Stats ⚔ - Athlaeos/ValhallaMMO GitHub Wiki
Player-readable stats
Armor 🛡
Stat | Type | Default | Description |
---|---|---|---|
Weightless Armor | Value | 0.0 |
Reduces damage from physical sources, not affected by Light/Heavy Armor skills. See Armor |
Light Armor | Value | 0.0 |
Reduces damage from physical sources, affected by Light Armor skill alone. See Armor |
Heavy Armor | Value | 0.0 |
Reduces damage from physical sources, affected by Heavy Armor skill alone. See Armor |
Toughness | Value | 0.0 |
Reduces damage from physical sources by 0.15 damage per point |
Armor Penetration | Value | 0.0 |
Offensive stat, your attacks deal damage as if your opponent has reduced armor. e.g. 5.0 Armor Penetration would reduce 10.0 Armor to 5.0 Armor |
Armor Penetration (%) | Scalar | 0.0 |
Offensive stat, your attacks deal damage as if your opponent has reduced armor. e.g. 0.5 (50%) Armor Penetration would reduce 20.0 Armor to 10.0 Armor |
Light Armor Penetration | Value | 0.0 |
Offensive stat, identical to Armor Penetration except it only works against Light Armor |
Light Armor Penetration (%) | Scalar | 0.0 |
Offensive stat, identical to Armor Penetration (%) except it only works against Light Armor |
Heavy Armor Penetration | Value | 0.0 |
Offensive stat, identical to Armor Penetration except it only works against Heavy Armor |
Heavy Armor Penetration (%) | Scalar | 0.0 |
Offensive stat, identical to Armor Penetration (%) except it only works against Heavy Armor |
Vanilla Attributes 🌎
Stat | Type | Default | Description |
---|---|---|---|
Health | Value | 0.0 |
Additional max HP |
Health Multiplier | Scalar | 1.0 |
Additional multiplier on max HP (after health stat added) |
Movement Speed | Scalar | 1.0 |
Your movement speed |
Knockback Resistance | Scalar | 0.0 |
Knockback taken from attacks |
Attack Damage Bonus | Value | 1.0 |
Your default melee attack damage (even including fists) |
Attack Speed | Scalar | 1.0 |
Your melee attack speed |
Luck | Value | 0.0 |
Increases your luck, which influences loot drops and RNG mechanics. See Luck |
Block Reach | Value | 5.0 |
(1.20.5+) Your block interaction reach |
Step Height | Value | 0.5 |
(1.20.5+) Your maximum step height |
Scale | Scalar | 1.0 |
(1.20.5+) Your physical size |
Gravity | Scalar | 1.0 |
(1.20.5+) How badly gravity affects you |
Safe Falling Distance | Value | 3.0 |
(1.20.5+) How far you'd need to fall to start taking fall damage |
Fall Damage Multiplier | Scalar | 1.0 |
(1.20.5+) Virtually identical to Fall Damage Resistance except it doesn't affect kinetic damage from elytra collisions. Affects fall damage you take |
Damage 💥
Stat | Type | Default | Description |
---|---|---|---|
Damage Dealt | Scalar | 1.0 |
Damage multiplier, both melee and ranged |
Melee Damage Dealt | Scalar | 1.0 |
Melee damage multiplier |
Ranged Damage Dealt | Scalar | 1.0 |
Ranged damage multiplier |
Unarmed Damage Dealt | Scalar | 1.0 |
Damage multiplier when not wielding any weapon |
Thrust Damage | Scalar | 0.0 |
Damage multiplier based on velocity. 0.3 (30%) thrust damage will grant roughly 30% extra damage if the damager moves towards the target at sprint-jumping speed, and twice as much at twice the velocity |
Light Armor Damage | Scalar | 0.0 |
Damage multiplier for each piece of light armor the target is wearing |
Heavy Armor Damage | Scalar | 0.0 |
Damage multiplier for each piece of heavy armor the target is wearing |
Fire Damage Bonus | Value | 0.0 |
Extra points of fire damage dealt |
Explosion Damage Bonus | Value | 0.0 |
Extra points of explosion damage dealt |
Poison Damage Bonus | Value | 0.0 |
Extra points of poison damage dealt |
Magic Damage Bonus | Value | 0.0 |
Extra points of magic damage dealt |
Lightning Damage Bonus | Value | 0.0 |
Extra points of lightning damage dealt |
Freezing Damage Bonus | Value | 0.0 |
Extra points of freezing damage dealt |
Radiant Damage Bonus | Value | 0.0 |
