PROBLEM DEFINITION - Anushika0304/Educational-Machine GitHub Wiki

TEAM 14

SL. NO QUESTIONS ANSWERS OBJECTIVES FUNCTION CONSTRAINT
1. What should be the dimensions of the machine? 2ft2ft2ft NO NO YES
2. What should be the age group for this project? 3-8 years NO NO YES
3. What should be the budget of the machine? 4000-5000 NO NO YES
4. What should be the weight of the machine? 2 kg NO NO YES
5. What is that one thing that child should inculcate after operating it? Develop a skill or have knowledge about that subject NO YES NO
6. Can it be reused? It can be reused by putting a new pair of cell once the old ones are dead NO YES NO
7. How do you want your machine to be designed? Low maintenance and easy to use YES YES NO
8. Should it be challenging? Challenging but should not frustrate the child NO YES NO
9. How will this machine help in learning? Better imagination, creative learning, problem solving ability NO YES NO
10. Should it be portable? Yes YES NO NO
11. Should it have a LED? Yes but should be small LED to not affect kids eyesight and should glow when the answer is right NO NO YES
12. Should it be aesthetically appealing? Yes, to attract the child YES NO NO
13. How can this product be a disadvantage for you? Over usage may lead to cut down of child's social interaction and social skills NO NO YES
14. In what time the model should be delivered? 2 months NO N YES
15. Should the product be durable? Yes YES NO NO

OBJECTIVE

  • LOW MAINTAINANCE AND EASY TO USE.
  • CHALLENGING.
  • PORTABLE.
  • AESTHETICALLY PLEASING.
  • DURABLE.

PROBLEM DEFINITION

A low maintenance and easy to use machine that is portable. It should be challenging but at the same time teach a child about a subject or a skill. The product should be aesthetically pleasing and durable.

FUNCTIONS

  • DEVELOP A SKILL OR LEARN A SUBJECT.
  • REUSABLE.
  • TO IMPROVE IMAGINATION THAT HELPS IN PROBLEM SOLVING.
  • HELPS IN CREATIVE LEARNING.
  • LED LIGHT THAT GLOWS WHEN ANSWER IS RIGHT.

PROBLEM DEFINTION

A reusable product that helps in developing a skill or learning a subject .Thus, improves imagination and imbibes creative learning at the same time also makes the mind a problem solver. The product glows only when the answer is right.

CONSTRAINTS

  • DIMENSIONS SHOULD BE 2FT2FT2FT.
  • AGE GROUP SHOULD BE 3-8 YEARS.
  • BUDGET OF THE MACHINE SHOULD BE 4000-5000.
  • WEIGHT OF THE MACHINE SHOULD BE 2KG.
  • HAVE A SMALL LED THAT DOESN'T AFFECT THE VISIBILITY OF THE CHILD.
  • OVER USAGE MAY CUT DOWN SOCIAL INTERACTION AND SOCIAL SKILLS.
  • THE PRODUCT SHOULD BE DELIVERED WITHIN 2 MONTHS.

PROBLEM DEFINTION

A product of dimensions 2ft2ft2ft apt for the age group of 3-8 years costing around 4000-5000 and weighing upto 2kg.Restrict the child to not overuse the product as it may hinder child's social interaction and social skills. The product should have a small LED that doesn't affect the visibility of the child. The product should be delivered within 2 months of time.