Home - BASLQC/kc-vita-translation GitHub Wiki
The Kancolle Vita Translation Project aims to translate Kancolle Kai to various languages using existing KC3 translations and custom made ones.
Some critical components are already translated by KC3, so compile those translations in.
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Xml/tables/master- All the files of interest are in this folder.-
mst_ship.xml(Done, Works):ships.json- Defines the ship names. For the most part, since kai and zwei and whatever crap may need to be handled with regex replace改二. Yomi doesn't need to be changed: it in fact can help basic Japanese readers.-
dict['mst_ship_data']['mst_ship'][0]- Iterate through dict, first replace改withKaiand二with Ni, then split string by space and take first item (name) as key againstships.json, then place translation in it's place. Leave Yomi untranslated. -
dict['mst_ship_data']['mst_ship'][0]['Name'] = shipsjson[dict['mst_ship_data']['mst_ship'][0]['Name']] # given shipsjson as ships.json-
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mst_slotitem.xml(Done):items.json- The equipment items in question.-
dict['mst_slotitem_data']['mst_slotitem'][0]- Just ignore the index, useitems.jsonwhich has the JP name as primary key value.
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mst_stype.xml(Done, Works):stype.json- Enemy ship types. Usestype.json, use sequence for Id (first quote is set to id 0).-
dict['mst_stype_data']['mst_stype'][0]- Corresponds to ID 1. stype.json has an empty string in 0, so the equivalent isstype[1],index + 1.
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mst_shiptext.xml(Done) - Ship description and get message. The items are sorted by ship ID.Quotes.jsonhas message ID1as get message and25as ship info.-
dict['mst_shiptext_data']['mst_shiptext'][0]['Id']- The IDs fromships.jsonfrom KC3 can be used toward this: the ship names in Unicode can be used as dict keys, and regex replace.
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mst_quest.xml: Quest information. This differs from normal Kantai Collection by a small but significant amount due to the lack of daily operations, so you willneed to scrape from the wiki. Category number in XML corresponds A-G to 1-7.-
dict['mst_quest_data']['mst_quest'][0]- Disregard the index, just matchIdtoquests.jsonand get the corresponding data from there. (Name->"name",Details->"desc")
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Other components aren't translated by KC3, so we will have to look elsewhere (such as the Kancolle Kai wiki) or create our own. These are second priority.
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Xml/tables/master- All the files of interest are in this folder.-
mst_maparea.xml- Defines map area names.-
dict['mst_maparea_data']['mst_maparea'][0]- 0 is ID 1
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mst_mapinfo.xml- Provides info about the subsections of a map area. Requires double primary keys as ID... -
mst_mission2.xml- Expeditions. -
mst_payitem.xml- Store items to buy. -
mst_payitemtext.xml- Store items descriptions. -
mst_ship_class.xml- Ship classes and types. -
mst_slotitemtext.xml- Descriptions of what slot items do. -
mst_useitem.xml- Consumable items. -
mst_useitemtext.xml- Consumable item descriptions. -
mst_mapenemy/- Folder with all the enemies of the certain map. as<Deck Name>. -
mst_slotitem_equiptype.xml- Equipment types. Can't use KC3'sequiptype.json, since it doesn't correspond correctly...
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These tend to be less pressing.
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Xml/tables/master- All the files of interest are in this folder.-
mst_bgm_jukebox.xml- BGM names. Dunno if they should be translated. -
mst_bgm.xml- More BGM names. -
mst_furniture.xml- Furnishings. -
mst_furnituretext.xml- Furnishing descriptions.
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