Data Formatting - Asviix/F1Manager2024Logger GitHub Wiki
Some data points require some type of formatting, since their format might not be what you expect. The list data in specific formats are displayed below:
The data returned is plain and simple, the time multiplier for the Sim-Rate in game. But, when switching speeds since the data is computed by comparing in-game time and real-time, the data might take one or two cycles to stabilize.
The data is the number of seconds that passed since the start of the session.
(only when applicable) The data is the number of seconds remaining in a session.
The data is the best lap time of the session in seconds and milliseconds
For example: 92.123
is 1 minutes, 32 seconds and 123 milliseconds
.
The data is the a float value between 0 and 1 representing the amount of rubber on track.
-
0
is 0% -
1
is 100%
The data is the number of meters and centimeters travelled by the car in their current lap.
For example: 304.1234
meters.
The data is the number of seconds of that driver's current lap.
For example: 64.123
is 1 minute, 6 seconds and 123 milliseconds
.
The data is the best lap time of that driver in seconds and milliseconds
For example: 92.123
is 1 minutes, 32 seconds and 123 milliseconds
.
The data is the last lap time of that driver in seconds and milliseconds
For example: 92.123
is 1 minutes, 32 seconds and 123 milliseconds
.
The data is the last Sector 1/2/3 time of that driver in seconds and milliseconds
For example: 32.123
is 32 seconds and 123 milliseconds
.
The data is a float value between 0 and 1 representing the current ERS Charge.
-
0
is 0% -
1
is 100%
The data is a integer value that represents how old the tires are. This value is calculated when the session is started, so if you load a session at lap 23, it will shows a tire age of 1 on the next lap.
The data is a float value between 0 and 1 representing the amount of ERS Charge Harvested during that lap.
-
0
is 0 MegaJoules -
1
is 4 MegaJoules
During a normal first season, the max amount of Charge harvested during a lap is 2 MegaJoules, so that value will never go above 0.5.
The data is a float value between 0 and 1 representing the amount of ERS Charge Deployed during that lap.
-
0
is 0 MegaJoules -
1
is 4 MegaJoules
All Tire wear data (FL, FR, RL, RR) and Component wear (Engine, ERS, Gearbox) are a float value between 0 and 1 representing their current state.
-
1
is 100% (Max Durability) -
0
is 0% (Minimum Durability)
This data will differ between different session types:
In Races (Sprint and Normal) the data will be the on track gap in seconds to the cars.
In every other sessions (Practices and Qualifying) the data will the gap between these two driver's best laps.