Player Head Augments - BIGBOSSKANE/Body_Builder_Game GitHub Wiki
Guide:
- Implemented Feature - This feature has been implemented into the game
- Core Feature - This feature is a necessary aspect of the game
- Optional Feature - This feature is optional, and can be implemented later
- Conceptual Feature - This feature will need some work before it is ready to be implemented
- Scrapped Feature - This feature should not be used, although aspects of it could be recycled
Head Augments
With head augments, you unlock unique methods of traversing the environment, using tools like grappling hooks and adhesive force to get to areas that you usually couldn't. These augments remain with the player throughout the game and can stack, but are all disabled while the player has connected to other body parts.
Scaler - Skitterling - Implemented Feature This augment causes the player to sprout a halo of spikes around their head. These spikes allow the player to roll up walls and along ceilings, and grant an extremely powerful wall jump ability.
Hookshot - Implemented Feature This augment allows the player to fire a grappling hook at any non-enemy surface. While grappled, they can swing back and forth, generating momentum, before firing the hookshot again (with a small cooldown of about 0.3 seconds). The hookshot will snap if the player becomes grounded, or if an object comes into contact with the rope. A firing animation should play, and there should potentially be a holographic ring that appears around the player, flashing red to indicate when the hookshot has reached its maximum range without hitting anything. The hookshot will apply a small impulse force to the player if they fire it on the ground, to elevate them slightly and avoid the rope instantly snapping.