Lucas ex Jerbiton - Ars-Archange/ars-pbp GitHub Wiki
Characteristics : Int +3, Per 0, Com +3, Pre +1, Sta +2, Str -3, Dex +2, Qik -3
Personality Traits : Focused +3, Temperate +2, Talkative +1
Age : 43
Apparent Age : 34
Born : 1164
Last Updated : Spring 1206
Warping Points : 30 (11 years since gauntlet pre-play, 8 years under a longevity ritual)
Warping Score : 3
Confidence : 3 (3)
- Hermetic Magus (0)
- the Gift (0)
- Enchanting Music (x0)
- Gentle Gift (3)
- Diedne Magic (+1)
- Free Expression (+1)
- Puissant Enchanting Music (+1)
- Affinity (Profession Troubadour) (+1)
- Performance Magic (+1)
- Well Travelled (+1)
- Cautious Sorceror (+1)
- Dark Secret (free major flaw)
- Lost Love (-1)
- Weak Magic Resistance (when melancholic) (-3)
- Driven (Major Personality: Spread heroic stories) (-3)
- Hedge Wizard (-1)
- Infamous Master (Hermetic) (-1)
- Visions (story (-1)
Ability | Speciality | Start XP | Game XP | Score | XP | Comment |
---|---|---|---|---|---|---|
Occitan | Songs | 75 | —- | 5 | 75 | -- |
Area Lore (Montpellier) | Patrons | 15 | -- | 2 | 15 | -- |
Area Lore (Provencal Tribunal) | Nobles | 15 | 1 | 2 | 16 | -- |
Athletics | Running | 5 | -- | 1 | -- | -- |
Awareness | Alertness | 5 | -- | 1 | -- | -- |
Bargain | Patrons | 15 | -- | 2 | -- | -- |
Carouse | Merriment | 5 | -- | 1 | -- | -- |
Charm | First Impressions | 15 | -- | 2 | -- | -- |
Etiquette | Court | 15 | -- | 2 | -- | -- |
Folk Ken | Court | 15 | 1 | 2 | 16 | -- |
Guile | Excuses | 5 | -- | 1 | -- | -- |
Music | Harp | 30 | -- | 3 | -- | -- |
Stealth | Sneak | 15 | -- | 2 | -- | -- |
Swim | Rivers | 5 | -- | 1 | -- | -- |
Concentration | Spells | 15 | -- | 2 | -- | -- |
Survival | Forests | 5 | -- | 1 | -- | -- |
Profession (Troubadour) | Heroic Tales | 75 | 1 | 5 | 76 | -- |
Enchanting Music | Inspiration | 50 | -- | 4 | -- | Puissant +2 |
Diedne Lore | History | 5 | 13 | 2 | 18 | -- |
Artes Liberales | Music | 5 | 14 | 2 | 19 | Alphabets: Latin, Ogham |
Latin | Hermetic | 50 | - | 4 | - | - |
Code of Hermes | Mundanes | 5 | -- | 1 | -- | -- |
Faerie Lore | Montpellier | 5 | 2 | 1 | 7 | -- |
Magic Lore | Tales & Legends | 5 | 2 | 1 | 7 | -- |
Finesse | Imagonem | 30 | -- | 3 | -- | -- |
Magic Theory | Spells | 50 | 26 | 5 | 76 | -- |
Parma Magica | Mentem | 15 | -- | 2 | -- | -- |
Penetration | Mentem | 5 | -- | 1 | -- | -- |
Gaelic | Druidic | -- | 14 | 1 | 14 | -- |
Brythonic | Welsh | -- | 50 | 4 | 50 | -- |
Area Lore (Wales) | Villages | -- | 20 | 2 | 20 | -- |
Organisation Lore (Druidic Remnants) | Wales | -- | 5 | 1 | 5 | -- |
Art of Memory | Performance material | -- | 5 | 1 | 5 | -- |
Mastery (The Evil Eye) | Still | 5 | -- | 1 | -- | Still |
Mastery (Maintaining the Demanding Spell) | Still | 5 | -- | 1 | -- | Still |
Mastery (Wizard’s Leap) | Fast | 5 | -- | 1 | -- | Fast |
Mastery (Veil of Invisibility) | Quiet | 5 | -- | 1 | -- | Quiet |
Mastery (Posing the Silent Question) | Quiet | 5 | 1 | 1 | 6 | Quiet |
Mastery (Fooling the Eye | Quiet | 5 | -- | 1 | -- | Quiet |
Mastery (Leap of Homecoming | Quiet | 5 | -- | 1 | -- | Quiet |
Art | Start XP | Game XP | Score | XP | Comment |
---|---|---|---|---|---|
Creo | 2 | - | 1 | - | - |
Intellego | 15 | 30 | 9 | 45 | - |
Muto | 10 | - | 4 | - | - |
Perdo | 10 | 12 | 6 | 22 | - |
Rego | 15 | 60 | 11 | 75 | - |
Animal | 1 | 1 | - | - | |
Aquam | 0 | 0 | - | - | |
Auram | 10 | 4 | - | - | |
Corpus | 1 | 56 | 10 | 57 | - |
Herbam | 1 | 1 | - | - | |
Ignem | 3 | 2 | - | - | |
Imaginem | 55 | 10 | - | - | |
Mentem | 55 | 23 | 12 | 78 | - |
Terram | 2 | 1 | - | - | |
Vim | 5 | 20 | 6 | 25 | - |
- Whispering Wind InAu15 Cast: Aura+15
- Soothe the Ferocious Bear ReAn10 Cast: Aura+14
- Trap of Amber ReCo15 Cast: Aura+23
- Wizard's Leap ReCo15 Mastered Cast: Aura+24
- Leap of Homecoming ReCo35 Mastered Cast: Aura+24
- Fooling the Eye CrIm10 Mastered Cast: Aura+14
- Notes of a Delightful Sound MuIm10 Cast: Aura+17
- Veil of Invisibility PeIm20 Mastered Cast: Aura+19
- Perception of the Conflicting Motives InMe15 Cast: Aura+23
- Posing the Silent Question InMe20 Mastered Cast: Aura+24
- Touch of Falling Feathers ReMe10 Cast: Aura+25
- The Evil Eye ReVi15 (Gen) Mastered Cast: Aura+20
- Maintaining the Demanding Spell ReVi15 (Gen) Mastered Cast: Aura+20
Casting bonuses: Te+Fo+Sta(2)+Mastery(if any)
To be gained (shortlist):
- Confusion of the Numbed Will ReMe15
- Loss of But a Moment's Memory ReMe15
2 pawns Mentem 2 pawns Imaginem (faerie)
A harp, enchanted with eight pawns of vis, and attuned to him.
