Installation - Ansible2/Outward-CCM-Project GitHub Wiki

Prepare Your Outward Installation For Modding

(This article covers how to install functionality, for adding music see here)

  1. Make sure you are on the mono-branch of the game:

    • On Steam: Right-click Outward in your Steam library, and choose: Properties > Betas > "default-mono - Public default branch (mono)", there is no access code.
    • On GoG Galaxy: From the Outward screen (where the play button is), click on the Options button to the right of the play button. From there, go to Manage Installation > Configure... > Installation tab. Select the drop down and select default-mono. If you see the "radio buttons", make sure to click the radio button titled Version X.X.X:mono (where "X.X.X" is the highest version number you can see) to update to the correct version.
    • On Epic Store: you are on mono by default and dont need to do anything.
  2. Install BepInEx/Harmony:

    • Please install 7Zip for Outward modding, and make sure you always use the "Extract Here" when installing BepInEx or mods, unless the mod instructions say not to.
    • Warning: Do NOT install Partiality Launcher, or it will break BepInEx. If you have Partiality Launcher installed (or did have it), you should backup your Outward\SaveGames directory, delete the Outward folder, and do a complete re-install of Outward before you continue.

    How To Install:

    1. Make sure you are on the mono-branch of Outward (see above)
    2. Download BepInEx here. Make sure to download the Unity Mono _x64.zip version for Outward, and NOT the Unix or x86 versions.
    3. Place the zip in your game installation folder, eg. for Steam: steamapps\common\Outward (The same directory with your .exe)
    4. Right-click the zip file and choose "Extract here", or right click -> 7-Zip -> Extract Here.
    5. Make sure the files look exactly like this: Outward\BepInEx (folder), Outward\doorstop_config.ini and Outward\winhttp.dll
    6. Run the game from your Game Launcher (not directly from Outward.exe), and make sure you see a file Outward\BepInEx\LogOutput.log, this means BepInEx was installed correctly.

Install CCM

  1. Download the latest release
  2. Extract the .7z file's contents to the main game directory (where the .exe is located) eg. for Steam: steamapps\common\Outward

That's all there is to it. The plugin (.dll) file should be located in the BepInEx plugin folder Outward\BepInEx\plugins. Then you should have a the config .xml located in Outward\Mods\CCM Project.

Now you're ready to add music.