Enchanted Plants - AstralyaStudios/Hexalia GitHub Wiki
Enchanted Plants are mystical flora obtained through a Nature's Ritual. Unlike regular plants used in crafting, these plants can be activated to create powerful environmental effects and interact with the world in unique ways.
Plant Abilities
Morphora
Grimshade
- Activate: Right-click with a Hex Focus
- On activation (once): Converts nearby Skeletons → Wither Skeletons and up to 3 nearby skulls (Skeleton/Wall/Candle) → wither variants.
- While active (aura): Applies Wither + Weakness to non-player mobs within R=8 blocks (~16×16); shows subtle ash/soul particles. Duration: 2400 ticks (~120s). Re-activatable; disabled on Peaceful. Config: duration & radius are configurable.
Nautilite
- Effect: Grants Conduit Power to players within a 16-block radius for 2 minutes
- Combat: Damages Guardians and Drowned in the area
- Utility: Removes Mining Fatigue from affected players
- Activation: Right-click with a Hex Focus
Windsong
- Effect: Creates a 5×5 wind barrier that nullifies incoming projectiles
- Activation: Right-click with a Hex Focus
Astrylis
- Effect: Periodically applies bonemeal to nearby crops and saplings for 2 minutes
- Activation: Right-click with a Celestial Crystal
Important Notes
- Most enchanted plants require a Hex Focus for activation
- Effects are temporary and have limited durations
- Strategic placement maximizes their effectiveness
- These plants are meant for direct use, not as crafting ingredients