Traits - AllisonNil/Elder-Kings-2-Wiki GitHub Wiki

A page listing all the various traits available and how to get them.

Any traits not mentioned here are not changed in ek2 and you can find them in the link below.

https://ck3.paradoxwikis.com/Traits

Personality traits:

  • Shy:

Education traits:

  • Novice Evoker (Level 1):
  1. Monthly Magical Arts Lifestyle Experience: +10%
  2. Arcana: +2
  • Apprentice Magician (Level 2):
  1. Monthly Magical Arts Lifestyle Experience: +20%
  2. Arcana: +4
  3. Ritual Slot: +1
  • Expert Wizard (Level 3):
  1. Monthly Magical Arts Lifestyle Experience: +30%
  2. Ritual Slot: +1
  3. Arcana: +6
  • Master Mage (Level 4):
  1. Monthly Magical Arts Lifestyle Experience: +40%
  2. Arcana: +8
  3. Ritual Slot: +2
  • Supreme magus (Level 5) (Only obtainable through University Visit Activity Similar to base game):
  1. Monthly Magical Arts Lifestyle Experience: +50%
  2. Monthly Dark Arts Lifestyle Experience: +10%
  3. Max Size of Mage Regiments: +1
  4. Max Size of Spellblades Regiments: +1
  5. Ritual Slots: +2
  6. Arcana: +10
  7. Magicka Regen: +10%

Birth Signs:

  • The Apprentice:
  1. Monthly Lifestyle Experience: +5%
  2. Arcana: +2
  • The Actronach:
  1. Arcana: +2
  2. Magicka Regen: -10%
  3. Maximum Magicka: +20%
  • The Lady:
  1. Diplomacy: +1
  2. Dread Gain: -10%
  3. General Opinion: +5
  • The Lord:
  1. Stewardship: +1
  2. Health: Small Boost
  3. Disease Resistance (Health): Small Boost
  • The Lover:
  1. Intrigue: +1
  2. Fertility: +10%
  3. Attraction Opinion: +5
  • The Mage:
  1. Monthly Lifestyle Experience: -5%
  2. Arcana: +4
  • The Ritual:
  1. Learning: +2
  2. Stress Gain: +10%
  3. Stress Loss: +10%
  • The Serpent:
  1. Diplomacy: +1
  2. Martial: +1
  3. Stewardship: +1
  4. Intrigue: +1
  5. Learning: +1
  6. Monthly Lifestyle Experience: -10%
  • The Shadow:
  1. Intrigue: +1
  2. Initial Hostile Scheme Success Chance: +5%
  3. Initial Enemy Hostile Scheme Success Chance: -5%
  • The Steed:
  1. Martial: +1
  2. Prowess: +1
  3. Stress Gain: +10%
  4. Travel Speed: +10
  • The Thief:
  1. Intrigue: +3
  2. Health: Minor Penalty
  • The Tower:
  1. Diplomacy: +1
  2. Stewardship: +1
  3. Monthly Income: +5%
  • The Warrior:
  1. Martial: +2
  2. Prowess: +2
  3. Stress Loss: -10%

Patron traits:

  • Akatosh:

  • Alduin:

  • Azura:

  • Boethiah:

  • Dibella:

  • Hircine:

  • Hoon-ding:

  • Mara:

  • Mephala:

  • Molag Bal:

  • Saint Neravar:

  • Sheogorath:

  • Tsun:

Congenital traits:

  • Unmourned Blood:
  1. +1 Stewardship
  2. +1 Intrigue
  • Scarabs Blood:
  1. +8 Diplomacy
  2. +6 Stewardship
  3. +5.0 Monthly Piety
  4. -10 Different Faith Opinion
  5. -5 General Opinion
  6. -5 Different Faith Liege Opinion
  7. +5 Child Opinion

Leveled congenital traits:

  • Quick Level 1:
  1. +1 Diplomacy
  2. +1 Martial
  3. +1 Stewardship
  4. +1 Intrigue
  5. +1 Learning
  6. +10% Monthly Lifestyle Experience
  7. +1 Arcana
  8. Children/Guardians do better in Education
  9. Easier to do personal schemes with positive traits, harder with negative
  10. +50 ai Rationality
  • Intelligent Level 2:
  1. +3 Diplomacy
  2. +3 Martial
  3. +3 Stewardship
  4. +3 Intrigue
  5. +3 Learning
  6. +20% Monthly Lifestyle Experience
  7. +3 Arcana
  8. Children/Guardians do better in Education
  9. Easier to do personal schemes with positive traits, harder with negative
  10. +75 ai Rationality
  • Genius Level 3:
  1. +5 Diplomacy
  2. +5 Martial
  3. +5 Stewardship
  4. +5 Intrigue
  5. +5 Learning
  6. +30% Monthly Lifestyle Experience
  7. +5 Arcana
  8. Children/Guardians do better in Education
  9. Easier to do personal schemes with positive traits, harder with negative
  10. +200 ai Rationality