Extra points of radiant damage dealt |
Necrotic Damage Bonus | Value | 0.0 |
Extra points of necrotic damage dealt |
Bludgeoning Damage Bonus | Value | 0.0 |
Extra points of bludgeoning damage dealt |
Fire Damage Dealt | Scalar | 1.0 |
Fire damage multiplier |
Explosion Damage Dealt | Scalar | 1.0 |
Explosion damage multiplier |
Poison Damage Dealt | Scalar | 1.0 |
Poison damage multiplier |
Magic Damage Dealt | Scalar | 1.0 |
Magic damage multiplier |
Lightning Damage Dealt | Scalar | 1.0 |
Lightning damage multiplier |
Freezing Damage Dealt | Scalar | 1.0 |
Freezing damage multiplier |
Radiant Damage Dealt | Scalar | 1.0 |
Radiant damage multiplier |
Necrotic Damage Dealt | Scalar | 1.0 |
Necrotic damage multiplier |
Bludgeoning Damage Dealt | Scalar | 1.0 |
Bludgeoning damage multiplier |
Combat ⚔
Stat | Type | Default | Description |
---|---|---|---|
Power Attack Damage | Scalar | 1.5 |
Damage multiplier when melee-attacking while falling (also known as Vanilla Crit) |
Power Attack Radius | Value | 0.0 |
Radius in which power attack damage is spread to surrounding entities |
Power Attack Splash Damage | Scalar | 0.0 |
Fraction of power attack damage dealt to surrounding entities in the radius |
Attack Reach | Value | 3.0 |
Melee attack reach |
Attack Reach Multiplier | Scalar | 1.0 |
Melee attack reach multiplier |
Ranged Inaccuracy | Value | 10.0 |
Ranged inaccuracy value while shooting, each point of inaccuracy is roughly 2.7 degrees of spread |
Ranged Velocity | Scalar | 1.0 |
Velocity multiplier on shot projectiles |
Knockback | Scalar | 1.0 |
Knockback multiplier on attacks |
Immunity Frames | Value | 10.0 |
Immunity frames received after taking damage |
Immunity Frame Multiplier | Scalar | 1.0 |
Immunity frame multiplier after taking damage |
Bleed Chance | Chance | 0% |
🍀 (Affected by luck!) Chance to inflict bleeding. See Bleeding |
Bleed Damage | Value | 2.0 |
Bleed damage per tick of bleeding |
Bleed Duration | Game Ticks | 80 (2s) |
Duration of bleeding |
Dodge Chance | Chance | 0% |
Chance to avoid melee or ranged damage completely |
Reflect Chance | Chance | 0% |
🍀 Chance to reflect damage back to the attacker |
Reflect Damage | Scalar | 0.0 |
Fraction of damage reflected to the attacker if Reflect Chance procs |
Dismount Chance | Chance | 0% |
🍀 Chance to forcefully dismount the victim if they are riding something |
Stun Chance | Chance | 0% |
🍀 Chance to stun the victim entity. A stunned entity cannot be stunned again for 5 seconds afterwards |
Stun Duration | Game Ticks | 20 (1s) |
Duration of stuns |
Crossbow Magazine | Value | 3 |
Amount of times a crossbow can be instantly loaded up should "ammo preservation chance" proc many times in a row, afterwards it needs to be reloaded once manually |
Shield Disarming | Game Ticks | 0 (0s) |
Shield disabling duration after hitting |
Life Steal | Scalar | 0.0 |
The fraction of damage dealt converted to healing for the attacker |
Parry 🤺
Stat | Type | Default | Description |
---|---|---|---|
Parry Active Duration | Game Ticks | 0 (0s) |
Duration after activating "parry" for which the defender can successfully parry an attack. See Light Weapons |
Parry Vulnerable Duration | Game Ticks | 0 (0s) |
Duration after activating "parry" for which the defender will be vulnerable to enemy attacks. Parry active duration takes priority over vulnerable duration. |
Parry Enemy Debuff Duration | Game Ticks | 0 (0s) |
The duration the attacking party will be debuffed for if parry deflects one of their melee attacks |
Parry Self Debuff Duration | Game Ticks | 0 (0s) |
The duration the defending party will be debuffed for if the enemy hits them during the Parry Vulnerable Duration while Parry Active Duration is expired |
Parry Damage Reduction | Scalar | 1.0 |
The damage multiplier taken when a defending party successfully parries an attack |
Parry Cooldown | Game Ticks | -1 (N/A) |
