💻System Stats - Athlaeos/ValhallaMMO GitHub Wiki
System stats are ValhallaMMO's way of collecting stats from players and entities. These are the stat sources that can be used in party buffs, ValhallaRaces, other ValhallaMMO addons, etc.
Stat | Type | Default | Description |
---|---|---|---|
GLOBAL_EXP_GAIN |
Scalar | 1.0 |
Skill experience multiplier |
ARMOR_TOTAL |
Value | 0.0 |
Total armor value, after all multiplication bonuses. Any value added to this is ignored by multipliers |
TOTAL_LIGHT_ARMOR |
Value | 0.0 |
Total light armor, after multiplication bonuses. Any value added to this is ignored by multipliers |
LIGHT_ARMOR |
Value | 0.0 |
Base light armor, before being multiplied by HEAVY_ARMOR_MULTIPLIER and ARMOR_MULTIPLIER_BONUS |
LIGHT_ARMOR_MULTIPLIER |
Scalar | 0.0 |
Light armor multiplier |
TOTAL_HEAVY_ARMOR |
Value | 0.0 |
Total heavy armor, after multiplication bonuses. Any value added to this is ignored by multipliers |
HEAVY_ARMOR |
Value | 0.0 |
Base heavy armor, before being multiplied by HEAVY_ARMOR_MULTIPLIER and ARMOR_MULTIPLIER_BONUS |
HEAVY_ARMOR_MULTIPLIER |
Scalar | 0.0 |
Heavy armor multiplier |
TOTAL_WEIGHTLESS_ARMOR |
Value | 0.0 |
Total weightless armor, after multiplication bonuses. Any value added to this is ignored by multipliers |
WEIGHTLESS_ARMOR |
Value | 0.0 |
Base weightless armor, before being multiplied by ARMOR_MULTIPLIER_BONUS |
ARMOR_MULTIPLIER_BONUS |
Scalar | 0.0 |
All armor multiplier |
TOUGHNESS |
Value | 0.0 |
Reduces damage from physical sources by 0.15 damage per point |
LIGHT_ARMOR_FLAT_IGNORED |
Value | 0.0 |
Offensive stat, your attacks deal damage as if your opponent has reduced light armor. e.g. 5.0 Armor Penetration would reduce 10.0 Armor to 5.0 Armor |
LIGHT_ARMOR_FRACTION_IGNORED |
Scalar | 0.0 |
Offensive stat, your attacks deal damage as if your opponent has reduced light armor. e.g. 0.5 (50%) Armor Penetration would reduce 20.0 Armor to 10.0 Armor |
HEAVY_ARMOR_FLAT_IGNORED |
Value | 0.0 |
Offensive stat, your attacks deal damage as if your opponent has reduced heavy armor. e.g. 5.0 Armor Penetration would reduce 10.0 Armor to 5.0 Armor |
HEAVY_ARMOR_FRACTION_IGNORED |
Scalar | 0.0 |
Offensive stat, your attacks deal damage as if your opponent has reduced heavy armor. e.g. 0.5 (50%) Armor Penetration would reduce 20.0 Armor to 10.0 Armor |
ARMOR_FLAT_IGNORED |
Value | 0.0 |
Offensive stat, your attacks deal damage as if your opponent has reduced armor(any type). e.g. 5.0 Armor Penetration would reduce 10.0 Armor to 5.0 Armor |
ARMOR_FRACTION_IGNORED |
Scalar | 0.0 |
Offensive stat, your attacks deal damage as if your opponent has reduced armor(any type). e.g. 0.5 (50%) Armor Penetration would reduce 20.0 Armor to 10.0 Armor |
HEALTH_BONUS |
Value | 20.0 |
Adds to the creature's max health |
HEALTH_MULTIPLIER_BONUS |
Scalar | 1.0 |
Multiplies the creature's max health |
MOVEMENT_SPEED_BONUS |
Scalar | 1.0 |
Multiplies the creature's movement speed |
KNOCKBACK_RESISTANCE |
Scalar | 0.0 |
Adds to the creature's knockback resistance |
TOUGHNESS_BONUS |
Value | 0.0 |
Reduces damage from physical sources by 0.15 per point. Unlike TOUGHNESS, it's added as an attribute modifier to the creature |
