Stats ⚔ - Athlaeos/ValhallaMMO GitHub Wiki

Player-readable stats

Armor 🛡

Stat Type Default Description
Weightless Armor Value 0.0 Reduces damage from physical sources, not affected by Light/Heavy Armor skills. See Armor
Light Armor Value 0.0 Reduces damage from physical sources, affected by Light Armor skill alone. See Armor
Heavy Armor Value 0.0 Reduces damage from physical sources, affected by Heavy Armor skill alone. See Armor
Toughness Value 0.0 Reduces damage from physical sources by 0.15 damage per point
Armor Penetration Value 0.0 Offensive stat, your attacks deal damage as if your opponent has reduced armor. e.g. 5.0 Armor Penetration would reduce 10.0 Armor to 5.0 Armor
Armor Penetration (%) Scalar 0.0 Offensive stat, your attacks deal damage as if your opponent has reduced armor. e.g. 0.5(50%) Armor Penetration would reduce 20.0 Armor to 10.0 Armor
Light Armor Penetration Value 0.0 Offensive stat, identical to Armor Penetration except it only works against Light Armor
Light Armor Penetration (%) Scalar 0.0 Offensive stat, identical to Armor Penetration (%) except it only works against Light Armor
Heavy Armor Penetration Value 0.0 Offensive stat, identical to Armor Penetration except it only works against Heavy Armor
Heavy Armor Penetration (%) Scalar 0.0 Offensive stat, identical to Armor Penetration (%) except it only works against Heavy Armor

Vanilla Attributes 🌎

Stat Type Default Description
Health Value 0.0 Additional max HP
Health Multiplier Scalar 1.0 Additional multiplier on max HP (after health stat added)
Movement Speed Scalar 1.0 Your movement speed
Knockback Resistance Scalar 0.0 Knockback taken from attacks
Attack Damage Bonus Value 1.0 Your default melee attack damage (even including fists)
Attack Speed Scalar 1.0 Your melee attack speed
Luck Value 0.0 Increases your luck, which influences loot drops and RNG mechanics. See Luck
Block Reach Value 5.0 (1.20.5+) Your block interaction reach
Step Height Value 0.5 (1.20.5+) Your maximum step height
Scale Scalar 1.0 (1.20.5+) Your physical size
Gravity Scalar 1.0 (1.20.5+) How badly gravity affects you
Safe Falling Distance Value 3.0 (1.20.5+) How far you'd need to fall to start taking fall damage
Fall Damage Multiplier Scalar 1.0 (1.20.5+) Virtually identical to Fall Damage Resistance except it doesn't affect kinetic damage from elytra collisions. Affects fall damage you take

Damage 💥

Stat Type Default Description
Damage Dealt Scalar 1.0 Damage multiplier, both melee and ranged
Melee Damage Dealt Scalar 1.0 Melee damage multiplier
Ranged Damage Dealt Scalar 1.0 Ranged damage multiplier
Unarmed Damage Dealt Scalar 1.0 Damage multiplier when not wielding any weapon
Thrust Damage Scalar 0.0 Damage multiplier based on velocity. 0.3(30%) thrust damage will grant roughly 30% extra damage if the damager moves towards the target at sprint-jumping speed, and twice as much at twice the velocity
Light Armor Damage Scalar 0.0 Damage multiplier for each piece of light armor the target is wearing
Heavy Armor Damage Scalar 0.0 Damage multiplier for each piece of heavy armor the target is wearing
Fire Damage Bonus Value 0.0 Extra points of fire damage dealt
Explosion Damage Bonus Value 0.0 Extra points of explosion damage dealt
Poison Damage Bonus Value 0.0 Extra points of poison damage dealt
Magic Damage Bonus Value 0.0 Extra points of magic damage dealt
Lightning Damage Bonus Value 0.0 Extra points of lightning damage dealt
Freezing Damage Bonus Value 0.0 Extra points of freezing damage dealt
Radiant Damage Bonus Value 0.0 Extra points of radiant damage dealt
Necrotic Damage Bonus Value 0.0 Extra points of necrotic damage dealt
Bludgeoning Damage Bonus Value 0.0 Extra points of bludgeoning damage dealt
Fire Damage Dealt Scalar 1.0 Fire damage multiplier
Explosion Damage Dealt Scalar 1.0 Explosion damage multiplier
Poison Damage Dealt Scalar 1.0 Poison damage multiplier
Magic Damage Dealt Scalar 1.0 Magic damage multiplier
Lightning Damage Dealt Scalar 1.0 Lightning damage multiplier
Freezing Damage Dealt Scalar 1.0 Freezing damage multiplier
Radiant Damage Dealt Scalar 1.0 Radiant damage multiplier
Necrotic Damage Dealt Scalar 1.0 Necrotic damage multiplier
Bludgeoning Damage Dealt Scalar 1.0 Bludgeoning damage multiplier

