Features - Arma-TCL-TypeX/TCL-TypeX-docs GitHub Wiki

A.I. Reinforcement Feature

  • A.I. Helicopter Paradrop
  • A.I. Request Reinforcement
  • A.I. Request Artillery Support
  • A.I. Assign / Unassign Vehicles

A.I. Combat Features

  • A.I. Sneaking
  • A.I. Fire Flares
  • A.I. Take Cover
  • A.I. use Smoke
  • A.I. do House Search
  • A.I. use Static Weapons
  • A.I. use Tactical Movement
  • A.I. use Flanking Maneuvers
  • A.I. use Dynamic Push Movement
  • A.I. use Cover to Cover Movement
  • A.I. use Dynamic Combat Movement
  • A.I. do Helicopter Insertion / Extraction

A.I. I.Q. Features

  • A.I. React to Weapon Fire
  • A.I. React to Suppressive Fire
  • A.I. Intelligence Communication
  • A.I. React to Vehicle Explosions
  • A.I. Real Time Enemy Response and Reaction
  • A.I. Real Time Combat Response and Reaction
  • A.I. Dynamic Behaviour Assignment and Switching
  • A.I. Dynamic Enemy Assignment and Enemy Switching

A.I. I.d.l.e. Features

  • A.I. Area Observation
  • A.I. Garrison Buildings

A.I. Special Behaviour

  • A.I. group(s) which use combat mode "RED" will behave more offensive and always try to push their enemy(s) as much as possible.
  • A.I. group(s) which use combat mode "YELLOW" will behave more defensive push their enemy(s) less and stay in cover much longer.

F.X. Features

  • Church Chor
  • Explosion F.X.
  • Lighthouse Horn
  • Shell Whiz By F.X.
  • Bullet Whiz By F.X.

Spawning

Tactical Combat Link fully supports and automatically initialize spawned A.I. unit(s) A.I. group(s) Vehicles and playable /switchable unit(s).

Multiplayer

Tactical Combat Link has been successfully tested in multiplayer environment on local hosted and dedicated serverhosted sessions using the default B.I.S. Revive system.