Post Mortem Semester 1 - BIGBOSSKANE/Body_Builder_Game GitHub Wiki

Post Mortem


What Went Well:

  • Following up on feedback
  • Multiple levels for multiple ideas
  • The Spider Climb Level
  • Level Aesthetics have improved
  • The Wiki was detailed and contains a lot of options for future development
  • Regular discord calls and messages to track progress and goals - communication is key
  • Keep all parts of an asset in a single image to be animated using Sprite Editor

What didn't go so well (and how we would do it differently):

  • Merging and working on the same scene simultaneously (let people know when you're making adjustments, and duplicate or develop scenes)
  • Merging later in the semester (should have integrated everything earlier - animations, scripts, prefabs, scenes)
  • Separate tasks and vague goals led to people not knowing what the others were doing (solid goals with consistent feedback)
  • Implementing designs faster, we had a lot of designs that never got implemented or tested
  • More explanatory notes in scripts
  • Photoshop layers were disorganised (we solved this by naming and sorting them effectively)
  • Students not showing up to classes (make sure you know your schedule and let people know beforehand, or communicate through discord if you can't make it).
  • Holding out on tasks we didn't yet have the skills for (Just do the research straight away).