Post Mortem Semester 1 - BIGBOSSKANE/Body_Builder_Game GitHub Wiki
Post Mortem
What Went Well:
Following up on feedback
Multiple levels for multiple ideas
The Spider Climb Level
Level Aesthetics have improved
The Wiki was detailed and contains a lot of options for future development
Regular discord calls and messages to track progress and goals - communication is key
Keep all parts of an asset in a single image to be animated using Sprite Editor
What didn't go so well (and how we would do it differently):
Merging and working on the same scene simultaneously (let people know when you're making adjustments, and duplicate or develop scenes)
Merging later in the semester (should have integrated everything earlier - animations, scripts, prefabs, scenes)
Separate tasks and vague goals led to people not knowing what the others were doing (solid goals with consistent feedback)
Implementing designs faster, we had a lot of designs that never got implemented or tested
More explanatory notes in scripts
Photoshop layers were disorganised (we solved this by naming and sorting them effectively)
Students not showing up to classes (make sure you know your schedule and let people know beforehand, or communicate through discord if you can't make it).
Holding out on tasks we didn't yet have the skills for (Just do the research straight away).