ATTACK_DAMAGE_BONUS |
Value | 1.0 |
Adds to the creature's base attack damage |
ATTACK_SPEED_BONUS |
Scalar | 1.0 |
Multiplies the creature's attack speed |
LUCK_BONUS |
Value | 0.0 |
Adds to the creature's luck. See Luck to see what it does |
BLOCK_REACH |
Value | 5.0 |
(1.20.5+) Adds to the creature's block interaction reach |
STEP_HEIGHT |
Value | 0.5 |
(1.20.5+) Adds to the creature's step height |
SCALE |
Scalar | 1.0 |
(1.20.5+) Multiplies the creature's physical size |
GRAVITY |
Scalar | 1.0 |
(1.21+) Multiplies how badly the creature is affected by gravity |
SAFE_FALLING_DISTANCE |
Value | 3.0 |
(1.21+) Adds to how far the creature would need to fall before taking fall damage |
FALL_DAMAGE_MULTIPLIER |
Scalar | 1.0 |
(1.21+) Effectively acts as negative fall damage resistance. Multiplies the fall damage the player takes |
DAMAGE_DEALT |
Scalar | 1.0 |
Multiplies all damage the creature deals |
MELEE_DAMAGE_DEALT |
Scalar | 1.0 |
Multiplies all melee damage the creature deals |
RANGED_DAMAGE_DEALT |
Scalar | 1.0 |
Multiplies all ranged damage the creature deals |
UNARMED_DAMAGE_DEALT |
Scalar | 1.0 |
Multiplies all melee damage dealt by the creature when not holding any weapons |
VELOCITY_DAMAGE_BONUS |
Scalar | 0.0 |
Adds damage based on how fast the attacker is approaching the victim. Adds to the damage multiplier equal to the value of this stat * the attacker's speed towards the victim equal to roughly sprint-jumping |
LIGHT_ARMOR_DAMAGE_BONUS |
Scalar | 0.0 |
Adds to damage multiplier against targets wearing light armor. Value is added for each piece of light armor the target has |
HEAVY_ARMOR_DAMAGE_BONUS |
Scalar | 0.0 |
Adds to damage multiplier against targets wearing heavy armor. Value is added for each piece of heavy armor the target has |
FIRE_DAMAGE_BONUS |
Value | 0.0 |
Fire damage added with each attack |
EXPLOSION_DAMAGE_BONUS |
Value | 0.0 |
Explosion damage added with each attack |
POISON_DAMAGE_BONUS |
Value | 0.0 |
Poison damage added with each attack |
MAGIC_DAMAGE_BONUS |
Value | 0.0 |
Magic damage added with each attack |
LIGHTNING_DAMAGE_BONUS |
Value | 0.0 |
Lightning damage added with each attack |
FREEZING_DAMAGE_BONUS |
Value | 0.0 |
Freezing damage added with each attack |
RADIANT_DAMAGE_BONUS |
Value | 0.0 |
Radiant damage added with each attack |
NECROTIC_DAMAGE_BONUS |
Value | 0.0 |
Necrotic damage added with each attack |
BLUDGEONING_DAMAGE_BONUS |
Value | 0.0 |
Bludgeoning damage added with each attack |
FIRE_DAMAGE_DEALT |
Scalar | 1.0 |
Fire damage multiplier |
EXPLOSION_DAMAGE_DEALT |
Scalar | 1.0 |
Explosion damage multiplier |
POISON_DAMAGE_DEALT |
Scalar | 1.0 |
Poison damage multiplier |
BLUDGEONING_DAMAGE_DEALT |
Scalar | 1.0 |
Bludgeoning damage multiplier |
MAGIC_DAMAGE_DEALT |
Scalar | 1.0 |
Magic damage multiplier |
LIGHTNING_DAMAGE_DEALT |
Scalar | 1.0 |
Lightning damage multiplier |
FREEZING_DAMAGE_DEALT |
Scalar | 1.0 |
Freezing damage multiplier |
RADIANT_DAMAGE_DEALT |
Scalar | 1.0 |
Radiant damage multiplier |
NECROTIC_DAMAGE_DEALT |
Scalar | 1.0 |
Necrotic damage multiplier |
PLAYER_DAMAGE_DEALT |
Scalar | 1.0 |
Damage multiplier against other players |
MOUNTED_DAMAGE_DEALT |
Scalar | 1.0 |
