is # just for gemstones currently. set GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_4_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons.AR_Dahl_4_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons.AR_Jakobs_4_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons.AR_Torgue_4_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons.AR_Vladof_4_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000),bDropOnDeath=True)) set GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_Bandit_4_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_Tediore_4_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_Dahl_4_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_Vladof_4_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_Torgue_4_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_Maliwan_4_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_Jakobs_4_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons.Pistol_Hyperion_4_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000),bDropOnDeath=True)) set GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons.SG_Bandit_4_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons.SG_Tediore_4_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons.SG_Torgue_4_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons.SG_Jakobs_4_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons.SG_Hyperion_4_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000),bDropOnDeath=True)) set GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_Bandit_4_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_Tediore_4_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_Dahl_4_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_Maliwan_4_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_Hyperion_4_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000),bDropOnDeath=True)) set GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons.Sniper_Dahl_4_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons.Sniper_Vladof_4_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_4_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons.Sniper_Jakobs_4_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons.Sniper_Hyperion_4_VeryRare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000),bDropOnDeath=True)) # Initializes the various Legendary drop pools in a way which lets us choose # what else to put in them (via hotfix) in the next categories. set GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Bandit_5_Madhouse',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Dahl_5_Veruc',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Jakobs_5_HammerBuster',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Torgue_5_KerBlaster',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Vladof_5_Sherdifier',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapons.AssaultRifles.AR_Bandit_3_Ogre',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Anemone_Weapons.AssaultRifle.Brothers.AR_Jakobs_5_Brothers',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)) set GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launchers.A_Weapons_Legendary.RL_Bandit_5_BadaBoom',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launchers.A_Weapons_Legendary.RL_Maliwan_5_Pyrophobia',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launchers.A_Weapons_Legendary.RL_Tediore_5_Bunny',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launchers.A_Weapons_Legendary.RL_Torgue_5_Nukem',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launchers.A_Weapons_Legendary.RL_Vladof_5_Mongol',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launchers.A_Weapons_Unique.RL_Maliwan_Alien_Norfleet',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)) set GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Bandit_5_Gub',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Tediore_5_Gunerang',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Dahl_5_Hornet',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Vladof_5_Infinity',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Torgue_5_Calla',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Maliwan_5_ThunderballFists',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Jakobs_5_Maggie',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Hyperion_5_LogansGun',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Anemone_Weapons.A_Weapons_Legendary.Pistol_Dahl_5_Hector_Hornet',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Anemone_Weapons.A_Weapons_Legendary.Pistol_Vladof_5_Infinity_DD',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)) set GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons_Legendary.SG_Bandit_5_SledgesShotgun',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons_Legendary.SG_Tediore_5_Deliverance',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons_Legendary.SG_Torgue_5_Flakker',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons_Legendary.SG_Jakobs_5_Striker',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons_Legendary.SG_Hyperion_5_ConferenceCall',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Anemone_Weapons.Shotgun.Overcompensator.SG_Hyperion_6_Overcompensator',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)) set GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Legendary.SMG_Bandit_5_Slagga',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Legendary.SMG_Tediore_5_BabyMaker',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_Emperor',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Legendary.SMG_Maliwan_5_HellFire',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Legendary.SMG_Hyperion_5_Bitch',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)) set GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Dahl_5_Pitchfork',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Vladof_5_Lyudmila',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Maliwan_5_Volcano',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Jakobs_5_Skullmasher',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Hyperion_5_Invader',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Anemone_Weapons.A_Weapons_Unique.Sniper_Jakobs_3_Morde_Lt',Probability=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),bDropOnDeath=True)) # We