ParaDrop in Water - Ares-Developers/Ares GitHub Wiki
ParaDrop in Water. In ParaDrop, I was missing a one opportunity. Landing on water. This is because the code is hosted on line 184 in file ParaDrop.cpp.
// find the nearest cell the paradrop troopers can land on
if(pTarget != MapClass::InvalidCell()) {
if(pTarget->Tile_Is_Water()) {
int a2 = 0;
int a14 = 0;
CellStruct *nearest = MapClass::Instance->Pathfinding_Find(&a2, pCoords, 0, -1, 0, 0, 1, 1, 0, 0, 0, 1, &a14, 0, 0);
if(*nearest != SuperClass::DefaultCoords) {
if(CellClass *pTemp = MapClass::Instance->GetCellAt(nearest)) {
if(pTemp != MapClass::InvalidCell()) {
if(!pTemp->Tile_Is_Water()) {
pTarget = pTemp;
}
}
}
}
}
}
I would like to add an option that would have missed the performance of this part of the code. For example: %s.Water=(bool).
Example INI coding:
Type=ParaDrop ParaDrop.Count=2 ParaDrop.Types=GHOST ParaDrop.Num=5 ParaDrop.Water=yes ParaDrop.Plane2.Types=GGI ParaDrop.Plane2.Num=6
It will turn out that the first plane brings 5 GHOST (including water), the second 6 GGI (only on the ground).
It is also useful for Parabombs.