PROBLEM DEFINITION - Anushika0304/Educational-Machine GitHub Wiki
TEAM 14
SL. NO | QUESTIONS | ANSWERS | OBJECTIVES | FUNCTION | CONSTRAINT |
---|---|---|---|---|---|
1. | What should be the dimensions of the machine? | 2ft2ft2ft | NO | NO | YES |
2. | What should be the age group for this project? | 3-8 years | NO | NO | YES |
3. | What should be the budget of the machine? | 4000-5000 | NO | NO | YES |
4. | What should be the weight of the machine? | 2 kg | NO | NO | YES |
5. | What is that one thing that child should inculcate after operating it? | Develop a skill or have knowledge about that subject | NO | YES | NO |
6. | Can it be reused? | It can be reused by putting a new pair of cell once the old ones are dead | NO | YES | NO |
7. | How do you want your machine to be designed? | Low maintenance and easy to use | YES | YES | NO |
8. | Should it be challenging? | Challenging but should not frustrate the child | NO | YES | NO |
9. | How will this machine help in learning? | Better imagination, creative learning, problem solving ability | NO | YES | NO |
10. | Should it be portable? | Yes | YES | NO | NO |
11. | Should it have a LED? | Yes but should be small LED to not affect kids eyesight and should glow when the answer is right | NO | NO | YES |
12. | Should it be aesthetically appealing? | Yes, to attract the child | YES | NO | NO |
13. | How can this product be a disadvantage for you? | Over usage may lead to cut down of child's social interaction and social skills | NO | NO | YES |
14. | In what time the model should be delivered? | 2 months | NO | N | YES |
15. | Should the product be durable? | Yes | YES | NO | NO |
OBJECTIVE
- LOW MAINTAINANCE AND EASY TO USE.
- CHALLENGING.
- PORTABLE.
- AESTHETICALLY PLEASING.
- DURABLE.
PROBLEM DEFINITION
A low maintenance and easy to use machine that is portable. It should be challenging but at the same time teach a child about a subject or a skill. The product should be aesthetically pleasing and durable.
FUNCTIONS
- DEVELOP A SKILL OR LEARN A SUBJECT.
- REUSABLE.
- TO IMPROVE IMAGINATION THAT HELPS IN PROBLEM SOLVING.
- HELPS IN CREATIVE LEARNING.
- LED LIGHT THAT GLOWS WHEN ANSWER IS RIGHT.
PROBLEM DEFINTION
A reusable product that helps in developing a skill or learning a subject .Thus, improves imagination and imbibes creative learning at the same time also makes the mind a problem solver. The product glows only when the answer is right.
CONSTRAINTS
- DIMENSIONS SHOULD BE 2FT2FT2FT.
- AGE GROUP SHOULD BE 3-8 YEARS.
- BUDGET OF THE MACHINE SHOULD BE 4000-5000.
- WEIGHT OF THE MACHINE SHOULD BE 2KG.
- HAVE A SMALL LED THAT DOESN'T AFFECT THE VISIBILITY OF THE CHILD.
- OVER USAGE MAY CUT DOWN SOCIAL INTERACTION AND SOCIAL SKILLS.
- THE PRODUCT SHOULD BE DELIVERED WITHIN 2 MONTHS.
PROBLEM DEFINTION
A product of dimensions 2ft2ft2ft apt for the age group of 3-8 years costing around 4000-5000 and weighing upto 2kg.Restrict the child to not overuse the product as it may hinder child's social interaction and social skills. The product should have a small LED that doesn't affect the visibility of the child. The product should be delivered within 2 months of time.