Half Life Alyx Entities - AlpyneDreams/Source2Wiki GitHub Wiki

(Complete List)

New Entities Only:

  • ai_attached_item_manager
  • ai_faction_relationship
  • ai_foot_sweep
  • ai_goal_fightfromcover
  • ai_markup_hlvr
  • barnacle_grab_trigger
  • base_vr_hand_attachment
  • combine_attached_armor_prop
  • dry_erase_board_trigger
  • env_airstrike_indoors
  • env_airstrike_outdoors
  • env_instructor_vr_hint
  • env_spherical_vignette
  • env_tilt
  • explode_handle
  • explode_piece
  • filter_activator_context
  • filter_activator_model
  • filter_health
  • filter_los
  • filter_proximity
  • filter_vr_grenade
  • func_button_timed
  • func_clip_interaction_layer
  • func_combine_barrier
  • func_distance_occluder
  • func_dry_erase_board
  • func_electrified_volume
  • func_hlvr_nav_markup
  • func_nav_avoidance_obstacle
  • func_nav_blocker
  • func_nav_markup
  • func_nav_markup_citadel
  • func_physical_button
  • func_tank_gatling
  • ghost_actor
  • ghost_speaker
  • grenade_spit
  • hand_use_controller
  • hand_use_controller_shared
  • haptic_relay
  • hl_prop_vr_hand
  • hl_vr_accessibility
  • hl_vr_environmental_interaction
  • hl_vr_environmental_interaction_volume
  • hl_vr_teleport_controller
  • hl_vr_teleport_viewpoint
  • hl_vr_texture_based_animatable
  • hl_vr_weapon_switch_panel
  • hlvr_clip_base
  • hlvr_console_lerp_object
  • hlvr_flashlight_attachment
  • hlvr_flashlight_hologram_attachment
  • hlvr_gravity_glove_ammo_panel
  • hlvr_guided_missle
  • hlvr_hand_item_holder
  • hlvr_holo_hacking_intro_model
  • hlvr_holo_hacking_plug_trigger
  • hlvr_inventoryitem_base
  • hlvr_multitool
  • hlvr_photo_mode_picture
  • hlvr_piano
  • hlvr_piano_hand_trigger
  • hlvr_piano_key_model
  • hlvr_prop_alyxwatch
  • hlvr_prop_calibration_target
  • hlvr_prop_renderable_glove
  • hlvr_shotgun_ammo_counter
  • hlvr_shotgun_slide_interactable
  • hlvr_slide_interactable
  • hlvr_teleport_renderables
  • hlvr_tripmine_hacking_aperture
  • hlvr_tripmine_wall
  • hlvr_upgrade_hopper
  • hlvr_vault_tractor_beam_console
  • hlvr_vault_tractor_beam_console_lever
  • hlvr_weapon_base
  • hlvr_weapon_crowbar
  • hlvr_weapon_crowbar_physics
  • hlvr_weapon_energygun
  • hlvr_weapon_module
  • hlvr_weapon_radio
  • hlvr_weapon_rapidfire
  • hlvr_weapon_rapidfire_ammo_capsule
  • hlvr_weapon_rapidfire_bullets_manager
  • hlvr_weapon_rapidfire_energy_ball
  • hlvr_weapon_rapidfire_extended_magazine
  • hlvr_weapon_rapidfire_tag_dart
  • hlvr_weapon_rapidfire_tag_marker
  • hlvr_weapon_rapidfire_upgrade_model
  • hlvr_weapon_shotgun
  • hlvr_weaponmodule_guidedmissle
  • hlvr_weaponmodule_guidedmissle_cluster
  • hlvr_weaponmodule_itemproxy
  • hlvr_weaponmodule_physcannon
  • hlvr_weaponmodule_rapidfire
  • hlvr_weaponmodule_ricochet
  • hlvr_weaponmodule_snark
  • hlvr_weaponmodule_zapper
  • hlvr_weaponswitch_controller
  • hlvr_weaponswitch_controller_model
  • info_data
  • info_dynamic_shadow_hint
  • info_dynamic_shadow_hint_box
  • info_hlvr_equip_player
  • info_hlvr_holo_hacking_plug
  • info_hlvr_holo_hacking_spawn_target
  • info_hlvr_offscreen_particle_texture
  • info_hlvr_toner_junction
  • info_hlvr_toner_path
