circle - Anobium/Great-Cow-BASIC-Help GitHub Wiki
Circle:
Circle(XPixelPosition, YPixelPosition, Radius [ [,Optional LineColour] [,Optional Rounding] ] )
Explanation:
Draws a circle on a GLCD at XPixelPosition
, YPixelPosition
with a
specific Radius
.
The constant GLCD_PROTECTOVERRUN
can be added to prevent circles from
re-drawing at the screen edges. Ensure the GLCD_Width
and
GLCD_HEIGHT
constants are set correctly when using this additional
constant.
Example:
#include <glcd.h>
circle(10,10,10) ;upper left
circle(117,10,10) ;upper right
circle(63,31,10) ;center
circle(63,31,20) ;center
circle(10,53,10) ;lower left
circle(117,53,10) ;lower right