Enemy Advanced - BIGBOSSKANE/Body_Builder_Game GitHub Wiki

Guide:

  • Implemented Feature - This feature has been implemented into the game
  • Core Feature - This feature is a necessary aspect of the game
  • Optional Feature - This feature is optional, and can be implemented later
  • Conceptual Feature - This feature will need some work before it is ready to be implemented
  • Scrapped Feature - This feature should not be used, although aspects of it could be recycled

Minibosses

These enemies are not as common, and often have an area of the level custom-built for them. The player must defeat a miniboss before they can proceed.

Artillery - Optional Feature This robot is like a Banshee with spider legs, that can move along the ground to follow the player whilst aiming a laser at them. It will also fire three missiles into the air every ten seconds, which will then strike three separately telegraphed areas directly downwards from the top of the screen. Each shot will kill the player instantly. The only way to kill the artillery is to platform above it to dodge the laser while avoiding the missiles, and then use Cannon arms or Groundbreaker legs to hit it whilst the laser is on cooldown.

Deadzone - Implemented Feature A floating spherical drone that projects a field of lightning around it. If the player is in the field for 1 second, they are destroyed. The drone also projects a visible secondary ring, which indicates its follow range (in which the player will be chased). It will be able to move through walls and will use a dynamic controller with no gravity. Its movement should imply that it has a high amount of mass, so it takes a while to get up to speed, and can overshoot if the player dodges around it, giving them a chance.