FloatAd - Atmosplay/AtmosplayAds-Android GitHub Wiki
Initialization and request
You should use the testing id in test phase. Testing id won't generate revenue. Please use official id when you release your App.
// Create FloatAd object
// context: activity or context
// APP_ID: application ID
mFloatAd = AtmosplayFloatAd.init(context, APP_ID);
// Request FloatAd
// AD_UNIT_ID: ad unit id
// AtmosplayAdLoadListener:you can get request events from the object's callbacks
// To pre-load an ad may take several seconds, so it's recommended to initialize the SDK and load ads as early as possible.
mFloatAd.loadAd(AD_UNIT_ID, AtmosplayAdLoadListener)
AtmosplayAdLoadListener definition
Display and Destroy
This method add the float ad to your screen.
warning:
- if you want to update the position, call the updatePointAndWidth(activity, pointX, pointY, width); please.
- if you want to show again after hiding, call the showAgainAfterHiding(); please.
show FloatAd
// Before showing, please set the position coordinates of the buoy ad display and the width of the buoy button
// pointX: Position coordinates X (pixels)
// pointY: Position coordinates Y (pixels)
// width: width (pixels)
mFloatAd.setPointAndWidth(pointX, pointY, width)
// Show FloatAd
// activity: activity
// AD_UNIT_ID: the same with ad unit id which you use it to load ad
// FloatAdListener: you can get show events from the object's callbacks
mFloatAd.show(activity, AD_UNIT_ID, FloatAdListener)
Update FloatAd position coordinates and width
// Update FloatAd position coordinates and width
// activity: activity
// pointX: position coordinates X (pixels)
// pointY: position coordinates Y (pixels)
// width: width (pixels)
updatePointAndWidth(activity, pointX, pointY, width);
Destroy FloatAd:
// Destroy ad object
void destroy()
Add Listener
AtmosplayAdLoadListener definition
interface AtmosplayAdLoadListener {
// FloatAd has been loaded
void onLoadFinished();
// FloatAd load failed, you can read the message to find out what went wrong with the download.
void onLoadFailed(int errorCode, String message);
}
FloatAdListener definition
interface FloatAdListener {
// the ad game start playing
void onFloatAdStartPlaying();
// the ad game end, game landing page will showing
void onFloatAdEndPlaying();
// This is a callback of completing the whole event (showing, playing, quitting from landing page), which means the reward shall be given
void onUserEarnedReward();
// error occurs when showing ad
void onFloatAdError(int code, String msg);
// user click the install button
void onFloatAdClicked();
// ad's finally event
void onFloatAdClosed();
}
Other methods
// The SDK automatically loads the next advertisement after displayed an ad by default. This method can be used to disable automatic loading of the next advertisement.
void setAutoLoadAd(boolean)
// This method can determin whether an add has been loaded.
boolean isReady(AD_UNIT_ID)
// hidden FloatAd button view
void hiddenFloatAd();
// Show hidden FloatAd button view again
// Then the user will see the ad again.
void showAgainAfterHiding();
The FloatAdSample file is the FloatAd sample code.