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Welcome to the SyncedData-FIVEM wiki!

Server Side

Client Side


Addition

Player 1

Client.Sync.Data.Set(1, "name", "Test Name");
Client.Sync.Data.Set(1, "isActive", true);
Client.Sync.Data.Set(1, "count", 100000);

Player 2

var name = await Client.Sync.Data.Get(1, "name"); //Result: Test Name
var isActive = await Client.Sync.Data.Get(1, "isActive"); //Result: true
var count = await Client.Sync.Data.Get(1, "count"); //Result: 100000

Server

var name = Server.Sync.Data.Get(1, "name"); //Result: Test Name
var isActive = Server.Sync.Data.Get(1, "isActive"); //Result: true
var count = Server.Sync.Data.Get(1, "count"); //Result: 100000