Melursi Grimoire - Ars-Archange/ars-pbp GitHub Wiki
Gauntlet Spells
- Memory Palace of the Sage
CrMe25 Mom, Ind, Per, Ritual
Creates a locus for the contents of an entire text in the target’s memory palace. Once the locus is in place, the magus can recite the entire text and replicate any illustrations. Perdo Mentem magic can destroy this locus. As with Constructing the Memory Palace, a magical locus may exceed the normal locus-count limit. As the spell is cast, the magus magically reads through the book, reading the entire text (no matter the length) in the exact time it takes to cast the spell. The pages seem to rustle by as if caught in the wind. Once memorized, the magus does not require an actual copy of the text to study or transcribe it.
(Base 5, +4 magnitude for complexity) Source: The Mysteries, 27
- Dreadful Bane of the Fae
PeVi3 Mom, Ind, Voi
Reduce a creature's Faerie Might Score by 3 (Base 1, Voice 2)
- Demon's Eternal Oblivion
PeVi3 Mom, Ind, Voi
Reduce a creature's Infernal Might Score by 3 (Base 1, Voice 2)
- Sapping the Gryphon's Strength
PeVi3 Mom, Ind, Voi
Reduce a creature's Magic Might Score by 3 (Base 1, Voice 2)
- 500 Pace Stride
ReCo20 Mom, Ind, Per
The caster instantly transports himself up to 500 paces in any direction, provided he can see his destination or has an Arcane Connection to it. (Base 20)
- Shutter the Windows to the Soul
ReCo5 Dia, Ind, Voi
Force the target's eyes to stay shut unless they are manually opened by hand. (Base 2, +1 Diameter, +2 Voice)
- The Call to Slumber
ReMe10 Mom, Ind, Voice
The target becomes sleepy and falls asleep within a few seconds. (Base 4, +2 Voice) Source: Ars Magica Fifth Edition, 151
- Maintain the Spell Until Hell Freezes Over
ReVi20 Forsaken, Ind, Touch
Maintain a level 5 or lower spell until hell freezes over (Base 3, +4 Forsaken, +1 Touch)
- Maintain the Demanding Spell
ReVi20 Sun, Ind, Tou
Maintain a level 15 or lower spell for Sun (Base 5, +2 Sun, +1 Touch)
- Opening the Intangible Tunnel
ReVi10 Dia, Ind, Arc
Open a tunnel that allows a level 10 spell to pass at AC range (Base 1, +1 Diameter, +4 Arcane Connection)
Spells Invented
- Whispers Through the Black Gate
InCo15 Con, Ind, Tou
You can speak through the barrier — the figurative “gate” — that stands between the dead and the living, to one corpse that has not yet decayed into a skeleton. The corpse cannot have been buried in Church burial, nor have belonged to a spirit that went straight to Heaven (for example, a saint or a crusader). The spirit that you speak with is not compelled to tell the truth; you can, of course, find ways to coerce or trick it into doing so. All those around you can hear the voice of the corpse. (Base 5, +1 Concentration, +1 Touch)
- Reveal the Lingering Spirit
InMe30 Con, Vis, Per
This spell allows you to see invisible ghosts. If the spell penetrates the ghost’s magic resistance, you can see it. This spell does not force the ghost to become visible to others. (Base 5, +1 Concentration, +4 Vision)
- Insectile Soldiers
MuAn(Co,Me)40 Forsaken, Ind, Tou
The touched Bee transforms into a human with a human-like mind but no soul. (Base 15, +1 Touch, +4 Forsaken) Per The Marvelous Hound, Covenants 54
- Coerce Ghosts
ReMe20 Dia, Ind, Voi
Make a disembodied spirit of Mentem obey the caster so long as she can coerce it with threats. (Base 5, +2 Voice, +1 Diam)
- Trust Me
ReMe15 Dia, Ind, Eye
Occasionally a Quaesitor may need to question mundanes directly, typically grogs and companions. This spell can be used to make the process less effort and more productive. The effect simply creates a counter-balancing force on the subject’s mind. The Gift itself is not affected in any way, only the subject’s mind is. The spell is as powerful as Aura of Rightful Authority, but more subtle. The spell only acts to level the subject’s attitude to the caster, not make them obedient or unnaturally well-disposed. Since the affected person retains free will, this effect does not count as scrying. Questioning using Aura of Rightful Authority does count as scrying. (Base 5, +1 Eye, +2 Sun) Source: Houses of Hermes – True Lineages, 73