Damage multiplier while riding another (living) entity |
POWER_ATTACK_DAMAGE_MULTIPLIER |
Scalar | 1.5 |
Attack damage multiplier when attacking while falling |
POWER_ATTACK_RADIUS |
Value | 0.0 |
Radius in which entities are damaged on a power attack |
POWER_ATTACK_DAMAGE_FRACTION |
Scalar | 0.0 |
Fraction of splash damage dealt on a power attack with some radius |
ATTACK_REACH_BONUS |
Value | 3.0 |
Attack reach, doesn't work on non-player creatures |
ATTACK_REACH_MULTIPLIER |
Scalar | 1.0 |
Attack reach multiplier |
RANGED_INACCURACY |
Value | 10.0 |
Ranged inaccuracy when shooting with a bow. Each point of inaccuracy increases spread by roughly 2.7 degrees |
RANGED_VELOCITY_BONUS |
Scalar | 1.0 |
Multiplier on shot projectiles |
RANGED_DAMAGE_BONUS |
Value | 0.0 |
Increases or decreases the base damage on arrows shot |
RANGED_PIERCING_BONUS |
Value | 0.0 |
Increases or decreases the piercing level on arrows shot |
KNOCKBACK_BONUS |
Scalar | 1.0 |
Multiplier on attack knockback |
IMMUNITY_FRAME_BONUS |
Value | 10.0 |
Immunity frames granted when taking damage |
IMMUNITY_FRAME_MULTIPLIER |
Scalar | 1.0 |
Immunity frame multiplier |
BLEED_CHANCE |
Chance | 0.0 |
Chance to inflict bleeding on attack. See Bleeding for more info |
BLEED_DAMAGE |
Value | 1.0 |
Bleed damage per tick |
BLEED_DURATION |
Game Ticks | 80.0 |
Bleed duration |
DODGE_CHANCE |
Chance | 0.0 |
Chance to avoid damage from an attacker completely |
REFLECT_CHANCE |
Chance | 0.0 |
Chance to reflect damage back to the attacker |
REFLECT_FRACTION |
Scalar | 0.0 |
Fraction of damage reflected back to the attacker |
DISMOUNT_CHANCE |
Chance | 0.0 |
Chance on attack to forcefully dismount the target riding something |
STUN_CHANCE |
Chance | 0.0 |
Chance on attack to stun the target |
STUN_DURATION_BONUS |
Game Ticks | 20.0 |
Duration of stun |
CRIT_CHANCE |
Chance | 0.0 |
Chance on attack for said attack to critically hit |
CRIT_DAMAGE |
Scalar | 1.5 |
Damage multiplier of critical hits |
CROSSBOW_MAGAZINE |
Value | 3.0 |
Amount of times a crossbow can be instantly reloaded if "ammo save chance" procs repeatedly |
SHIELD_DISARMING |
Game Ticks | 0.0 |
Duration for shielding targets to have their shield disarmed when attacked |
LIFE_STEAL |
Scalar | 0.0 |
Fraction of damage dealt converted to healing for the attacker |
PARRY_EFFECTIVENESS_DURATION |
Game Ticks | 0.0 |
Duration of parrying to be effective, see Parry |
PARRY_VULNERABLE_DURATION |
Game Ticks | 0.0 |
Duration during which the parrier is vulnerable. The effectiveness duration and vulnerable duration start at the same time, the effectiveness duration simply takes precedence over the vulnerable duration. Because of this, the vulnerable duration should be longer than the effectiveness duration unless you want the parrier to not be vulnerable at all |
PARRY_ENEMY_DEBUFF_DURATION |
Game Ticks | 0.0 |
Duration for which the enemy is debuffed should the parrier parry one of their attacks |
PARRY_SELF_DEBUFF_DURATION |
Game Ticks | 0.0 |
Duration for which the parrier will be debuffed if they get hit during their vulnerable time frame |
PARRY_DAMAGE_REDUCTION |
Scalar | 0.0 |
