💻System Stats - Athlaeos/ValhallaMMO GitHub Wiki

System stats are ValhallaMMO's way of collecting stats from players and entities. These are the stat sources that can be used in party buffs, ValhallaRaces, other ValhallaMMO addons, etc.

Stat Type Default Description
GLOBAL_EXP_GAIN Scalar 1.0 Skill experience multiplier
ARMOR_TOTAL Value 0.0 Total armor value, after all multiplication bonuses. Any value added to this is ignored by multipliers
TOTAL_LIGHT_ARMOR Value 0.0 Total light armor, after multiplication bonuses. Any value added to this is ignored by multipliers
LIGHT_ARMOR Value 0.0 Base light armor, before being multiplied by HEAVY_ARMOR_MULTIPLIER and ARMOR_MULTIPLIER_BONUS
LIGHT_ARMOR_MULTIPLIER Scalar 0.0 Light armor multiplier
TOTAL_HEAVY_ARMOR Value 0.0 Total heavy armor, after multiplication bonuses. Any value added to this is ignored by multipliers
HEAVY_ARMOR Value 0.0 Base heavy armor, before being multiplied by HEAVY_ARMOR_MULTIPLIER and ARMOR_MULTIPLIER_BONUS
HEAVY_ARMOR_MULTIPLIER Scalar 0.0 Heavy armor multiplier
TOTAL_WEIGHTLESS_ARMOR Value 0.0 Total weightless armor, after multiplication bonuses. Any value added to this is ignored by multipliers
WEIGHTLESS_ARMOR Value 0.0 Base weightless armor, before being multiplied by ARMOR_MULTIPLIER_BONUS
ARMOR_MULTIPLIER_BONUS Scalar 0.0 All armor multiplier
TOUGHNESS Value 0.0 Reduces damage from physical sources by 0.15 damage per point
LIGHT_ARMOR_FLAT_IGNORED Value 0.0 Offensive stat, your attacks deal damage as if your opponent has reduced light armor. e.g. 5.0 Armor Penetration would reduce 10.0 Armor to 5.0 Armor
LIGHT_ARMOR_FRACTION_IGNORED Scalar 0.0 Offensive stat, your attacks deal damage as if your opponent has reduced light armor. e.g. 0.5(50%) Armor Penetration would reduce 20.0 Armor to 10.0 Armor
HEAVY_ARMOR_FLAT_IGNORED Value 0.0 Offensive stat, your attacks deal damage as if your opponent has reduced heavy armor. e.g. 5.0 Armor Penetration would reduce 10.0 Armor to 5.0 Armor
HEAVY_ARMOR_FRACTION_IGNORED Scalar 0.0 Offensive stat, your attacks deal damage as if your opponent has reduced heavy armor. e.g. 0.5(50%) Armor Penetration would reduce 20.0 Armor to 10.0 Armor
ARMOR_FLAT_IGNORED Value 0.0 Offensive stat, your attacks deal damage as if your opponent has reduced armor(any type). e.g. 5.0 Armor Penetration would reduce 10.0 Armor to 5.0 Armor
ARMOR_FRACTION_IGNORED Scalar 0.0 Offensive stat, your attacks deal damage as if your opponent has reduced armor(any type). e.g. 0.5(50%) Armor Penetration would reduce 20.0 Armor to 10.0 Armor
HEALTH_BONUS Value 20.0 Adds to the creature's max health
HEALTH_MULTIPLIER_BONUS Scalar 1.0 Multiplies the creature's max health
MOVEMENT_SPEED_BONUS Scalar 1.0 Multiplies the creature's movement speed
KNOCKBACK_RESISTANCE Scalar 0.0 Adds to the creature's knockback resistance
TOUGHNESS_BONUS Value 0.0 Reduces damage from physical sources by 0.15 per point. Unlike TOUGHNESS, it's added as an attribute modifier to the creature
ATTACK_DAMAGE_BONUS Value 1.0 Adds to the creature's base attack damage
ATTACK_SPEED_BONUS Scalar 1.0 Multiplies the creature's attack speed
LUCK_BONUS Value 0.0 Adds to the creature's luck. See Luck to see what it does
BLOCK_REACH Value 5.0 (1.20.5+) Adds to the creature's block interaction reach
STEP_HEIGHT Value 0.5 (1.20.5+) Adds to the creature's step height
SCALE Scalar 1.0 (1.20.5+) Multiplies the creature's physical size