Lucas was born into a family of travelling players. While many aspects of the songs, poems and stories had an impact, it was the tales of ancient heroes which made the greatest impresssion. They made his heart race like nothing else until he discovered magic and girls. Fortunately, his hermetic parens understood performance magic, although he was more a musician than a spinner of tales.
Lucas lost his wife and baby to raiders. Since that day a shadow of memory often clouds his days. However, his focus remains spreading joy and inspiration, and this is reflected in his sigil. Unfortunately, he has some tendency towards melancholy if he fails or dwells on his losses, and this is sufficiently tied to his Gift that it weakens his magic resistance.
Lucas has a vision that his stories and sung epics will somehow not only restore House Diedne but also increase mundane society’s acceptance of wizards generally. Spreading them across the land to achieve this is what drives him forward. His willingness to spend time entertaining peasants as well as nobles has not increased his standing among those few Jerbiton who have actually heard of him. On the other hand, it means he has an unusual awareness of and interest in mundane goings-on, but since these are often comparatively trivial they seldom enhance his reputation either. Lucas is in many respects similar to his parens, the little-regarded Melodio ex Jerbiton, (so little-regarded that he was often known by his mundane name, Eric), at least in magical areas of interest. The difference lay in their personalities. Melodio revelled in the abilities he had to impress and bewitch the mundane mind, and indulged himself in the carnal pleasures this afforded. He delayed taking his longevity potion, wishing instead to father many potentially Gifted children, which he saw as his way of helping to rebuild the covenant and the House.
He was certainly prolific, and conscientiously kept a record of his progeny. He also gathered mundane contacts, but because of his primary goal and the collateral damage of his transient relationships, he struggled to maintain these, so took to gathering intelligence by magical means so as to have fewer mundane connections through which he might be traced. Only his ability with Imagonem prevented his poor mundane reputation from becoming even worse, and there were incidents of outraged families trying to track him down; angry nobles had been known to post a bounty, and Cantus Arborum could not afford a Quaesitorial investigation.
Finally, after an aging crisis the elders insisted that they would provide him with a longevity potion only once he trained an apprentice. Melodio buckled down in an uncharacteristic way and did as he was bidden. Lucas was the result, and Melodio became quite fond of his adoptive child. However, by the time he could take Lucas back out on the road as a performer in his own right, his age was catching up with him fast, and he did not long survive Lucas’ gauntlet. Lucas more recently (Winter 1201) learned that Melodio was actually corrupted by one or more of the three skulls binding tainted spirits hidden in the inner library, to the point of murdering another magus. As a result, Lucas is motivated to set things right, but as yet unsure how best to do so.
A harp, attuned as a Talisman and opened with 8 pawns of vis.
Pre-play:
Early childhood, 5 years Later life, 15 years apprenticeship (120 xp in Abilities, 120 levels of spells, 120 xp in Arts). Gauntlet aged 25.
Nine years post-gauntlet training to age 34: 270 xp, split as: 150 to Abilities, 70 to Arts, 50 to spells.
Virtues: Also 50 Ability xp from Well-Travelled, 5 from buying a Supernatural virtue, and 25 from an Affinity.
One year lab work to age 35: 2 seasons to gain a longevity ritual of 50 levels. One season to attune a Talisman, a harp, one to prepare it for initial enchantment (8 pawns of vis).
Late addition: One year of Spell Mastery practice (30 xp) to age 36.
In play:
Spring 1200: Intellego summa 12
Summer 1200: Mentem summa 11
Autumn 1200: Magic Theory summa 13
Winter 1200: Mentem summa 11
Spring 1201: Intellego summa 12
Early Summer 1201: Vis hunt 9xp; 1 Me, 6 In, 1 each Area Lore (Provencal Tribunal) and Folk Ken
Autumn 1201: Rego summa 15
Winter 1201: Vim summa 10
Spring 1202: Rego summa 15
Summer 1202: Vim summa 10
Autumn 1202: Artes Liberales summa 14
Winter 1202: Rego summa 15
Spring 1203: Learning Gaelic (?) and Ogham (Welsh) from Damari
Summer 1203: Adventure: Welsh Quest
Autumn 1203: Adventure: Welsh Quest
Winter 1203: Corpus summa 14
Spring 1204: Corpus summa 14
Summer 1204: Magic Theory summa 13
Autumn 1204: Rego summa 15
Winter 1204: Corpus summa 14
Spring 1205: Corpus summa 14
Summer 1205: Inventing Leap of Homecoming ReCo35
Autumn 1205: Welsh Travels 8 Brythonic(Welsh)
Winter 1205: Spell Mastery Leap of Homecoming 5
Spring 1206: Studying Diedne Lore under Camille 13