Old Gods - AllisonNil/Elder-Kings-2-Wiki GitHub Wiki

Description

Much like their lineage, the faith of the Reachfolk is a syncretic mixture derived from the many peoples who inhabit the Reach. The Reachfolk have no defined pantheon, instead worshiping a variety of Deadra, Aedra, and totemic animal spirits. The most important of the 'Old Gods" are Hircine and Namira as lords of the World of Flesh and the World of Spirit. The worship of the Old Gods has few defined rituals or practices and most Reach clans have their own unique priest class, tradition, and beliefs. Hedge magic and sacrifice play a key role in many rituals, which led to the inhabitants of the Reach being derided as the 'Witchmen.'

Tenets

Tenet Effects
Ancestor Worship • Prestige from Level of Splendour for newborns: +100%
• Prestige from Level of Splendour when getting Married: +100%
• Maximum Long Reign opinion bonus: +50%
• Characters of this Faith gain a additional bonus upon the successful completion of a Pilgrimage
• All Old Gods Followers:
Monthly Learning Lifestyle Experience: +20%
"Our ancestors watch over us from beyond the grave, guiding us and showing us the way forward. For this we must respect and honor them."
Human Sacrifice • Executions earn Piety Instead of Costing Piety
• Executions never cost Prestige when Sharing Power
• Grants the Raid for Captives Casus Belli against neighbouring realms
"the best way to prove our devotion is through the act of sacrifice. The most valuable sacrifice we can offer is the sacrifice of human life"
Warmonger • At Peace Opinion instead of Offensive War Opinion
•Can Use Conquest Casus Belli without the required Innovations. If the attacker's culture has the required Innovation, the Casus Belli requires one less Level of Fame or Level of Devotion
•Members of The Clergy can Serve as Commanders or Champions
•Can use Holy Wars against Faiths considered Hostile instead of Evil
•Unlocks the Champion of Faith Vassal Contract
•All Old Gods Followers
Accolade Glory Gain: +10%
"Faith of war hand in hand. One who refuses to fight in the name of the divine cannot be called a true believer"

Patrons

Patron Effects
Dibella • Piety: +0.1/month
• General Opinion: +5
• Attraction Opinion: +5
"Revered goddess of passion, carousing and the harvest. The Matron of Joy is often invoked by the faithful in merry occasions and festivals of harvest. In a world dominated by the benevolent but rather cruel Hircine, Dibella provides a much welcome harbour of happiness"
Mara • Fertility: +15
• Piety: +0.1/month
• Dynasty Opinion: +5
"None is beyond the reach of the Forgiving Mother, goddess of the hearth and medicine. Reachfolk devoted to Mara are found in all clans, most taking up occupations as healers, teachers, arbiters, tempering but not eliminating the trails of Hircine"
Lorkh • Prowess: +2
• Piety: +0.1/month
• Prestige: +0.5/month
"Lorkh, spirit of Man. It was Lorkh who convinced Namira the Spirit Queen to allow him the creation of a realm for wayward spirits -the Mortal Realm, for which he sacrificed himself. Yet he walks among mortals and in times of great need will again reveal himself."
Hircine • Martial: +1
• Health: Small Boost
• Piety: +0.1/month
"Deadric Prince of the Hunt, Hircine rules over the Hunting Grounds in Oblivion. He is typically depicted as a humanoid figure with the head replaced by the skull of a buck deer."
Malacath • Diplomacy: -1
• Prowess: +3
• Piety: +0.1
"Deadric Prince of the Spurned, Malacath rules over the Ashpit in Oblivion. He is typically depicted as an Orc Wielding a Sword or Axe. Malacath has a dedicated following among the orsimer, with many living by his creed- The Code of Malacath"
Mehrunes Dagon • Diplomacy: -1
• Martial: +2
• +0.1/month
"Deadric Prince of Destruction, Mehrunes Dagon rules over the Deadlands in Oblivion. He is typically depicted as having four arms with features resembling an Orc. The destrucion of Mournhold in the First Era was caused by Mehrunes Dagon."
Molag Bal • Diplomacy: -1
• Martial: +1
• Intrigue: +1
• Piety: +0.1/month
"Deadric Prince of Dominion, Molag Bal rues over Coldharbour in Oblivion. He is typically depicted with the rough form of a satyr and a lamprey like mouth. Also known as the Patriarch of Vampires, dedicated followers maybe rewarded with Pureblood Vampirism"
Namira • Intrigue: +1
• Health: Small Boost
• Piety: +0.1/month
"Deadric Prince of Ancient Darkness, Namira rules over the Scuttling voind in Oblicion. She is typically depicted as a woman in heavy robe. she has a strong association with beggars, granting the Gift of Pity to the Beggar Prince according to the book by the same name."
Nocturnal • Intrigue: +2
• Piety: +0.1/month
"Deadric Prince of Night and Darkness, Nocturnal rules over the Evergloam in Oblvion. She is typically depicted as a woman with two deep black ravens. She is recognized by many thieves as their patron, bringing them luck via the souls of departed Nightingales"
Peryite • Disease Resistance (Health): Significant Boost
• Piety: +0.1/month
• Plague Resitance: -5
"Deadric Prince of Natural Order, Peryire rules over the Pits in Oblivion. He is typically depicted as six limbed dragon despite being one of the weaker Princes. Followers of Peryite consider diseases and other maladies to be blessing from the Prince."

Special Doctrines

Name Effects
Spirit of the Reach • Reduces Faith Hostility with Faiths sharing this Doctrine by -25
• Is kept when creating new Faith
"The Reach is home to many beliefs, all of which make a greater whole. Their disparate tribes may serve different gods, but ultimately they are all people of the Reach"

Virtues & Sins

Virtues Sins
Wrathful Deceitful
Brave Craven
Vengeful Forgiving

Holy Sites

Bez tytułu

Name Effects
Hroldan • All Old God Followers:
Same Culture Opinion: +5
Hraggen • All Old God Followers:
Temple Holding Construction Time: -20%
Markarth • All Old God Followers:
Stewardship: +1
Lost Valley • All Old God Followers:
Same Faith Opinion: +5
Bloated Man's Grotto • All Old God Followers:
Prestige per Knight: +0.1/month
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