Example YAML file structure - Archomeda/csl-ambient-sounds-tuner GitHub Wiki
To get you started, the following example file has been automatically generated from version 1.2.10. This example file shows the default game configuration and should help you getting an idea of how the game treats the sounds. An up-to-date version can be found locally as %LOCALAPPDATA%\Colossal Order\Cities_Skylines\Addons\Mods\AmbientSoundsTuner\Example.AmbientSoundsTuner.SoundPacks.yml after you've started a game at least once after subscribing to the mod.
Note that if you decide to use this as a base for your sound pack, you shouldn't forget to remove all unused sounds. Otherwise you might get an error upon loading because the file "NOFILE" cannot be found. Also note that most nodes are optional. The mod will automatically assign default values in case you leave them out. Booleans will be false, numbers will be 0 and strings and arrays will be empty.
You can also use the [XML file structure](Example XML file structure).
ConfigVersion: 2
SoundPacks:
- Name: Default
Ambients:
- Type: Agricultural
Name: Ambient Agricultural
AudioInfo:
Clip: NOFILE
Volume: 1
MaxVolume: 1
Pitch: 1
FadeLength: 1
IsLoop: true
Is3D: false
IsRandomTime: true
Variations: []
- Type: City
Name: Ambient City
AudioInfo:
Clip: NOFILE
Volume: 1
MaxVolume: 1
Pitch: 1
FadeLength: 1
IsLoop: true
Is3D: false
IsRandomTime: true
Variations: []
- Type: Forest
Name: Ambient Forest
AudioInfo:
Clip: NOFILE
Volume: 1
MaxVolume: 1
Pitch: 1
FadeLength: 1
IsLoop: true
Is3D: false
IsRandomTime: true
Variations: []
- Type: Industrial
Name: Ambient Industrial
AudioInfo:
Clip: NOFILE
Volume: 1
MaxVolume: 1
Pitch: 1
FadeLength: 1
IsLoop: true
Is3D: false
IsRandomTime: true
Variations: []
- Type: Plaza
Name: Ambient Plaza
AudioInfo:
Clip: NOFILE
Volume: 1
MaxVolume: 1
Pitch: 1
FadeLength: 1
IsLoop: true
Is3D: false
IsRandomTime: true
Variations: []
- Type: Sea
Name: Ambient Sea
AudioInfo:
Clip: NOFILE
Volume: 1
MaxVolume: 1
Pitch: 1
FadeLength: 1
IsLoop: true
Is3D: false
IsRandomTime: true
Variations: []
- Type: Stream
Name: Ambient Stream
AudioInfo:
Clip: NOFILE
Volume: 1
MaxVolume: 1
Pitch: 1
FadeLength: 1
IsLoop: true
Is3D: false
IsRandomTime: true
Variations: []
- Type: Suburban
Name: Ambient Suburban
AudioInfo:
Clip: NOFILE
Volume: 1
MaxVolume: 1
Pitch: 1
FadeLength: 1
IsLoop: true
Is3D: false
IsRandomTime: true
Variations: []
- Type: World
Name: Ambient World
AudioInfo:
Clip: NOFILE
Volume: 1
MaxVolume: 1
Pitch: 1
FadeLength: 1
IsLoop: true
Is3D: false
IsRandomTime: true
Variations: []
AmbientsNight:
- Type: Agricultural
Name: Ambient Agricultural Night
AudioInfo:
Clip: NOFILE
Volume: 1
MaxVolume: 1
Pitch: 1
FadeLength: 1
IsLoop: true
Is3D: false
IsRandomTime: true
Variations: []
- Type: City
Name: Ambient City Night
AudioInfo:
Clip: NOFILE
Volume: 1
MaxVolume: 1
