Races - Areso/Sailmaster GitHub Wiki
There are 5 races are planned:
Humans - their fleet starts with square sails and then upgrade to the bermud sails. don't have any special abilities.
Elves - their fleet uses bermud sails from the start and thus are good at high angles of the wind. eat 1/2. don't have any losses from illness. rapid fire from bows. don't use cannons, only ballistas.
Orcs - their fleet uses only rowers. ignoring wind conditions. eat and drink twice as much. the only range unit is javelineer. the worse cannons in the four other races.
Undead - don't eat, don't drink, always with neutral morale. cheap to hire, hard to be killed. almost invincible against range units. weak against fire.
Dwarves - uses steam power (and thus kinda ignored wind conditions), gunpowder, and heavy armor. In the melee fight, they are weak against elves. Have a chance of breaking their steam machines.