Combat ⚔

Stat Type Default Description
Power Attack Damage Scalar 1.5 Damage multiplier when melee-attacking while falling (also known as Vanilla Crit)
Power Attack Radius Value 0.0 Radius in which power attack damage is spread to surrounding entities
Power Attack Splash Damage Scalar 0.0 Fraction of power attack damage dealt to surrounding entities in the radius
Attack Reach Value 3.0 Melee attack reach
Attack Reach Multiplier Scalar 1.0 Melee attack reach multiplier
Ranged Inaccuracy Value 10.0 Ranged inaccuracy value while shooting, each point of inaccuracy is roughly 2.7 degrees of spread
Ranged Velocity Scalar 1.0 Velocity multiplier on shot projectiles
Knockback Scalar 1.0 Knockback multiplier on attacks
Immunity Frames Value 10.0 Immunity frames received after taking damage
Immunity Frame Multiplier Scalar 1.0 Immunity frame multiplier after taking damage
Bleed Chance Chance 0% 🍀 (Affected by luck!) Chance to inflict bleeding. See Bleeding
Bleed Damage Value 2.0 Bleed damage per tick of bleeding
Bleed Duration Game Ticks 80 (2s) Duration of bleeding
Dodge Chance Chance 0% Chance to avoid melee or ranged damage completely
Reflect Chance Chance 0% 🍀 Chance to reflect damage back to the attacker
Reflect Damage Scalar 0.0 Fraction of damage reflected to the attacker if Reflect Chance procs
Dismount Chance Chance 0% 🍀 Chance to forcefully dismount the victim if they are riding something
Stun Chance Chance 0% 🍀 Chance to stun the victim entity. A stunned entity cannot be stunned again for 5 seconds afterwards
Stun Duration Game Ticks 20 (1s) Duration of stuns
Crossbow Magazine Value 3 Amount of times a crossbow can be instantly loaded up should "ammo preservation chance" proc many times in a row, afterwards it needs to be reloaded once manually
Shield Disarming Game Ticks 0 (0s) Shield disabling duration after hitting
Life Steal Scalar 0.0 The fraction of damage dealt converted to healing for the attacker

Parry 🤺

Stat Type Default Description
Parry Active Duration Game Ticks 0 (0s) Duration after activating "parry" for which the defender can successfully parry an attack. See Light Weapons
Parry Vulnerable Duration Game Ticks 0 (0s) Duration after activating "parry" for which the defender will be vulnerable to enemy attacks. Parry active duration takes priority over vulnerable duration.
Parry Enemy Debuff Duration Game Ticks 0 (0s) The duration the attacking party will be debuffed for if parry deflects one of their melee attacks
Parry Self Debuff Duration Game Ticks 0 (0s) The duration the defending party will be debuffed for if the enemy hits them during the Parry Vulnerable Duration while Parry Active Duration is expired
Parry Damage Reduction Scalar 1.0 The damage multiplier taken when a defending party successfully parries an attack
Parry Cooldown Game Ticks -1 (N/A) The cooldown of an attempted/failed parry
Parry Success Cooldown Reduction Game Ticks 0 (0s) How much a defending party's parry cooldown will be reduced if they successfully parry an attack

