ammo on weapons - Ares-Developers/Ares GitHub Wiki

Ammo= on weapons

This specification was automatically generated from a feature request imported into Ares's LaunchPad bugtracker. If you are interested in fleshing out this feature, please update this page.

Original Request

Could you include an "Ammo=" on weapons to define the amount of ammo the weapon uses when attacking? This would for example allow for a unit which can fire against vehicles and infantry with unlimited fire because the relevant weapon has "Ammo=0" set, while only being able to use its highly-destructive anti-building superblaster (or whatever) twice, because it has Ammo=4 and the Uberblaster has Ammo=2.

It would give alot of tactical possibilities to include this feature...

Specification details

Goals

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Suggestions / Notes

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See also