Creating Custom Visual Effects - BG3-Community-Library-Team/BG3-Community-Library GitHub Wiki

Index

Introductions

It's me, ImmortalRD, the Coolest Custom VFX guy around! Ok, I'm only joking, but never-the-less, I am here today to teach you how to create your very own visual effects for your spells, statuses and more. In case you're worried I lack the qualifications to teach you jack, diddly OR squat, you can find some of my work as referenced:

Now, hopefully, you are sufficiently convinced that I might be able to help guide you through this seemingly arduous task.


Visual Effects

Also known as VFX. You generally find these as UUIDS you attach to data nodes such as "PrepareEffect", "CastEffect", and so on. Now, these are all things created by Larian, but did you know, you can create your very own visual styles for your spells, statuses and much more? Now...before you go all

Not Readin' Em

Stay tuned to learn more!


Table of Contents

  1. Getting Started

  2. Effects

  3. MultiEffectInfos

4.1. Root Templates

4.2. RootTemplates Attribute ID Definitions

  1. Merged Files

6.1. LSFX Files

6.2. LSFX Effects Components

6.3. LSFX Effects Components Properties

  1. Hot Testing

  2. Advanced Tips

  3. Useful Resources