  • info_hlvr_toner_path_node
  • info_hlvr_toner_port
  • info_offscreen_movie_texture
  • info_offscreen_panorama_texture
  • info_procedural_spawn_manager
  • info_procedural_spawn_subgroup
  • info_procedural_spawn_target
  • info_procedural_spawn_template
  • info_quest_dialog
  • info_spawngroup_landmark
  • info_spawngroup_load_unload
  • info_target_instructor_hint
  • info_teleport_magnet
  • info_visibility_box
  • item_ammo_flechette
  • item_ammo_uranium
  • item_combine_console
  • item_combine_tank_locker
  • item_generic
  • item_generic_trigger_helper
  • item_health_station_charger
  • item_healthcharger_DEPRECATED
  • item_healthcharger_internals
  • item_healthcharger_reservoir
  • item_healthvial_DEPRECATED
  • item_hlvr_clip_energygun
  • item_hlvr_clip_energygun_multiple
  • item_hlvr_clip_rapidfire
  • item_hlvr_clip_shotgun_multiple
  • item_hlvr_clip_shotgun_shellgroup
  • item_hlvr_clip_shotgun_shells_pair
  • item_hlvr_clip_shotgun_single
  • item_hlvr_combine_console_rack
  • item_hlvr_combine_console_tank
  • item_hlvr_crafting_currency_large
  • item_hlvr_crafting_currency_small
  • item_hlvr_grenade_bomb
  • item_hlvr_grenade_frag
  • item_hlvr_grenade_frag_DEPRECATED
  • item_hlvr_grenade_remote_sticky
  • item_hlvr_grenade_sticky
  • item_hlvr_grenade_stun_rapidfire
  • item_hlvr_grenade_xen
  • item_hlvr_headcrab_gland
  • item_hlvr_health_station_vial
  • item_hlvr_multitool
  • item_hlvr_prop_ammobag
  • item_hlvr_prop_battery
  • item_hlvr_prop_discovery
  • item_hlvr_prop_flashlight
  • item_hlvr_weapon_energygun
  • item_hlvr_weapon_grabbity_glove
  • item_hlvr_weapon_grabbity_slingshot
  • item_hlvr_weapon_radio
  • item_hlvr_weapon_rapidfire
  • item_hlvr_weapon_shotgun
  • item_hlvr_weapon_tripmine
  • logic_distance_autosave
  • logic_door_barricade
  • logic_game_event
  • logic_gameevent_listener
  • logic_handsup_listener
  • logic_multilight_proxy
  • logic_npc_counter_aabb
  • logic_npc_counter_obb
  • logic_npc_counter_radius
  • logic_player_volume_tracker
  • logic_scene_list_manager
  • npc_concussiongrenade
  • npc_grenade_spy
  • npc_headcrab_armored
  • npc_headcrab_runner
  • npc_manhack_attached
  • npc_proxy
  • npc_quest_citizen
  • npc_reviver_storm
  • npc_rollergrenade
  • npc_transitiongraphtest
  • npc_turret_ceiling_pulse
  • npc_turret_citizen
  • npc_vr_citizen_female
  • npc_vr_citizen_male
  • npc_zombie_blind
  • npc_zombine
  • path_particle_rope
  • phys_genericconstraint
  • player_backpack
  • point_aimat
  • point_entity_fader
  • point_entity_finder
  • point_grabbable
  • point_hint_ui
  • point_hlvr_player_input_modifier
  • point_hlvr_strip_player
  • point_hmd_anchor
  • point_imposter_set
  • point_instructor_event
  • point_lightmodifier
  • point_player_speak
  • point_prefab
  • point_quest_goal
  • point_render_attr_curve
  • point_soundevent
  • point_training_gravity_gloves
  • point_value_remapper
  • point_vort_energy
  • point_vr_anchor_override
  • point_worldtext
  • point_zombie_noise_generator
  • post_processing_volume
  • postprocess_controller
  • procspawn_bias_linetoplayer
  • prop_animating_breakable
  • prop_animinteractable
