Installation Process - Archipelago-Additions/AA-Wiki GitHub Wiki

Installation Process

Required Mods:

Pack Download:

AA can be downloaded from our modrinth or from [our curseforge] (link to follow).

Prebuilt Modpack:

If you don't have an existing modpack you would like to add AA to, you can start from our prebuilt modpack and add mods from there.

Support:

Support can be got in our server or our thread in the NBD server.

Step-by-Step Tutorial (Video):

RaiderLabs has kindly allowed us to link this video as an official installation tutorial. Note that it applies only to versions above 2.0.0

Step-by-Step Tutorial (Written):

2.0.0+:

  1. Create a 1.18.2 Forge instance (in a launcher of your choice, but Modrinth is recommended. image
  2. Download the following mods: Isle of Berk, Isle of Berk Addons, Isle of Berk Variant Loader, Geckolib, Archipelago Additions (not pictured) image 2a. Recommended but not required mods:
  • Rubidium, Entity Culling, and Ferritecore: Optimisation (Note: Do not add both Embeddium and Rubidium. They are both ports of the same mod, and will cause your game to crash if they are added together)
  • Oculus: Shaders (not optimisation, despite what a lot of people have tried to tell me)
  • Inferno's IoB Addon: HTTYD odds and ends
  • Just Enough Items (JEI): AA changes recipes, you may find this useful image
  1. Download the config files for AA, and extract them from the zip. image image
  2. Launch your instance to the main menu. image
  3. Open the options menu (bottom left button on the main menu). image
  4. Open the resource packs menu (bottom-most button in the left column). image
  5. Click the "Open Pack Folder" button, then close Minecraft. Not minimised, actually closed. Otherwise these next changes will revert. image
  6. Go back one folder to the root folder of the instance. image
  7. Open the config folder at the top. image
  8. Import the three TOML files and the JSON file from Step 3. Confirm to replace the files when prompted. image
  9. Relaunch the instance and play.

1.0 or AA-lite:

  1. Create a 1.18.2 Forge instance (in a launcher of your choice, but Modrinth is recommended. image
  2. Download the following mods: Isle of Berk, Isle of Berk Addons, Isle of Berk Variant Loader, Geckolib image 2a. Recommended but not required mods:
  • Rubidium, Entity Culling, and Ferritecore: Optimisation (Note: Do not add both Embeddium and Rubidium. They are both ports of the same mod, and will cause your game to crash if they are added together)
  • Oculus: Shaders (not optimisation, despite what a lot of people have tried to tell me)
  • Inferno's IoB Addon: HTTYD odds and ends
  • Just Enough Items (JEI): AA changes recipes, you may find this useful image
  1. Download all five files for AA. image
  2. Launch your instance to the main menu. image
  3. Open the options menu (bottom left button on the main menu). image
  4. Open the resource packs menu (bottom-most button in the left column). image
  5. Click the "Open Pack Folder" button, then close Minecraft. Not minimised, actually closed. Otherwise these next changes will revert. image
  6. Take the Resource Pack file from Step 3 and place it into the folder you have just opened. image
  7. Go back one folder to the root folder of the instance. image
  8. Open the config folder at the top. image
  9. Import the two TOML files and the JSON file from Step 3. Confirm to replace the files when prompted. image
  10. You may now close the folder. Keep downloads open, however, as we still have the Datapack to attend to.
  11. Relaunch the instance.
  12. Renavigate to the Resource Packs menu (Steps 5-6). image
  13. Click on the picture of the Singetail on the AA pack to cause it to move to the right side of the screen. image
  14. Click "Done" and allow the resource packs to reload, then return to the main menu. image
  15. Datapack: Go to the create a world menu, and set up gamerules, cheats, and the rest as per your preferences. image
  16. Click the "Datapacks" button. image
  17. Drag the downloaded datapack (the last file we have left) onto the screen and drop it somewhere (location does not matter, it will always appear on the left). image
  18. Click it over to the right as per Step 15 for the resource pack, and confirm to load anyway. image image
  19. Click "Done", and then press "Create World" (this is why you set it up in Step 17, so that we could launch it directly). image
  20. Confirm to create world with experimental settings. This is an expected but annoying behaviour of vanilla minecraft when worldgen mods such as Inferno's are in use. image
  21. Spawn a Gronckle from a spawn egg to check that the datapack is correctly installed. We use Gronckles because Hotburples spawn in plains, so they're easy to check for. image
  22. Unfortunately, due to Vanilla datapack code, Steps 17-22 must be repeated for each new world.