GRAVITY Scalar 1.0 (1.21+) Multiplies how badly the creature is affected by gravity
SAFE_FALLING_DISTANCE Value 3.0 (1.21+) Adds to how far the creature would need to fall before taking fall damage
FALL_DAMAGE_MULTIPLIER Scalar 1.0 (1.21+) Effectively acts as negative fall damage resistance. Multiplies the fall damage the player takes
DAMAGE_DEALT Scalar 1.0 Multiplies all damage the creature deals
MELEE_DAMAGE_DEALT Scalar 1.0 Multiplies all melee damage the creature deals
RANGED_DAMAGE_DEALT Scalar 1.0 Multiplies all ranged damage the creature deals
UNARMED_DAMAGE_DEALT Scalar 1.0 Multiplies all melee damage dealt by the creature when not holding any weapons
VELOCITY_DAMAGE_BONUS Scalar 0.0 Adds damage based on how fast the attacker is approaching the victim. Adds to the damage multiplier equal to the value of this stat * the attacker's speed towards the victim equal to roughly sprint-jumping
LIGHT_ARMOR_DAMAGE_BONUS Scalar 0.0 Adds to damage multiplier against targets wearing light armor. Value is added for each piece of light armor the target has
HEAVY_ARMOR_DAMAGE_BONUS Scalar 0.0 Adds to damage multiplier against targets wearing heavy armor. Value is added for each piece of heavy armor the target has
FIRE_DAMAGE_BONUS Value 0.0 Fire damage added with each attack
EXPLOSION_DAMAGE_BONUS Value 0.0 Explosion damage added with each attack
POISON_DAMAGE_BONUS Value 0.0 Poison damage added with each attack
MAGIC_DAMAGE_BONUS Value 0.0 Magic damage added with each attack
LIGHTNING_DAMAGE_BONUS Value 0.0 Lightning damage added with each attack
FREEZING_DAMAGE_BONUS Value 0.0 Freezing damage added with each attack
RADIANT_DAMAGE_BONUS Value 0.0 Radiant damage added with each attack
NECROTIC_DAMAGE_BONUS Value 0.0 Necrotic damage added with each attack
BLUDGEONING_DAMAGE_BONUS Value 0.0 Bludgeoning damage added with each attack
FIRE_DAMAGE_DEALT Scalar 1.0 Fire damage multiplier
EXPLOSION_DAMAGE_DEALT Scalar 1.0 Explosion damage multiplier
POISON_DAMAGE_DEALT Scalar 1.0 Poison damage multiplier
BLUDGEONING_DAMAGE_DEALT Scalar 1.0 Bludgeoning damage multiplier
MAGIC_DAMAGE_DEALT Scalar 1.0 Magic damage multiplier
LIGHTNING_DAMAGE_DEALT Scalar 1.0 Lightning damage multiplier
FREEZING_DAMAGE_DEALT Scalar 1.0 Freezing damage multiplier
RADIANT_DAMAGE_DEALT Scalar 1.0 Radiant damage multiplier
NECROTIC_DAMAGE_DEALT Scalar 1.0 Necrotic damage multiplier
PLAYER_DAMAGE_DEALT Scalar 1.0 Damage multiplier against other players
MOUNTED_DAMAGE_DEALT Scalar 1.0 Damage multiplier while riding another (living) entity
POWER_ATTACK_DAMAGE_MULTIPLIER Scalar 1.5 Attack damage multiplier when attacking while falling
POWER_ATTACK_RADIUS Value 0.0 Radius in which entities are damaged on a power attack
POWER_ATTACK_DAMAGE_FRACTION Scalar 0.0 Fraction of splash damage dealt on a power attack with some radius
ATTACK_REACH_BONUS Value 3.0 Attack reach, doesn't work on non-player creatures
ATTACK_REACH_MULTIPLIER Scalar 1.0 Attack reach multiplier
RANGED_INACCURACY Value 10.0 Ranged inaccuracy when shooting with a bow. Each point of inaccuracy increases spread by roughly 2.7 degrees
RANGED_VELOCITY_BONUS Scalar 1.0 Multiplier on shot projectiles
RANGED_DAMAGE_BONUS Value 0.0 Increases or decreases the base damage on arrows shot
RANGED_PIERCING_BONUS Value 0.0 Increases or decreases the piercing level on arrows shot
KNOCKBACK_BONUS Scalar 1.0 Multiplier on attack knockback
