Creating Custom Visual Effects - BG3-Community-Library-Team/BG3-Community-Library GitHub Wiki
Index
Introductions
It's me, ImmortalRD, the Coolest Custom VFX guy around! Ok, I'm only joking, but never-the-less, I am here today to teach you how to create your very own visual effects for your spells, statuses and more. In case you're worried I lack the qualifications to teach you jack, diddly OR squat, you can find some of my work as referenced:
-
Whispers of the Divine - Aasimar Race by Tripsadin
Created Transformation Effects for Harbinger Wings spell
-
Followers of Zerthimon - Githzerai by KazSuhra
Created Effects for Psychic Lance Spell
Now, hopefully, you are sufficiently convinced that I might be able to help guide you through this seemingly arduous task.
Visual Effects
Also known as VFX. You generally find these as UUIDS you attach to data nodes such as "PrepareEffect"
, "CastEffect"
, and so on. Now, these are all things created by Larian, but did you know, you can create your very own visual styles for your spells, statuses and much more? Now...before you go all
Stay tuned to learn more!
Table of Contents
4.1. Root Templates
4.2. RootTemplates Attribute ID Definitions
6.1. LSFX Files
6.3. LSFX Effects Components Properties