Art - Aniolobolo/Bubble-Bobble-WCG GitHub Wiki
Bubble Bobble is an arcade game with a cartoonish-like style with bright colors typical of the arcades, but the enemies and the environments have a unique style that gives the game his own charm.
 




There are tiles next to every number. That number corresponds to the number of the level of the game, as every level has different tiles.

This level, being the first, has a simple structure and is easy to play. This level also has few enemies, and if you pop all the enemies inside the bubbles at the same time you get bonus cherries to get more score, that is something that some levels have but in this case, these bonus items are cherries, in other levels that may change, as we see the level is composed of 3 big horizontal platforms and 6 small ones and 3 enemies.
The second level has a cool composition, as we see in the image the tiles are placed in a tap form, also if you drop off you came back up to the top. At the top of the screen there will appear some special bubbles, the Water Bubbles. This level isn't the first one to introduce this mechanic to the game, but it will be the first one in our interpretation. Water Bubbles burst forth, unleashing a powerful stream that rushes along the stage's platforms, washing away enemies and instantly eliminating them. Players can ride these water currents safely, avoiding harm as they move across the stage.
The Third level is composed of 15 platforms with different sizes and five enemies, these enemies are the Mighta and this is their introduction to the game in our interpretation of the game, as in the original game they appear in the first levels. These enemies walk back and forth, pushing boulders when they approach the player.
The fourth level is composed of some horizontal platforms and a giant rectangle in the middle, these level has 7 enemies which 6 of them are a new type of enemy called Drunk, this is the first time we see them and is a little teaser of the final boss. This level also has the mechanic of drop to the bottom and appearing back to the top.
This is the final level, is composed by 9 short horizontal platforms, in these level there is only one enemy, the Super Drunk, will move around the room in a diagonal pattern, changing direction upon hitting a wall. Super Drunk also goes intermittently, hurling out waves of whiskey bottles that damage the player if they make contact. Also, we have thunder bobbles in each side to boost up and defeat the boss, we also have each protagonist girlfriends trapped in bubbles on the screen.