IMMUNITY_FRAME_BONUS Value 10.0 Immunity frames granted when taking damage
IMMUNITY_FRAME_MULTIPLIER Scalar 1.0 Immunity frame multiplier
BLEED_CHANCE Chance 0.0 Chance to inflict bleeding on attack. See Bleeding for more info
BLEED_DAMAGE Value 1.0 Bleed damage per tick
BLEED_DURATION Game Ticks 80.0 Bleed duration
DODGE_CHANCE Chance 0.0 Chance to avoid damage from an attacker completely
REFLECT_CHANCE Chance 0.0 Chance to reflect damage back to the attacker
REFLECT_FRACTION Scalar 0.0 Fraction of damage reflected back to the attacker
DISMOUNT_CHANCE Chance 0.0 Chance on attack to forcefully dismount the target riding something
STUN_CHANCE Chance 0.0 Chance on attack to stun the target
STUN_DURATION_BONUS Game Ticks 20.0 Duration of stun
CRIT_CHANCE Chance 0.0 Chance on attack for said attack to critically hit
CRIT_DAMAGE Scalar 1.5 Damage multiplier of critical hits
CROSSBOW_MAGAZINE Value 3.0 Amount of times a crossbow can be instantly reloaded if "ammo save chance" procs repeatedly
SHIELD_DISARMING Game Ticks 0.0 Duration for shielding targets to have their shield disarmed when attacked
LIFE_STEAL Scalar 0.0 Fraction of damage dealt converted to healing for the attacker
PARRY_EFFECTIVENESS_DURATION Game Ticks 0.0 Duration of parrying to be effective, see Parry
PARRY_VULNERABLE_DURATION Game Ticks 0.0 Duration during which the parrier is vulnerable. The effectiveness duration and vulnerable duration start at the same time, the effectiveness duration simply takes precedence over the vulnerable duration. Because of this, the vulnerable duration should be longer than the effectiveness duration unless you want the parrier to not be vulnerable at all
PARRY_ENEMY_DEBUFF_DURATION Game Ticks 0.0 Duration for which the enemy is debuffed should the parrier parry one of their attacks
PARRY_SELF_DEBUFF_DURATION Game Ticks 0.0 Duration for which the parrier will be debuffed if they get hit during their vulnerable time frame
PARRY_DAMAGE_REDUCTION Scalar 0.0 Fraction with which the taken damage is reduced. Projectiles, due to its deflection nature, will always reduce damage by 100%
PARRY_COOLDOWN Game Ticks 0.0 Cooldown for parry
PARRY_SUCCESS_COOLDOWN_REDUCTION Game Ticks 0.0 The amount parry cooldown will be reduced by on a successful parry
DAMAGE_RESISTANCE Scalar 0.0 Fraction with which all non-true damage is reduced
MELEE_RESISTANCE Scalar 0.0 Fraction with which all melee damage is reduced
PROJECTILE_RESISTANCE Scalar 0.0 Fraction with which all projectile damage is reduced
BLUDGEONING_RESISTANCE Scalar 0.0 Fraction with which all bludgeoning damage is reduced
FIRE_RESISTANCE Scalar 0.0 Fraction with which all fire damage is reduced
EXPLOSION_RESISTANCE Scalar 0.0 Fraction with which all explosion damage is reduced
MAGIC_RESISTANCE Scalar 0.0 Fraction with which all magic damage is reduced
POISON_RESISTANCE Scalar 0.0 Fraction with which all poison damage is reduced
FREEZING_RESISTANCE Scalar 0.0 Fraction with which all freezing damage is reduced
LIGHTNING_RESISTANCE Scalar 0.0 Fraction with which all lightning damage is reduced
RADIANT_RESISTANCE Scalar 0.0 Fraction with which all radiant damage is reduced
NECROTIC_RESISTANCE Scalar 0.0 Fraction with which all necrotic damage is reduced
FALLING_RESISTANCE Scalar 0.0 Fraction with which all fall damage is reduced
STUN_RESISTANCE Scalar 0.0 Fraction with which stun durations taken are reduced
