ConsumeResource - Angel-125/Snacks GitHub Wiki
This outcome consumes the specified resource in the desired amount. It can be a vessel resource or a roster resource. Example definition: OUTCOME { name = ConsumeResource resourceName = Stress amount = 1 }
Fields
resourceName
Name of the resource to produce
randomMin
Optional minimum value of random amount to produce.
randomMax
Optional maximum value of random amount to produce.
amount
Amount of resource to consume. Takes presedence over randomMin and randomMax
Methods
Constructor
Initializes a new instance of the class.
Parameters
node: A ConfigNode containing initialization parameters. Parameters in the class also apply.