Temple of the One - AllisonNil/Elder-Kings-2-Wiki GitHub Wiki

Description

The Temple of the One is the only legal form of Marukhatism in Cyrodiil, formed by Emperor Reman in the First Era to tend to the Dragonfires, as well as to assimilate the remaining holdouts of the Alessian Order. While still retaining much of their Marukhati origins, the new Temple of the One operates under a hugely relaxed belief system which emphasises the many aspects of their god, whose core manifestation is the Supreme Spirit Akatosh.

Tenets

Tenet Effects
Ecclesiarchy • Each controlled Holy Site increases the Fervor Equilibrium by 5%
• Characters of this Faith gain an additional bonus upon the successful completion of a Pilgrimage
"Our Holy Sites are more important than just sacred places - they are the very seats of power from which our religious leaders rule."
Esoterecism • Children with the Learning Education Focus may gain the Wise Man trait if they do well at their studies.
"The great mysteries of the divine may be beyond mortal comprehension, but that is not an excuse for ignorance. Their very existence compels us to seek knowledge and understanding of the world around us."
Asceticism • Characters can Decide to Meditate in Seclusion, reducing Stress and possibly gaining theological insights
"Materialistic pursuits blind us to the divine truth. Only by devoting ourselves to live simple lives without luxury can to achieve spiritual enlightenment."

Virtues & Sins

Virtues Sins
Temperate Gluttonous
Diligent Greedy
Just Arbitary
Zealous Cynical
Wise Man Forgiving
Eager Reveler

Holy Sites

Bez tytułu

Name Effects
Temple of the One • All One Faithfull
County Conversion Resistance: +50%
Canulus • All One Faithful:
Clergy Opinion: +10
Chapel of Akatosh • All One Faithful:
Different Culture Opinion: +5
Ancestor Moth • All One Faithful:
Same Faith Opinion: +5
Mnem • All One Faithful:
Piety: +0.5/month
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