BLEED_RESISTANCE Scalar 0.0 Fraction with which all bleed damage is reduced. If resistance >= 1, bleeding is cancelled entirely
CRIT_CHANCE_RESISTANCE Scalar 0.0 Fraction with which enemy crit chance is reduced
CRIT_DAMAGE_RESISTANCE Scalar 0.0 Fraction with which enemy crit damage is reduced
PVP_RESISTANCE Scalar 0.0 Fraction with which all damage from other players is reduced
HEALING_BONUS Scalar 1.0 Healing multiplier
HUNGER_SAVE_CHANCE Chance/Scalar 0.0 If negative, it'll multiply hunger loss by the negative of this value (-1 will reduce hunger by +100%/double). If positive, acts as a chance to not get hungrier
COOLDOWN_REDUCTION Scalar 0.0 Fraction with which all ability cooldowns are reduced
CRAFTING_TIME_REDUCTION Scalar 0.0 Fraction with which crafting times are reduced for immersive recipes
COOKING_SPEED_BONUS Scalar 1.0 Multiplier for furnace and cauldron cooking speeds
AMMO_SAVE_CHANCE Scalar 0.0 Chance to not consume ammo for bows. On crossbows, they're instantly reloaded instead
DURABILITY_BONUS Scalar 1.0 Multiplier for tool durability, acts as a chance to not spend durability
ENTITY_DROPS Scalar 1.0 Multiplier for mob drops. Item whitelist found in config.yml
ENTITY_DROP_LUCK Value 0.0 Acts as luck to affect custom mob drops defined in /val loot
JUMP_HEIGHT_MULTIPLIER Scalar 1.0 Jump height multiplier. Due to minecraft limitations, jumps are not accurate to detect, and so this stat may feel buggy. With jump height being implemented as attribute in 1.20.5+ it'll feel a lot smoother after that
JUMPS_BONUS Value 0.0 Double-jumps
SNEAK_MOVEMENT_SPEED_BONUS Scalar 1.0 Multiplier for movement speed while sneaking
SPRINT_MOVEMENT_SPEED_BONUS Scalar 1.0 Multiplier for movement speed while sprinting
DIG_SPEED Scalar 1.0 Dig speed multiplier
BLOCK_SPECIFIC_DIG_SPEED Scalar 1.0 Dig speed versus specific blocks. Should not be used
FISHING_LUCK Value 0.0 Luck for fishing specifically, affects drops
FISHING_SPEED_MULTIPLIER Scalar 1.0 Fishing speed multiplier
EXPLOSION_RADIUS_MULTIPLIER Scalar 1.0 Explosion radius multiplier of TNT lit off manually
FOOD_BONUS_VEGETABLE Scalar 1.0 Multiplier for food/saturation values gained from vegetables. See Foods
FOOD_BONUS_SEASONING Scalar 1.0 Multiplier for food/saturation values gained from seasonings
FOOD_BONUS_ALCOHOLIC Scalar 1.0 Multiplier for food/saturation values gained from alcoholic foods
FOOD_BONUS_BEVERAGE Scalar 1.0 Multiplier for food/saturation values gained from beverages
FOOD_BONUS_SPOILED Scalar 1.0 Multiplier for food/saturation values gained from spoiled foods
FOOD_BONUS_SEAFOOD Scalar 1.0 Multiplier for food/saturation values gained from seafood
FOOD_BONUS_MAGICAL Scalar 1.0 Multiplier for food/saturation values gained from magical foods
FOOD_BONUS_SWEET Scalar 1.0 Multiplier for food/saturation values gained from sweets
FOOD_BONUS_GRAIN Scalar 1.0 Multiplier for food/saturation values gained from grain-based foods
FOOD_BONUS_FRUIT Scalar 1.0 Multiplier for food/saturation values gained from fruits
FOOD_BONUS_NUTS Scalar 1.0 Multiplier for food/saturation values gained from nuts
FOOD_BONUS_DAIRY Scalar 1.0 Multiplier for food/saturation values gained from dairy products
FOOD_BONUS_MEAT Scalar 1.0 Multiplier for food/saturation values gained from meats
FOOD_BONUS_FATS Scalar 1.0 Multiplier for food/saturation values gained from fats
SMITHING_QUALITY_GENERAL Value 0.0 Affects quality of items crafted, regardless of material
SMITHING_QUALITY_WOOD Value 0.0 Affects quality of wooden items crafted