Fraction with which the taken damage is reduced. Projectiles, due to its deflection nature, will always reduce damage by 100% |
PARRY_COOLDOWN |
Game Ticks | 0.0 |
Cooldown for parry |
PARRY_SUCCESS_COOLDOWN_REDUCTION |
Game Ticks | 0.0 |
The amount parry cooldown will be reduced by on a successful parry |
DAMAGE_RESISTANCE |
Scalar | 0.0 |
Fraction with which all non-true damage is reduced |
MELEE_RESISTANCE |
Scalar | 0.0 |
Fraction with which all melee damage is reduced |
PROJECTILE_RESISTANCE |
Scalar | 0.0 |
Fraction with which all projectile damage is reduced |
BLUDGEONING_RESISTANCE |
Scalar | 0.0 |
Fraction with which all bludgeoning damage is reduced |
FIRE_RESISTANCE |
Scalar | 0.0 |
Fraction with which all fire damage is reduced |
EXPLOSION_RESISTANCE |
Scalar | 0.0 |
Fraction with which all explosion damage is reduced |
MAGIC_RESISTANCE |
Scalar | 0.0 |
Fraction with which all magic damage is reduced |
POISON_RESISTANCE |
Scalar | 0.0 |
Fraction with which all poison damage is reduced |
FREEZING_RESISTANCE |
Scalar | 0.0 |
Fraction with which all freezing damage is reduced |
LIGHTNING_RESISTANCE |
Scalar | 0.0 |
Fraction with which all lightning damage is reduced |
RADIANT_RESISTANCE |
Scalar | 0.0 |
Fraction with which all radiant damage is reduced |
NECROTIC_RESISTANCE |
Scalar | 0.0 |
Fraction with which all necrotic damage is reduced |
FALLING_RESISTANCE |
Scalar | 0.0 |
Fraction with which all fall damage is reduced |
STUN_RESISTANCE |
Scalar | 0.0 |
Fraction with which stun durations taken are reduced |
BLEED_RESISTANCE |
Scalar | 0.0 |
Fraction with which all bleed damage is reduced. If resistance >= 1, bleeding is cancelled entirely |
CRIT_CHANCE_RESISTANCE |
Scalar | 0.0 |
Fraction with which enemy crit chance is reduced |
CRIT_DAMAGE_RESISTANCE |
Scalar | 0.0 |
Fraction with which enemy crit damage is reduced |
PVP_RESISTANCE |
Scalar | 0.0 |
Fraction with which all damage from other players is reduced |
HEALING_BONUS |
Scalar | 1.0 |
Healing multiplier |
HUNGER_SAVE_CHANCE |
Chance/Scalar | 0.0 |
If negative, it'll multiply hunger loss by the negative of this value (-1 will reduce hunger by +100%/double). If positive, acts as a chance to not get hungrier |
COOLDOWN_REDUCTION |
Scalar | 0.0 |
Fraction with which all ability cooldowns are reduced |
CRAFTING_TIME_REDUCTION |
Scalar | 0.0 |
Fraction with which crafting times are reduced for immersive recipes |
COOKING_SPEED_BONUS |
Scalar | 1.0 |
Multiplier for furnace and cauldron cooking speeds |
AMMO_SAVE_CHANCE |
Scalar | 0.0 |
Chance to not consume ammo for bows. On crossbows, they're instantly reloaded instead |
DURABILITY_BONUS |
Scalar | 1.0 |
Multiplier for tool durability, acts as a chance to not spend durability |
ENTITY_DROPS |
Scalar | 1.0 |
Multiplier for mob drops. Item whitelist found in config.yml |
ENTITY_DROP_LUCK |
Value | 0.0 |
Acts as luck to affect custom mob drops defined in /val loot |
JUMP_HEIGHT_MULTIPLIER |
Scalar | 1.0 |
Jump height multiplier. Due to minecraft limitations, jumps are not accurate to detect, and so this stat may feel buggy. With jump height being implemented as attribute in 1.20.5+ it'll feel a lot smoother after that |
JUMPS_BONUS |
Value | 0.0 |
Double-jumps |
SNEAK_MOVEMENT_SPEED_BONUS |
