Mod Set‐Up - BG3-Community-Library-Team/TagFramework GitHub Wiki

Mod Set-Up

First thing's first, we need to set up our mod. Chances are, by the time you're looking Tag Framework, you have your mod set-up already, but you'll want to ensure you have these files:

  1. Relevant REALLY tags.
  2. Any desired custom Meta tags

Both of these would live under Public/ModName/Tags/uuid.lsx (replacing uuid with the UUID value for the tag), and would look like a regular tag.

<?xml version="1.0" encoding="utf-8"?>
<save>
	<version major="4" minor="0" revision="0" build="58" lslib_meta="v1,bswap_guids" />
	<region id="Tags">
		<node id="Tags">
			<attribute id="Description" type="LSString" value="|Drow Half-Elf, shapeshifted or not|" />
			<attribute id="DisplayDescription" type="TranslatedString" handle="hcb0e4a17g6ed5g48begb610g4e7d3af1ad82" version="1" />
			<attribute id="DisplayName" type="TranslatedString" handle="h7fd943bbge764g47b2gb6c5g2ad3bd9c44d2" version="2" />
			<attribute id="Icon" type="FixedString" value="" />
			<attribute id="Name" type="FixedString" value="REALLY_DROWHALFELF" />
			<attribute id="UUID" type="guid" value="3dbe23e0-2c9f-4a81-b586-ec6e50f720e1" />
			<children>
				<node id="Categories">
					<children>
						<node id="Category">
							<attribute id="Name" type="LSString" value="Code" />
						</node>
						<node id="Category">
							<attribute id="Name" type="LSString" value="Dialog" />
						</node>
						<node id="Category">
							<attribute id="Name" type="LSString" value="Race" />
						</node>
						<node id="Category">
							<attribute id="Name" type="LSString" value="PlayerRace" />
						</node>
					</children>
				</node>
			</children>
		</node>
	</region>
</save>
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