RewardedVideo - Atmosplay/AtmosplayAds-Android Wiki

Initialization and request

You should use the testing id in test phase. Testing id won't generate revenue. Please use official id when you release your App.

// Create Reward video object
// context: activity or context
// APP_ID: application ID
mRewardVideo = AtmosplayRewardVideo.init(context, APP_ID)

// Request reward video
// AD_UNIT_ID: ad unit id
// AtmosplayAdLoadListener:you can get request events from the object's callbacks
// To pre-load an ad may take several seconds, so it's recommended to initialize the SDK and load ads as early as possible. 
mRewardVideo.loadAd(AD_UNIT_ID, AtmosplayAdLoadListener)

AtmosplayAdLoadListener definition

Display and Destroy

show Rewarded Video

// Show reward video
// AD_UNIT_ID: the same with ad unit id which you use it to load ad
// AtmosplayAdListener: you can get show events from the object's callbacks
mRewardVideo.show(AD_UNIT_ID, AtmosplayAdListener)

AtmosplayAdListener definition

Destroy reward video:

// Destroy ad object
void destroy()

Add Listener

AtmosplayAdLoadListener definition

interface AtmosplayAdLoadListener {
    // reward video has been loaded
    void onLoadFinished();
    // reward video load failed, you can read the message to find out what went wrong with the download.
    void onLoadFailed(int errorCode, String message);
}

AtmosplayAdListener definition

interface AtmosplayAdListener {
    // the ad game start playing
    void onVideoStart();

    // the ad game end, game landing page will showing
    void onVideoFinished();

    // This is a callback of completing the whole event (showing, playing, quitting from landing page), which means the reward shall be given
    void onUserEarnedReward();

    // error occurs when showing ad
    void onAdsError(int code, String msg);

    // user click the install button
    void onLandingPageInstallBtnClicked();

    // ad's finally event
    void onAdClosed();
}

Other methods

// The SDK automatically loads the next advertisement after displayed an ad by default. This method can be used to disable automatic loading of the next advertisement.
void setAutoLoadAd(boolean)
// This method can determin whether an add has been loaded.
boolean isReady(AD_UNIT_ID)

The RewardVideoSample file is the Reward Video sample code.