Mana Regeneration - AskalonDev/classic-paladin-tank GitHub Wiki

This section goes over mana regeneration sources available to paladin tanks.

Seal & Judgement of Wisdom

The largest source of mana regeneration comes from Seal and Judgement of Wisdom.

Seal and Judgement of Wisdom both energize you with mana when they proc, however, their underlying mechanics vary significantly.

  • Mana Restored per Proc
  • Proc Sources
  • Proc Frequency

Proc Sources

Ability Seal of Wisdom Judgement of Wisdom
Blessing of Sanctuary
Consecration (1st tick only) Y
Exorcism Y
Hammer of Justice Y
Hammer of Wrath Y
Holy Shield
Holy Shock Y
Holy Wrath Y
Judgement (Any) Y
Melee Y Y
Retribution Aura
Seal of Command Y
Seal of Righteousness
Turn Undead Y

Proc Frequencies

Procs per Minute - Seal of Wisdom Seal of Wisdom has a static PPM of approximately 15 PPM, regardless of the speed of the weapon that you are using. Note that mob avoidance is not accounted for in the formula.

Procs per Minute - Judgement of Wisdom - Autoattacks Only Judgement of Wisdom has a 50% chance to proc from your attacks and certain spells. Assuming that you are only doing auto attacks, the PPM of Judgement of Wisdom is dependent upon the speed of your weapon. The more attacks that you do, the more Judgement of Wisdom procs you will get. Note that mob avoidance is not accounted for in the formula.

Proc Mana Regeneration

Mana (Restored) per Proc

Rank Seal of Wisdom Judgement of Wisdom
1 50 33
2 71 45
3 90 59

MP5 Formula for Seal/Judgement of Wisdom

Chart of MP5 for Seal/Judgement of Wisdom


Consumables

Instant Regeneration Mana Consumables

Item Range Average Cooldown (seconds) MP5 Cooldown Slot
Major Mana Potion 1350-2250 1800 120 75 Battle
Superior Mana Potion 900-1500 1200 120 50 Battle
Dark Rune 900-1500 1200 120 50 Secondary
Demonic Rune 900-1500 1200 120 50 Secondary
Night Dragon’s Breath 394-456 425 120 17 Secondary

Passive Regeneration Mana Consumables

Item Duration MP5
Mageblood Potion 1 hour 12
Brilliant Mana Oil 1 hour 12
Lesser Mana Oil 1 hour 8
Nightfin Soup 10 minutes 8

Spirit

Spirit can provide significantly high passive mana regeneration, however, it should not be relied upon as a consistent source of mana. Protection paladins heavily rely upon mana-based abilities for threat generation and mitigation, so it is unlikely that spirit mana regeneration will have a significant uptime during encounters, unless the paladin has run out of mana.

Spirit mana regeneration operates under a Five-Second Rule (FSR):

  • After using any mana-consuming ability, spirit mana regen is disabled and a five-second timer begins.
  • After five seconds have elapsed, spirit mana regen will resume.
  • Using any mana-consuming during the timer will reset it.

When spirit mana regeneration is active, it restores mana every 2 seconds, and is dependent upon your level and your Spirit stat. The MP2 formula only applies towards level 60 paladins and may not accurately reflect spirit regen at lower levels.

The MP2 can be translated to MP5 to make it easier to interpret.

The chart below demonstrates spirit mana regeneration at different Spirit values.