Other Custom Adjustments - AuroraFFXI/AuroraASB GitHub Wiki
This page details any other custom adjustments that don't fall under any other category detailed on the Main Page
- Personal (on-character) inventory, Mog Satchel, Mog Sack, and Mog Case all start at 30, increaesed via retail process (the beloved Gobbiebags).
- Mog Safe and Mog Safe 2 start at 50, increased via retail process (starts with quest Give a Moogle a Break).
- Storage is increased via the retail process (placing furniture in Mog Safe/Mog Safe 2).
- Mog Locker is increased via the retail process (ToAU NPC Fubruhn).
- All 8 Mog Wardrobes start at the max capacity of 80 spaces for all the weapons and armor you collect.
The white magic spell Cursna has a 100% guaranteed chance of removing the Doom effect inflicted on a player.
Medicine that restores HP, MP or removes status effects can be used on other player. Unfortunately, you must use a macro or command to do this. The client locks medicine as self target only.
- Example for a macro:
/item "Holy Water" <stpc>
Mob skills/spells that would normally inflict instant death upon a player have been changed to instead inflict the Doom effect. The Doom effect still needs to be removed via retail methods.
All mobs in the immediate areas surrounding the 3 kingdoms (Bastok/San d'Oria/Windurst) scale up in level the farther away from the kingdoms you wander.
- Example: Quadavs in South Gustaberg are usually levels 3-8, which is a large range, so they are now 3 tiers (3-5, 4-6, 6-7) depending how far away you are.
All sources from which you would normally earn experience points (quests, missions, battlefields, items) will now instead give conquest points.