Pitch: 1
FadeLength: 1
IsLoop: true
Is3D: false
IsRandomTime: true
Variations: []
- Type: Forest
Name: Ambient Forest Night
AudioInfo:
Clip: NOFILE
Volume: 1
MaxVolume: 1
Pitch: 1
FadeLength: 1
IsLoop: true
Is3D: false
IsRandomTime: true
Variations: []
- Type: Leisure
Name: Ambient Leisure Night
AudioInfo:
Clip: NOFILE
Volume: 1
MaxVolume: 1
Pitch: 1
FadeLength: 1
IsLoop: true
Is3D: false
IsRandomTime: true
Variations: []
- Type: Suburban
Name: Ambient Suburban Night
AudioInfo:
Clip: NOFILE
Volume: 1
MaxVolume: 1
Pitch: 1
FadeLength: 1
IsLoop: true
Is3D: false
IsRandomTime: true
Variations: []
- Type: Tourist
Name: Ambient Tourist Night
AudioInfo:
Clip: NOFILE
Volume: 1
MaxVolume: 1
Pitch: 1
FadeLength: 1
IsLoop: true
Is3D: false
IsRandomTime: true
Variations: []
Animals:
- Type: Cow
Name: Cow
AudioInfo:
Clip: NOFILE
Volume: 1
MaxVolume: 1
Pitch: 1
FadeLength: 0.5
IsLoop: false
Is3D: true
IsRandomTime: false
Variations:
- Probability: 33
AudioInfo:
Clip: NOFILE
Volume: 1
MaxVolume: 1
Pitch: 1
FadeLength: 0.5
IsLoop: false
Is3D: true
IsRandomTime: false
Variations: []
- Probability: 33
AudioInfo:
Clip: NOFILE
Volume: 1
MaxVolume: 1
Pitch: 1
FadeLength: 0.5
IsLoop: false
Is3D: true
IsRandomTime: false
Variations: []
- Type: Pig
Name: Pig
AudioInfo:
Clip: NOFILE
Volume: 1
MaxVolume: 1
Pitch: 1
FadeLength: 0.5
IsLoop: false
Is3D: true
IsRandomTime: false
Variations:
- Probability: 33
AudioInfo:
Clip: NOFILE
Volume: 1
MaxVolume: 1
Pitch: 1
FadeLength: 0.5
IsLoop: false
Is3D: true
IsRandomTime: false
Variations: []
- Probability: 33
AudioInfo:
Clip: NOFILE
Volume: 1
MaxVolume: 1
Pitch: 1
FadeLength: 0.5
IsLoop: false
Is3D: true
IsRandomTime: false
Variations: []
- Type: Seagull
Name: Seagull
AudioInfo:
Clip: NOFILE
Volume: 1
MaxVolume: 1
Pitch: 1
FadeLength: 0.5
IsLoop: false
Is3D: true
IsRandomTime: false
Variations:
- Probability: 25
AudioInfo:
Clip: NOFILE
Volume: 1
MaxVolume: 1
Pitch: 1
FadeLength: 0.5
IsLoop: false
Is3D: true
IsRandomTime: false
Variations: []
- Probability: 25
AudioInfo:
Clip: NOFILE
Volume: 1
MaxVolume: 1
Pitch: 1
FadeLength: 0.5
IsLoop: false
Is3D: true
IsRandomTime: false
Variations: []
- Probability: 25
AudioInfo:
Clip: NOFILE
Volume: 1
MaxVolume: 1
Pitch: 1
FadeLength: 0.5
IsLoop: false
Is3D: true
IsRandomTime: false
Variations: []
Buildings:
- Type: Advanced Wind Turbine
Name: Building Advanced Wind Turbine
AudioInfo:
Clip: NOFILE
Volume: 1
MaxVolume: 1
Pitch: 1
FadeLength: 0.5
IsLoop: true
Is3D: true
IsRandomTime: true
Variations: []
- Type: Coal Power Plant
Name: Building Power Plant Large
AudioInfo:
Clip: NOFILE
Volume: 1
MaxVolume: 1
Pitch: 1
FadeLength: 0.5
IsLoop: true
Is3D: true
IsRandomTime: true
Variations: []
- Type: Fusion Power Plant
Name: Building Electric
AudioInfo:
Clip: NOFILE
Volume: 4
MaxVolume: 4
Pitch: 1
FadeLength: 0.5
IsLoop: true
Is3D: true