The cooldown of an attempted/failed parry |
Parry Success Cooldown Reduction | Game Ticks | 0 (0s) |
How much a defending party's parry cooldown will be reduced if they successfully parry an attack |
Damage Resistances ⚜
Stat | Type | Default | Description |
---|---|---|---|
Damage Resistance | Scalar | 0.0 |
General damage resistance, lowers(or increases) damage taken from nearly all sources. Damage resistance will not mitigated VOID, SONIC_BOOM, STARVATION, WORLD_BORDER, or SUICIDE type damage |
Melee Resistance | Scalar | 0.0 |
Damage reduction from melee attacks |
Projectile Resistance | Scalar | 0.0 |
Damage reduction from projectiles |
Bludgeoning Resistance | Scalar | 0.0 |
Damage reduction from bludgeoning attacks |
Fire Resistance | Scalar | 0.0 |
Damage reduction from fire |
Explosion Resistance | Scalar | 0.0 |
Damage reduction from explosions |
Magic Resistance | Scalar | 0.0 |
Damage reduction from magic attacks |
Poison Resistance | Scalar | 0.0 |
Damage reduction from poison |
Freezing Resistance | Scalar | 0.0 |
Damage reduction from freezing |
Lightning Resistance | Scalar | 0.0 |
Damage reduction from lightning |
Necrotic Resistance | Scalar | See Stats | Damage reduction from necrotic damage |
Radiant Resistance | Scalar | See Stats | Damage reduction from radiant damage |
Crit Chance Resistance | Scalar | 0.0 |
Reduces enemy Crit Chance by the given amount. If you have 0.5 crit resistance and the enemy has 50% crit chance, they will have 25% crit chance when attacking you |
Crit Damage Resistance | Scalar | 0.0 |
Reduces enemy Crit Damage by the given amount. If you have 0.5 crit damage resistance and the enemy has 100% crit damage, they will have 50% crit damage when attacking you |
Utility ⛏
Stat | Type | Default | Description |
---|---|---|---|
Healing | Scalar | 1.0 |
Multiplies any healing gained |
Hunger Consumption Reduction | Chance/Scalar | 0.0 |
🍀 If positive, acts as a chance to not spend hunger whenever you get hungrier. If negative, acts as a multiplier for the hunger you lost |
Cooldown Reduction | Scalar | 0.0 |
Reduces cooldowns for active abilities (such as Parry, Tree Capitator, Rage, etc.) |
Crafting Speed | Scalar | 0.0 |
Speeds up crafting for the "immersive" recipe type. The Lite configuration will not have any of these recipes, and so this stat does nothing. time = baseTime * (1 / 1 + value) |
Cooking Speed | Scalar | 0.0 |
Speeds up cooking of furnaces, blast furnaces, smokers, campfires, and cauldrons. time = baseTime * (1 / 1 + value) |
Ammo Consumption Reduction | Chance | 0.0 |
🍀 Chance to not spend ammo. On crossbows it instantly reloads the crossbow |
Durability | Scalar | 0.0 |
Effectively adds a chance to not spend durability similarly to how Unbreaking works, chance = 1 / 1 + value |
Entity Drops | Scalar | 1.0 |
Multiplies mob drops |
Entity Luck | Value | 0.0 |
Acts as luck specifically for custom mob drops that are affected by luck |
Jump Height | Scalar | 1.0 |
Acts as a multiplier for jump height. It is known that this tends to act a little strangely, there is not much I can do against this as it is lag-related, but with 1.20.5 adding a jump height attribute this should be a lot smoother in that version |
Multi-Jumps | Value | 0 |
Allows jumping multiple times in mid-air, requires double-tapping spacebar to jump. If you have not spent all your jumps before landing, you will not take fall damage |
Sneak Speed | Scalar | 1.0 |
Multiplies sneak speed |
Sprint Speed | Scalar | 1.0 |
Multiplies sprinting speed |
Dig Speed | Scalar | 1.0 |
Multiplies block breaking speed |
Fishing Luck | Value | 0.0 |
Increases luck while fishing |
Fishing Speed | Scalar | 0.0 |
Speeds up fishing. speed = baseSpeed * (1 / 1 + value) |
Explosion Power | Scalar | 1.0 |
Acts as a multiplier on TNT explosions lit off by you |
Food 🥩
See Foods
Stat | Type | Default | Description |
---|---|---|---|
Vegetable Bonus | Scalar | 1.0 |
