PB‐2018‐04‐09 - AuriRex/GTFO_TheArchive GitHub Wiki

Apr 9th, 2018: https://pastebin.com/pDWfH8Mh

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.NavMeshAgent:INTERNAL_get_nextPosition (UnityEngine.Vector3&)
  at UnityEngine.AI.NavMeshAgent.get_nextPosition () [0x00000] in <filename unknown>:0 
  at ES_PathMove.Update () [0x00012] in C:\JenkinsWorkspaces\Cell Trunk Win64 Steam\Assets\Modules\Character\Enemy\Locomotion\ES_PathMove.cs:229 
  at StateMachines.StateMachine`1[MS].UpdateState () [0x00036] in C:\JenkinsWorkspaces\Cell Trunk Win64 Steam\Assets\Modules\StateMachine\StateMachine.cs:132 
  at Enemies.EnemyUpdateManager+UpdateLocomotionGroup.UpdateMember (Enemies.EnemyLocomotion member) [0x00002] in C:\JenkinsWorkspaces\Cell Trunk Win64 Steam\Assets\Modules\Character\Enemy\EnemyUpdateManager.cs:222 
  at Enemies.SteppedUpdateGroup`1[a].Update () [0x0009f] in C:\JenkinsWorkspaces\Cell Trunk Win64 Steam\Assets\Modules\Character\Enemy\EnemyUpdateManager.cs:457 
  at Enemies.EnemyUpdateManager.GamestateUpdate () [0x00012] in C:\JenkinsWorkspaces\Cell Trunk Win64 Steam\Assets\Modules\Character\Enemy\EnemyUpdateManager.cs:88 
  at GS_InLevel.Update () [0x00010] in C:\JenkinsWorkspaces\Cell Trunk Win64 Steam\Assets\Modules\GameStateManager\GS_InLevel.cs:86 
  at GameStateManager.Update () [0x0000e] in C:\JenkinsWorkspaces\Cell Trunk Win64 Steam\Assets\Modules\GameStateManager\GameStateManager.cs:79 
 
(Filename: C:/JenkinsWorkspaces/Cell Trunk Win64 Steam/Assets/Modules/Character/Enemy/Locomotion/ES_PathMove.cs Line: 229)