Next: SetBuiltin - AurieFramework/YYToolkit GitHub Wiki
Sets the value of a local built-in or a global built-in variable.
Syntax
AurieStatus GetBuiltin(
[in] std::string_view Name,
[in, optional] CInstance* TargetInstance
[in, optional] int ArrayIndex
[in] RValue& Value
);
Parameters
Name
The case-sensitive name of the built-in variable to access.
[!IMPORTANT] Using this function, you can get the index of either a local built-in (such as
id,image_index, etc.), or a global built-in (such asroom,instance_count, etc.).A global built-in variable IS NOT the same as a regular global variable, and cannot be treated as such - to look up a global variable, use the
variable_global_getbuilt-in function, or the GetInstanceMember function together with the global instance obtained from GetGlobalInstance.
TargetInstance
The instance whose built-in variables are being accessed. While this parameter is unused while accessing most global built-in variables, local built-in variables (such as object_index) rely on this instance being valid and may crash the game if an invalid instance is provided.
ArrayIndex
An optional array index to use when accessing built-in arrays (like argument). For non-array accesses, specify NULL_INDEX, defined in YYTK's Shared.hpp file.
Value
A buffer whose value will be copied into the built-in variable. The contents of this buffer are guaranteed to remain unchanged.
Return Value
| Value | Description |
|---|---|
AURIE_SUCCESS |
The built-in variable was written to successfully. |
AURIE_MODULE_INTERNAL_ERROR |
The internal function needed is unavailable. |
AURIE_OBJECT_NOT_FOUND |
The target variable does not exist. |
AURIE_ACCESS_DENIED |
The target variable has no setter. |
Requirements
| Criterium | Value |
|---|---|
| Minimum YYTK Version | 3.0.3 |
| Context | Any if accessing a global, otherwise engine-synchronous |