Silvenari - AllisonNil/Elder-Kings-2-Wiki GitHub Wiki

Description

"Incarnation of the Bosmer's dual nature, Malabal Tor's greatest city hosts the Silvenar and their consort, the Green Lady. Under this twin protection, the wisened and perceptive Silvenari thrive. Even though the wilds are unforgiving, they've learned to navigate the darkwoods and the Broken Coast with ease, and to extend unprecedented hospitality to anyone caught in fate's throes. Valenwood has been the first refuge of many Ayleids fleeing the disorders of their crumbling Imperatum, and the later Alessian pogroms. True to their values, the Silvenari welcomed the Ayleid refugees fleeing the disorders of their crumbling Imperatum despite the starkly alien customs faced by both cultures, and eventually absorbed them into their fold under the guidance and guardianship of the very first Green Lady of Ayleid descent."

Traditions

Tradition Description
Hunting Economy • Can recruit Bosmer Stalkers as Men-at-Arms
• Delay between Hunt Activities: -50%
Characters gain Hunter Traits more often
Prisoners are more likely to accept recruitment, gain a positive Opinion Modifier when recruited, and the recruiter gets a Strong Hook
• Some Commander Traits and Personality Traits have extra Jungle bonuses
• The Jungle Stalker Commander Trait is more common
Diligent Characters are admired whilste Lazy and Gluttonous individuals are scorned
• Cannot use the 'Expel Monsters' Casuss Belli against Pariahs or Discriminate them without it being considered Tyranny

All Silvenari Characters:
Valenwood Danger: -25
Valenwood Hills Danger: -26
Max Size of Heavy Infantry Regiments: -2
Max Size of Spearmen Regiments: -2
Max Size of Archer Regiments: +3

All Silvenari Holdings:
Supply Limit in Valenwood: +20%
Holding Taxes in Valenwood: +15%
Levy Size in Valenwood: +10%
Holding Taxes in Valenwood Hills: +10%

'An unstrung bow cannot feed the hunter' as the saying goes. Any Bosmeri leader must ensure his clan has the means to fight for sustenance. We can leverage the skills of our tribesfolk such that we lack neither warriors nor tribute.
Jungle Dwellers • The Outposts line of Buildings have additional bonuses in Counties of this Culture
• Increased Hunt Success Chance in Jungle

All Silvenari Characters:
Jungle Danger: -42
Jungle Hills Danger: -45
Valenwood Danger: -25

All Silvenari Counties:
Development Growth in Jungle (Terrain): +25%

All Silvenari Holdings:
Building Construction Cost in Jungle: -10%
Holding Construction Cost in Jungle: -10%
Building Construction Cost in Jungle Hills: -10%
Holding Construction Cost in Jungle Hils: -10%
Building Construction Cost in Valenwood: -5%
Holding Construction Cost in Valenwood: -5%

This culture lives close to the jungle, and knows how to harvest its riches.
Maritime Mercantilism • The Tradeport line of Buildings can be constructed one Era early
• Coastal Holdings in Counties of this Culture provide an additional +10% Tax

Cultural Acceptance Gain: -25%

All Silvenari Characters:
Sea Danger: -25
Republic Vassal Opinion: +10

City residents of this culture are fiercely competitive and independent. They invest a lot of money and energy to make sure that their city is the grandest.
Forbearing • The Patient Trait is more common
• The Calm Trait is more common

All Silvenari Characters:
Stress Gain: -10%
Natural Dread: -5

In this culture being patient and restrained in the face of adversity is common.
Esteemed Hospitality Rulers are less likely to have Courtiers and Guests join Hostile Schemes against them
Guest Recruitment Cost: -20%
Court Position Salary Cost: -20%
Characters of this Culture are more willing to send away, take, and return Hostages

All Silvenari Characters:
Courtier and Guest Opinion: +10
Personal Scheme Success Chance: +5%

In this culture rulers are known, and expected, to welcome anyone who might come to their court with open arms. Hosting guests and visitors in a spectacular fashion.
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