Damage Resistances ⚜

Stat Type Default Description
Damage Resistance Scalar 0.0 General damage resistance, lowers(or increases) damage taken from nearly all sources. Damage resistance will not mitigated VOID, SONIC_BOOM, STARVATION, WORLD_BORDER, or SUICIDE type damage
Melee Resistance Scalar 0.0 Damage reduction from melee attacks
Projectile Resistance Scalar 0.0 Damage reduction from projectiles
Bludgeoning Resistance Scalar 0.0 Damage reduction from bludgeoning attacks
Fire Resistance Scalar 0.0 Damage reduction from fire
Explosion Resistance Scalar 0.0 Damage reduction from explosions
Magic Resistance Scalar 0.0 Damage reduction from magic attacks
Poison Resistance Scalar 0.0 Damage reduction from poison
Freezing Resistance Scalar 0.0 Damage reduction from freezing
Lightning Resistance Scalar 0.0 Damage reduction from lightning
Necrotic Resistance Scalar See Stats Damage reduction from necrotic damage
Radiant Resistance Scalar See Stats Damage reduction from radiant damage
Crit Chance Resistance Scalar 0.0 Reduces enemy Crit Chance by the given amount. If you have 0.5 crit resistance and the enemy has 50% crit chance, they will have 25% crit chance when attacking you
Crit Damage Resistance Scalar 0.0 Reduces enemy Crit Damage by the given amount. If you have 0.5 crit damage resistance and the enemy has 100% crit damage, they will have 50% crit damage when attacking you

Utility ⛏

Stat Type Default Description
Healing Scalar 1.0 Multiplies any healing gained
Hunger Consumption Reduction Chance/Scalar 0.0 🍀 If positive, acts as a chance to not spend hunger whenever you get hungrier. If negative, acts as a multiplier for the hunger you lost
Cooldown Reduction Scalar 0.0 Reduces cooldowns for active abilities (such as Parry, Tree Capitator, Rage, etc.)
Crafting Speed Scalar 0.0 Speeds up crafting for the "immersive" recipe type. The Lite configuration will not have any of these recipes, and so this stat does nothing. time = baseTime * (1 / 1 + value)
Cooking Speed Scalar 0.0 Speeds up cooking of furnaces, blast furnaces, smokers, campfires, and cauldrons. time = baseTime * (1 / 1 + value)
Ammo Consumption Reduction Chance 0.0 🍀 Chance to not spend ammo. On crossbows it instantly reloads the crossbow
Durability Scalar 0.0 Effectively adds a chance to not spend durability similarly to how Unbreaking works, chance = 1 / 1 + value
Entity Drops Scalar 1.0 Multiplies mob drops
Entity Luck Value 0.0 Acts as luck specifically for custom mob drops that are affected by luck
Jump Height Scalar 1.0 Acts as a multiplier for jump height. It is known that this tends to act a little strangely, there is not much I can do against this as it is lag-related, but with 1.20.5 adding a jump height attribute this should be a lot smoother in that version
Multi-Jumps Value 0 Allows jumping multiple times in mid-air, requires double-tapping spacebar to jump. If you have not spent all your jumps before landing, you will not take fall damage
Sneak Speed Scalar 1.0 Multiplies sneak speed
Sprint Speed Scalar 1.0 Multiplies sprinting speed
Dig Speed Scalar 1.0 Multiplies block breaking speed
Fishing Luck Value 0.0 Increases luck while fishing
Fishing Speed Scalar 0.0 Speeds up fishing. speed = baseSpeed * (1 / 1 + value)
Explosion Power Scalar 1.0 Acts as a multiplier on TNT explosions lit off by you

