Tank Table - AskalonDev/classic-paladin-tank GitHub Wiki
What is a tank table?
A tank table is the list of probabilities of certain melee events happening TO YOU from incoming enemy NPC/mob melee auto-attacks.*
Note that the terms NPC and Mobs are synonymous to each other within the scope of this article.
This pertains to PvE encounters only, such that NPC/mobs are attacking you. This can also be seen as a NPC's attack table AGAINST YOU.
The events are comprised of the following:
- Miss
- Dodge
- Parry
- Block
- Critical Hit
- Crushing Blow
- Normal Hit
The sum of the probabilities of for each event in the tank table will ALWAYS be 100%.
*Note that Glancing Blows are not included here, as NPCs will always have a 0.00% chance of dealing glancing blows to you, regardless of level.
Tank Table Events:
Miss:
The chance for incoming NPC melee attacks to miss the player, such that no damage is taken.
The formula for the miss chance of incoming NPC melee attacks against a player is the following:
Miss Chance = 5.00% + [(Player_Defense_Skill - Mob_Weapon_Skill) * 0.04]
Such that:
- The base miss chance of incoming NPC melee attacks against players is 5.00%, regardless of player/NPC level.
- The miss chance is also a function of the player's Defense skill and the NPC's Weapon skill.
Dodge:
The chance for incoming NPC melee attacks to be dodged by the player, such that no damage is taken.
The following dodge chance formula applies specifically towards 60 human paladins:
Dodge Chance = 0.74% + [(Player_Defense_Skill - Mob_Weapon_Skill) * 0.04] + [Agility / 20] + [Gear/Buff Bonus]
Such that:
- The base dodge chance for level 60 human paladins is 0.74%.
- Every point of defense will increase your dodge chance by 0.04%.
- Every 20 Agility will increase your dodge chance by 1.00%.
- Dodge % Bonus from gear and buffs is additive.
Critical Hit:
Your base chance to be critically hit by enemy mobs is 5.00%. Critical hits against you deal **TWICE ** (2.0x) the damage of normal hits.
Your incoming critical hit chance is a function your Defense skill and the attacking mob's weapon skill. Such that:
Critical Hit Chance = 5.00% + [Mob_Weapon_Skill - Player_Defense_Skill] * 0.04
Where
Mob_Weapon_Skill = Mob_Level * 5
Assuming the player's Defense skill is unmodified by talents/buffs/gear, the following table illustrates the expected Critical Hit chance against players based on how many levels higher a mob is compared to the player's level:
| Level Difference | Critical Hit Chance |
|---|---|
| +0 | 5.00% |
| +1 | 5.20% |
| +2 | 5.40% |
| +3 | 5.60% |
For a level 60 player with 300 Defense:
- Level 60 mobs will have a 5.00% critical hit chance against you.
- Level 63 mobs will have a 5.60% critical hit chance against you.
Defense: Each point of defense will increase the miss, dodge, parry, and block chance of incoming enemy swings by 0.04%. Each point of defense will also decrease the critical hit chance of incoming enemy swings by 0.04%.