  • prop_backpack
  • prop_combine_sticky_ball
  • prop_dart
  • prop_door_rotating_physics
  • prop_dry_erase_marker
  • prop_explode
  • prop_explode_field
  • prop_fixed
  • prop_grabbity_gloves
  • prop_grabbity_slingshot
  • prop_handpose
  • prop_hlvr_circuit_puzzle
  • prop_hlvr_crafting_station
  • prop_hlvr_crafting_station_console
  • prop_hlvr_holo_hacking_base
  • prop_hlvr_holo_hacking_core_search
  • prop_hlvr_holo_hacking_core_search_core
  • prop_hlvr_holo_hacking_core_search_enemy
  • prop_hlvr_holo_hacking_point_drag
  • prop_hlvr_holo_hacking_point_match
  • prop_hlvr_holo_hacking_point_match_core
  • prop_hlvr_holo_hacking_point_search
  • prop_hlvr_holo_hacking_point_search_globe
  • prop_hlvr_holo_hacking_rod_pull
  • prop_hlvr_holo_hacking_sphere_trace
  • prop_hmd_avatar
  • prop_item_healthvial_capsule
  • prop_laser_puzzle_emitter
  • prop_laser_puzzle_mirror
  • prop_laser_puzzle_receiver
  • prop_laser_puzzle_splitter
  • prop_npc_bottle
  • prop_physics_interactive
  • prop_ragdoll_attached
  • prop_reviver_heart
  • prop_russell_headset
  • prop_sticky_note
  • prop_talker
  • prop_teleporttarget
  • prop_vr_hand
  • prop_vr_tracked_object
  • prop_welded_physics
  • prop_welded_physics_target
  • prop_welded_physics_to_target
  • prop_zipline
  • reflex_sights
  • refpt_authoring_controller
  • runner_electric_spit
  • script_nav_blocker
  • script_trigger_hurt
  • script_trigger_multiple
  • script_trigger_once
  • script_trigger_push
  • scripted_item_drop
  • shatterglass_shard
  • skybox_reference
  • snd_event_alignedbox
  • snd_event_param
  • snd_opvar_set
  • snd_opvar_set_aabb
  • snd_opvar_set_obb
  • snd_opvar_set_point
  • snd_stack_save
  • trigger_active_weapon_detect
  • trigger_blind_zombie_player_teleport
  • trigger_blind_zombie_player_touch
  • trigger_blind_zombie_sound_area
  • trigger_blind_zombie_wander_area
  • trigger_callback
  • trigger_combine_tank
  • trigger_crafting_station_object_placement
  • trigger_detect_bullet_fire
  • trigger_detect_explosion
  • trigger_flashlight_hologram_touch
  • trigger_fog
  • trigger_foliage_interaction
  • trigger_hurt_ghost
  • trigger_lerp_object
  • trigger_physics
  • trigger_player_out_of_ammo
  • trigger_player_peephole
  • trigger_snd_sos_opvar
  • trigger_traversal_base
  • trigger_traversal_base_tp_interrupt
  • trigger_traversal_invalid_spot
  • trigger_traversal_modifier
  • trigger_traversal_modifier_to_line
  • trigger_traversal_no_teleport
  • trigger_traversal_tp_interrupt
  • trigger_turret_citizen_battery
  • trigger_xen_flora_intercept
  • trigger_xen_foliage_interaction
  • trigger_zap_module
  • tripmine_throw_trigger
  • tripmine_trigger
  • tripmine_warning_trigger
  • vortex_controller
  • vr_barnacle_tp_interrupt
  • vr_hand_model_override
  • vr_temporary_platform
  • vr_tripmine_tp_interrupt
  • weapon_heavymg
  • weapon_spygrenade
  • worldent
  • worldui_interact_controller
  • xen_blind_zombie_spores
  • xen_flora_animatedmover
  • xen_foliage
  • xen_foliage_bloater
  • xen_foliage_grenade_spawner
  • xen_foliage_grenade_spawner_belly
  • xen_foliage_turret
  • xen_foliage_turret_projectile
  • xen_hearing_flower