Food 🥩

See Foods

Stat Type Default Description
Vegetable Bonus Scalar 1.0 Multiplies food value of vegetables
Seasoning Bonus Scalar 1.0 Multiplies food value of seasonings
Alcoholic Bonus Scalar 1.0 I think you get it
Beverage Bonus Scalar 1.0
Spoiled Bonus Scalar 1.0
Seafood Bonus Scalar 1.0
Magical Bonus Scalar 1.0
Sweet Bonus Scalar 1.0
Grain Bonus Scalar 1.0
Fruit Bonus Scalar 1.0
Nut Bonus Scalar 1.0
Dairy Bonus Scalar 1.0
Meat Bonus Scalar 1.0
Fat Bonus Scalar 1.0

Smithing 🔨

Stat Type Default Description
General Quality Value 0.0 Increases the quality of all your crafted tools and armor
Wood Quality Value 0.0 Increases the quality of your wooden tools
Leather Quality Value 0.0 Increases the quality of your leather armor
Stone Quality Value 0.0 I think you, again, get it
Chainmail Quality Value 0.0
Gold Quality Value 0.0
Iron Quality Value 0.0
Diamond Quality Value 0.0
Netherite Quality Value 0.0
Bow Quality Value 0.0
Crossbow Quality Value 0.0
Prismarine Quality Value 0.0 Increases the quality of items deemed made of prismarine, which usually is just Tridents
Enderic Quality Value 0.0 Increases the quality of items deemed enderic, which usually is just Elytras
General Quality Value 0.0 Increases the quality of all your crafted tools and armor
Wood Quality (%) Scalar 1.0 Multiplies your wood crafting skill
Leather Quality (%) Scalar 1.0 Multiplies your leather crafting skill
Stone Quality (%) Scalar 1.0 Yeeaaa yegeddit
Chainmail Quality (%) Scalar 1.0
Gold Quality (%) Scalar 1.0
Iron Quality (%) Scalar 1.0
Diamond Quality (%) Scalar 1.0
Netherite Quality (%) Scalar 1.0
Bow Quality (%) Scalar 1.0
Crossbow Quality (%) Scalar 1.0
Prismarine Quality (%) Scalar 1.0
Enderic Quality (%) Scalar 1.0
General EXP Scalar 1.0 Multiplies Smithing Skill EXP
Wood EXP Scalar 1.0 Multiplies Smithing Skill EXP gained when crafting wooden items
Leather EXP Scalar 1.0 Multiplies Smithing Skill EXP gained when crafting leather items
Stone EXP Scalar 0.5 myeah
Chainmail EXP Scalar 0.5
Gold EXP Scalar 0.25
Iron EXP Scalar 0.25
Diamond EXP Scalar 0.15
Netherite EXP Scalar 0.1
Bow EXP Scalar 1.0
Crossbow EXP Scalar 1.0
Prismarine EXP Scalar 1.0
Enderic EXP Scalar 1.0

Alchemy ⚗

Stat Type Default Description
General Quality Value 0.0 Increases the quality of all your brewed potions and poisons
Poison Quality Value 0.0 Increases the quality of all your brewed poisons
Potion Quality Value 0.0 Increases the quality of all your brewed (beneficial) potions
General Quality (%) Scalar 1.0 Multiplies the quality of all your brewed potions and poisons
Poison Quality (%) Scalar 1.0 Multiplies the quality of all your brewed poisons
Potion Quality (%) Scalar 1.0 Multiplies the quality of all your brewed (beneficial) potions
Brewing Speed Scalar 0.0 Speeds up brewing, `speed = baseSpeed * (1 / 1 + value)
Ingredient Consumption Reduction Chance 0% 🍀 Grants a chance to not spend an ingredient while brewing. Saved ingredients are ejected from the top of the brewing stand
Potion Consumption Reduction Chance 0% 🍀 Grants a chance to not spend a drunk or thrown potion
Throwing Force Scalar 0.0 Acts as a multiplier for thrown object velocity. Also affects snowballs, eggs, ender pearls, etc.
Splash Intensity Value 0.0 Acts as a minimum strength value for splash potions. Normally potion intensity goes down quickly with distance, this stat will put a minimum intensity regardless of distance
Lingering Duration Scalar 0.0 Acts as a multiplier for the duration a lingering potion will stay on the ground
Lingering Radius Scalar 0.0 Acts as a multiplier for the radius of a lingering potion. Radius also increases how many times a lingering potion's can be absorbed by nearby entities
Alchemy EXP Scalar 1.0 Multiplies Alchemy Skill EXP

