warhead triggered animation - Ares-Developers/Ares GitHub Wiki
Warhead-triggered animation
This specification was automatically generated from a feature request imported into Ares's LaunchPad bugtracker. If you are interested in fleshing out this feature, please update this page.
Original Request
As known,an EMP warhead will trigger EMP_FX01 on all units affected.With some changes on that feature we can make a warhead triggering certain animations on the affected unit.
Use 1:Animation damage,or the primary harmless animation triggering another damaging animation,creating bleeding or reparing effect Use 2:Group ivan bomb(fake) placing Use 3:Combination with other special warheads like GZ's ECM Use 4:Primary animation triggering debris like ore
ADDITIONAL INFORMATION
http://www.moddb.com/mods/mklab/videos/ecmhealing-aura here is a video for the things already done
Specification details
Goals
- This needs to be filled by a supporter/drafter of this specification.
Suggestions / Notes
- This needs to be filled by a supporter/drafter of this specification.
See also
- Original request by kenosis/kenosis
- Imported request at LaunchPad
- Blueprint meta-data at LaunchPad