- Incantation of Summoning the Dead
ReMe40 Con, Ind, Arc, Ritual
Calls up a person’s ghost. You must be on the spot where the person died, or must have the corpse (either of these constitutes an Arcane Connection). Alternatively, you can summon any ghost that haunts the area you are in, if you know the ghost’s full name, according to the Law of Names. Those buried by Church ceremony and those have who gone straight to heaven (that is, saints and crusaders, as opposed to the normal folk who must wait for a time before going on) are not available for summoning. If the ghost has Magic Resistance, you must penetrate that resistance in order to summon it. (Base 15, +4 Arcane Connection, +1 Concentration) Source: Ars Magica Fifth Edition, 152
- The Face in the Mirror
ReMe35 Sun, Ind, Eye
This spell forces a ghost to possess a magus, but allows the magus to maintain control. This brings the ghost inside Personal range and allows mental communication. The Tremere magus can follow the ghost’s advice and allow it control of his muscles, to use skills. The ghost is usually purged from the magus’s body if the Parma Magica is raised during the duration of this spell, (Base effect: 20, +1 Eye, +3 Moon) Source: Houses of Hermes – True Lineages, 140
- Searching the Haystack for a Needle
ReMe20 Sun, Ind, Eye
The target of this spell gets a +3 to all sight-based Perception rolls involving a specific object or quality defined at the time of casting. Examples might include the color red, a particular person, or a unusually shaped shell. Magi often employ this spell to help their servants locate a particular type of vis, as long as they have a sample to show the servant. It does not give the target any extra senses, just more sensitivity to a particular visual characteristic. (Base 5, +1 Eye, +2 Sun) Source: Art & Academe, 34
Enchanted Items
- Ring of Aura Detection
ReCo14 Mom, Ind, Per
This human bone ring with an amber set into it vibrates when it passes in or out of a new supernatural Aura. (Base 1 (Manipulate an object made of human products), 10 for Unlimited Uses per day, 3 Environmental Trigger (The aura modifier to magical activities changes))
- Ring of Feather Fall
ReCo18 Con, Ind, Tou
This amber ring causes the wearer to fall slowly if he clenches his butt cheeks tightly. This action happens naturally when falling normally but due to the harmless nature of the effect going of on accident it was thought that it's better safe than sorry when it comes to activating your anti-falling ring. (Base 4, +1 Conc, +1 Touch, 5 Item maintains Concentration, 3 for 6 uses per day)
Familiar Enchantments
- Bind Wounds
CrCo13 Con, Ind, Tou
Prevent all of the target's wounds from worsening. Bea can use this effect on Melursi and while she is in human form Melursi may use it on Bea. (Base 3, +1 Concentration, +1 Touch, 5 Item maintains Concentration, 3 for 6 uses per day)
- Familiar Communication
CrMe14 Mom, Ind, Tou
Melursi and Bea can form words in one another's minds (Base 3, +1 Touch, 10 for infinite uses)
- Humaniform manifestation of the Familiar
MuAn25 Con, Ind, Tou
Turns Bea into a petite young woman. Because of her small stature flaw she is short even in human form. (Base 15, +1 Concentration, +1 Touch, 5 Item maintains Concentration, 1 Use per day)
- Tireless Flight
ReCo28 Con, Ind, Touch
The target feels no fatigue for the duration of the spell, allowing her to endure a long journey without rest or sleep. She may also ignore hunger and thirst, and if she is injured she does not feel the pain. Practically speaking, she may ignore all Fatigue and wound penalties. However, this effect only masks the feeling, it doesn’t actually replenish her energy, so she still must actually eat and drink to avoid starving to death, and if she pushes herself too hard she may cause herself serious injury (Fatigue levels past Unconscious become Light wounds). (Base 10, +1 Touch, +1 Concentration, 5 Item maintains Concentration, 3 for 6 uses per day) Source: Houses of Hermes – True Lineages, 102