Scalar | 1.0 |
Multiplier for movement speed while sneaking |
SPRINT_MOVEMENT_SPEED_BONUS |
Scalar | 1.0 |
Multiplier for movement speed while sprinting |
DIG_SPEED |
Scalar | 1.0 |
Dig speed multiplier |
BLOCK_SPECIFIC_DIG_SPEED |
Scalar | 1.0 |
Dig speed versus specific blocks. Should not be used |
FISHING_LUCK |
Value | 0.0 |
Luck for fishing specifically, affects drops |
FISHING_SPEED_MULTIPLIER |
Scalar | 1.0 |
Fishing speed multiplier |
EXPLOSION_RADIUS_MULTIPLIER |
Scalar | 1.0 |
Explosion radius multiplier of TNT lit off manually |
FOOD_BONUS_VEGETABLE |
Scalar | 1.0 |
Multiplier for food/saturation values gained from vegetables. See Foods |
FOOD_BONUS_SEASONING |
Scalar | 1.0 |
Multiplier for food/saturation values gained from seasonings |
FOOD_BONUS_ALCOHOLIC |
Scalar | 1.0 |
Multiplier for food/saturation values gained from alcoholic foods |
FOOD_BONUS_BEVERAGE |
Scalar | 1.0 |
Multiplier for food/saturation values gained from beverages |
FOOD_BONUS_SPOILED |
Scalar | 1.0 |
Multiplier for food/saturation values gained from spoiled foods |
FOOD_BONUS_SEAFOOD |
Scalar | 1.0 |
Multiplier for food/saturation values gained from seafood |
FOOD_BONUS_MAGICAL |
Scalar | 1.0 |
Multiplier for food/saturation values gained from magical foods |
FOOD_BONUS_SWEET |
Scalar | 1.0 |
Multiplier for food/saturation values gained from sweets |
FOOD_BONUS_GRAIN |
Scalar | 1.0 |
Multiplier for food/saturation values gained from grain-based foods |
FOOD_BONUS_FRUIT |
Scalar | 1.0 |
Multiplier for food/saturation values gained from fruits |
FOOD_BONUS_NUTS |
Scalar | 1.0 |
Multiplier for food/saturation values gained from nuts |
FOOD_BONUS_DAIRY |
Scalar | 1.0 |
Multiplier for food/saturation values gained from dairy products |
FOOD_BONUS_MEAT |
Scalar | 1.0 |
Multiplier for food/saturation values gained from meats |
FOOD_BONUS_FATS |
Scalar | 1.0 |
Multiplier for food/saturation values gained from fats |
SMITHING_QUALITY_GENERAL |
Value | 0.0 |
Affects quality of items crafted, regardless of material |
SMITHING_QUALITY_WOOD |
Value | 0.0 |
Affects quality of wooden items crafted |
SMITHING_QUALITY_LEATHER |
Value | 0.0 |
Affects quality of leather items crafted |
SMITHING_QUALITY_STONE |
Value | 0.0 |
Affects quality of stone items crafted |
SMITHING_QUALITY_CHAINMAIL |
Value | 0.0 |
Affects quality of chainmail items crafted |
SMITHING_QUALITY_GOLD |
Value | 0.0 |
Affects quality of golden items crafted |
SMITHING_QUALITY_IRON |
Value | 0.0 |
Affects quality of iron items crafted |
SMITHING_QUALITY_DIAMOND |
Value | 0.0 |
Affects quality of diamond items crafted |
SMITHING_QUALITY_NETHERITE |
Value | 0.0 |
Affects quality of netherite items crafted |
SMITHING_QUALITY_BOW |
Value | 0.0 |
Affects quality of bows crafted |
SMITHING_QUALITY_CROSSBOW |
Value | 0.0 |
Affects quality of crossbows crafted |
SMITHING_QUALITY_PRISMARINE |
Value | 0.0 |
Affects quality of prismarine items crafted (typically just tridents) |
SMITHING_QUALITY_ENDERIC |
Value | 0.0 |
Affects quality of enderic items crafted (typically just elytras) |
SMITHING_FRACTION_QUALITY_GENERAL |
Scalar | 1.0 |
Multiplier of generic smithing quality |
SMITHING_FRACTION_QUALITY_WOOD |
Scalar | 1.0 |
Multiplier of wooden smithing quality |
SMITHING_FRACTION_QUALITY_LEATHER |
Scalar | 1.0 |
Multiplier of leather smithing quality |
SMITHING_FRACTION_QUALITY_STONE |
Scalar | 1.0 |
Multiplier of stone smithing quality |
SMITHING_FRACTION_QUALITY_CHAINMAIL |
Scalar | 1.0 |
Multiplier of chainmail smithing quality |
SMITHING_FRACTION_QUALITY_GOLD |
Scalar | 1.0 |
Multiplier of gold smithing quality |
SMITHING_FRACTION_QUALITY_IRON |
Scalar | 1.0 |
Multiplier of iron smithing quality |
SMITHING_FRACTION_QUALITY_DIAMOND |
Scalar | 1.0 |
Multiplier of diamond smithing quality |
SMITHING_FRACTION_QUALITY_NETHERITE |
Scalar | 1.0 |
Multiplier of netherite smithing quality |
SMITHING_FRACTION_QUALITY_BOW |
Scalar | 1.0 |
Multiplier of bow smithing quality |
SMITHING_FRACTION_QUALITY_CROSSBOW |
Scalar | 1.0 |
Multiplier of crossbow smithing quality |
SMITHING_FRACTION_QUALITY_PRISMARINE |
Scalar | 1.0 |
Multiplier of prismarine smithing quality |
SMITHING_FRACTION_QUALITY_ENDERIC |
Scalar | 1.0 |
Multiplier of enderic smithing quality |
SMITHING_EXP_GAIN_GENERAL |
Scalar | 1.0 |
Multiplier of exp gained for smithing |
SMITHING_EXP_GAIN_WOOD |
Scalar | 1.0 |
Multiplier of exp gained for smithing for crafting wooden items |
SMITHING_EXP_GAIN_LEATHER |
Scalar | 1.0 |
Multiplier of exp gained for smithing for crafting leather items |
SMITHING_EXP_GAIN_STONE |
Scalar | 0.5 |
Multiplier of exp gained for smithing for crafting stone items |
SMITHING_EXP_GAIN_CHAINMAIL |
Scalar | 0.5 |
Multiplier of exp gained for smithing for crafting chainmail items |
SMITHING_EXP_GAIN_GOLD |
Scalar | 0.25 |
Multiplier of exp gained for smithing for crafting golden items |
SMITHING_EXP_GAIN_IRON |
Scalar | 0.25 |
Multiplier of exp gained for smithing for crafting iron items |
SMITHING_EXP_GAIN_DIAMOND |
Scalar | 0.15 |
Multiplier of exp gained for smithing for crafting diamond items |
SMITHING_EXP_GAIN_NETHERITE |
Scalar | 0.0 |
Multiplier of exp gained for smithing for crafting netherite items |
SMITHING_EXP_GAIN_BOW |
Scalar | 1.0 |
Multiplier of exp gained for smithing for crafting bows |
SMITHING_EXP_GAIN_CROSSBOW |
Scalar | 1.0 |
Multiplier of exp gained for smithing for crafting crossbows |
SMITHING_EXP_GAIN_PRISMARINE |
Scalar | 1.0 |
Multiplier of exp gained for smithing for crafting prismarine items |
SMITHING_EXP_GAIN_ENDERIC |
Scalar | 1.0 |
Multiplier of exp gained for smithing for crafting enderic items |
ALCHEMY_QUALITY_GENERAL |
Value | 0.0 |
Affects quality of potions brewed |
ALCHEMY_QUALITY_DEBUFF |
Value | 0.0 |
Affects quality of poisons brewed |
ALCHEMY_QUALITY_BUFF |
Value | 0.0 |
Affects quality of beneficial potions brewed |
ALCHEMY_FRACTION_QUALITY_GENERAL |
Scalar | 1.0 |
Multiplier of generic potion quality |
ALCHEMY_FRACTION_QUALITY_DEBUFF |
Scalar | 1.0 |
Multiplier of poison quality |
ALCHEMY_FRACTION_QUALITY_BUFF |
Scalar | 1.0 |
Multiplier of beneficial potion quality |
BREWING_SPEED_BONUS |
Scalar | 1.0 |
Multiplier of brewing speed |
BREWING_INGREDIENT_SAVE_CHANCE |
Chance | 0.0 |
Chance to not spend the ingredient during brewing, preserved ingredients are spit out on top of the brewing stand |
POTION_SAVE_CHANCE |
Chance | 0.0 |