IsRandomTime: true
Variations: []
- Type: Dam Power House
Name: Building Hydro Power Plant
AudioInfo:
Clip: NOFILE
Volume: 1
MaxVolume: 1
Pitch: 1
FadeLength: 0.5
IsLoop: true
Is3D: true
IsRandomTime: true
Variations: []
- Type: Combustion Plant
Name: Building Incineration Plant
AudioInfo:
Clip: NOFILE
Volume: 1
MaxVolume: 1
Pitch: 1
FadeLength: 0.5
IsLoop: true
Is3D: true
IsRandomTime: true
Variations: []
- Type: Nuclear Power Plant
Name: Building Nuclear Power Plant
AudioInfo:
Clip: NOFILE
Volume: 1
MaxVolume: 1
Pitch: 1
FadeLength: 0.5
IsLoop: true
Is3D: true
IsRandomTime: true
Variations: []
- Type: Oil Power Plant
Name: Building Power Plant Large
AudioInfo:
Clip: NOFILE
Volume: 1
MaxVolume: 1
Pitch: 1
FadeLength: 0.5
IsLoop: true
Is3D: true
IsRandomTime: true
Variations: []
- Type: Building Power Plant Small
Name: Building Power Plant Small
AudioInfo:
Clip: NOFILE
Volume: 1
MaxVolume: 1
Pitch: 1
FadeLength: 0.5
IsLoop: true
Is3D: true
IsRandomTime: true
Variations: []
- Type: Solar Power Plant
Name: Building Solar Plant
AudioInfo:
Clip: NOFILE
Volume: 1
MaxVolume: 1
Pitch: 1
FadeLength: 0.5
IsLoop: true
Is3D: true
IsRandomTime: true
Variations: []
- Type: Water Outlet
Name: Building Water Outlet
AudioInfo:
Clip: NOFILE
Volume: 1
MaxVolume: 1
Pitch: 1
FadeLength: 0.5
IsLoop: true
Is3D: true
IsRandomTime: true
Variations: []
- Type: Water Intake
Name: Building Water Intake
AudioInfo:
Clip: NOFILE
Volume: 1
MaxVolume: 1
Pitch: 1
FadeLength: 0.5
IsLoop: true
Is3D: true
IsRandomTime: true
Variations: []
- Type: Water Treatment Plant
Name: Building Water Outlet
AudioInfo:
Clip: NOFILE
Volume: 1
MaxVolume: 1
Pitch: 1
FadeLength: 0.5
IsLoop: true
Is3D: true
IsRandomTime: true
Variations: []
- Type: Wind Turbine
Name: Building Wind Turbine
AudioInfo:
Clip: NOFILE
Volume: 1
MaxVolume: 1
Pitch: 1
FadeLength: 0.5
IsLoop: true
Is3D: true
IsRandomTime: true
Variations: []
- Type: Cemetery
Name: Building Cemetary
AudioInfo:
Clip: NOFILE
Volume: 1
MaxVolume: 1
Pitch: 1
FadeLength: 0.5
IsLoop: true
Is3D: true
IsRandomTime: true
Variations: []
- Type: Crematory
Name: Building Crematory
AudioInfo:
Clip: NOFILE
Volume: 1
MaxVolume: 1
Pitch: 1
FadeLength: 0.5
IsLoop: true
Is3D: true
IsRandomTime: true
Variations: []
- Type: Elementary School
Name: Building Elementary School
AudioInfo:
Clip: NOFILE
Volume: 1
MaxVolume: 1
Pitch: 1
FadeLength: 0.5
IsLoop: true
Is3D: true
IsRandomTime: true
Variations: []
- Type: Building Fire Station
Name: Building Fire Station
AudioInfo:
Clip: NOFILE
Volume: 1
MaxVolume: 1
Pitch: 1
FadeLength: 0.5
IsLoop: true
Is3D: true
IsRandomTime: true
Variations: []
- Type: High School
Name: Building High School
AudioInfo:
Clip: NOFILE
Volume: 1
MaxVolume: 1
Pitch: 1
FadeLength: 0.5
IsLoop: true
Is3D: true
IsRandomTime: true
Variations: []
- Type: Building Hospital
Name: Building Hospital
AudioInfo:
Clip: NOFILE
Volume: 1
MaxVolume: 1
Pitch: 1
FadeLength: 0.5
IsLoop: true
Is3D: true
IsRandomTime: true
Variations: []
- Type: Building Police Station
Name: Building Police Station
AudioInfo:
Clip: NOFILE
Volume: 1
MaxVolume: 1
Pitch: 1
FadeLength: 0.5
IsLoop: true
Is3D: true
IsRandomTime: true
Variations: []
- Type: University
Name: Building University
AudioInfo:
Clip: NOFILE
Volume: 1
MaxVolume: 1
Pitch: 1
FadeLength: 0.5
IsLoop: true
Is3D: true
IsRandomTime: true
Variations: []
- Type: Building Airport
Name: Building Airport
AudioInfo:
Clip: NOFILE
Volume: 1
MaxVolume: 1
Pitch: 1
FadeLength: 0.5
IsLoop: true
Is3D: true
IsRandomTime: true
Variations: []
- Type: Building Bus Depot
Name: Building Bus Depot
AudioInfo:
Clip: NOFILE
Volume: 1
MaxVolume: 1
Pitch: 1
FadeLength: 0.5
IsLoop: true
Is3D: true
IsRandomTime: true
Variations: []
- Type: Building Harbor
Name: Building Harbor
AudioInfo:
Clip: NOFILE
Volume: 1
MaxVolume: 1
Pitch: 1
FadeLength: 0.5
IsLoop: true
Is3D: true
IsRandomTime: true
Variations: []
- Type: Building Metro Station
Name: Building Metro Station
AudioInfo:
Clip: NOFILE
Volume: 1
MaxVolume: 1
Pitch: 1
FadeLength: 0.5
IsLoop: true
Is3D: true
IsRandomTime: true
Variations: []
- Type: Building Train Station
Name: Building Train Station
AudioInfo:
Clip: NOFILE
Volume: 1
MaxVolume: 1
Pitch: 1
FadeLength: 0.5
IsLoop: true
Is3D: true
IsRandomTime: true
Variations: []
- Type: Casino
Name: Building Casino
AudioInfo:
Clip: NOFILE
Volume: 1
MaxVolume: 1
Pitch: 1
FadeLength: 0.5
IsLoop: true
Is3D: true
IsRandomTime: true
Variations: []
- Type: Zoo
Name: Building Zoo
AudioInfo:
Clip: NOFILE
Volume: 1
MaxVolume: 1
Pitch: 1
FadeLength: 0.5
IsLoop: true
Is3D: true
IsRandomTime: true
Variations: []
- Type: Building Commercial
Name: Building Commercial
AudioInfo:
Clip: NOFILE
Volume: 1
MaxVolume: 1
Pitch: 1
FadeLength: 0.5
IsLoop: true
Is3D: true
IsRandomTime: true
Variations: []
- Type: Building Industrial
Name: Building Industrial
AudioInfo:
Clip: NOFILE
Volume: 0.5
MaxVolume: 1
Pitch: 1
FadeLength: 0.5
IsLoop: true
Is3D: true
IsRandomTime: true
Variations: []
- Type: On Fire
Name: Fire
AudioInfo:
Clip: NOFILE
Volume: 1
MaxVolume: 1
Pitch: 1
FadeLength: 0.5
IsLoop: true
Is3D: true
IsRandomTime: true
Variations: []
- Type: On Upgrade
Name: Building Level Up
AudioInfo:
Clip: NOFILE
Volume: 0.25
MaxVolume: 1
Pitch: 1
FadeLength: 0.1
IsLoop: false
Is3D: true
IsRandomTime: false
Variations: []
Vehicles:
- Type: Aircraft Sound
Name: Aircraft Engine
AudioInfo:
Clip: NOFILE
Volume: 0.5
MaxVolume: 1
Pitch: 1
FadeLength: 0.5
IsLoop: true
Is3D: true
IsRandomTime: true
Variations: []
- Type: Large Car Sound
Name: Car Engine Large
AudioInfo:
Clip: NOFILE
Volume: 1.5
MaxVolume: 1.5
Pitch: 0.5
FadeLength: 0.5
IsLoop: true
Is3D: true
IsRandomTime: true
Variations: []
- Type: Metro Movement
Name: Metro Movement