Multiplies food value of vegetables |
Seasoning Bonus | Scalar | 1.0 |
Multiplies food value of seasonings |
Alcoholic Bonus | Scalar | 1.0 |
I think you get it |
Beverage Bonus | Scalar | 1.0 |
|
Spoiled Bonus | Scalar | 1.0 |
|
Seafood Bonus | Scalar | 1.0 |
|
Magical Bonus | Scalar | 1.0 |
|
Sweet Bonus | Scalar | 1.0 |
|
Grain Bonus | Scalar | 1.0 |
|
Fruit Bonus | Scalar | 1.0 |
|
Nut Bonus | Scalar | 1.0 |
|
Dairy Bonus | Scalar | 1.0 |
|
Meat Bonus | Scalar | 1.0 |
|
Fat Bonus | Scalar | 1.0 |
Smithing 🔨
Stat | Type | Default | Description |
---|---|---|---|
General Quality | Value | 0.0 |
Increases the quality of all your crafted tools and armor |
Wood Quality | Value | 0.0 |
Increases the quality of your wooden tools |
Leather Quality | Value | 0.0 |
Increases the quality of your leather armor |
Stone Quality | Value | 0.0 |
I think you, again, get it |
Chainmail Quality | Value | 0.0 |
|
Gold Quality | Value | 0.0 |
|
Iron Quality | Value | 0.0 |
|
Diamond Quality | Value | 0.0 |
|
Netherite Quality | Value | 0.0 |
|
Bow Quality | Value | 0.0 |
|
Crossbow Quality | Value | 0.0 |
|
Prismarine Quality | Value | 0.0 |
Increases the quality of items deemed made of prismarine, which usually is just Tridents |
Enderic Quality | Value | 0.0 |
Increases the quality of items deemed enderic, which usually is just Elytras |
General Quality | Value | 0.0 |
Increases the quality of all your crafted tools and armor |
Wood Quality (%) | Scalar | 1.0 |
Multiplies your wood crafting skill |
Leather Quality (%) | Scalar | 1.0 |
Multiplies your leather crafting skill |
Stone Quality (%) | Scalar | 1.0 |
Yeeaaa yegeddit |
Chainmail Quality (%) | Scalar | 1.0 |
|
Gold Quality (%) | Scalar | 1.0 |
|
Iron Quality (%) | Scalar | 1.0 |
|
Diamond Quality (%) | Scalar | 1.0 |
|
Netherite Quality (%) | Scalar | 1.0 |
|
Bow Quality (%) | Scalar | 1.0 |
|
Crossbow Quality (%) | Scalar | 1.0 |
|
Prismarine Quality (%) | Scalar | 1.0 |
|
Enderic Quality (%) | Scalar | 1.0 |
|
General EXP | Scalar | 1.0 |
Multiplies Smithing Skill EXP |
Wood EXP | Scalar | 1.0 |
Multiplies Smithing Skill EXP gained when crafting wooden items |
Leather EXP | Scalar | 1.0 |
Multiplies Smithing Skill EXP gained when crafting leather items |
Stone EXP | Scalar | 0.5 |
myeah |
Chainmail EXP | Scalar | 0.5 |
|
Gold EXP | Scalar | 0.25 |
|
Iron EXP | Scalar | 0.25 |
|
Diamond EXP | Scalar | 0.15 |
|
Netherite EXP | Scalar | 0.1 |
|
Bow EXP | Scalar | 1.0 |
|
Crossbow EXP | Scalar | 1.0 |
|
Prismarine EXP | Scalar | 1.0 |
|
Enderic EXP | Scalar | 1.0 |
Alchemy ⚗
Stat | Type | Default | Description |
---|---|---|---|
General Quality | Value | 0.0 |
Increases the quality of all your brewed potions and poisons |
Poison Quality | Value | 0.0 |
Increases the quality of all your brewed poisons |
Potion Quality | Value | 0.0 |
Increases the quality of all your brewed (beneficial) potions |
General Quality (%) | Scalar | 1.0 |
Multiplies the quality of all your brewed potions and poisons |
Poison Quality (%) | Scalar | 1.0 |
Multiplies the quality of all your brewed poisons |
Potion Quality (%) | Scalar | 1.0 |
Multiplies the quality of all your brewed (beneficial) potions |
Brewing Speed | Scalar | 0.0 |
Speeds up brewing, `speed = baseSpeed * (1 / 1 + value) |
Ingredient Consumption Reduction | Chance | 0% |
🍀 Grants a chance to not spend an ingredient while brewing. Saved ingredients are ejected from the top of the brewing stand |
Potion Consumption Reduction | Chance | 0% |
🍀 Grants a chance to not spend a drunk or thrown potion |
Throwing Force | Scalar | 0.0 |
Acts as a multiplier for thrown object velocity. Also affects snowballs, eggs, ender pearls, etc. |
Splash Intensity | Value | 0.0 |
Acts as a minimum strength value for splash potions. Normally potion intensity goes down quickly with distance, this stat will put a minimum intensity regardless of distance |
Lingering Duration | Scalar | 0.0 |
