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Welcome to the SyncedData-FIVEM wiki!
Server Side
Client Side
Addition
Player 1
Client.Sync.Data.Set(1, "name", "Test Name");
Client.Sync.Data.Set(1, "isActive", true);
Client.Sync.Data.Set(1, "count", 100000);
Player 2
var name = await Client.Sync.Data.Get(1, "name"); //Result: Test Name
var isActive = await Client.Sync.Data.Get(1, "isActive"); //Result: true
var count = await Client.Sync.Data.Get(1, "count"); //Result: 100000
Server
var name = Server.Sync.Data.Get(1, "name"); //Result: Test Name
var isActive = Server.Sync.Data.Get(1, "isActive"); //Result: true
var count = Server.Sync.Data.Get(1, "count"); //Result: 100000