AudioInfo:
Clip: NOFILE
Volume: 0.5
MaxVolume: 1
Pitch: 1
FadeLength: 0.5
IsLoop: true
Is3D: true
IsRandomTime: true
Variations: []
- Type: Small Car Sound
Name: Car Engine Small
AudioInfo:
Clip: NOFILE
Volume: 1.5
MaxVolume: 1.5
Pitch: 0.5
FadeLength: 0.5
IsLoop: true
Is3D: true
IsRandomTime: true
Variations: []
- Type: Scooter Sound
Name: Car Engine Small
AudioInfo:
Clip: NOFILE
Volume: 1.5
MaxVolume: 1.5
Pitch: 0.5
FadeLength: 0.5
IsLoop: true
Is3D: true
IsRandomTime: true
Variations: []
- Type: Train Movement
Name: Train Movement
AudioInfo:
Clip: NOFILE
Volume: 0.5
MaxVolume: 1
Pitch: 1
FadeLength: 0.5
IsLoop: true
Is3D: true
IsRandomTime: true
Variations: []
- Type: Ambulance Siren
Name: Siren Ambulance
AudioInfo:
Clip: NOFILE
Volume: 1
MaxVolume: 1
Pitch: 1
FadeLength: 0.5
IsLoop: true
Is3D: true
IsRandomTime: true
Variations: []
- Type: Fire Truck Siren
Name: Siren Fire Truck
AudioInfo:
Clip: NOFILE
Volume: 3
MaxVolume: 3
Pitch: 0.8
FadeLength: 0.5
IsLoop: true
Is3D: true
IsRandomTime: true
Variations: []
- Type: Police Car Siren
Name: Siren Ambulance
AudioInfo:
Clip: NOFILE
Volume: 1
MaxVolume: 1
Pitch: 1
FadeLength: 0.5
IsLoop: true
Is3D: true
IsRandomTime: true
Variations: []
- Type: Transport Arrive
Name: Transport Arrive
AudioInfo:
Clip: NOFILE
Volume: 1
MaxVolume: 1
Pitch: 1
FadeLength: 0.1
IsLoop: false
Is3D: true
IsRandomTime: false
Variations: []
Miscs:
- Type: Building Bulldoze Sound
Name: Building Bulldoze
AudioInfo:
Clip: NOFILE
Volume: 1
MaxVolume: 1
Pitch: 1
FadeLength: 0.1
IsLoop: false
Is3D: false
IsRandomTime: false
Variations: []
- Type: Prop Bulldoze Sound
Name: Prop Bulldoze
AudioInfo:
Clip: NOFILE
Volume: 1
MaxVolume: 1
Pitch: 1
FadeLength: 0.1
IsLoop: false
Is3D: false
IsRandomTime: false
Variations: []
- Type: Road Bulldoze Sound
Name: Road Bulldoze
AudioInfo:
Clip: NOFILE
Volume: 1
MaxVolume: 1
Pitch: 1
FadeLength: 0.1
IsLoop: false
Is3D: false
IsRandomTime: false
Variations: []
- Type: Building Placement Sound
Name: Building Placement
AudioInfo:
Clip: NOFILE
Volume: 1
MaxVolume: 1
Pitch: 1
FadeLength: 0.1
IsLoop: false
Is3D: false
IsRandomTime: false
Variations: []
- Type: Prop Placement Sound
Name: Prop Placement
AudioInfo:
Clip: NOFILE
Volume: 1
MaxVolume: 1
Pitch: 1
FadeLength: 0.1
IsLoop: false
Is3D: false
IsRandomTime: false
Variations: []
- Type: Road Placement Sound
Name: Road Placement
AudioInfo:
Clip: NOFILE
Volume: 1
MaxVolume: 1
Pitch: 1
FadeLength: 0.1
IsLoop: false
Is3D: false
IsRandomTime: false
Variations: []
- Type: Road Draw Sound
Name: Road Draw
AudioInfo:
Clip: NOFILE
Volume: 1
MaxVolume: 1
Pitch: 1
FadeLength: 0.1
IsLoop: true
Is3D: false
IsRandomTime: false
Variations: []
- Type: Zone Fill Sound
Name: Zone Fill
AudioInfo:
Clip: NOFILE
Volume: 1
MaxVolume: 1
Pitch: 1
FadeLength: 0.1
IsLoop: false
Is3D: false
IsRandomTime: false
Variations: []