Acts as a multiplier for the duration a lingering potion will stay on the ground |
Lingering Radius | Scalar | 0.0 |
Acts as a multiplier for the radius of a lingering potion. Radius also increases how many times a lingering potion's can be absorbed by nearby entities |
Alchemy EXP | Scalar | 1.0 |
Multiplies Alchemy Skill EXP |
Enchanting 🎇
Stat | Type | Default | Description |
---|---|---|---|
Enchanting Quality | Value | 0.0 |
Increases your enchanting ability |
Enchanting Quality (%) | Scalar | 1.0 |
Multiplies your enchanting ability |
Anvil Quality | Value | 0.0 |
Increases your anvil combining ability. Follows the same rule as enchantment scalings |
Anvil Quality (%) | Scalar | 1.0 |
Multiplies your anvil combining ability |
Enchanting Amplification Chance | Chance | 100% |
Determines the chance for each individual enchantment on an item to be enhanced/debuffed by your (lack of) enchanting skill |
Lapis Consumption Reduction | Chance | 0% |
🍀 Your chance to not spend lapis lazuli during enchanting |
EXP Orb Multiplier | Scalar | 0.7 |
Multiplies vanilla EXP orbs obtained. EXP orbs from the grindstone are not amplified |
EXP Orb Refund Chance | Chance | 100% |
Chance to have EXP orbs refunded during the enchantment process |
EXP Orb Refund Amount | Scalar | 0.0 |
Amount of EXP orbs refunded after enchanting something. A multiplier applied on however much EXP you spent during enchanting |
Enchanting EXP | Scalar | 1.0 |
Multiplies Enchanting Skill EXP |
Farming 🌾
Stat | Type | Default | Description |
---|---|---|---|
Butchery Drops | Scalar | 1.0 |
Multiplies butchery drops |
Farming Drops | Scalar | 1.0 |
Multiplies farming drops |
Farming Luck | Value | 0.0 |
Additional luck for custom farming drops if they're affected by luck |
Farming EXP | Scalar | 1.0 |
Multiplies Farming Skill EXP |
Mining ⛏
Stat | Type | Default | Description |
---|---|---|---|
Mining Drops | Scalar | 0.7 |
Multiplies mining drops |
Mining Luck | Value | 0.0 |
Additional luck for custom mining drops if they're affected by luck |
Blasting Drops | Scalar | 1.0 |
Multiplies drops for blocks broken by TNT |
Blasting Luck | Value | 0.0 |
Additional luck for custom blasting drops if they're affected by luck |
Mining EXP | Scalar | 1.0 |
Multiplies Mining Skill EXP |
Digging ⚒
Stat | Type | Default | Description |
---|---|---|---|
Digging Drops | Scalar | 1.0 |
Multiplies digging drops |
Digging Luck | Value | 0.0 |
Additional luck for custom digging drops, granting a rare chance to drop metal nuggets, diamonds, bones, and others |
Archaeology Luck | Value | 0.0 |
Additional luck for custom archaeology drops if they're affected by luck |
Digging EXP | Scalar | 1.0 |
Multiplies Digging Skill EXP |
Woodcutting 🪓
Stat | Type | Default | Description |
---|---|---|---|
Woodcutting Drops | Scalar | 1.0 |
Multiplies woodcutting drops |
Woodcutting Luch | Value | 0.0 |
Additional luck for custom woodcutting drops, which currently just means you sometimes get golden apples or crystal apples from leaves |
Woodcutting EXP | Scalar | 1.0 |
Multiplies Woodcutting Skill EXP |
Fishing 🎣
Stat | Type | Default | Description |
---|---|---|---|
Fishing EXP | Scalar | 1.0 |
Multiplies Fishing Skill EXP |
Archery 🏹
Stat | Type | Default | Description |
---|---|---|---|
Archery EXP | Scalar | 1.0 |
Multiplies Archery Skill EXP |
Light Armor ⚔
Stat | Type | Default | Description |
---|---|---|---|
Light Armor EXP | Scalar | 1.0 |
Multiplies Light Armor Skill EXP |
Heavy Armor ⚒
Stat | Type | Default | Description |
---|---|---|---|
Heavy Armor EXP | Scalar | 1.0 |
Multiplies Heavy Armor Skill EXP |
Light Weapons ⚔
Stat | Type | Default | Description |
---|---|---|---|
Light Weapons EXP | Scalar | 1.0 |
Multiplies Light Weapons Skill EXP |
Heavy Weapons ⚒
Stat | Type | Default | Description |
---|---|---|---|
Heavy Weapons EXP | Scalar | 1.0 |
Multiplies Heavy Weapons Skill EXP |