Physical traits:

  • Incapable:
  1. -6 Diplomacy
  2. -6 Martial
  3. -6 Stewardship
  4. -6 Intrigue
  5. -6 Learning
  6. -12 Prowess
  7. -12 Arcana
  8. -25 Natural Dread
  9. +100% Dread Loss
  10. Severe Health Penalty
  11. Prevents the character from having children, declaring war, performing schemes, hosting or joining activities, being councilors or knights, or taking part in duels, and forces them into an Entrenched Regency.
  12. Unlocks The Attempt Suicide decision
  • Kahatan Flu:
  1. -2 Diplomacy
  2. -3 Martial
  3. -2 Stewardship
  4. -3 Intrigue
  5. -2 Learning
  6. -10 Prowess
  7. -50% Fertility
  8. Health: The Reaper Approaches
  9. +100% Dread Loss
  10. -30 Natural Dread
  11. -30 Attraction Opinion
  12. -8 Arcana
  13. This is NOT a curable illness

Leveled traits:

Commander traits:

Lifestyle traits:

  • Crimeboss:

  • Scholar:

  1. +3 Learning
  2. +10.0% Initial Hostile Scheme Success Chance
  3. +10.0% Initial Personal Scheme Success Chance
  4. +15% Development Growth
  5. −15% Development Decline
  6. +5 Arcana
  • Plunderer:

Infamy traits:

  • Witch:
  1. −1 Diplomacy
  2. +1 Intrigue
  3. +1 Learning
  4. +4 Arcana
  5. +20 Same Trait Opinion

Coping mechanisms:

  • Irritable:

  • Skooma Drinker:

  1. -2 Diplomacy
  2. -2 Stewardship
  3. +20% Stress Loss
  4. -3 Arcana
  5. +10 Same Trait Opinion

Childhood traits:

Health traits:

  • Immortal:
  1. No Prowess Loss From Age: Yes
  2. -60% Fertility
  3. -45% Monthly Piety
  4. -45% Monthly Prestige
  5. -15% Stress Gain
  6. -35% Stress Loss
  7. -50% Long Reign Bonus
  8. Monthly Lifestyle Experience -50%
  9. Cannot Die of old age or lose health as they get older
  10. Cannot Become Incapable
  • Lich:

  • Lycanthrope:

  • Undead:

  1. No Prowess Loss From Age: Yes
  2. -45% Monthly Piety
  3. -45% Monthly Prestige
  4. -35% Stress Gain
  5. -35% Stress Loss
  6. Monthly Lifestyle Experience -50%
  7. Monthly Dark Arts Lifestyle Experience: +20%
  8. Cannot Have Children
  9. Cannot Die of old age or lose health as they get older
  10. This Character is mindless and unable to rule or preform most tasks
  11. Cannot Become Incapable
  • Vampire:

Dynasty traits:

Descendant traits:

Decision traits:

Faith traits:

  • Argonian Behemoth:
  1. -2 Diplomacy
  2. -2 Learning
  3. +4 Prowess
  4. +0.25 Health (Disease Resistance)
  5. +10 Natural Dread
  • Amber Soaked:

  • Champion of Azura:

  • Champion of Boethiah:

  • Champion of Calvicus Vile:

  • Champion of Sanguine:

  • Champion of Namira:

  • Champion of Malacath:

  • Champion of Mehrunes Dagon:

  • Champion of Merida:

  • Champion of Molag Bal:

  • Champion of Hircine:

  • Champion of Hermaeus Mora:

  • Sun Empowered:

  1. -2 Intrigue
  2. +2 Learning
  3. +4 Arcana

Event traits:

  • Necromancer:
  1. Learning +2
  2. Natural Dread: +10
  3. Monthly Dark Arts Lifestyle Experience: +10%
  4. Arcana +3
  5. Opinion of Necromancer Characters: +10

Court type traits:

  • Magic Court Type Level 1:

  • Magic Court Type Level 2: