Systems Summary (WIP) - AthenaSecurityGroup/Sandbox.Altis GitHub Wiki

Civilian Systems

  • Populate environment with interactive pedestrians and traffic.
  • Track ASG reputation and restitution.
  • React to combat.
  • Recruitable for ASG Auxiliaries.

Military Systems

Strategic

  • Secure
  • Invade

Tactical

  • Fortify suitable locations.
  • Seize territory.

Technical

  • Air support.
  • Fire support.
  • Logistical support?
  • Signal system.
  • Element and unit maneuver.
  • Recon, surveillance, and security detachments.

Militia Systems

  • Friendly, neutral, or hostile based on local ASG reputation.
  • Randomly spawned around map, based on parameters.

Player Systems

  • Facilities
  • Fighting positions
  • Finance
  • Logistics
  • Medical
  • Signal

Server Systems

  • Persistence
  • Territory