Other Custom Adjustments - AuroraFFXI/AuroraASB GitHub Wiki

This page details any other custom adjustments that don't fall under any other category detailed on the Main Page

Inventories

  • Personal (on-character) inventory, Mog Satchel, Mog Sack, and Mog Case all start at 30, increaesed via retail process (the beloved Gobbiebags).
  • Mog Safe and Mog Safe 2 start at 50, increased via retail process (starts with quest Give a Moogle a Break).
  • Storage is increased via the retail process (placing furniture in Mog Safe/Mog Safe 2).
  • Mog Locker is increased via the retail process (ToAU NPC Fubruhn).
  • All 8 Mog Wardrobes start at the max capacity of 80 spaces for all the weapons and armor you collect.

Cursna

The white magic spell Cursna has a 100% guaranteed chance of removing the Doom effect inflicted on a player.

Medicine

Medicine that restores HP, MP or removes status effects can be used on other player. Unfortunately, you must use a macro or command to do this. The client locks medicine as self target only.

  • Example for a macro: /item "Holy Water" <stpc>

One-hit KO moves/spells

Mob skills/spells that would normally inflict instant death upon a player have been changed to instead inflict the Doom effect. The Doom effect still needs to be removed via retail methods.

Starting Area Mob Levels

All mobs in the immediate areas surrounding the 3 kingdoms (Bastok/San d'Oria/Windurst) scale up in level the farther away from the kingdoms you wander.

  • Example: Quadavs in South Gustaberg are usually levels 3-8, which is a large range, so they are now 3 tiers (3-5, 4-6, 6-7) depending how far away you are.

Non-monster sources of experience points

All sources from which you would normally earn experience points (quests, missions, battlefields, items) will now instead give conquest points.

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