Features - Arma-TCL-TypeX/TCL-TypeX-docs GitHub Wiki
A.I. Reinforcement Feature
- A.I. Helicopter Paradrop
- A.I. Request Reinforcement
- A.I. Request Artillery Support
- A.I. Assign / Unassign Vehicles
A.I. Combat Features
- A.I. Sneaking
- A.I. Fire Flares
- A.I. Take Cover
- A.I. use Smoke
- A.I. do House Search
- A.I. use Static Weapons
- A.I. use Tactical Movement
- A.I. use Flanking Maneuvers
- A.I. use Dynamic Push Movement
- A.I. use Cover to Cover Movement
- A.I. use Dynamic Combat Movement
- A.I. do Helicopter Insertion / Extraction
A.I. I.Q. Features
- A.I. React to Weapon Fire
- A.I. React to Suppressive Fire
- A.I. Intelligence Communication
- A.I. React to Vehicle Explosions
- A.I. Real Time Enemy Response and Reaction
- A.I. Real Time Combat Response and Reaction
- A.I. Dynamic Behaviour Assignment and Switching
- A.I. Dynamic Enemy Assignment and Enemy Switching
A.I. I.d.l.e. Features
- A.I. Area Observation
- A.I. Garrison Buildings
A.I. Special Behaviour
- A.I. group(s) which use combat mode "RED" will behave more offensive and always try to push their enemy(s) as much as possible.
- A.I. group(s) which use combat mode "YELLOW" will behave more defensive push their enemy(s) less and stay in cover much longer.
F.X. Features
- Church Chor
- Explosion F.X.
- Lighthouse Horn
- Shell Whiz By F.X.
- Bullet Whiz By F.X.
Spawning
Tactical Combat Link fully supports and automatically initialize spawned A.I. unit(s) A.I. group(s) Vehicles and playable /switchable unit(s).
Multiplayer
Tactical Combat Link has been successfully tested in multiplayer environment on local hosted and dedicated serverhosted sessions using the default B.I.S. Revive system.