gameObject ( Core ) - Arshiatmi/jsha GitHub Wiki
There Is Core And Power Of The Framework ! All Commands Are Easier Here ! You Can Create A gameObject With Giving Id Of The Element Then You Have All Commands !
Way To Use :
var player = new gameObject("player");
player.[function]();
All Functions Are Here :
moveX( x [ Count Of Pixels ] )
Move The Game Object In x Pixels ( Horizontal ) .
moveY( y [ Count Of Pixels ] )
Move The Game Object In y Pixels ( Vertical ) .
collisionTo( obj1 [ The HTML Object ] )
Checks If There Is A Collision To Target Object Or Not .
getLocation( )
Return A JSON Object Contains x And y Of The gameObject .
setImg( src [ The Image Source ] )
Set The gameObject src .
remove( )
Remove The Element .
x( )
Returns The Object x .
y( )
Returns The Object y .
setX( x [ The Target X ] )
Set The gameObject X to x .
setY( y [ The Target Y ] )
Set The gameObject Y to y .
setL( x [ The Target X ] , y [ The Target Y ] )
Set The gameObject Y to y And X To x .
getDirection( obj1 [ The HTML Object ] )
Acts LikeThat .
getDirectionS( obj1 [ The HTML Object ] )
Acts Like That .
getDirectionG( obj1 [ The HTML Object ] )
Acts Like That .
Some Useful Methods And Variables Are In This Example :
var a = new gameObject("player");
var b = new gameObject("enemy");
if(a.collisionTo(b.object)){
print("Enemy Down !");
}
You Can Access To The Html Object Like That :
var a = new gameObject("test");
->a.object
You Can Find If Object Is gameObject Like That :
var a = new gameObject("test");
->a.type // If Returns "gameObject" , That's It ! Else Its An Html Object ! ( Or Something Else ... )