Player Legs - BIGBOSSKANE/Body_Builder_Game GitHub Wiki
Guide:
- Implemented Feature - This feature has been implemented into the game
- Core Feature - This feature is a necessary aspect of the game
- Optional Feature - This feature is optional, and can be implemented later
- Conceptual Feature - This feature will need some work before it is ready to be implemented
- Scrapped Feature - This feature should not be used, although aspects of it could be recycled
Legs
With legs, you gain access to the character's full jumping potential but also become taller, limiting the spaces that you can fit into. When connecting with other pieces, the legs have the highest position-snap priority (that is, every other part will snap above the position of the legs). Most legs have passive abilities, but those with active powers can be controlled using the "Right Mouse Button".
Afterburners - Implemented Feature
While these legs are equipped, your jump capacity increases to 2, allowing you to jump once more while in the air.
Basic - Implemented Feature
These legs have no special ability.
Groundbreakers - Implemented Feature
If you have fallen further than your max jump height, these legs automatically combine to form a spinning drill bit that can destroy damaged floor blocks. This makes destroying such blocks a challenge of getting up to a vantage point and making sure there is a clear path from which to leap downwards. Once the drill is activated, you pass through and destroy damaged floor as though it wasn't there. Upon landing on any non-damaged floor, the legs spin back out from their combined drill form.
Sea Legs - Optional Feature
These legs combine in water to create a propeller, that effectively allows you to effectively fly underwater. While in water, you have a much faster movement speed than on the ground, and you can move directly upwards, breaching the surface of the water to perform a jump much larger than you would usually be able to.
Powersliders - Optional Feature
While the player is moving sideways, they can press the "Right Mouse Button" to slide along the ground, allowing them to pass through narrow spaces. The duration of the slide will be for as long as the player holds down the button, or until the player falls off of a ledge, or comes in contact with an enemy or wall.
Vaulter's Greaves - Optional Feature
Frog-like legs that allow the player to jump much higher than they would usually be able to. Holding down and releasing the jump button will cause the player to crouch and then do an even larger jump on the release of the jump button.
Potentially, the player also bounces whenever they hit the ground, with some horizontal randomness applied to the jump, giving them a sense of powerful motion but unsteady control (like a pogo stick). If this is the case, the player would only be able to jump higher by timing their jump within a very short period of them hitting the ground.