add the Fire Drill as a possible drop, but in order for the gun to not # disappear from your inventory between runs, it needs to be explicitly # assigned the Anemone DLC. This fixes that up. Thanks to Natsu235 for this! set GD_Anemone_Weapons.A_Weapons_Legendary.Pistol_Vladof_5_Infinity_DD DlcItemSet DownloadableItemSetDefinition'GD_AnemonePackageDef.ItemSetDef_Anemone' # Initializes the various Legendary drop pools in a way which lets us choose # what else to put in them (via hotfix) in the next categories. set GD_Itempools.ShieldPools.Pool_Shields_Absorption_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Absorption_05_LegendaryShock',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Absorption_05_LegendaryNormal',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Itempools.ShieldPools.Pool_Shields_Booster_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Booster_05_Legendary',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Itempools.ShieldPools.Pool_Shields_Chimera_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Chimera_05_Legendary',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Itempools.ShieldPools.Pool_Shields_Impact_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Impact_05_Legendary',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Itempools.ShieldPools.Pool_Shields_Juggernaut_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Juggernaut_05_Legendary',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Itempools.ShieldPools.Pool_Shields_NovaShields_All_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Nova_Singularity',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_NovaShields_Explosive_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_NovaShields_Fire_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Itempools.ShieldPools.Pool_Shields_NovaShields_Explosive_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Itempools.ShieldPools.Pool_Shields_NovaShields_Fire_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Nova_Phoenix',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Itempools.ShieldPools.Pool_Shields_Roid_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Roid_ThresherRaid',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Itempools.ShieldPools.Pool_Shields_SpikeShields_All_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Spike_Acid_05_Legendary',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Itempools.ShieldPools.Pool_Shields_SpikeShields_Corrosive_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Spike_Acid_05_Legendary',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Itempools.ShieldPools.Pool_Shields_Standard_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Standard_05_Legendary',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) # Initializes the Legendary drop pool in a way which lets us choose # what else to put in them (via hotfix) in the next categories. set GD_Itempools.GrenadeModPools.Pool_GrenadeMods_06_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_GrenadeMods.A_Item_Legendary.GM_BonusPackage',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_GrenadeMods.A_Item_Legendary.GM_BouncingBonny',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_GrenadeMods.A_Item_Legendary.GM_Fastball',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_GrenadeMods.A_Item_Legendary.GM_FireBee',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_GrenadeMods.A_Item_Legendary.GM_Leech',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_GrenadeMods.A_Item_Legendary.GM_Pandemic',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_GrenadeMods.A_Item_Legendary.GM_Quasar',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_GrenadeMods.A_Item_Legendary.GM_RollingThunder',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_GrenadeMods.A_Item_Legendary.GM_StormFront',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_GrenadeMods.A_Item_Legendary.GM_NastySurprise',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Aster_GrenadeMods.A_Item.GM_ChainLightning',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Aster_GrenadeMods.A_Item.GM_FireStorm',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) # Initializes the Legendary drop pool in a way which lets us choose # what else to put in them (via hotfix) in the next categories. set GD_Itempools.ClassModPools.Pool_ClassMod_Assassin_05_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_ItemGrades.ClassMods.BalDef_ClassMod_Assassin_05_Legendary',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_ItemGrades.ClassMods.BalDef_ClassMod_Assassin_06_SlayerOfTerramorphous',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Lobelia_ItemGrades.ClassMods.BalDef_ClassMod_Lobelia_Assassin_05_Legendary',Probability=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),) set GD_Itempools.ClassModPools.Pool_ClassMod_Merc_05_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_ItemGrades.ClassMods.BalDef_ClassMod_Mercenary_05_Legendary',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_ItemGrades.ClassMods.BalDef_ClassMod_Mercenary_06_SlayerOfTerramorphous',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Lobelia_ItemGrades.ClassMods.BalDef_ClassMod_Lobelia_Merc_05_Legendary',Probability=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Itempools.ClassModPools.Pool_ClassMod_Siren_05_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_ItemGrades.ClassMods.BalDef_ClassMod_Siren_05_Legendary',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_ItemGrades.ClassMods.BalDef_ClassMod_Siren_06_SlayerOfTerramorphous',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Lobelia_ItemGrades.ClassMods.BalDef_ClassMod_Lobelia_Siren_05_Legendary',Probability=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_Itempools.ClassModPools.Pool_ClassMod_Soldier_05_Legendary BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_ItemGrades.ClassMods.BalDef_ClassMod_Soldier_05_Legendary',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_ItemGrades.ClassMo
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