PB‐2018‐03‐29 - AuriRex/GTFO_TheArchive GitHub Wiki
gate_4x4_security_door(Clone)_Locator:GATE_329_securityFlip > Door has no DoorBlade culler. Error put here to detect all prefabs. Remove onces we've found all.
UnityEngine.Debug:LogError(Object)
LevelGeneration.LG_SlidingDoorBase:StartLocalTrans(Boolean, LG_DoorBladeMovement, Boolean) (at Assets/Modules/LevelGen/Doors/LG_SlidingDoorBase.cs:176)
LevelGeneration.LG_SlidingDoorBase:OperateSlidingDoor(Boolean, Boolean) (at Assets/Modules/LevelGen/Doors/LG_SlidingDoorBase.cs:131)
LevelGeneration.LG_Door:SyncOperate(Boolean) (at Assets/Modules/LevelGen/Doors/LG_Door.cs:69)
LevelGeneration.LG_LevelInteractionManager:DoUpdateDoorStatus(pDoorStatus) (at Assets/Modules/LevelGen/LG_LevelInteractionManager.cs:196)
SNetwork.SNet_SyncedAction`1:Call(pDoorStatus) (at Assets/Modules/SNet/Managers/SNet_ActionManager.cs:60)
SNetwork.SNet_AuthorativeAction`1:Do(pDoorStatus) (at Assets/Modules/SNet/Managers/SNet_ActionManager.cs:100)
LevelGeneration.LG_LevelInteractionManager:DoUpdateDoorStatusValidation(pDoorStatus) (at Assets/Modules/LevelGen/LG_LevelInteractionManager.cs:188)
SNetwork.SNet_AuthorativeAction`1:Ask(pDoorStatus) (at Assets/Modules/SNet/Managers/SNet_ActionManager.cs:94)
LevelGeneration.LG_LevelInteractionManager:WantToOperateDoor(UInt32, Boolean) (at Assets/Modules/LevelGen/LG_LevelInteractionManager.cs:182)
LevelGeneration.LG_SecurityDoor:OnBioScanComplete() (at Assets/Modules/LevelGen/Doors/LG_SecurityDoor.cs:52)
LevelGeneration.LG_BioScanHologram:SyncSetStatus(Boolean, Boolean, SNet_Player[]) (at Assets/Modules/LevelGen/Doors/LG_BioScanHologram.cs:145)
LevelGeneration.LG_LevelInteractionManager:DoSetPuzzleStatus(pPuzzleStatus) (at Assets/Modules/LevelGen/LG_LevelInteractionManager.cs:503)
SNetwork.SNet_SyncedAction`1:Call(pPuzzleStatus) (at Assets/Modules/SNet/Managers/SNet_ActionManager.cs:60)
SNetwork.SNet_AuthorativeAction`1:Do(pPuzzleStatus) (at Assets/Modules/SNet/Managers/SNet_ActionManager.cs:100)
LevelGeneration.LG_LevelInteractionManager:DoSetPuzzleStatusValidation(pPuzzleStatus) (at Assets/Modules/LevelGen/LG_LevelInteractionManager.cs:473)
SNetwork.SNet_AuthorativeAction`1:Ask(pPuzzleStatus) (at Assets/Modules/SNet/Managers/SNet_ActionManager.cs:94)
LevelGeneration.LG_LevelInteractionManager:WantToSetWorldPuzzleStatus(UInt32, Boolean, Boolean, PlayerAgent[]) (at Assets/Modules/LevelGen/LG_LevelInteractionManager.cs:454)
LevelGeneration.<ScanForPlayers>c__Iterator0:MoveNext() (at Assets/Modules/LevelGen/Doors/LG_BioScanHologram.cs:116)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)