rewire digsound and nukesiren - Ares-Developers/Ares GitHub Wiki
Rewire "DigSound" and "NukeSiren"
This specification was automatically generated from a feature request imported into Ares's LaunchPad bugtracker. If you are interested in fleshing out this feature, please update this page.
Original Request
In RA2 and YR, the "DigSound=" statement in the [AudioVisual] section defines the sound to be played when a nuclear missile is incoming. Could you rewire the DigSound= to its original function (in TS, DigSound is the sound played when a unit with burrowing locomotor digs into or out of the ground) and create a new "NukeSiren=" statement which defines the NukeSiren?
Specification details
Goals
- This needs to be filled by a supporter/drafter of this specification.
Suggestions / Notes
- This needs to be filled by a supporter/drafter of this specification.
See also
- Original request by Bug Importer/bug-importer
- Imported request at LaunchPad
- Blueprint meta-data at LaunchPad