Saliache - AllisonNil/Elder-Kings-2-Wiki GitHub Wiki

Description

"Classical Ayleid culture met a swift and tragic end at the hands of the Nedic slave rebellion, which went on to form the proto-Cyrodiilics. The war was bloody and hard fought with numerous champions falling on both sides, fostering an inextinguishable hatred between the belligerents.

Nothing personified this conflict better than the rivalry of Umaril the Unfeathered and Pelinal Whitestrake. They eventually died in one final duel against each other but the Mer had already lost the upper hand. The Alessians moped up Ayleid remnants indiscriminately following the Rebellion (even allied abolitionist city-states), reducing the Ayleid presence in Cyrodiil to sporadic and unconfirmed sightings of 'Wild Elves'."

Traditions

Tradition Description
Heartland High Elves • Rulers with high Prowess Skill may pay Prestige to claim Titles held by other rulers. The higher the difference of Prowess between the rulers, the lower the cost.
Rulers with poor Education Traits, such as Indulgent Wastrel or Naive Appeaser, are distrusted
• Characters and Counties of this Culture are more likely to convert between Faiths with the Aedra and The Daedric Princes or Daedric Monolatrism Doctrines
• Different-Culture Peasant Factions and Populist Factions are less common
Marriage Acceptance towards other Cultures: -50
Marriage Acceptance towards cultures of a different Heritage: -100
• Very unlikely to arrange Marriages outside of their own Culture
• Vassalisation Acceptance towards other Cultures: -20

Cultural Acceptance Gain: -25%

All Saliache Characters:
Dread Decay: -30%
Dread Gain per Tyranny: +0.3
Vassal Opinion: -10
Siege Progress against Revolts: +25%

Fiercely independent minded, our people have only one worthy foe - each other. As we reclaim our ancestral lands, we will not commit the same mistakes as before, allowing revolt and sedition to fester.
Bloodsport • Characters of this Culture gain Prestige from Torturing Rulers, scaling based on their Rank
• Characters of this Culture will more frequently Torture their Prisoners but less often kill them by doing so
• Characters of this Culture will rarely gain trophy Artifacts from Torture
Sadistic Characters are admired whilste Compassionate and Shy individuals are scorned

All Saliache Characters:
Natural Dread: +10

Where other cultures might praise authors and enjoy watching plays, the people of this culture praise the most brutal and innovative torturers and gather in droves to watch their victims suffer. Bloody games and vicious tortures are not only normalised; they are expected.
Jungle Dwellers • The Outposts line of Buildings have additional bonuses in Counties of this Culture
• Increased Hunt Success Chance in Jungle

All Saliache Characters:
Jungle Danger: -42
Jungle Hills Danger: -45
Valenwood Danger: -25

All Saliache Counties:
Development Growth in Jungle (Terrain): +25%

All Saliache Holdings:
Building Construction Cost in Jungle: -10%
Holding Construction Cost in Jungle: -10%
Building Construction Cost in Jungle Hills: -10%
Holding Construction Cost in Jungle Hils: -10%
Building Construction Cost in Valenwood: -5%
Holding Construction Cost in Valenwood: -5%

This culture lives close to the jungle, and knows how to harvest its riches.
Sorcerer-Kings • Rulers with a Royal Court can use the Arcane Court Court Type
• Can enact the Sorcerous Elective Succession Law or the Magelord Elective Succession Law
Vassal Obligations are tied to the difference of Arcana between a Vassal and their Liege.
• Mages and Spellblades Men-at-Arms receive bonuses in Size, Damage, Pursuit, Toughness and Screen depending on the ruler's Rank
Guardians with skills in Magicka, either via a Positive Arcana Affinity or Student of Magicka Trait will pass down a Student of Magicka Trait to their Ward
Innovations unlocking similar abilities will instead lead to better results
Positive Arcana Affinity and Student of Magicka Traits are more valued
Negative Arcana Affinity Traits are looked down upon
• Can hold Arcane Clash Contests in a Grand Tournament
Our culture and people place an extreme emphasis on Arcana and one's skill in the arts of magicka. It is only fair that the strongest mages should rule.
Attuned To Magicka Children have a small chance to be born with a Positive Arcana Affinity Trait
Rulers can use the Disrupt Interaction on Prisoners
• Rulers with high Arcana may pay Prestige to claim Titles held by other rulers. The higher the difference of Arcana between the rulers, the lower the cost.
• Magically disrupted Claimants cannot press their Claims against Rulers of this Culture
Positive Arcana Affinity and Student of Magicka Traits are more valued
Negative Arcana Affinity Traits are looked down upon
• Can hold Arcane Clash Contests in a Grand Tournament

All Saliache Characters:
Cultural Fascination Progress: -10%

From a young age, we are more in tune with Aetherius than others. Heinous criminals should be condemned to magic dissonance, rendered unable to cast a single spell

Dead Culture

Saliache starts extinct but can be revived with the decision "Found a new culture in the Heartlands" or the equivalent decision for any of their Nativity Regions. The requirements to found a culture in the Heartlands are; Have the Scholar trait, have a Level of Fame of Exalted among Men (4) or above, have a Kingdom Rank title or higher, completely control the Heartlands Nativity Region, and have at least one county in the Heartlands be a culture of Ayleid heritage.

Upon taking the decision Saliache will no longer be considered dead and can be spread by any Ayleid culture, and all counties in the Heartlands within your realm of your old culture will convert to Saliache.

If your capital is in the Heartlands; Yourself, all courtiers of your dynasty, and your capital (even when not Ayleid) will also convert to Saliache.

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