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System of dynamic components in a game, is a collection of components that the interaction between them creates the gaming experince.
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GameObjects
All the GameObjects and Prefab that planned to be in the game. -
Components
Which behaviours will be in each GameObject. -
Fields
Which fields (variables) will be in each Component. -
Methods
Which methods (functions) will be in each Component. -
Information Absorption
What information about the game state will be to the player every moment during the game play, how the player absorbs this information from the game's enviorment, and what is the player's point view about the game's world and why i chose this point view. -
Control
What is the control level of the players in game, and how he controls it. -
Decisions & Stratgies
What decisions and choices the players need to make during the game and what stratgies they need to activate druring the game to get closer to win.