Mod Set‐Up - BG3-Community-Library-Team/TagFramework GitHub Wiki
First thing's first, we need to set up our mod. Chances are, by the time you're looking Tag Framework, you have your mod set-up already, but you'll want to ensure you have these files:
- Relevant REALLY tags.
- Any desired custom Meta tags
Both of these would live under Public/ModName/Tags/uuid.lsx
(replacing uuid
with the UUID value for the tag), and would look like a regular tag.
<?xml version="1.0" encoding="utf-8"?>
<save>
<version major="4" minor="0" revision="0" build="58" lslib_meta="v1,bswap_guids" />
<region id="Tags">
<node id="Tags">
<attribute id="Description" type="LSString" value="|Drow Half-Elf, shapeshifted or not|" />
<attribute id="DisplayDescription" type="TranslatedString" handle="hcb0e4a17g6ed5g48begb610g4e7d3af1ad82" version="1" />
<attribute id="DisplayName" type="TranslatedString" handle="h7fd943bbge764g47b2gb6c5g2ad3bd9c44d2" version="2" />
<attribute id="Icon" type="FixedString" value="" />
<attribute id="Name" type="FixedString" value="REALLY_DROWHALFELF" />
<attribute id="UUID" type="guid" value="3dbe23e0-2c9f-4a81-b586-ec6e50f720e1" />
<children>
<node id="Categories">
<children>
<node id="Category">
<attribute id="Name" type="LSString" value="Code" />
</node>
<node id="Category">
<attribute id="Name" type="LSString" value="Dialog" />
</node>
<node id="Category">
<attribute id="Name" type="LSString" value="Race" />
</node>
<node id="Category">
<attribute id="Name" type="LSString" value="PlayerRace" />
</node>
</children>
</node>
</children>
</node>
</region>
</save>