Enchanting 🎇

Stat Type Default Description
Enchanting Quality Value 0.0 Increases your enchanting ability
Enchanting Quality (%) Scalar 1.0 Multiplies your enchanting ability
Anvil Quality Value 0.0 Increases your anvil combining ability. Follows the same rule as enchantment scalings
Anvil Quality (%) Scalar 1.0 Multiplies your anvil combining ability
Enchanting Amplification Chance Chance 100% Determines the chance for each individual enchantment on an item to be enhanced/debuffed by your (lack of) enchanting skill
Lapis Consumption Reduction Chance 0% 🍀 Your chance to not spend lapis lazuli during enchanting
EXP Orb Multiplier Scalar 0.7 Multiplies vanilla EXP orbs obtained. EXP orbs from the grindstone are not amplified
EXP Orb Refund Chance Chance 100% Chance to have EXP orbs refunded during the enchantment process
EXP Orb Refund Amount Scalar 0.0 Amount of EXP orbs refunded after enchanting something. A multiplier applied on however much EXP you spent during enchanting
Enchanting EXP Scalar 1.0 Multiplies Enchanting Skill EXP

Farming 🌾

Stat Type Default Description
Butchery Drops Scalar 1.0 Multiplies butchery drops
Farming Drops Scalar 1.0 Multiplies farming drops
Farming Luck Value 0.0 Additional luck for custom farming drops if they're affected by luck
Farming EXP Scalar 1.0 Multiplies Farming Skill EXP

Mining ⛏

Stat Type Default Description
Mining Drops Scalar 0.7 Multiplies mining drops
Mining Luck Value 0.0 Additional luck for custom mining drops if they're affected by luck
Blasting Drops Scalar 1.0 Multiplies drops for blocks broken by TNT
Blasting Luck Value 0.0 Additional luck for custom blasting drops if they're affected by luck
Mining EXP Scalar 1.0 Multiplies Mining Skill EXP

Digging ⚒

Stat Type Default Description
Digging Drops Scalar 1.0 Multiplies digging drops
Digging Luck Value 0.0 Additional luck for custom digging drops, granting a rare chance to drop metal nuggets, diamonds, bones, and others
Archaeology Luck Value 0.0 Additional luck for custom archaeology drops if they're affected by luck
Digging EXP Scalar 1.0 Multiplies Digging Skill EXP

Woodcutting 🪓

Stat Type Default Description
Woodcutting Drops Scalar 1.0 Multiplies woodcutting drops
Woodcutting Luch Value 0.0 Additional luck for custom woodcutting drops, which currently just means you sometimes get golden apples or crystal apples from leaves
Woodcutting EXP Scalar 1.0 Multiplies Woodcutting Skill EXP

Fishing 🎣

Stat Type Default Description
Fishing EXP Scalar 1.0 Multiplies Fishing Skill EXP

Archery 🏹

Stat Type Default Description
Archery EXP Scalar 1.0 Multiplies Archery Skill EXP

Light Armor ⚔

Stat Type Default Description
Light Armor EXP Scalar 1.0 Multiplies Light Armor Skill EXP

Heavy Armor ⚒

Stat Type Default Description
Heavy Armor EXP Scalar 1.0 Multiplies Heavy Armor Skill EXP

Light Weapons ⚔

Stat Type Default Description
Light Weapons EXP Scalar 1.0 Multiplies Light Weapons Skill EXP

Heavy Weapons ⚒

Stat Type Default Description
Heavy Weapons EXP Scalar 1.0 Multiplies Heavy Weapons Skill EXP