SMITHING_QUALITY_LEATHER Value 0.0 Affects quality of leather items crafted
SMITHING_QUALITY_STONE Value 0.0 Affects quality of stone items crafted
SMITHING_QUALITY_CHAINMAIL Value 0.0 Affects quality of chainmail items crafted
SMITHING_QUALITY_GOLD Value 0.0 Affects quality of golden items crafted
SMITHING_QUALITY_IRON Value 0.0 Affects quality of iron items crafted
SMITHING_QUALITY_DIAMOND Value 0.0 Affects quality of diamond items crafted
SMITHING_QUALITY_NETHERITE Value 0.0 Affects quality of netherite items crafted
SMITHING_QUALITY_BOW Value 0.0 Affects quality of bows crafted
SMITHING_QUALITY_CROSSBOW Value 0.0 Affects quality of crossbows crafted
SMITHING_QUALITY_PRISMARINE Value 0.0 Affects quality of prismarine items crafted (typically just tridents)
SMITHING_QUALITY_ENDERIC Value 0.0 Affects quality of enderic items crafted (typically just elytras)
SMITHING_FRACTION_QUALITY_GENERAL Scalar 1.0 Multiplier of generic smithing quality
SMITHING_FRACTION_QUALITY_WOOD Scalar 1.0 Multiplier of wooden smithing quality
SMITHING_FRACTION_QUALITY_LEATHER Scalar 1.0 Multiplier of leather smithing quality
SMITHING_FRACTION_QUALITY_STONE Scalar 1.0 Multiplier of stone smithing quality
SMITHING_FRACTION_QUALITY_CHAINMAIL Scalar 1.0 Multiplier of chainmail smithing quality
SMITHING_FRACTION_QUALITY_GOLD Scalar 1.0 Multiplier of gold smithing quality
SMITHING_FRACTION_QUALITY_IRON Scalar 1.0 Multiplier of iron smithing quality
SMITHING_FRACTION_QUALITY_DIAMOND Scalar 1.0 Multiplier of diamond smithing quality
SMITHING_FRACTION_QUALITY_NETHERITE Scalar 1.0 Multiplier of netherite smithing quality
SMITHING_FRACTION_QUALITY_BOW Scalar 1.0 Multiplier of bow smithing quality
SMITHING_FRACTION_QUALITY_CROSSBOW Scalar 1.0 Multiplier of crossbow smithing quality
SMITHING_FRACTION_QUALITY_PRISMARINE Scalar 1.0 Multiplier of prismarine smithing quality
SMITHING_FRACTION_QUALITY_ENDERIC Scalar 1.0 Multiplier of enderic smithing quality
SMITHING_EXP_GAIN_GENERAL Scalar 1.0 Multiplier of exp gained for smithing
SMITHING_EXP_GAIN_WOOD Scalar 1.0 Multiplier of exp gained for smithing for crafting wooden items
SMITHING_EXP_GAIN_LEATHER Scalar 1.0 Multiplier of exp gained for smithing for crafting leather items
SMITHING_EXP_GAIN_STONE Scalar 0.5 Multiplier of exp gained for smithing for crafting stone items
SMITHING_EXP_GAIN_CHAINMAIL Scalar 0.5 Multiplier of exp gained for smithing for crafting chainmail items
SMITHING_EXP_GAIN_GOLD Scalar 0.25 Multiplier of exp gained for smithing for crafting golden items
SMITHING_EXP_GAIN_IRON Scalar 0.25 Multiplier of exp gained for smithing for crafting iron items
SMITHING_EXP_GAIN_DIAMOND Scalar 0.15 Multiplier of exp gained for smithing for crafting diamond items
SMITHING_EXP_GAIN_NETHERITE Scalar 0.0 Multiplier of exp gained for smithing for crafting netherite items
SMITHING_EXP_GAIN_BOW Scalar 1.0 Multiplier of exp gained for smithing for crafting bows
SMITHING_EXP_GAIN_CROSSBOW Scalar 1.0 Multiplier of exp gained for smithing for crafting crossbows
SMITHING_EXP_GAIN_PRISMARINE Scalar 1.0 Multiplier of exp gained for smithing for crafting prismarine items
SMITHING_EXP_GAIN_ENDERIC Scalar 1.0 Multiplier of exp gained for smithing for crafting enderic items
ALCHEMY_QUALITY_GENERAL Value 0.0 Affects quality of potions brewed
ALCHEMY_QUALITY_DEBUFF Value 0.0 Affects quality of poisons brewed
