Skaal - AllisonNil/Elder-Kings-2-Wiki GitHub Wiki

Description

"The Skaal are Nords indigenous to the island of Solstheim in the Sea of Ghosts. They are humble and peaceful hunter-gatherers who live off the land without scarring it. Most worship a sole god known as the All-Maker which taught them the principles by which they abide."

Traditions

Tradition Description
Secrets of the Skaal • Can recruit Skaal Hunters as Men-at-Arms
• Can appoint the Loremaster Court Position
Children are more likely to get the Curious Trait
Children tend to do slightly worse in the Stewardship Education
• Some Commander Traits and Personality Traits have extra Winter bonuses
• Gain a Decision to recruit Winter Commanders
Characters gain Hunter Traits more often
• The Hunting Grounds line of Buildings have additional bonuses in Counties of this Culture

All Skaal Characters:
Injury Resistance (Prowess): +3
Disease Resistance (Health): Medium Boost
Travel Safety: +15%

All Skaal Holdings:
Levy Size: -20%

Nature can be a harsh mistress or a doting mother. The Skaal know the secrets to ensure the latter is true.
Arctic Settlers Taiga Danger: -19
Glacial Tundra Danger: -48
Taiga Hills Danger: -42

All Skaal Counties:
Development Growth in Taiga (Terrain): +10%
Development Growth in Glacial Tundra (Terrain): +10%
Development Growth in Taiga Hills (Terrain): +10%

All Skaal Holdings:
Holding Taxes in Taiga: +20%
Levy Size in Taiga: +20%
Holding Taxes in Glacial Tundra: +20%
Levy Size in Glacial Tundra: +20%
Holding Taxes in Taiga Hills: +20%
Levy Size in Taiga Hills: +20%

This people is at home in the coldest regions of Nirn, far to the North. Where others freeze, they also freeze - but they endure, and they thrive.
Isolationist • Idle Courtiers are less likely to become Wanderers if their Liege is of the same Culture
Marriage Acceptance towards others Cultures: -50
• Very unlikely to arrange Marriages outside their own Culture
• Vassalisation Acceptance towards different Cultures: -20

Cultural Acceptance Gain: -35%

All Skaal Characters
Diplomatic Range: -25%
Same Culture Opinion: +5

All Skaal Counties: Control Growth: +0.5/month

This culture prefers to keep to itself, and doesn't often look outside its own sphere.
Sacred Hunts • Completing a Hunt Activity provides Piety
Hunter Trait is seen as Pious
Hunting is neither a sport nor a pastime, it is nothing less than the purest expression of the human experience, where one may connect with the divine by demonstrating their mastery over nature.
Medicinal Herbalists Characters gain the Herbalist Trait more often
• The Herbalist Trait has additional bonuses

All Skaal Characters:
Hostile Scheme Success Chance: +5%
Friendly Fatal Casualties: -50%

This culture long ago developed knowledge of the medicinal properties of the plants and trees; to them most ailments are treatable with the right poultice, salve or stew.
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