Sylvain - Ars-Archange/ars-pbp GitHub Wiki
Note Under construction
Name : Sylvain
Hermetic Name : Silvanus of Merinita
Player : George
Characteristics : Int +2, Per +1, Pre +1, Com +1, Str -2, Sta +3, Dex -1, Qik -1
Age : 23 (apprenticed at 8)
Personality Traits : Stubborn +1, Pious +1, Curious +3, Compassionate +6
Reputation : none yet
Confidence : 1 (3)
Laboratory : Sylvain-Lab
Virtues and Flaws
-
Hermetic Magus (0), the Gift (0)
-
Faerie Magic (0 - house virtue),
-
Forest Lore; Puissant and Affinity with Forest Lore (3)
-
Diedne Magic (1),
-
Skilled Parens (1),
-
Secondary Insight (1),
-
Minor Magical Focus: Wind (1)
-
Elemental Magic (3)
-
Dark Secret (0)
-
Pagan (-3 - Story Flaw),
-
Compassionate (-3 - Major Personality)
-
Curious (-1 - Minor Personality)
- [Custom, in the «Curiosity killed the cat», similar to the canon reckless]
-
Deleterious Circumstances [Hearing Church Bells] (-1)
-
Small Frame (-1),
-
Motion Sickness (-1)
Abilities
Ability | Spec. | Start | XP | Score | xp | Remark |
---|---|---|---|---|---|---|
Occitan | native | 5 | ||||
Awareness | Forest | 15 | 2 | 15/45 EC | ||
Stealth | Forest | 15 | 2 | 15/45 EC | ||
Survival | Forest | 15 | 2 | 15/45 EC | ||
Concentration | Spells | 15 | 2 | 15/45 LL | ||
Hunt | Track | 5 | 1 | 5/45 LL | ||
Intrigue | Making Allies | 5 | 1 | 5/45 LL | ||
Craft: Wood | Figurines | - | - | 5/45 LL | ||
Latin | Hermetic | 50 | 4 | 50/240 App | ||
Artes Liberales | Ceremonial casting | 5 | 1 | 5/240 App | ||
Philosophia | Ceremonial casting | 5 | 1 | 5/240 App | ||
Merinita Cult Lore | Self Initiation | 15 | 2 | 15/240 App | ||
Penetration | Auram | 5 | 1 | 5/240 App | ||
Finesse | Auram | 5 | 1 | 5/240 App | ||
Parma Magica | Mentem | 5 | 1 | - | 5/240 App | |
Magic Theory | Spells | 30 | 3 | 30/240 App | ||
Faerie Lore | Woodland faeries | - | - | -/240 App | ||
Magic Lore | Creatures | - | ||||
Infernal Lore | Rituals | - | ||||
Faerie Magic | Spells | 5 | 1 | 5/240 App | ||
Forest Lore | 30x1½=45+5 | 4+2 | 20/45 LL 10/240 App |
- EC 45/45
- LL 45/45
- App 135/300
Arts
Art | Start | XP | Score | xp | Remark |
---|---|---|---|---|---|
Creo | 21 | 6 | |||
Intellego | 21 | 6 | |||
Muto | 15 | 5 | |||
Perdo | 15 | 5 | |||
Rego | 21 | 6 | |||
Animàl | - | - | |||
Aquam | (4+26) | 7 | |||
Auram | 51+(4) | 10 | |||
Corpus | |||||
Herbam | - | - | |||
Ignem | 3+(2+26) | 7 | |||
Imaginem | - | - | |||
Mentem | |||||
Terram | 3+(2+26) | 7 | |||
Vim | 15 | 5 |
Sum 165xp
Spells
- InAu15 Whispering Winds
- InVi20 Piercing the Faerie Veil
- ReVi20 Opening the Intangible Tunnel (AC/Diam/Ind) [custom variant; may be an equivalent canon variant with a different name]
- CrAu30 Wings of the Soaring Wind
- CrAu30 Pull of the Skybound Winds
- ReAu30 Clouds of Thunderous Might
- PeVi5 Demon's Eternal Oblivion
- Sum 150 levels
Equipment and resources
Appearance
Clad as a woodsman or hunter, Sylvain does not stick much out with the grogs. He is quite handsome, with brown hair and a serious expression to his face. He is not unkind, but he rarely smiles.
Advancement Log
Backstory
Sylvain was born to a woodsman of small means, not very far from the covenant. Growing up in the woods, he was often left to his own devices, learning to find his own ways. Venturing deeper into the forest he encountered several sites of power, and the floral spirits took an interest in his Gift. His intuition of the forest grew, and he started on the path of Forest Lore even before he was found by Deidre.
Deidre is a mature maga two generations descended from a young Diedne survivor in the Schism. Raised in Merinita, she has tried to consolidate the heritage of Diedne with the Cult of Merinita. All the inner mysteries of Diedne were lost in the Schism, and Deidre and her parens have tried to discover new mysteries within the nature traditions of House Merinita. Faerie magic became but a cover, and their heart was always in the nature mysteries. When Agnes introduced the True Merinitæ in 1158, Deidre embraced her teaching and joined her line.
Deidre took Sylvain to the covenant to train him in her tradition.
He embraced the teaching with great enthusiasm, as the mysteries
seem to bring him closer to the forest which is his home.
He is particularly curious about lost heritage of Diedne.
It may be a delusion, but he believes that his ancestors could do
great things, when they lived in peace with the forest, before the
encrouching of the dominion and the so-called civilisation of the
Order.
It would be great to recover these secrets.
At the moment he is drawn to adventure more than to politics, but he realises that much of the battle for the forest will be in debates at tribunal and negotiation with mundane powers. It is not where he want to be, but he might have to.
He is pagan, devout to the nature cult promoted by Deidre.
It may or may not be true to ancient traditions of the druids
or of Diedne, but Sylvain like his mater is convinced.
The Gift and other mystery powers are earned through the deep
devotion to the forest and compassion for everything living.
Concept and Notes
- Primary: Forest Lore (effective 6).
- Secondary: Herbam
- Tertiary: Intellego Vim