Chance to not spend the drunk/thrown potion |
THROW_VELOCITY_BONUS |
Scalar | 1.0 |
Multiplier of velocity of thrown projectiles |
ALCHEMY_EXP_GAIN |
Scalar | 1.0 |
Multiplier of alchemy exp gained during brewing |
SPLASH_INTENSITY_MINIMUM |
Scalar | 0.0 |
Minimum splash intensity for splash potions depending on distance |
LINGERING_DURATION_MULTIPLIER |
Scalar | 1.0 |
Multiplier of lingering potion duration |
LINGERING_RADIUS_MULTIPLIER |
Scalar | 1.0 |
Multiplier of lingering potion cloud radius. Radius also affects how many times it may be absorbed by a creature |
ENCHANTING_QUALITY |
Value | 0.0 |
Affects amplifiers changes of enchantments |
ENCHANTING_FRACTION_QUALITY |
Scalar | 1.0 |
Multiplier of enchanting quality |
ENCHANTING_QUALITY_ANVIL |
Value | 0.0 |
Affects the max allowed enchanting level during anvil combining |
ENCHANTING_FRACTION_QUALITY_ANVIL |
Scalar | 1.0 |
Multiplier of anvil quality |
ENCHANTING_AMPLIFY_CHANCE |
Chance | 1.0 |
The chance for individual enchantments during enchanting to be amplified or decreased depending on skill |
ENCHANTING_LAPIS_SAVE_CHANCE |
Chance | 0.0 |
The chance to not consume lapis lazuli during enchanting |
ENCHANTING_VANILLA_EXP_GAIN |
Scalar | 1.0 |
Multiplier of vanilla experience orbs gained |
ENCHANTING_REFUND_CHANCE |
Chance | 0.0 |
The chance for an enchanting session to consume less experience orbs |
ENCHANTING_REFUND_AMOUNT |
Scalar | 0.0 |
The fraction of experience orbs saved during an enchanting session should "ENCHANTING_REFUND_CHANCE" proc |
ENCHANTING_EXP_GAIN |
Scalar | 1.0 |
Multiplier of enchanting exp gained during enchanting |
BUTCHERY_DROP_MULTIPLIER |
Scalar | 1.0 |
Multiplier of items dropped from animals killed |
FARMING_DROP_MULTIPLIER |
Scalar | 1.0 |
Multiplier of items dropped from farming |
FARMING_LUCK |
Value | 0.0 |
Additional luck applied to crops broken and animals killed. May influence loot tables |
FARMING_EXP_GAIN |
Scalar | 1.0 |
Multiplier of farming exp gained during farming |
MINING_DROP_MULTIPLIER |
Scalar | 1.0 |
Multiplier of items dropped from mining |
MINING_LUCK |
Value | 0.0 |
Additional luck applied to blocks manually broken. May influence loot tables |
BLASTING_DROP_MULTIPLIER |
Scalar | 1.0 |
Multiplier of items dropped from blast mining |
BLASTING_LUCK |
Value | 0.0 |
Additional luck applied to blocks broken from blast mining. May influence loot tables |
MINING_EXP_GAIN |
Scalar | 1.0 |
Multiplier of mining exp gained during mining |
DIGGING_DROP_MULTIPLIER |
Scalar | 1.0 |
Man, I think you get it |
DIGGING_LUCK |
Value | 0.0 |
Extra luck while digging, which increases your odds at getting extra resources from the ground |
DIGGING_ARCHAEOLOGY_LUCK |
Value | 0.0 |
|
DIGGING_EXP_GAIN |
Scalar | 1.0 |
|
WOODCUTTING_DROP_MULTIPLIER |
Scalar | 1.0 |
|
WOODCUTTING_LUCK |
Value | 0.0 |
Extra luck while woodcutting, which increases your odds at getting rare items like Jewelled Apples |
WOODCUTTING_EXP_GAIN |
Scalar | 1.0 |
|
FISHING_EXP_GAIN |
Scalar | 1.0 |
|
ARCHERY_EXP_GAIN |
Scalar | 1.0 |
|
LIGHT_ARMOR_EXP_GAIN |
Scalar | 1.0 |
|
HEAVY_ARMOR_EXP_GAIN |
Scalar | 1.0 |
|
LIGHT_WEAPONS_EXP_GAIN |
Scalar | 1.0 |
|
HEAVY_WEAPONS_EXP_GAIN |
Scalar | 1.0 |