Crafting - AntonIT99/Flans-Mod-Ultimate-2.0 GitHub Wiki

Crafting

Legacy workbench and box recipes match ingredients by their registered item identity and required count. Paintjobs, loaded ammunition, attachments, custom names, durability, and other item NBT do not prevent the correct item from being used. Items from different content packs must still match the actual item requested by the recipe, even if their display names are identical.

Ingredients are consumed with their stored contents and custom data. Unload ammunition or remove attachments you want to keep before using a gun as an ingredient.

Vehicle Crafting Table

Blueprints are sorted alphabetically by content pack, then by type, then by their full definition name. The filter button below the cargo, passenger, and ammo details cycles through All types, Planes, Vehicles, Ships, and Mechas. Ships are grouped separately from planes and vehicles using their watercraft classification. Changing the filter resets the selection and scroll position.

Keep the required ingredients and compatible engines in your player inventory. The table automatically selects the fastest compatible engine you carry after reserving the other recipe ingredients. You do not place ingredients into the displayed requirement icons.

Repeated gun icons are separate requirements. For example, the Warfare 44 Panzer IV Ausf. F1 requires two Warfare 44 MG-34s and one vehicle-compatible engine. Warfare 44's High Powered Engine, Medium Powered Engine, and Low Powered Engine are compatible.

The engine icon shows the fastest compatible engine available after reserving any carried items required by the parts list, even when other ingredients are missing. Missing parts still prevent crafting, but do not mark a compatible engine as missing. If an engine is also explicitly required in the parts list, you need enough engines for both that entry and the separate engine requirement.