Installation Process - Archipelago-Additions/AA-Wiki GitHub Wiki
Installation Process
Required Mods:
Pack Download:
AA can be downloaded from our modrinth or from [our curseforge] (link to follow).
Prebuilt Modpack:
If you don't have an existing modpack you would like to add AA to, you can start from our prebuilt modpack and add mods from there.
Support:
Support can be got in our server or our thread in the NBD server.
Step-by-Step Tutorial (Video):
RaiderLabs has kindly allowed us to link this video as an official installation tutorial. Note that it applies only to versions above 2.0.0
Step-by-Step Tutorial (Written):
2.0.0+:
- Create a 1.18.2 Forge instance (in a launcher of your choice, but Modrinth is recommended.
- Download the following mods: Isle of Berk, Isle of Berk Addons, Isle of Berk Variant Loader, Geckolib, Archipelago Additions (not pictured)
2a. Recommended but not required mods:
- Rubidium, Entity Culling, and Ferritecore: Optimisation (Note: Do not add both Embeddium and Rubidium. They are both ports of the same mod, and will cause your game to crash if they are added together)
- Oculus: Shaders (not optimisation, despite what a lot of people have tried to tell me)
- Inferno's IoB Addon: HTTYD odds and ends
- Just Enough Items (JEI): AA changes recipes, you may find this useful
- Download the config files for AA, and extract them from the zip.
- Launch your instance to the main menu.
- Open the options menu (bottom left button on the main menu).
- Open the resource packs menu (bottom-most button in the left column).
- Click the "Open Pack Folder" button, then close Minecraft. Not minimised, actually closed. Otherwise these next changes will revert.
- Go back one folder to the root folder of the instance.
- Open the config folder at the top.
- Import the three TOML files and the JSON file from Step 3. Confirm to replace the files when prompted.
- Relaunch the instance and play.
1.0 or AA-lite:
- Create a 1.18.2 Forge instance (in a launcher of your choice, but Modrinth is recommended.
- Download the following mods: Isle of Berk, Isle of Berk Addons, Isle of Berk Variant Loader, Geckolib
2a. Recommended but not required mods:
- Rubidium, Entity Culling, and Ferritecore: Optimisation (Note: Do not add both Embeddium and Rubidium. They are both ports of the same mod, and will cause your game to crash if they are added together)
- Oculus: Shaders (not optimisation, despite what a lot of people have tried to tell me)
- Inferno's IoB Addon: HTTYD odds and ends
- Just Enough Items (JEI): AA changes recipes, you may find this useful
- Download all five files for AA.
- Launch your instance to the main menu.
- Open the options menu (bottom left button on the main menu).
- Open the resource packs menu (bottom-most button in the left column).
- Click the "Open Pack Folder" button, then close Minecraft. Not minimised, actually closed. Otherwise these next changes will revert.
- Take the Resource Pack file from Step 3 and place it into the folder you have just opened.
- Go back one folder to the root folder of the instance.
- Open the config folder at the top.
- Import the two TOML files and the JSON file from Step 3. Confirm to replace the files when prompted.
- You may now close the folder. Keep downloads open, however, as we still have the Datapack to attend to.
- Relaunch the instance.
- Renavigate to the Resource Packs menu (Steps 5-6).
- Click on the picture of the Singetail on the AA pack to cause it to move to the right side of the screen.
- Click "Done" and allow the resource packs to reload, then return to the main menu.
- Datapack: Go to the create a world menu, and set up gamerules, cheats, and the rest as per your preferences.
- Click the "Datapacks" button.
- Drag the downloaded datapack (the last file we have left) onto the screen and drop it somewhere (location does not matter, it will always appear on the left).
- Click it over to the right as per Step 15 for the resource pack, and confirm to load anyway.
- Click "Done", and then press "Create World" (this is why you set it up in Step 17, so that we could launch it directly).
- Confirm to create world with experimental settings. This is an expected but annoying behaviour of vanilla minecraft when worldgen mods such as Inferno's are in use.
- Spawn a Gronckle from a spawn egg to check that the datapack is correctly installed. We use Gronckles because Hotburples spawn in plains, so they're easy to check for.
- Unfortunately, due to Vanilla datapack code, Steps 17-22 must be repeated for each new world.