ALCHEMY_QUALITY_BUFF Value 0.0 Affects quality of beneficial potions brewed
ALCHEMY_FRACTION_QUALITY_GENERAL Scalar 1.0 Multiplier of generic potion quality
ALCHEMY_FRACTION_QUALITY_DEBUFF Scalar 1.0 Multiplier of poison quality
ALCHEMY_FRACTION_QUALITY_BUFF Scalar 1.0 Multiplier of beneficial potion quality
BREWING_SPEED_BONUS Scalar 1.0 Multiplier of brewing speed
BREWING_INGREDIENT_SAVE_CHANCE Chance 0.0 Chance to not spend the ingredient during brewing, preserved ingredients are spit out on top of the brewing stand
POTION_SAVE_CHANCE Chance 0.0 Chance to not spend the drunk/thrown potion
THROW_VELOCITY_BONUS Scalar 1.0 Multiplier of velocity of thrown projectiles
ALCHEMY_EXP_GAIN Scalar 1.0 Multiplier of alchemy exp gained during brewing
SPLASH_INTENSITY_MINIMUM Scalar 0.0 Minimum splash intensity for splash potions depending on distance
LINGERING_DURATION_MULTIPLIER Scalar 1.0 Multiplier of lingering potion duration
LINGERING_RADIUS_MULTIPLIER Scalar 1.0 Multiplier of lingering potion cloud radius. Radius also affects how many times it may be absorbed by a creature
ENCHANTING_QUALITY Value 0.0 Affects amplifiers changes of enchantments
ENCHANTING_FRACTION_QUALITY Scalar 1.0 Multiplier of enchanting quality
ENCHANTING_QUALITY_ANVIL Value 0.0 Affects the max allowed enchanting level during anvil combining
ENCHANTING_FRACTION_QUALITY_ANVIL Scalar 1.0 Multiplier of anvil quality
ENCHANTING_AMPLIFY_CHANCE Chance 1.0 The chance for individual enchantments during enchanting to be amplified or decreased depending on skill
ENCHANTING_LAPIS_SAVE_CHANCE Chance 0.0 The chance to not consume lapis lazuli during enchanting
ENCHANTING_VANILLA_EXP_GAIN Scalar 1.0 Multiplier of vanilla experience orbs gained
ENCHANTING_REFUND_CHANCE Chance 0.0 The chance for an enchanting session to consume less experience orbs
ENCHANTING_REFUND_AMOUNT Scalar 0.0 The fraction of experience orbs saved during an enchanting session should "ENCHANTING_REFUND_CHANCE" proc
ENCHANTING_EXP_GAIN Scalar 1.0 Multiplier of enchanting exp gained during enchanting
BUTCHERY_DROP_MULTIPLIER Scalar 1.0 Multiplier of items dropped from animals killed
FARMING_DROP_MULTIPLIER Scalar 1.0 Multiplier of items dropped from farming
FARMING_LUCK Value 0.0 Additional luck applied to crops broken and animals killed. May influence loot tables
FARMING_EXP_GAIN Scalar 1.0 Multiplier of farming exp gained during farming
MINING_DROP_MULTIPLIER Scalar 1.0 Multiplier of items dropped from mining
MINING_LUCK Value 0.0 Additional luck applied to blocks manually broken. May influence loot tables
BLASTING_DROP_MULTIPLIER Scalar 1.0 Multiplier of items dropped from blast mining
BLASTING_LUCK Value 0.0 Additional luck applied to blocks broken from blast mining. May influence loot tables
MINING_EXP_GAIN Scalar 1.0 Multiplier of mining exp gained during mining
DIGGING_DROP_MULTIPLIER Scalar 1.0 Man, I think you get it
DIGGING_LUCK Value 0.0 Extra luck while digging, which increases your odds at getting extra resources from the ground
DIGGING_ARCHAEOLOGY_LUCK Value 0.0
DIGGING_EXP_GAIN Scalar 1.0
WOODCUTTING_DROP_MULTIPLIER Scalar 1.0
WOODCUTTING_LUCK Value 0.0 Extra luck while woodcutting, which increases your odds at getting rare items like Jewelled Apples
WOODCUTTING_EXP_GAIN Scalar 1.0
FISHING_EXP_GAIN Scalar 1.0
ARCHERY_EXP_GAIN Scalar 1.0
LIGHT_ARMOR_EXP_GAIN Scalar 1.0
HEAVY_ARMOR_EXP_GAIN Scalar 1.0
LIGHT_WEAPONS_EXP_GAIN Scalar 1.0
HEAVY_WEAPONS_EXP_GAIN Scalar 1.0