Angelo - Ars-Archange/ars-pbp GitHub Wiki

Angelo

Age: 120 (born year 1080)

Characteristics: INT: +0, PER: +2, STR: +1, STA: +1, PRE: +0, COM: +0, DEX: +1, QIK: +1

Virtues

  • Well-Traveled (Minor,General)
  • Redcap (Major,Social Status)
  • Relic (Minor,General)
  • Blood of the Nephilim (Major,Supernatural)
  • Cautious With Finesse (Minor,General)
  • Magic Items (Minor,General)
  • Magic Items (Minor,General)

Flaws

  • Driven (Major,Personality)
  • Lecherous (Minor,Personality)
  • Curse Of Venus (Major,Story)
  • Mute (Major,General)

Abilities

Ability Speciality Start XP Game XP Score XP Comment
Artes Liberales 30 0 3 30
Bargain 40 0 3 40
Brawl 75 0 5 75
Carouse 40 0 3 40
Charm 30 0 3 30
Concentration 15 0 2 15
Etiquette 30 0 3 30
Finesse 105 0 6 105
Folk Ken 30 0 3 30
Guile 30 0 3 30
Hunt 15 0 2 15
Intrigue 50 0 4 50
Latin 75 0 5 75
Leadership 50 0 4 50
Magic Theory 5 0 1 5
Occitan 75 0 5 75
Profession: Sailor 75 0 5 75
Ride 15 0 2 15
Single 105 0 6 105
Stealth 50 0 4 50
Survival 50 0 4 50
Swim 30 0 3 30

Equipment

500 levels or enchanted equipment.

Master Vox

This item acts as a central hub for managing Angelo's Armory, it also allows him to speak.

Listen to the Vibrations of the Mind

InMe34 Sun, Tou, Per

This constant power allows the Master Vox to hear the surface thoughts of anyone it is in contact with.

(3 Environmental Trigger, 1 for 2 uses per day)

Rapid Reload

ReVi18 Mom, Ind, Touch

When Angelo fires Redcap's Deadly Sidearm with the intention of firing again this effect trigger Calling Back the Cast Shot after a short delay.

(3 Linked Trigger, 5 for 24 uses per day)

Voice of the Muted Redcap

CrIm17 Mom, Ind, Touch

The primary function of the Master Vox. This enchantment speaks in a commanding voice any words which Angelo wishes spoken.

(3 Linked Trigger, 10 for infinite uses)

Gloves of Rising Winds

CrAu30 Con, Ind, Touch

Generates a massive gust of air around you that supports and pushes you along through the air at speeds up to 40 miles per hour. Hovering in place is difficult, and requires a Finesse roll against an Ease Factor of 9 per round. It is dangerous for extended travel, because if you lose concentration, you are likely to sustain serious injuries (+15 damage, on average, although it may be more if the magus was very high up). With the additional magnitudes for size invested in this item the wind is significant enough to lift a mid sized ship off the ground with crew and cargo. A ship with properly set sails can harness with wind to travel up to 60 miles per hour.

(Item Maintains Conc, 24 uses per day)

Swirling Winds

CrAu20 Con, Ind, Touch

Surrounds you with winds that circle at great speed. Since the wind picks up dust and other small, loose objects, you may be obscured. Anyone standing near enough to attack you with a hand weapon must make a Size stress roll of 9+ at the beginning of each against you are at –3, and missile or thrown attacks are at –9.

(Item Maintains Conc, 24 uses per day)

Captain's Cap

Obscuring Mists

CrAu15 Con, Ind, Touch

With a tip of his hat Angelo causes a field of impenetrable fog to pour out from above the brim. The fog is so thich that it is difficult to see anything further than a pace away from you.

(Item Maintains Conc, 24 uses per day)

True Sight of the Air

InAu25 Con, Vis, Touch

With a word Angelo's hat allows him to see through even the foulest of weather phenomenon. Per True Sight of the Air

(Item Maintains Conc, 24 uses per day)

Redcap's Deadly Sidearm

ReTe30 Mom, Ind, Touch

With a gesture and passing of his thumb over one specific carved rune in it's surface Angelo can cause this short stout bronze tube to accelerate a heavy steel ball toward the enemy. With metal slug rather than stones this weapon deals +20 damage (20 pace range increment).

(24 uses)

Calling Back the Cast Shot

ReTe40 Mom, Ind, Arc

The rod has a small niche in the side that allows for a small object to be kept securely inside. When an Arcane Connection to an object of Terram is stored in the niche and the rod is waggled side to side then the item is teleported into the barrel of the weapon. Most commonly filings from one of the metal balls used as ammunition is stored as an Arcane Connection and this effect is used to reload the weapon after firing.

(24 uses)