Included Scripts (Utility) - BG3-Community-Library-Team/BG3-Community-Library GitHub Wiki
Utility
These functions assist in performing specific actions.
CL_ApplyEquipmentPactStatus
Deprecated, see `CL_ApplyEquipmentPactStatus_v2
Introduced: 2.0.4.3
Removed: (Not yet) 2.0.6.0
Parameters:
weapon
-mainHand
,offHand
,rangedMainHand
,rangedOffHand
. Defaults tomainHand
attribute
- Optional. String representation of Attribute, in all caps. Valid options:'STR'
,'DEX'
,'CON'
,'INT'
,'WIS'
,'CHA'
. Defaults to'CHA'
.chance
- Optional. Percentage, 0-100. Defaults to100
.duration
- Optional. Number, indicated amount of rounds for effect to be active. Defaults to-1
(Indefinite)
Applies the specific Pact Status to the weapon in the specified position.
Example uses:
CL_ApplyEquipmentPactStatus(mainHand, 'CL_PACT_BLADE_WIS', 100, -1)
Applies CL_PACT_BLADE_WIS to the Main Hand Weapon Indefinitely, 100% chance.
CL_ApplyEquipmentPactStatus_v2
Introduced: 2.0.4.3
Parameters:
weapon
-mainHand
,offHand
,rangedMainHand
,rangedOffHand
. Defaults tomainHand
chance
- Optional. Percentage, 0-100. Defaults to100
.duration
- Optional. Number, indicated amount of rounds for effect to be active. Defaults to-1
(Indefinite)
Applies the specific Pact Status to the weapon in the specified position, based on a Pact Attribute Tag present on context.Source
.
Example uses:
CL_ApplyEquipmentPactStatus(mainHand, 100, -1)
Applies the relevant PACT_BLADE status variant to the Main Hand Weapon Indefinitely, 100% chance.
CL_ApplyEquipmentStatusBulk
Introduced: 2.0.4.3
Parameters:
weapons
- Required. List of weapon positions:mainHand
,offHand
,rangedMainHand
,rangedOffHand
. Defaults tomainHand
statuses
- Required. String ID of specific statuses.chances
- Optional. Percentage, 0-100. Defaults to100
.durations
- Optional. Number, indicated amount of rounds for effect to be active. Defaults to-1
(Indefinite)
Parameters will repeat their last or default value until all statuses are set. Applies the specific Pact Status to the weapon in the specified position.
Example Usage:
CL_ApplyEquipmentStatusBulk({mainHand, rangedMainHand}, {'PACT_BLADE', 'CL_STATUS_BRAVERY'}, {100, 55}, {-1, 3})
Applies PACT_BLADE to the Main Hand Weapon Indefinitely, 100% chance. Applies CL_STATUS_BRAVERY to the Ranged Main Hand Weapon for 3 turns, 55% to succeed.CL_ApplyEquipmentStatusBulk({mainHand}, {'CL_CHILLED', 'CL_STATUS_BRAVERY', 'CL_STATUS_SPELLSTRIKE'}, {100, 55})
Applies CL_CHILLED to the Main Hand Weapon Indefinitely, 100% chance. Applies CL_STATUS_BRAVERY and CL_STATUS_SPELLSTRIKE to the Main Hand Weapon Indefinitely, 55% chance.
CL_ApplyStatusBulk
Introduced: 2.0.4.3
Parameters:
statuses
- Required. String ID of specific statuses.targets
- Optional. List of targets to apply statuses to. Defaults tocontext.Source
.chances
- Optional. Percentage, 0-100. Defaults to100
.durations
- Optional. Number, indicated amount of rounds for effect to be active. Defaults to-1
(Indefinite)
Parameters will repeat their last or default value until all statuses are set. Applies the specific Pact Status to the weapon in the specified position.
Example Usage:
CL_ApplyStatusBulk({'CL_CHILLED', 'CL_STATUS_ALTERWEAPON_ENFLAME'}, {context.Target, GetActiveWeapon(context.Source)}, {75, 95}, {5, 3})
Applies CL_CHILLED to the Target of the spell, 75% chance for 5 rounds. Applies CL_STATUS_ALTERWEAPON_ENFLAME to the Caster's Weapon for 3 turns, 95% to succeed.CL_ApplyStatusBulk({'CL_STATUS_BRAVERY', 'CL_STATUS_LESSER_WARD'}, {context.Target}, {100, 55}, {2})
Applies CL_STATUS_BRAVERY(100% chance) and CL_STATUS_LESSER_WARD(55% chance) to the Target for two turns.
CL_GetPactTagStatus
Introuced: 2.0.4.3
Parameters: entity
- Target character.
Detects the Pact Tag given to a character, and returns the relevant PACT_BLADE variant status as a string.
CL_RemoveAnyStatus
Introduced: 2.0.4.3
Parameters:
entity
- Optional. Defaults to context.Sourcestatuses
- Required. List of String IDs for specific statuses.
Example Usage:
data "SpellProperties" "CL_RemoveAnyStatus(SELF, {'CL_CHILLED', 'CL_STATUS_BRAVERY'})"
Removes theCL_CHILLED
andCL_STATUS_BRAVERY
statuses from the caster of the Spell
CL_RemovePactStatus
Introuced: 2.0.4.3
Parameters: entity
- Target character.
Removes the Pact Status and its relevant tag from a given Character.
CL_SummonPactWeapon
Introuced: Unreleased, targeted for 2.0.4.3
Parameters:
guid
- UUID of Specific Weapon being summonedpermanent
- pass-through ofPermanent
from the originalSummonInInventory()
call
Wrapper function for SummonInInventory
to automatically retrieve the pact tag status and apply it to the summoned weapon.