Enchanted Plants - AstralyaStudios/Hexalia GitHub Wiki

Enchanted Plants


Enchanted Plants are mystical flora obtained through a Nature's Ritual. Unlike regular plants used in crafting, these plants can be activated to create powerful environmental effects and interact with the world in unique ways.

Plant Abilities

Morphora

  • Effect: Mutates nearby blocks using the Mutation mechanic
  • Activation: Right-click with a Mutavis

Grimshade

  • Activate: Right-click with a Hex Focus
  • On activation (once): Converts nearby Skeletons → Wither Skeletons and up to 3 nearby skulls (Skeleton/Wall/Candle) → wither variants.
  • While active (aura): Applies Wither + Weakness to non-player mobs within R=8 blocks (~16×16); shows subtle ash/soul particles. Duration: 2400 ticks (~120s). Re-activatable; disabled on Peaceful. Config: duration & radius are configurable.

Nautilite

  • Effect: Grants Conduit Power to players within a 16-block radius for 2 minutes
  • Combat: Damages Guardians and Drowned in the area
  • Utility: Removes Mining Fatigue from affected players
  • Activation: Right-click with a Hex Focus

Windsong

  • Effect: Creates a 5×5 wind barrier that nullifies incoming projectiles
  • Activation: Right-click with a Hex Focus

Astrylis

  • Effect: Periodically applies bonemeal to nearby crops and saplings for 2 minutes
  • Activation: Right-click with a Celestial Crystal

Important Notes

  • Most enchanted plants require a Hex Focus for activation
  • Effects are temporary and have limited durations
  • Strategic placement maximizes their effectiveness
  • These plants are meant for direct use, not as crafting ingredients